User talk:Nuck Chorris: Difference between revisions
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==Maps== | ==Maps== | ||
You made a new Eterna Forest map? you should have just asked, I have a full res version here. Its good that someone else has been doing the same thing though- mapping all of sinnoh has been a very daunting task by myself. Johto won't be a problem- i have the entire thing sprited out in RMXP, ill just need to change the buildings and stuff for whatever new ones they put in. The main problem with Sinnoh has been the large number of unique buildings, for whcich i don't have any sprites.--[[User:Cadellin|Cadellin]] 10:00, 2 August 2009 (UTC) | You made a new Eterna Forest map? you should have just asked, I have a full res version here. Its good that someone else has been doing the same thing though- mapping all of sinnoh has been a very daunting task by myself. Johto won't be a problem- i have the entire thing sprited out in RMXP, ill just need to change the buildings and stuff for whatever new ones they put in. The main problem with Sinnoh has been the large number of unique buildings, for whcich i don't have any sprites.--[[User:Cadellin|Cadellin]] 10:00, 2 August 2009 (UTC) | ||
:Yeah, I didn't just make another map with higher resolution, I made the Old Chateau more accurate, and I added a bunch of items which were previously missing. I used No$GBA to get the Old Chateau, but I am trying to modify the NSBMD model viewer to render in orthogonal projection, since that would look best on a map. If I get this working, it'll speed up mapping incredibly, and it'll result in some beautiful images, since we'll be able to extract the 3D models directly. Way better than redrawing it by hand or taking screenshots of the model from multiple locations and putting the images together. Either way, I'm working on Route 210 now. Seemed like it would be a fun and challenging one. I've split up the work into blocks based on the Town Map, and am already at work on the first one. With all the north-facing cliffs, though, I've nearly doubled the height, since the 3D-rendered cliffs take up a lot less space than the tile-size ones. Still, my goal is to make maps exceeding ''yours'' in quality. Even if there are tons of cliffs, 3D effects are used heavily, and there is a fog over the area, I will make a high-quality map. —– [[User:Nuck Chorris|Nuck Chorris]] ([[User talk:Nuck Chorris|talk]]) 19:15, 2 August 2009 (UTC) |
Revision as of 19:15, 2 August 2009
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Thank you, and have a good time editing here! —darklordtrom 03:11, 30 July 2009 (UTC) |
Maps
You made a new Eterna Forest map? you should have just asked, I have a full res version here. Its good that someone else has been doing the same thing though- mapping all of sinnoh has been a very daunting task by myself. Johto won't be a problem- i have the entire thing sprited out in RMXP, ill just need to change the buildings and stuff for whatever new ones they put in. The main problem with Sinnoh has been the large number of unique buildings, for whcich i don't have any sprites.--Cadellin 10:00, 2 August 2009 (UTC)
- Yeah, I didn't just make another map with higher resolution, I made the Old Chateau more accurate, and I added a bunch of items which were previously missing. I used No$GBA to get the Old Chateau, but I am trying to modify the NSBMD model viewer to render in orthogonal projection, since that would look best on a map. If I get this working, it'll speed up mapping incredibly, and it'll result in some beautiful images, since we'll be able to extract the 3D models directly. Way better than redrawing it by hand or taking screenshots of the model from multiple locations and putting the images together. Either way, I'm working on Route 210 now. Seemed like it would be a fun and challenging one. I've split up the work into blocks based on the Town Map, and am already at work on the first one. With all the north-facing cliffs, though, I've nearly doubled the height, since the 3D-rendered cliffs take up a lot less space than the tile-size ones. Still, my goal is to make maps exceeding yours in quality. Even if there are tons of cliffs, 3D effects are used heavily, and there is a fog over the area, I will make a high-quality map. —– Nuck Chorris (talk) 19:15, 2 August 2009 (UTC)