User talk:Nescientist/In-battle effect: Difference between revisions

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::We'd also lose protection and some others. Even if they were difficult to find (which I don't think they are), I believe that's not a reason to exclude them. Their short duration may be a reason on its own, but without a good argument in mind, I just included them. (If we can template that somehow as suggested on the status talk page, I have something like "<1 turn" for them in mind.) If whatever your special handling will be makes more sense, we can surely reconsider, but right now, I see no reason to.
::We'd also lose protection and some others. Even if they were difficult to find (which I don't think they are), I believe that's not a reason to exclude them. Their short duration may be a reason on its own, but without a good argument in mind, I just included them. (If we can template that somehow as suggested on the status talk page, I have something like "<1 turn" for them in mind.) If whatever your special handling will be makes more sense, we can surely reconsider, but right now, I see no reason to.
::Yeah, I guess we can lose "Different Type". I included it because I thought it is roughly similar to transforming, and that needs to be included. But yes, it's also similar to stat changes, so getting rid of it probably makes more sense. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:37, 17 January 2017 (UTC)
::Yeah, I guess we can lose "Different Type". I included it because I thought it is roughly similar to transforming, and that needs to be included. But yes, it's also similar to stat changes, so getting rid of it probably makes more sense. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:37, 17 January 2017 (UTC)
:::I feel like effects that only last until the end of the turn are fundamentally different to effects that continue for an extended duration. Maybe they should be on a separate page? I think there is a difference between a "status" which has some kind of longevity, and the direct effect of a move that lasts for the current turn.
:::With Instruct it's actually possible to try seeing if any of these "until the end of the turn" effects can be passed by Baton Pass; I checked "center of attention" using Spotlight, and it cannot be passed by Baton Pass. If any effect which lasts only until the end of the turn could be passed by Baton Pass, I would be convinced that at least some of them qualify as "statuses" to some extent. But otherwise, to me they seem to be simply effects of moves rather than statuses. However, I guess the fact that protection can be lifted before the end of the turn already gives some weight to this. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 13:47, 19 January 2017 (UTC)

Revision as of 13:47, 19 January 2017

Duration

I'm thinking that it might be best to only worry about effects that last past the end of the turn. Effects that only apply for the duration of the turn like Focus Punch end up being too difficult to identify. This would also exclude flinch and center of attention which I do think are useful, but I'd rather handle those two specific cases separately.

Also, I think "Different Type" should be treated the same way as moves that change a Pokémon's stat stages. They change a specific characteristic, rather than being a particular status. --SnorlaxMonster 02:12, 16 January 2017 (UTC)

I have to disagree on your first point. While they may be difficult to identify, they are still a status applied to the Pokémon, that cause the Pokémon to behave differently than it would otherwise for the duration of that turn (in Focus Punch's case, failing to attack if hit, for example). Your second point, regarding "different type" I'm more on the fence about, but inclined to agree with you. Xolroc (talk) 03:26, 16 January 2017 (UTC)
We'd also lose protection and some others. Even if they were difficult to find (which I don't think they are), I believe that's not a reason to exclude them. Their short duration may be a reason on its own, but without a good argument in mind, I just included them. (If we can template that somehow as suggested on the status talk page, I have something like "<1 turn" for them in mind.) If whatever your special handling will be makes more sense, we can surely reconsider, but right now, I see no reason to.
Yeah, I guess we can lose "Different Type". I included it because I thought it is roughly similar to transforming, and that needs to be included. But yes, it's also similar to stat changes, so getting rid of it probably makes more sense. Nescientist (talk) 19:37, 17 January 2017 (UTC)
I feel like effects that only last until the end of the turn are fundamentally different to effects that continue for an extended duration. Maybe they should be on a separate page? I think there is a difference between a "status" which has some kind of longevity, and the direct effect of a move that lasts for the current turn.
With Instruct it's actually possible to try seeing if any of these "until the end of the turn" effects can be passed by Baton Pass; I checked "center of attention" using Spotlight, and it cannot be passed by Baton Pass. If any effect which lasts only until the end of the turn could be passed by Baton Pass, I would be convinced that at least some of them qualify as "statuses" to some extent. But otherwise, to me they seem to be simply effects of moves rather than statuses. However, I guess the fact that protection can be lifted before the end of the turn already gives some weight to this. --SnorlaxMonster 13:47, 19 January 2017 (UTC)