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Difference between revisions of "User talk:Eridanus/Learnlist templates"

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Tests. The "inside" was made by [[User:Werdnae/Sandbox/Learnlist/levelIV|Werdnae]]. <s>Couldn't find a good example for Generation II, so instead I am giving three examples.</s> Four examples now.
 
Tests. The "inside" was made by [[User:Werdnae/Sandbox/Learnlist/levelIV|Werdnae]]. <s>Couldn't find a good example for Generation II, so instead I am giving three examples.</s> Four examples now.
+
{| width="100%"
  +
| width="50%" |
 
{{User:Marked +-+-+/Learnlist templates|Ho-Oh|Fire|Flying|IVa|2}}
 
{{User:Marked +-+-+/Learnlist templates|Ho-Oh|Fire|Flying|IVa|2}}
 
{{User:Werdnae/Sandbox/Learnlist/levelIV|N/A|Start|Weather Ball|Normal|Special|50|100|10|Smart|2||''}}
 
{{User:Werdnae/Sandbox/Learnlist/levelIV|N/A|Start|Weather Ball|Normal|Special|50|100|10|Smart|2||''}}
Line 49: Line 49:
 
{{User talk:Marked +-+-+/Learnlist III|77|99|Amnesia|Psychic|&mdash;|&mdash;|20|Cute|1|0}}
 
{{User talk:Marked +-+-+/Learnlist III|77|99|Amnesia|Psychic|&mdash;|&mdash;|20|Cute|1|0}}
 
{{learnlist/levelf|Mewtwo|Psychic|Psychic|3|1}}
 
{{learnlist/levelf|Mewtwo|Psychic|Psychic|3|1}}
  +
| width="50%" |
  +
{{User:Marked +-+-+/Learnlist templates|Ho-Oh|Fire|Flying|IVa|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|N/A|Start|Weather Ball|Normal|Special|50|100|10|Smart|2||''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|Start|Start|Whirlwind|Normal|Status|&mdash;|100|20|Smart|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|9|65|Safeguard|Normal|Status|&mdash;|&mdash;|25|Beauty|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|15|9|Gust|Flying|Special|40|100|35|Smart|3||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|N/A|15|Brave Bird|Flying|Physical|120|100|15|Cute|2||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|23|71|Recover|Normal|Status|&mdash;|&mdash;|10|Smart|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|65|23|Extrasensory|Psychic|Special|80|100|30|Cool|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|29|37|Fire Blast|Fire|Special|120|85|5|Beauty|2||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|37|29|Sunny Day|Fire|Status|&mdash;|&mdash;|5|Beauty|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|43|43|Swift|Normal|Special|60|&mdash;|20|Cool|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|85|43|Sacred Fire|Fire|Physical|100|95|5|Beauty|2||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|71|50|Punishment|Dark|Physical|&mdash;|100|5|Smart|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|51|85|Natural Gift|Normal|Physical|&mdash;|100|15|Cool|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|57|57|AncientPower|Rock|Special|60|100|5|Tough|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|79|79|Future Sight|Psychic|Special|80|90|15|Smart|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|93|93|Calm Mind|Psychic|Status|&mdash;|&mdash;|20|Smart|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/a|99|99|Sky Attack|Flying|Physical|140|90|5|Cool|1||'''}}
  +
{{learnlist/levelf|Ho-Oh|Fire|Flying|4|2}}
  +
{{User:Marked +-+-+/Learnlist templates|Pineco|Bug|Bug|IVb|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|Start|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|Start|Start|Protect|Normal|Status|&mdash;|&mdash;|10|Cute|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|6|6|Selfdestruct|Normal|Physical|200|100|5|Beauty|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|9|12|Take Down|Normal|Physical|90|85|20|Tough|3}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|N/A|9|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|12|17|Rapid Spin|Normal|Physical|20|100|40|Cool|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|17|20|Bide|Normal|Physical|&mdash;|&mdash;|10|Tough|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|20|23|Natural Gift|Normal|Physical|&mdash;|100|15|Cool|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|23|28|Spikes|Ground|Status|&mdash;|&mdash;|20|Smart|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|28|31|Payback|Dark|Physical|50|100|10|Cool|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|31|34|Explosion|Normal|Physical|250|100|50|Beauty|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|34|39|Iron Defense|Steel|Status|&mdash;|&mdash;|15|Tough|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|39|42|Gyro Ball|Steel|Physical|&mdash;|100|5|Beauty|2||''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIV/2a|42|45|Double-Edge|Normal|Physical|120|100|15|Tough|0}}
  +
{{learnlist/levelf|Pineco|Bug|Bug|4|2}}
  +
{{User:Marked +-+-+/Learnlist templates|Mewtwo|Psychic|Psychic|III|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|Start|Start|Confusion|Psychic|50|100|25|Smart|2|3||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|Start|Start|Disable|Normal|&mdash;|55|20|Smart|2|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|11|11|Barrier|Psychic|&mdash;|&mdash;|30|Cool|1|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|22|33|Swift|Normal|60|&mdash;|20|Cool|2|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|55|22|Mist|Ice|&mdash;|&mdash;|30|Beauty|1|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|33|77|Psych Up|Normal|&mdash;|&mdash;|10|Smart|2|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|44|88|Future Sight|Psychic|80|90|15|Smart|3|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|88|44|Recover|Normal|&mdash;|&mdash;|20|Smart|2|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|99|55|Safeguard|Normal|&mdash;|&mdash;|25|Beauty|1|0}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|66|66|Psychic|Psychic|90|100|10|Smart|1|3||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelIII|77|99|Amnesia|Psychic|&mdash;|&mdash;|20|Cute|1|0}}
  +
{{learnlist/levelf|Mewtwo|Psychic|Psychic|3|1}}
  +
|-
  +
| colspan="2" |
 
{{User:Marked +-+-+/Learnlist templates|Deoxys|Psychic|Psychic|IIID|3}}
 
{{User:Marked +-+-+/Learnlist templates|Deoxys|Psychic|Psychic|IIID|3}}
 
{{User talk:Marked +-+-+/Learnlist IIID|Start|Start|Start|Start|Leer|Normal|&mdash;|100|30|Cool|3|0}}
 
{{User talk:Marked +-+-+/Learnlist IIID|Start|Start|Start|Start|Leer|Normal|&mdash;|100|30|Cool|3|0}}
Line 74: Line 125:
 
{{User talk:Marked +-+-+/Learnlist IIID|N/A|N/A|N/A|50|ExtremeSpeed|Normal|80|100|5|Cool|3|0}}
 
{{User talk:Marked +-+-+/Learnlist IIID|N/A|N/A|N/A|50|ExtremeSpeed|Normal|80|100|5|Cool|3|0}}
 
{{learnlist/levelf|Deoxys|Psychic|Psychic|3|3}}
 
{{learnlist/levelf|Deoxys|Psychic|Psychic|3|3}}
  +
|-
  +
| width="50%" |
 
{{User:Marked +-+-+/Learnlist templates|Eevee|Normal|Normal|II|1}}
 
{{User:Marked +-+-+/Learnlist templates|Eevee|Normal|Normal|II|1}}
 
{{User talk:Marked +-+-+/Learnlist II|Start|Start|Tackle|Normal|35|95|35||'''}}
 
{{User talk:Marked +-+-+/Learnlist II|Start|Start|Tackle|Normal|35|95|35||'''}}
Line 136: Line 189:
 
{{User talk:Marked +-+-+/Learnlist II|71|71|Hydro Pump|Water|120|80|5||'''}}
 
{{User talk:Marked +-+-+/Learnlist II|71|71|Hydro Pump|Water|120|80|5||'''}}
 
{{learnlist/levelf|Suicune|Water|Water|2|2}}
 
{{learnlist/levelf|Suicune|Water|Water|2|2}}
  +
| width="50%" |
  +
{{User:Marked +-+-+/Learnlist templates|Eevee|Normal|Normal|II|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Tackle|Normal|35|95|35||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Tail Whip|Normal|&mdash;|100|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|8|8|Sand-Attack|Ground|&mdash;|100|15}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|16|16|Growl|Normal|&mdash;|100|40}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|23|23|Quick Attack|Normal|40|100|30||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|30|30|Bite|Dark|60|100|25||''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|36|N/A|Focus Energy|Normal|&mdash;|&mdash;|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|N/A|36|Baton Pass|Normal|&mdash;|&mdash;|40}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|42|42|Take Down|Normal|90|85|20||'''}}
  +
{{learnlist/levelf|Eevee|Normal|Normal|2|1}}
  +
{{User:Marked +-+-+/Learnlist templates|Magneton|Electric|Steel|II|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Tackle|Normal|35|95|35}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|ThunderShock|Electric|40|100|30||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Supersonic|Normal|&mdash;|55|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|SonicBoom|Normal|&mdash;|90|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|6|6|ThunderShock|Electric|40|100|30||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|11|11|Supersonic|Normal|&mdash;|55|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|16|16|SonicBoom|Normal|&mdash;|90|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|21|21|Thunder Wave|Electric|&mdash;|100|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|27|27|Lock-On|Normal|&mdash;|&mdash;|5}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|35|N/A|Swift|Normal|60|&mdash;|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|N/A|35|Tri Attack|Normal|80|100|10}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|43|43|Screech|Normal|&mdash;|85|40}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|53|53|Zap Cannon|Electric|100|50|5||'''}}
  +
{{learnlist/levelf|Magneton|Electric|Steel|2|1}}
  +
{{User:Marked +-+-+/Learnlist templates|Sneasel|dark|ice|II|2}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Scratch|Normal|40|100|35}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Leer|Normal|&mdash;|100|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|9|9|Quick Attack|Normal|40|100|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|17|17|Screech|Normal|&mdash;|85|40}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|25|25|Faint Attack|Dark|60|&mdash;|20||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|33|33|Fury Swipes|Normal|18|80|15}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|41|41|Agility|Psychic|&mdash;|&mdash;|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|49|49|Slash|Normal|70|100|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|57|57|Beat Up|Dark|10|100|10||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|N/A|65|Metal Claw|Steel|50|95|35}}
  +
{{learnlist/levelf|Sneasel|dark|ice|2|2}}
  +
{{User:Marked +-+-+/Learnlist templates|Butterfree|bug|flying|I|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|Start|Start|Confusion|Psychic|50|100|25}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|12|10|Confusion|Psychic|50|100|25}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|15|13|PoisonPowder|Poison|&mdash;|75|35}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|16|14|Stun Spore|Grass|&mdash;|75|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|17|15|Sleep Powder|Grass|&mdash;|75|15}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|21|18|Supersonic|Normal|&mdash;|55|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|26|23|Whirlwind|Normal|&mdash;|100|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|N/A|28|Gust|Normal|40|100|35}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelI|32|34|Psybeam|Psychic|65|100|20}}
  +
{{learnlist/levelf|Butterfree|bug|flying|1|1}}
  +
{{User:Marked +-+-+/Learnlist templates|Eevee|Normal|Normal|II|1}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Bite|Dark|60|100|25}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|Start|Start|Leer|Normal|&mdash;|100|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|11|N/A|Water Gun|Water|40|100|25||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|41|11|BubbleBeam|Water|65|100|20||'''}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|21|N/A|Roar|Normal|&mdash;|100|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|N/A|21|Rain Dance|Water|&mdash;|&mdash;|5}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|31|31|Gust|Flying|40|100|35}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|N/A|41|Aurora Beam|Ice|65|100|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|51|51|Mist|Ice|&mdash;|&mdash;|30}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|61|61|Mirror Coat|Psychic|&mdash;|100|20}}
  +
{{User:Werdnae/Sandbox/Learnlist/levelII|71|71|Hydro Pump|Water|120|80|5||'''}}
  +
{{learnlist/levelf|Suicune|Water|Water|2|2}}
  +
|}
   
 
Part below is to check compatibility with already existing templates.
 
Part below is to check compatibility with already existing templates.

Revision as of 20:50, 20 April 2013

Tests. The "inside" was made by Werdnae. Couldn't find a good example for Generation II, so instead I am giving three examples. Four examples now.

Generation IV
Other generations:
II - III - V
 DPPt   HGSS   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 

User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV User:Werdnae/Sandbox/Learnlist/levelIV

  • A level of "Start" indicates a move that will be known by a Ho-Oh obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
II - III - V
 DP   PtHGSS   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 

User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2 User talk:Marked +-+-+/Learnlist IV 2

  • A level of "Start" indicates a move that will be known by a Pineco obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an evolution of Pineco
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
I - II - IV - V
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start 00Start Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
00Start 00Start Disable Normal 055}}55% 20 Smart 2 ♥♥ 0  
1111 1111 Barrier Psychic —}}—% 30 Cool 1 0  
2222 3333 Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
5555 2222 Mist Ice —}}—% 30 Beauty 1 0  
3333 7777 Psych Up Normal —}}—% 10 Smart 2 ♥♥ 0  
4444 8888 Future Sight Psychic 08080 090}}90% 15 Smart 3 ♥♥♥ 0  
8888 4444 Recover Normal —}}—% 20 Smart 2 ♥♥ 1
9999 5555 Safeguard Normal —}}—% 25 Beauty 1 0  
6666 6666 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
7777 9999 Amnesia Psychic —}}—% 20 Cute 1 0  
  • A level of "Start" indicates a move that will be known by a Mewtwo obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
II - III - V
 DPPt   HGSS   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 

User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a User:Werdnae/Sandbox/Learnlist/levelIV/a

  • A level of "Start" indicates a move that will be known by a Ho-Oh obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
II - III - V
 DP   PtHGSS   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 

User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a User:Werdnae/Sandbox/Learnlist/levelIV/2a

  • A level of "Start" indicates a move that will be known by a Pineco obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an evolution of Pineco
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
I - II - IV - V
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start 00Start Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
00Start 00Start Disable Normal 055}}55% 20 Smart 2 ♥♥ 0  
1111 1111 Barrier Psychic —}}—% 30 Cool 1 0  
2222 3333 Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
5555 2222 Mist Ice —}}—% 30 Beauty 1 0  
3333 7777 Psych Up Normal —}}—% 10 Smart 2 ♥♥ 0  
4444 8888 Future Sight Psychic 08080 090}}90% 15 Smart 3 ♥♥♥ 0  
8888 4444 Recover Normal —}}—% 20 Smart 2 ♥♥ 1
9999 5555 Safeguard Normal —}}—% 25 Beauty 1 0  
6666 6666 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
7777 9999 Amnesia Psychic —}}—% 20 Cute 1 0  
  • A level of "Start" indicates a move that will be known by a Mewtwo obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
IV - V
 RSColoXD   FR   LG   E   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start 00Start 00Start 00Start Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
00Start 00Start 00Start 00Start Wrap Normal 01515 085}}85% 20 Tough 3 ♥♥♥ 0  
055 055 055 055 Night Shade Ghost 0000 100}}100% 15 Smart 2 ♥♥ 1
1010 1010 1010 N/AN/A Teleport Psychic 0000 —}}—% 20 Cool 1 0  
N/AN/A N/AN/A N/AN/A 1010 Double Team Normal 0000 —}}—% 15 Cool 2 ♥♥ 0  
1515 N/AN/A 1515 1515 Knock Off Dark 02020 100}}100% 20 Smart 1 4 ♥♥♥♥
N/AN/A 1515 N/AN/A N/AN/A Taunt Dark 0000 100}}100% 20 Smart 2 ♥♥ 0  
2020 2020 N/AN/A 2020 Pursuit Dark 04040 100}}100% 20 Smart 2 ♥♥ 1
N/AN/A N/AN/A 2020 N/AN/A Spikes Ground 0000 —}}—% 20 Smart 2 ♥♥ 0  
2525 2525 2525 2525 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
3030 N/AN/A 3030 N/AN/A Snatch Dark 0000 —}}—% 10 Smart 2 ♥♥ 1
N/AN/A 3030 N/AN/A N/AN/A Superpower Fighting 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
N/AN/A N/AN/A N/AN/A 3030 Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
3535 3535 N/AN/A N/AN/A Cosmic Power Psychic 0000 —}}—% 20 Cool 1 0  
N/AN/A N/AN/A 3535 N/AN/A Amnesia Psychic 0000 —}}—% 20 Cute 1 0  
N/AN/A N/AN/A N/AN/A 3535 Agility Psychic 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
N/AN/A 4040 N/AN/A N/AN/A Zap Cannon Electric 100100 050}}50% 5 Cool 4 ♥♥♥♥ 0  
4040 N/AN/A 4040 4040 Recover Normal 0000 —}}—% 20 Smart 2 ♥♥ 1
4545 4545 4545 4545 Psycho Boost Psychic 140140 090}}90% 5 Smart 6 ♥♥♥♥♥♥ 0  
5050 5050 N/AN/A N/AN/A Hyper Beam Normal 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
N/AN/A N/AN/A 5050 N/AN/A Counter Fighting 0000 100}}100% 20 Tough 2 ♥♥ 0  
N/AN/A N/AN/A 5050 N/AN/A Mirror Coat Psychic 0000 100}}100% 20 Beauty 2 ♥♥ 0  
N/AN/A N/AN/A N/AN/A 5050 ExtremeSpeed Normal 08080 100}}100% 5 Cool 3 ♥♥♥ 0  
  • A level of "Start" indicates a move that will be known by a Deoxys obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start Tail Whip Normal 100}}100% 30
088 088 Sand-Attack Ground 100}}100% 15
1616 1616 Growl Normal 100}}100% 40
2323 2323 Quick Attack Normal 04040 100}}100% 30
3030 3030 Bite Dark 06060 100}}100% 25
3636 N/AN/A Focus Energy Normal —}}—% 30
N/AN/A 3636 Baton Pass Normal —}}—% 40
4242 4242 Take Down Normal 09090 085}}85% 20
  • A level of "Start" indicates a move that will be known by a Eevee obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start ThunderShock Electric 04040 100}}100% 30
00Start 00Start Supersonic Normal 055}}55% 20
00Start 00Start SonicBoom Normal 090}}90% 20
066 066 ThunderShock Electric 04040 100}}100% 30
1111 1111 Supersonic Normal 055}}55% 20
1616 1616 SonicBoom Normal 090}}90% 20
2121 2121 Thunder Wave Electric 100}}100% 20
2727 2727 Lock-On Normal —}}—% 5
3535 N/AN/A Swift Normal 06060 —}}—% 20
N/AN/A 3535 Tri Attack Normal 08080 100}}100% 10
4343 4343 Screech Normal 085}}85% 40
5353 5353 Zap Cannon Electric 100100 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magneton obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Scratch Normal 04040 100}}100% 35
00Start 00Start Leer Normal 100}}100% 30
099 099 Quick Attack Normal 04040 100}}100% 30
1717 1717 Screech Normal 085}}85% 40
2525 2525 Faint Attack Dark 06060 —}}—% 20
3333 3333 Fury Swipes Normal 01818 080}}80% 15
4141 4141 Agility Psychic —}}—% 30
4949 4949 Slash Normal 07070 100}}100% 20
5757 5757 Beat Up Dark 01010 100}}100% 10
N/AN/A 6565 Metal Claw Steel 05050 095}}95% 35
  • A level of "Start" indicates a move that will be known by a Sneasel obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 RGB  Y   Move   Type   Power   Accuracy   PP 
00Start 00Start Confusion Psychic 05050 100}}100% 25
1212 1010 Confusion Psychic 05050 100}}100% 25
1515 1313 PoisonPowder Poison 075}}75% 35
1616 1414 Stun Spore Grass 075}}75% 30
1717 1515 Sleep Powder Grass 075}}75% 15
2121 1818 Supersonic Normal 055}}55% 20
2626 2323 Whirlwind Normal 100}}100% 20
N/AN/A 2828 Gust Normal 04040 100}}100% 35
3232 3434 Psybeam Psychic 06565 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Butterfree obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Bite Dark 06060 100}}100% 25
00Start 00Start Leer Normal 100}}100% 30
1111 N/AN/A Water Gun Water 04040 100}}100% 25
4141 1111 BubbleBeam Water 06565 100}}100% 20
2121 N/AN/A Roar Normal 100}}100% 20
N/AN/A 2121 Rain Dance Water —}}—% 5
3131 3131 Gust Flying 04040 100}}100% 35
N/AN/A 4141 Aurora Beam Ice 06565 100}}100% 20
5151 5151 Mist Ice —}}—% 30
6161 6161 Mirror Coat Psychic 100}}100% 20
7171 7171 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Suicune obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Suicune
  • Italic indicates a move that gets STAB only when used by an evolution of Suicune
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start Tail Whip Normal 100}}100% 30
088 088 Sand-Attack Ground 100}}100% 15
1616 1616 Growl Normal 100}}100% 40
2323 2323 Quick Attack Normal 04040 100}}100% 30
3030 3030 Bite Dark 06060 100}}100% 25
3636 N/AN/A Focus Energy Normal —}}—% 30
N/AN/A 3636 Baton Pass Normal —}}—% 40
4242 4242 Take Down Normal 09090 085}}85% 20
  • A level of "Start" indicates a move that will be known by a Eevee obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start ThunderShock Electric 04040 100}}100% 30
00Start 00Start Supersonic Normal 055}}55% 20
00Start 00Start SonicBoom Normal 090}}90% 20
066 066 ThunderShock Electric 04040 100}}100% 30
1111 1111 Supersonic Normal 055}}55% 20
1616 1616 SonicBoom Normal 090}}90% 20
2121 2121 Thunder Wave Electric 100}}100% 20
2727 2727 Lock-On Normal —}}—% 5
3535 N/AN/A Swift Normal 06060 —}}—% 20
N/AN/A 3535 Tri Attack Normal 08080 100}}100% 10
4343 4343 Screech Normal 085}}85% 40
5353 5353 Zap Cannon Electric 100100 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magneton obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Scratch Normal 04040 100}}100% 35
00Start 00Start Leer Normal 100}}100% 30
099 099 Quick Attack Normal 04040 100}}100% 30
1717 1717 Screech Normal 085}}85% 40
2525 2525 Faint Attack Dark 06060 —}}—% 20
3333 3333 Fury Swipes Normal 01818 080}}80% 15
4141 4141 Agility Psychic —}}—% 30
4949 4949 Slash Normal 07070 100}}100% 20
5757 5757 Beat Up Dark 01010 100}}100% 10
N/AN/A 6565 Metal Claw Steel 05050 095}}95% 35
  • A level of "Start" indicates a move that will be known by a Sneasel obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 RGB  Y   Move   Type   Power   Accuracy   PP 
00Start 00Start Confusion Psychic 05050 100}}100% 25
1212 1010 Confusion Psychic 05050 100}}100% 25
1515 1313 PoisonPowder Poison 075}}75% 35
1616 1414 Stun Spore Grass 075}}75% 30
1717 1515 Sleep Powder Grass 075}}75% 15
2121 1818 Supersonic Normal 055}}55% 20
2626 2323 Whirlwind Normal 100}}100% 20
N/AN/A 2828 Gust Normal 04040 100}}100% 35
3232 3434 Psybeam Psychic 06565 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Butterfree obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Bite Dark 06060 100}}100% 25
00Start 00Start Leer Normal 100}}100% 30
1111 N/AN/A Water Gun Water 04040 100}}100% 25
4141 1111 BubbleBeam Water 06565 100}}100% 20
2121 N/AN/A Roar Normal 100}}100% 20
N/AN/A 2121 Rain Dance Water —}}—% 5
3131 3131 Gust Flying 04040 100}}100% 35
N/AN/A 4141 Aurora Beam Ice 06565 100}}100% 20
5151 5151 Mist Ice —}}—% 30
6161 6161 Mirror Coat Psychic 100}}100% 20
7171 7171 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Suicune obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Suicune
  • Italic indicates a move that gets STAB only when used by an evolution of Suicune
  • Click on the generation numbers at the top to see level-up moves from other generations

Part below is to check compatibility with already existing templates.

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Scratch Normal Physical 04040 100}}100% 35
000Start 000Start Defense Curl Normal Status 0000 —}}—% 40
000Start 000Start Sand-Attack Ground Status 0000 100}}100% 15
N/AN/A 000Start Poison Sting Poison Physical 01515 100}}100% 35
0077 0033 Sand-Attack Ground Status 0000 100}}100% 15
0099 0055 Poison Sting Poison Physical 01515 100}}100% 35
02121 0077 Rollout Rock Physical 03030 090}}90% 20
01313 0099 Rapid Spin Normal Physical 02020 100}}100% 40
01515 01111 Swift Normal Special 06060 —}}—% 20
02828 01414 Fury Cutter Bug Physical 02020 095}}95% 20
N/AN/A 01717 Magnitude Ground Physical 0000 100}}100% 30
01919 02020 Fury Swipes Normal Physical 01818 080}}80% 15
02222 02222 Crush Claw Normal Physical 07575 095}}95% 10
03333 02323 Sand Tomb Ground Physical 03535 085}}85% 15
04040 02626 Slash Normal Physical 07070 100}}100% 20
N/AN/A 03030 Dig Ground Physical 08080 100}}100% 10
04545 03434 Gyro Ball Steel Physical 0000 100}}100% 5
N/AN/A 03838 Swords Dance Normal Status 0000 —}}—% 30
05252 04242 Sandstorm Rock Status 0000 —}}—% 10
N/AN/A 04646 Earthquake Ground Physical 100100 100}}100% 10
0033 N/AN/A Defense Curl Normal Status 0000 —}}—% 40
  • A level of "Start" indicates a move that will be known by a Sandslash obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation V
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Techno Blast Normal Special 08585 100100% 5
00Start Quick Attack Normal Physical 04040 100100% 30
00Start Magnet Rise Electric Status 0000 —% 10
00Start Metal Claw Steel Physical 05050 09595% 35
00Start Screech Normal Status 0000 08585% 40
077 Fury Cutter Bug Physical 02020 09595% 20
1111 Lock-On Normal Status 0000 —% 5
1818 Flame Charge Fire Physical 05050 100100% 20
2222 Magnet Bomb Steel Physical 06060 —% 20
2929 Slash Normal Physical 07070 100100% 20
3333 Metal Sound Steel Status 0000 08585% 40
4040 Signal Beam Bug Special 07575 100100% 15
4444 Tri Attack Normal Special 08080 100100% 10
5151 X-Scissor Bug Physical 08080 100100% 15
5555 Bug Buzz Bug Special 09090 100100% 10
6262 Simple Beam Normal Status 0000 100100% 15
6666 Zap Cannon Electric Special 120120 05050% 5
7373 Hyper Beam Normal Special 150150 09090% 5
7777 Selfdestruct Normal Physical 200200 100100% 5
  • A level of "Start" indicates a move that will be known by a Genesect obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
00Start Cosmic Power Psychic Status 0000 —}}—% 20 Cool 0  
00Start Natural Gift Normal Physical 0000 100}}100% 15 Cool 2 ♥♥
00Start Punishment Dark Physical 0000 100}}100% 5 Smart 1
1010 Gravity Psychic Status 0000 —}}—% 5 Beauty 2 ♥♥
2020 Earth Power Ground Special 09090 100}}100% 10 Smart 2 ♥♥
3030 Hyper Voice Normal Special 09090 100}}100% 10 Cool 3 ♥♥♥
4040 ExtremeSpeed Normal Physical 08080 100}}100% 5 Cool 3 ♥♥♥
5050 Refresh Normal Status 0000 —}}—% 20 Cute 0  
6060 Future Sight Psychic Special 08080 090}}90% 15 Smart 2 ♥♥
7070 Recover Normal Status 0000 —}}—% 10 Smart 0  
8080 Hyper Beam Normal Special 150150 090}}90% 5 Cool 2 ♥♥
9090 Perish Song Normal Status 0000 —}}—% 5 Beauty 2 ♥♥
100100 Judgment Normal Special 100100 100}}100% 10 Smart 2 ♥♥
  • A level of "Start" indicates a move that will be known by a Arceus obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Arceus
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Arceus
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
IV - V
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start Pound Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
00Start Leer Normal 0000 100}}100% 30 Cool 2 ♥♥ 0  
00Start Absorb Grass 02020 100}}100% 20 Smart 2 ♥♥ 3 ♥♥♥
00Start Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
066 Absorb Grass 02020 100}}100% 20 Smart 2 ♥♥ 3 ♥♥♥
1111 Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
1616 Fury Cutter Bug 01010 095}}95% 20 Cool 3 ♥♥♥ 0  
1717 Pursuit Dark 04040 100}}100% 20 Smart 2 ♥♥ 1
2323 Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
2929 Leaf Blade Grass 07070 100}}100% 15 Cool 3 ♥♥♥ 0  
3535 Agility Psychic 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
4343 Slam Normal 08080 075}}75% 20 Tough 2 ♥♥ 1
5151 Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
5959 False Swipe Normal 04040 100}}100% 40 Cool 1 3 ♥♥♥
  • A level of "Start" indicates a move that will be known by a Sceptile obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Bite Dark 06060 100}}100% 25
00Start Leer Normal 0000 100}}100% 30
1111 Ember Fire 04040 100}}100% 25
2121 Roar Normal 0000 100}}100% 20
3131 Fire Spin Fire 01515 070}}70% 15
4141 Stomp Normal 06565 100}}100% 20
5151 Flamethrower Fire 09595 100}}100% 15
6161 Swagger Normal 0000 090}}90% 15
7171 Fire Blast Fire 120120 085}}85% 5
  • A level of "Start" indicates a move that will be known by a Entei obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Pound Normal 04040 100}}100% 35
1010 Transform Normal 0000 —}}—% 10
2020 Mega Punch Normal 08080 085}}85% 20
3030 Metronome Normal 0000 —}}—% 10
4040 Psychic Psychic 09090 100}}100% 10
  • A level of "Start" indicates a move that will be known by a Mew obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations