User:Saiph charon

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Revision as of 13:34, 16 March 2012 by Saiph charon (talk | contribs)
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My personal improvements of eeveelution learnsets, including a hypothetical wind element based final evolution.

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Eevee
 Normal 
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Vaporeon
 Water 
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Jolteon
 Electric 
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Flareon
 Fire 
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Espeon
 Psychic 
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Umbreon
 Dark 
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Leafeon
 Grass 
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Glaceon
 Ice 
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Galeon
 Flying 
HP 55 130 65 65 65 95 65 65 95
Atk 55 65 65 130 65 65 110 60 65
Def 50 60 60 60 60 110 130 110 60
SpA 45 110 110 95 130 60 60 130 65
SpD 65 95 95 110 95 130 65 95 130
Spd 55 65 130 65 110 65 95 65 110
Start Tail Whip
Tackle*
Helping Hand
7 Sand-Attack
13 Growl Water Gun ThunderShock Ember Confusion Pursuit Razor Leaf Icy Wind Gust
19 Quick Attack*
25 Bite Bite Double Kick Bite Swift Confuse Ray Grasswhistle Bite Twister
31 Baton Pass Aurora Beam Pin Missile Fire Spin Psybeam Faint Attack U-Turn Cold Switch Ominous Wind
37 Take Down Aqua Ring Thunder Fang Fire Fang Future Sight Assurance Giga Drain Ice Fang Air Slash
43 Last Resort*
49 Trump Card Haze Thunder Wave Smog Psych Up Mean Look Counter Mirror Coat Mist
55 Muddy Water Discharge Lava Plume Morning Sun Moonlight Synthesis Snowstorm Razor Wind
61 Acid Armor Agility Work Up Gnosis Curse Swords Dance Barrier Calm Mind
67 Aqua Tail Overcharge Anger Fume Psychic Vicious Ram Leaf Blade Blizzard Hurricane
73 Hydro Pump Thunder Fire Blast Power Swap Guard Swap Sunny Day Hail Tailwind
Moves in bold are STAB. Moves in italics do no damage.


Legendary groups

(Attempt to prove the mess of legendary groups can be organised properly. wip.)

Most legendary Pokémon are part of a group.

There are groups in which members share an equal amount of similarities (no member sticks out or has exclusive features, unless they all do with the same impact **) and there is the role of a master or guardian, who are related to a group but are superior to them in several ways.


Groups share a combination of many of the following traits ("+"-always the case):

+specific method of encounter*
+released in same generation
+next to each other in pokedex order*
+same stat total
+secondary type, if any
+similar learnsets (same levels, shared minor moves, comparable moves, especially STAB)
+shared mythological background or origin story, if any
-most cases even having exact same individual stat numbers in varying order
-similarly working ability
-similar design basis
-main type

Masters might share several of the above traits with their group, but always have some clearly superior traits or exclusive features. Some masters might be part of a group of their own league.


*There can be a few deviations in the case of version mascots (because of later releases of the third version) such as small dex-gaps and the final appearance being kept secret.
**An exception is Suicune, who starred as the version mascot of Crystal due to lack of fitting candidates.


Legendary Trios

Most famous kind of legendary group, with 3 equally similar and equally contrasting members. These are the first legendaries to appear in each generation and have 580 total base stats

Legendary trios
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Articuno
 Ice 
 Flying 
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Zapdos
 Electric 
 Flying 
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Moltres
 Fire 
 Flying 
Legendary birds
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Raikou
 Electric 
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Entei
 Fire 
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Suicune
 Water 
Legendary beasts
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Regirock
 Rock 
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Regice
 Ice 
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Registeel
 Steel 
Legendary golems
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Cobalion
 Steel 
 Fighting 
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Terrakion
 Rock 
 Fighting 
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Virizion
 Grass 
 Fighting 
Legendary Musketeers


Generation IV was the "ultimate" generation, hence why instead of the usual trio, the version mascots themselves were a proper trio, meeting most requirements and of course having 680 total stats instead of just 580. These were accompanied by a sub-trio of all Psychic-type legendaries relevant to their plot, with matching colours. The traits of each Lake guardian (what they represent/method of obtaining/distribution of stats) seem to be based on the trios of the preceeding three generations (Birds - Azelf, Beasts - Mesprit, Golems - Uxie)

Giratina underwent a change with the release of its Platinum version, gaining a forme with altered stats, look, and ability.

Ultimate trio
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Dialga
 Steel 
 Dragon 
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Palkia
 Water 
 Dragon 
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Giratina
 Ghost 
 Dragon 
Creation trio
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Uxie
 Psychic 
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Mesprit
 Psychic 
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Azelf
 Psychic 
Lake guardians



Legendary duos

There are duos of rather minor importance, with 580/600 total base stats.


Minor legendary duos
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Latias
 Dragon 
 Psychic 
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Latios
 Dragon 
 Psychic 
Eon duo
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Cresselia
 Psychic 
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Darkrai
 Dark 
Lunar duo
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Tornadus
 Flying 
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Thundurus
 electric 
 Flying 
Kami duo



And Version mascot duos, with the usual 680 total base stats.

Version mascot duos
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Lugia
 Psychic 
 Flying 
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Ho-oh
 Fire 
 Flying 
Tower duo
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Kyogre
 Water 
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Groudon
 Ground 
Weather duo
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Reshiram
 Dragon 
 Fire 
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Zekrom
 Dragon 
 Electric 
Energy duo



There also exist imbalanced duos, each consisting of a parent and a child. The first represents creation of life through artificial means (cloning), with the result being a stronger creature. while the second represents creation of life through natural means (breeding), with the result being a weaker version of the original. In both cases, the original actually appears after the child in the pokedex.


Birth duos
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Mew
 Psychic 
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Mewtwo
 Psychic 
Mew duo
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Manaphy
 Water 
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Phione
 Water 
Sea fairy duo



Additional group members

Some legendary Pokémon are masters of a lesser legendary group. For several of them, enabling an encounter requires the player to have obtained its complete group.


Legendary Birds Legendary Beasts Legendary Golems Legendary Musketeers
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Lugia
 Psychic 
 Flying 
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Ho-oh
 Fire 
 Flying 
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Regigigas
 Normal 
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Keldeo
 Water 
 Fighting 
Articuno
Articuno
 Ice 
 Flying 
Zapdos
Zapdos
 Electric 
 Flying 
Moltres
Moltres
 Fire 
 Flying 
Raikou
Raikou
 Electric 
Entei
Entei
 Fire 
Suicune
Suicune
 Water 
Regirock
Regirock
 Rock 
Regice
Regice
 Ice 
Registeel
Registeel
 Steel 
Cobalion
Cobalion
 Steel 
 Fighting 
Terrakion
Terrakion
 Rock 
 Fighting 
Virizion
Virizion
 Grass 
 Fighting 


Creation trio
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Arceus
 Normal 
Dialga
Dialga
 Steel 
 Dragon 
Palkia
Palkia
 Water 
 Dragon 
Giratina
Giratina
 Ghost 
 Dragon 
Azelf
Azelf
 Psychic 
Mesprit
Mesprit
 Psychic 
Uxie
Uxie
 Psychic 


Weather duo Energy duo Kami duo
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Rayquaza
 Dragon 
 Flying 
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Kyurem
 Dragon 
 Ice 
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Landorus
 Ground 
 Flying 
Kyogre
Kyogre
 Water 
Groudon
Groudon
 Ground 
Reshiram
Reshiram
 Dragon 
 Fire 
Zekrom
Zekrom
 Dragon 
 Electric 
Tornadus
Tornadus
 Flying 
Thundurus
Thundurus
 Electric 
 Flying 


Event Fairies

Most generations introduced a standalone fairy-like event-Pokémon, with every base stats being 100. Note that Mew and Manaphy completely fit into this category, but are much more importantly additionally related to another pokemon each.


Event fairies
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Mew
 Psychic 
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Celebi
 Psychic 
 Grass 
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Jirachi
 Steel 
 Psychic 
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Manaphy
 Water 
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Shaymin
 Grass 
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Victini
 Psychic 
 Fire 



Standalone legendaries

Everyone except for 4 legendaries have been covered above. These 4 are similar to the ones in the minor Duos, powerful unique pokemon with interesting backstories/origins except they don't have a counterpart. They are hidden/extra legendaries towards the end of the dex (all event-pokemon or in the case of Heatran, not in a regional pokedex).

Extra legendaries
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Deoxys
 Psychic 
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Heatran
 Fire 
 Steel 
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Meloetta
 Normal 
 Psychic 
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Genesect
 Bug 
 Steel