User:Nuck Chorris: Difference between revisions

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==There is no Userpage, only Zuul.==
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I'll make my userpage the moment {{wp|Duke Nukem Forever}} comes out, okayUntil then, you'll just have to deal with a temporary placeholder page.  It has content, but it isn't formatted to look pretty or anything
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==Me & Bulbapedia==
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I joined Bulbapedia around the end of July 2009, with the goal of improving the quality of Gen IV maps.
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Why Gen IV maps, you might ask? Well, because Gen IV is extremely hard to make maps for, due to the 3D effects.  Also, all DS emulators right now are really buggy, and this makes it very hard to get good screenshots for your maps.  Also, while Gen I, II, and III were 100% tile-based, which makes mapping ''extremely'' easy, Gen IV is not tile-based, using 3D models instead, though the objects are still laid out in a grid, which gives the effect of a 2D tile-based game.
<div style="color: #236823; text-align: left; margin-left: -3px; font-size: 350%; margin-top: -5px; margin-bottom: -2px; font-weight: bold;">N<span style="font-size: 80%;">UCK</span> C<span style="font-size: 80%;">HORRIS</span></div>
 
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If its so hard why do it, right?  Well, I was annoyed by the incredibly low quality of over 90% of the Gen IV maps on Bulbapedia, and I thought that I could probably figure out how to map them, since {{u|Cadellin}} had made a bunch of great maps of Gen IV already, and I figured I could extract most of the tiles I'd need from those maps.  Still, for other things not on Cadellin's maps, I had to get an emulator so I could get screenshots.
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<div style="float: center;">Need to talk to meLeave a message on my [[User talk:Nuck Chorris|talk page]]!</div>
I finally found a DS Emulator which worked enough for me to extract the parts I needed (No$GBA, a GBA-emulator-turned-DS-emulator).  I also figured out a way to extract the 3D models from a ROM of Pokémon Pearl (I chose Pearl because I own the game, and I think that makes the possession of a ROM legal, at least in the U.S.A.).  I got a program to view the extracted models, too, since they're in a proprietary format. 
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And with these tools, I set off to work on maps, with a goal to exceed the quality of Cadellin's maps.
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Sadly, the model viewer tool renders in perspective, which is not good for a mapI ended up extracting 3D models using screenshots I took one column of the grid at a time, in the Emulator, which took a while, but turned out pretty nice.
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I joined Bulbapedia around the end of July 2009, with the goal of improving the quality of Gen IV maps.<br /><br />
==Me & Reality==
Gen IV maps are exceedingly hard to map. This is due to the use of 3D models instead of 2D sprites and tiles.  Also, because DS emulation is still incomplete, it is incredibly hard to get good screenshots for the maps.  Finally, while Gen I, II, III were all based on  tiles and sprites, Gen IV uses 3D models, placed in a grid to simulate the older sprite-based style.<br /><br />
Oh, and I'm from {{wp|Modesto}}, the biggest city in California's Central Valley, a city stuck in a never-ending limbo where it isn't really a city, but it isn't quite a town.  Our motto is "Water, Wealth, Contentment, Health", but we haven't actually got any of those anymore. You might know us for playing home to both Scott Peterson and Carol Channing, being the place where George Lucas was born and raised, but which he giddily ditched the first chance he got, being the Car Theft Capitol of the world, or for being on Forbes' list of worst places to live. We also have really bad air quality.
I thought it was about time I gave back to Bulbapedia, the site that gave me such much help in the Pokemon games.  I decided to do something which would not be too hard for me.  So I chose to help map Sinnoh, since the Sinnoh maps were horrible.  Also, there was only one other person mapping Sinnoh, {{u|Cadellin}}, and I felt sorry for them.
 
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==Mapping Status==
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Current state of affairs in Photoshop can be seen [http://picasaweb.google.com/pizzaalien/StateOfAffairsInPhotoshopPokemon here], on my Picasa - just find the newest image.  I'm working on route 210, although I seem to have made a mistake... if anyone can figure out my mistake by looking at the image, please do!  I'll give you a Pizza Trophy*!!  
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*NSBMD (Model Viewer)
Its great that you want to help. I did not make most of the tiles that are used, most credit goes to Kymotonian for that over at Deviant Art. My set are on here, in one long strip on the third row: http://s731.photobucket.com/albums/ww312/cadellinman/, Kymotonian's public ones are here: http://kymotonian.deviantart.com/art/Kyledove-s-Public-Resources-103892943 If youre wondering why mine are all in one long strip, its because of the program i use to put them together. aaand a map of sinnoh with the areas that have been made by me so far on it is also on photobucket, under the same user. Animated tiles such as waterfalls are called autotiles, and they are scattered around everywhere. here is a waterfall one: http://au.geocities.com/andrewleemorgan2003/images/nw-waterfall.png --[[User:Cadellin|Cadellin]] 22:07, 3 August 2009 (UTC)
*Tahaxan (ROM Extractor)
<span style="font-size: 20%;">* Pizza Trophy may be redeemed at Bubs Concession Stand, at any time before February 30, 2010.</span>
*A Variety of "NARC" Unpackers
*No$GBA (DS Emulator)
*Photoshop CS4 (Primary Image Editor)
*MS Paint (Secondary Image Editor)</div>
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{{User Project Member|Locations}}</div>
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<div style="text-align:left;">Current state of affairs in Photoshop can be seen [http://picasaweb.google.com/pizzaalien/StateOfAffairsInPhotoshopPokemon here], on my Picasa - just find the newest image.  I'm currently working on '''Route 210'''. If you spot an error in any of my maps, I'll give you a Pizza Trophy*!!
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<div style="text-align:left;"><span style="font-size: 20%;">* Pizza Trophy may be redeemed at Bubs Concession Stand, at any time before January 1, 1970.  You must try to work with me to fix the error as well, in order to receive the pizza trophy voucher.</span>
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Latest revision as of 18:08, 22 September 2014

NUCK CHORRIS
Need to talk to me? Leave a message on my talk page!
Why I joined Bulbapedia

I joined Bulbapedia around the end of July 2009, with the goal of improving the quality of Gen IV maps.

Gen IV maps are exceedingly hard to map. This is due to the use of 3D models instead of 2D sprites and tiles. Also, because DS emulation is still incomplete, it is incredibly hard to get good screenshots for the maps. Finally, while Gen I, II, III were all based on tiles and sprites, Gen IV uses 3D models, placed in a grid to simulate the older sprite-based style.

I thought it was about time I gave back to Bulbapedia, the site that gave me such much help in the Pokemon games. I decided to do something which would not be too hard for me. So I chose to help map Sinnoh, since the Sinnoh maps were horrible. Also, there was only one other person mapping Sinnoh, Cadellin, and I felt sorry for them.

My Tools
  • NSBMD (Model Viewer)
  • Tahaxan (ROM Extractor)
  • A Variety of "NARC" Unpackers
  • No$GBA (DS Emulator)
  • Photoshop CS4 (Primary Image Editor)
  • MS Paint (Secondary Image Editor)


Userboxes
Project Locations logo.png This user is a member of Project Locations.
Mapping Status
HD Maps:
 
39 / 182
Current state of affairs in Photoshop can be seen here, on my Picasa - just find the newest image. I'm currently working on Route 210. If you spot an error in any of my maps, I'll give you a Pizza Trophy*!!


* Pizza Trophy may be redeemed at Bubs Concession Stand, at any time before January 1, 1970. You must try to work with me to fix the error as well, in order to receive the pizza trophy voucher.