User:CycloneGU/Sandbox: Difference between revisions

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(→‎Pokémon Shuffle: Ugh, didn't do some TT tags correctly.)
(→‎Pokémon Shuffle: LOL...the Google translation of "Combo Costaud" is "Combo Beefy". Anyway, everything finished in here, I think.)
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Burn
| Burn
| {{tt |Leaves the foe burned.|Fire-type Pokémon deal 50% extra damage to a burnt foe.}}
| {{tt|Leaves the foe burned.|Fire-type Pokémon deal 50% extra damage to a burnt foe.}}
| -
| -
|  {{tt |x| autres dégâts de type feu x1.5}}
|  {{tt|x| autres dégâts de type feu x1.5}}
| X
| X
| -
| -
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| Damage Streak
| Damage Streak
| Does more damage the more times in a row it is triggered.
| Does more damage the more times in a row it is triggered.
| {{tt|x1.2|Can be raised to the power of the number of times in a row the Pokémon is exclusively matched.}}  
| {{tt|x1.2|Can be raised to the power of the number of times in a row the Pokémon is exclusively matched.}}
| X
| X
| -
| -
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| Dancing Dragons
| Dancing Dragons
| Increases damage done by any Dragon types in a combo.
| Increases damage done by any Dragon types in a combo.
| {{tt|x1.2|Applies to any Dragon types matched in the combo including the initial match.
| {{tt|x1.2|Applies to any {{t|Dragon}} types matched in the combo including the initial match.}}
| X
| X
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Double Normal
| Double Normal
| Increases damage done by any Normal types in a combo.
| Increases damage done by any {{t|Normal}} types in a combo.
| {{tt|x2.5|Applies to any Normal types matched in the combo including the initial match.}}
| {{tt|x2.5|Applies to any [[Normal]] types matched in the combo including the initial match.}}
| X
| X
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Flap
| Flap
| Retarde parfois les attaques des ennemis de type Sol.
| Occasionally delays a {{t|Ground}} type opponent's disruptions.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Freeze
| Freeze
| {{tt |Gèle| augmente les dégâts de type glace, bloque l’apparition d'entraves ; l'effet disparaît après quelques tours }} l'ennemi.
| {{tt|Leaves the foe frozen.|Also increases damage by Ice types and prevents creation of barriers for a few turns.}}
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Heavy Hitter
| Heavy Hitter
| Augmente parfois les dégâts.
| Attacks sometimes deal greater damage than usual.
| x1.5
| x1.5
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Hitting Streak
| Hitting Streak
| Augmente les dégâts si utilisé plusieurs fois d'affilée.
| Attacks sometimes deal greater damage than usual.
| {{tt|x1.2| peut être élevé à la puissance du nombre de tours d'affilée où cette espèce a fait des links en exclusivité}}  
| {{tt|x1.2|Can be raised to the power of the number of times in a row the Pokémon is exclusively matched.}}
| X
| X
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Last-Ditch Effort
| Last-Ditch Effort
| {{tt|Augmente les dégâts en cas de danger| peut s'activer lorsqu'il ne reste que 3coups/10sec ou moins }}.
| {{tt|Attacks do more damage when things are looking desperate.|Activates in final three turns or final ten seconds only.}}
| x1.5
| x1.5
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Mega Boost
| Mega Boost
| Remplit la Méga-Jauge des Pokémon du même type.
| Fills the Mega Gauge of a Pokémon of the same type.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Mega Boost+
| Mega Boost+
| Remplit encore plus la Méga-Jauge des Pokémon du même type.
| Fills the Mega Gauge of a Pokémon of the same type more.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Mind Zap
| Mind Zap
| Retarde les attaques de l'ennemi.
| Can delay your opponent's disruptions for a turn.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Opportunist
| Opportunist
| Augmente parfois les dégâts.
| Attacks can occasionally deal greater damage than usual.
| x1.5
| x1.5
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Paralyze
| Paralyze
| {{tt |Paralyse| empêche l'apparition d'entraves ; l'effet disparaît après quelques tours}} l'ennemi.
| {{tt|Leaves the foe paralyzed.|Prevents disruptions from being used while paralyzed.}}
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Pixie Power
| Pixie Power
| {{tt|Augmente les dégâts des combos de type Fée| lorsque la capacité se déclenche, le multiplicateur de dégâts s'applique pour tous les autres alignements de type fée qui s'en suivent dans le même tour}}.  
| {{tt|Increases damage done by any {{t|Fairy}} types in a combo.|Applies to any Fairy types matched in the combo including the initial match.}}
| x1.5
| x1.5
| X
| X
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| -
| -
|- style="background-color:#fff"
|- style="background-color:#fff"
| Power of 4  
| Power of 4
| {{tt | Aligner 4 Pokémon augmente les dégâts.| strictement 4 Pokémon, pas plus}}
| {{tt|Attacks do more damage when you make a match of four.|Does not trigger on a match of five.}}
| {{tt | x2.25 | au lieu de x1.5}}
| x2.25
| X
| X
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Power of 4+
| Power of 4+
| {{tt | Aligner 4 Pokémon augmente beaucoup les dégâts.| strictement 4 Pokémon, pas plus}}
| {{tt|Attacks do even more damage when you make a match of four.|Does not trigger on a match of five.}}
| {{tt | x4.5 | au lieu de x1.5}}
| x4.5
| X
| X
| -
| -
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| -
| -
|- style="background-color:#fff"
|- style="background-color:#fff"
| Power of 5  
| Power of 5
| Aligner 5 Pokémon augmente les dégâts.
| Attacks do more damage when you make a match of five.
| {{tt| x3 | au lieu de x2}}
| x3
| X
| X
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Prank
| Prank
| Change parfois le moment où l'ennemi lance une entrave.
| Occasionally changes when a foe will next disrupt your play.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Pummel
| Pummel
| {{tt|Augmente les dégâts des combos de type Combat| lorsque la capacité se déclenche, le multiplicateur de dégâts s'applique pour tous les autres alignements de type combat qui s'en suivent dans le même tour}}.
| {{tt|ncreases damage done by any {{t|Fighting}} types in a combo.|Applies to any Fighting types matched in the combo including the initial match.}}
| x1.2
| x1.2
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Pyre  
| Pyre  
| {{tt|Augmente les dégâts des combos de type Feu| lorsque la capacité se déclenche, le multiplicateur de dégâts s'applique pour tous les autres alignements de type feu qui s'en suivent}}.
| {{tt|Increases damage done by any Fire types in a combo.|Applies to any Fire types matched in the combo including the initial match.}}
| x1.2
| x1.2
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Quake
| Quake
| Augmente parfois les dégâts et {{tt |paralyse| empêche l'apparition d'entraves ; l'effet disparaît après quelques tours}} l'ennemi.
| Sometimes increases damage and leaves opponent {{tt|paralyzed|this would have the same effect as the Paralyze skill}}.
| x1.2
| x1.2
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Quirky
| Quirky
| Fait parfois disparaître un Pokémon de cette espèce.
| Occasionally erases one extra matching Pokémon elsewhere.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Quirky+  
| Quirky+  
| Fait parfois disparaître deux Pokémon de cette espèce.
| Occasionally erases two extra matching Pokémon elsewhere.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Risk-Taker
| Risk-Taker
| {{tt|Augmente|généralement favorable mais peut être une diminution}} les dégâts aléatoirement.
| {{tt|Damage may randomly be increased or decreased.|This can occasionally have a negative effect on damage.}}
| x0.5-x2.8
| x0.5-x2.8
| X
| X
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| -
| -
|- style="background-color:#fff"
|- style="background-color:#fff"
| Rock Break  
| Rock Break
| Fait disparaître à coup sûr un bloc cassable.
| Destroys one breakable-rock disruption without fail.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Sinister Power
| Sinister Power
| {{tt|Augmente les dégâts des combos de type Ténèbres|lorsque la capacité se déclenche, le multiplicateur de dégâts s'applique pour tous les autres alignements de type ténèbres qui s'en suivent dans le même tour}}.
| {{tt|Increases damage done by any {{t|Dark}} types in a combo.|Applies to any Dark types matched in the combo including the initial match.}}
| x1.5
| x1.5
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Sky Blast
| Sky Blast
| {{tt|Augmente les dégâts des combos de type Vol| lorsque la capacité se déclenche, le multiplicateur de dégâts s'applique pour tous les autres alignements de type vol qui s'en suivent dans le même tour}}.
| {{tt|Increases damage done by any {{t|Flying}} types in a combo.|Applies to any Flying types matched in the combo including the initial match.}}
| x2
| x2
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Sleep Charm
| Sleep Charm
| {{tt |Endort l'ennemi|le Pokémon ne peut pas utiliser d'entrave et prends plus de dégâts ; l'effet disparaît après quelques tours}}.
| {{tt|Leaves the foe asleep.|A sleeping foe is unable to use disruptions.}}
| -
| {{tt|1.2|While asleep, the first match in each combo does this extra damage. Other matches in combos retain normal damage unless they are part of chains that increase damage themselves.}}
| {{tt |x| dégâts x1.2 sur le premier link de chaque tour pendant le sommeil}}
| x
| X
| X
| x
| x
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Spookify
| Spookify
| {{tt |Apeure| augmente les dégâts de type spectre ; l'effet disparaît en quelques tours}} l'ennemi.
| {{tt|Leaves the foe spooked.|This can delay disruptions.}}
| -
| {{tt|x1.5|Increases some types of damage using this multiplier for a few turns.}}
| {{tt |x| autres dégâts de type spectre x1.5}}
| x
| -
| -
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Stabilize
| Stabilize
| Fait parfois disparaître {{tt|une entrave|si c'est une barrière seule la glace disparaît, pas le Pokémon}} au hasard.
| {{tt|Occasionally erases one of the foe's disruptions on the board.|If a barrier is removed, the Pokémon stays.}}
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Stabilize+  
| Stabilize+  
| Fait parfois disparaître {{tt|deux entraves|si c'est une barrière seule la glace disparaît, pas le Pokémon}} au hasard.
| {{tt|Occasionally erases two of the foe's disruptions on the board.|If a barrier is removed, the Pokémon stays.}}
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Steely Resolve
| Steely Resolve
| {{tt|Augmente les dégâts en cas de danger| peut s'activer lorsqu'il ne reste que 3coups/10sec ou moins }}.
| {{tt|Attacks do more damage when things are looking desperate.|Activates in final three turns or final ten seconds only.}}
| x1.5
| x1.5
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Swap
| Swap
| Remplace parfois une entrave par ce Pokémon.
| Can replace a disruption with one of your Pokémon.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Swap+
| Swap+
| Remplace parfois trois entraves par ce Pokémon.
| Can replace some disruptions with this Pokémon.
| -
| -
| -
| -
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Swarm
| Swarm
| {{tt|Augmente les dégâts en cas de danger| peut s'activer lorsqu'il ne reste que 3coups/10sec ou moins }}.
| {{tt|Attacks do more damage when things are looking desperate.|Activates in final three turns or final ten seconds only.}}
| x1.5
| x1.5
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Swat
| Swat
| Augmente les dégâts sur les types Vol, Insecte et Fée
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.
| x2
| x2
| X
| X
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|- style="background-color:#fff"
|- style="background-color:#fff"
| Vitality Drain  
| Vitality Drain  
| Les dégâts sont {{tt|proportionnels|peut avoir un effet négatif sur les dégâts infligés}} aux PV de l'adversaire.
| {{tt|Does more damage when the opponent has more HP left.|Proportional to opponent's remaining HP; can have a negative effect on damage dealt.}}
|
|
| X
| X

Revision as of 15:36, 22 July 2015

Bulbapedia bulb.png This is CycloneGU's sandbox area to work on projects intended for mainspace.
This page is meant for individual elements that may be used in an existing mainspace article. It will not contain projects that are themselves their own pages intended to be moved to mainspace.
Feel free to discuss anything being done here on the talk page for this sandbox.
415Combee.png Please feel free to edit this page.
Major changes to this page should be discussed on the talk page.

Pokémon Shuffle

Working on a table here for possible data use (not direct copy) at User:Abcboy/Skill. Borrowing the Poképedia layout to put some data together. Infobulle template replaced with our identical "tt" template. Currently in original French with table cells coloured as at the intended target page. Will be converted to a working English that can then be used to update the target page as needed, after which this may be removed from my Sandbox.

List of Skills
Name Description Damage Multiplier Modifies damage Alters status Removes barriers Changes Pokémon
Astonish Can delay your opponent's disruptions for a turn. - - - X -
Barrier Bash Removes one barrier-type disruption without fail. - - - X -
Barrier Bash+ Sometimes removes three barrier-type disruptions. - - - X -
Block Smash Clears one unbreakable-block disruption without fail. - - - X -
Block Smash+ Sometimes clears three unbreakable-block disruptions. - - - X -
Brute Force Increases damage for attacks that are not very effective. x1 X - - -
Burn Leaves the foe burned. - x X - -
Chill Can delay your opponent's disruptions for a turn. - - - X -
Cloud Clear Clears away one black-cloud disruption without fail. - - - X -
Counterattack The more disruptions on the board, the greater the damage. (20 * D) + M X - o -
Crowd Control The more <Pokémon> in the puzzle area, the more damage. (50 * C) + M X - - o
Damage Streak Does more damage the more times in a row it is triggered. x1.2 X - - -
Dancing Dragons Increases damage done by any Dragon types in a combo. x1.2 X - - -
Disrupt Buster ???
Double Normal Increases damage done by any Normal types in a combo. x2.5 X - - -
Dragon Talon Attacks sometimes deal greater damage than usual. x1.5 X - - -
Eject Removes one non-Support Pokémon icon without fail. - - - x X
Fearless ???
Flap Occasionally delays a Ground type opponent's disruptions. - - - X -
Freeze Leaves the foe frozen. - - X x -
Heavy Hitter Attacks sometimes deal greater damage than usual. x1.5 X - - -
Hitting Streak Attacks sometimes deal greater damage than usual. x1.2 X - - -
Last-Ditch Effort Attacks do more damage when things are looking desperate. x1.5 X - - -
Mega Boost Fills the Mega Gauge of a Pokémon of the same type. - - - - -
Mega Boost+ Fills the Mega Gauge of a Pokémon of the same type more. - - - - -
Mind Zap Can delay your opponent's disruptions for a turn. - - - X -
Opportunist Attacks can occasionally deal greater damage than usual. x1.5 X - - -
Paralyze Leaves the foe paralyzed. - - X x -
Pixie Power Increases damage done by any Fairy types in a combo. x1.5 X - - -
Power of 4 Attacks do more damage when you make a match of four. x2.25 X - - -
Power of 4+ Attacks do even more damage when you make a match of four. x4.5 X - - -
Power of 5 Attacks do more damage when you make a match of five. x3 X - - -
Prank Occasionally changes when a foe will next disrupt your play. - - - X -
Pummel ncreases damage done by any Fighting types in a combo. x1.2 X - - -
Pyre Increases damage done by any Fire types in a combo. x1.2 X - - -
Quake Sometimes increases damage and leaves opponent paralyzed. x1.2 X X x -
Quirky Occasionally erases one extra matching Pokémon elsewhere. - - - - X
Quirky+ Occasionally erases two extra matching Pokémon elsewhere. - - - - X
Risk-Taker Damage may randomly be increased or decreased. x0.5-x2.8 X - - -
Rock Break Destroys one breakable-rock disruption without fail. - - - X -
Sinister Power Increases damage done by any Dark types in a combo. x1.5 X - - -
Sky Blast Increases damage done by any Flying types in a combo. x2 X - - -
Sleep Charm Leaves the foe asleep. 1.2 x X x -
Spookify Leaves the foe spooked. x1.5 x - X -
Stabilize Occasionally erases one of the foe's disruptions on the board. - - - X -
Stabilize+ Occasionally erases two of the foe's disruptions on the board. - - - X -
Steely Resolve Attacks do more damage when things are looking desperate. x1.5 X - - -
Swap Can replace a disruption with one of your Pokémon. - - - X X
Swap+ Can replace some disruptions with this Pokémon. - - - X X
Swarm Attacks do more damage when things are looking desperate. x1.5 X - - -
Swat Does more damage against Flying, Bug, or Fairy types. x2 X - - -
Vitality Drain Does more damage when the opponent has more HP left. X - - -
Legend:
(-) No effect ; (X) Has an effect ; (x) Has a secondary effect ; (o) Needs certain elements in grid

Pokémon Rumble World

Traits

The following is a list of traits in Pokémon Rumble World. The table does not make reference to any +, ++, etc. statuses as they indicate a stronger version of the trait.

Trait Description
Speedy Moves quickly.
Snappy Uses its moves quickly.
Punchy High Attack.
Brawny High HP.
Hardy High Defense.
Lucky Foe drops more P.
Healthy Restores HP naturally.
Gutsy Makes foes wobbly more easily.
Turbo Keeps using moves for a while when the button is held down.
Perky Recovers quickly from a status change.
Steady Not affected by any status changes.
Techie Moves with fewer stars get stronger.
Feisty Sweeps foes to a farther distance.
Mighty Won't get swept away by its foe.
Type Boost Damage dealt goes up, taken goes down.
Chop-Chop Able to use the A and B moves one after another quickly.
Greedy Draws P from far away.
Heroic High Power.
Adept Avoids certain negative effects and self-inflicted damage.
Effective Avoids supereffective moves. They do more damage when used.
Lingering Any status change lingers.
Resilient May be left with 1 HP after a hit that would have knocked it out.
Picky Has only one move. Combines Punchy, Techie, and Snappy.
Slugger Moves have more reach.
Unstoppable Unstoppable by foe's attacks.
Lobber Damage goes up when striking foes from a distance.
Grappler Damage goes up when striking foes at close range.
Boomer Damage goes up when using explosive moves.
Unruly Damage goes up when charging into foes.
Rusty It's a Rusty Pokémon. Remove rust from the Toy Pokémon.
Reflector Reflects bad status changes to the foe.
Superstar Cool and popular.

Miscellaneous

Date Formulas

Efforts are being made to clock things like Genesect's Drive usage, Shaymin's Forme appearances, and even Unown's letter selection. Currently, experiments are focused on Arceus's Plate selection. 18 plates means 18 different Types of Arceus. It's been determined that they cycle in a specific order and are the same for everyone on a given day.

For instance, a Normal type Arceus appeared on April 30, 2015. Utilizing that information, it's possible to predict exactly what type of Arceus will appear on a given day, and thus that information can be cycled in the article. Here are some examples.

Date Days since
April 30, 2015
Dividing by 18
(rounded down)
Division
Remainder
Arceus Type
May 5, 2015 5 days 0 5 Rock-type
May 17, 2015 17 days 0 17 Fairy-type
May 18, 2015 18 days 1 0 Normal-type
July 1, 2015 62 days 3 8 Steel-type
December 31, 2015 245 days 13 11 Grass-type
Today 3283 days 182 7 Ghost-type

Table explanation column by column:

  • The date being tested (the table will always use today's date upon implementation).
  • The difference between the tested date and April 30, 2015 (number of days); April 30 is known to be Normal type, and as that's first in the list, it's a good representation of the 0 figure.
  • The difference in days is divided by 18, the number of Types. This information is automatically rounded down using the "floor" expression, automatically removing the remainder from the result and leaving only the part that divided evenly.
  • The "floor" expression is remultiplied by 18 (getting figures like 36, 54, 72, 90; i.e., divisible by 18). The total is then deducted from the original difference in days. Therefore, using the December 31 example, taking the division of 13 and multiplying by 18 gets 234, which is deducted from 245, resulting in 11.
  • Using the table presented below, the type is determined.

The switch is currently in operation at Bastion of Beginnings. Other projects have delayed other switch testing, which will eventually be attempted.

Side Games Layouts

Just a copy of the new Side Games layout. If Gen. V is converted before I get to adding data for anything not from Kalos, I'll convert this to an "addition" format that will just be appended and edited on each page. I have documents with all of the game data I've collected to add to each section. Gen. VI is already in the "addition" format, though it may now be redundant as everything appears in Pokémon Rumble U up to Genesect and, therefore, a new cell is needed anyway.

Gen. V

This Pokémon was unavailable prior to Generation V.
Generation V
Rumble Blast
Volcanic Slope
MD Gates to Infinity
Scalchop Beach
Rumble U
Go Big or Go Home!
Generation VI
Battle Trozei
Renegade Meadow
Shuffle
Event: Exp. Points from Victini!
Rumble World
Volcanic Ravine (Special)


Gen. VI

Generation VI
Battle Trozei
Renegade Meadow
Shuffle
Stage 152
Rumble World
Shrub Forest (All Areas)