User:CycloneGU/Sandbox: Difference between revisions
(→Pokémon Shuffle: Ugh, didn't do some TT tags correctly.) |
(→Pokémon Shuffle: LOL...the Google translation of "Combo Costaud" is "Combo Beefy". Anyway, everything finished in here, I think.) |
||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Burn | | Burn | ||
| {{tt |Leaves the foe burned.|Fire-type Pokémon deal 50% extra damage to a burnt foe.}} | | {{tt|Leaves the foe burned.|Fire-type Pokémon deal 50% extra damage to a burnt foe.}} | ||
| - | | - | ||
| {{tt |x| autres dégâts de type feu x1.5}} | | {{tt|x| autres dégâts de type feu x1.5}} | ||
| X | | X | ||
| - | | - | ||
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| Damage Streak | | Damage Streak | ||
| Does more damage the more times in a row it is triggered. | | Does more damage the more times in a row it is triggered. | ||
| {{tt|x1.2|Can be raised to the power of the number of times in a row the Pokémon is exclusively matched.}} | | {{tt|x1.2|Can be raised to the power of the number of times in a row the Pokémon is exclusively matched.}} | ||
| X | | X | ||
| - | | - | ||
Line 119: | Line 119: | ||
| Dancing Dragons | | Dancing Dragons | ||
| Increases damage done by any Dragon types in a combo. | | Increases damage done by any Dragon types in a combo. | ||
| {{tt|x1.2|Applies to any Dragon types matched in the combo including the initial match. | | {{tt|x1.2|Applies to any {{t|Dragon}} types matched in the combo including the initial match.}} | ||
| X | | X | ||
| - | | - | ||
Line 134: | Line 134: | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Double Normal | | Double Normal | ||
| Increases damage done by any Normal types in a combo. | | Increases damage done by any {{t|Normal}} types in a combo. | ||
| {{tt|x2.5|Applies to any Normal types matched in the combo including the initial match.}} | | {{tt|x2.5|Applies to any [[Normal]] types matched in the combo including the initial match.}} | ||
| X | | X | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Flap | | Flap | ||
| | | Occasionally delays a {{t|Ground}} type opponent's disruptions. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Freeze | | Freeze | ||
| {{tt | | | {{tt|Leaves the foe frozen.|Also increases damage by Ice types and prevents creation of barriers for a few turns.}} | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Heavy Hitter | | Heavy Hitter | ||
| | | Attacks sometimes deal greater damage than usual. | ||
| x1.5 | | x1.5 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Hitting Streak | | Hitting Streak | ||
| | | Attacks sometimes deal greater damage than usual. | ||
| {{tt|x1.2| | | {{tt|x1.2|Can be raised to the power of the number of times in a row the Pokémon is exclusively matched.}} | ||
| X | | X | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Last-Ditch Effort | | Last-Ditch Effort | ||
| {{tt| | | {{tt|Attacks do more damage when things are looking desperate.|Activates in final three turns or final ten seconds only.}} | ||
| x1.5 | | x1.5 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Mega Boost | | Mega Boost | ||
| | | Fills the Mega Gauge of a Pokémon of the same type. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Mega Boost+ | | Mega Boost+ | ||
| | | Fills the Mega Gauge of a Pokémon of the same type more. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Mind Zap | | Mind Zap | ||
| | | Can delay your opponent's disruptions for a turn. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Opportunist | | Opportunist | ||
| | | Attacks can occasionally deal greater damage than usual. | ||
| x1.5 | | x1.5 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Paralyze | | Paralyze | ||
| {{tt | | | {{tt|Leaves the foe paralyzed.|Prevents disruptions from being used while paralyzed.}} | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Pixie Power | | Pixie Power | ||
| {{tt| | | {{tt|Increases damage done by any {{t|Fairy}} types in a combo.|Applies to any Fairy types matched in the combo including the initial match.}} | ||
| x1.5 | | x1.5 | ||
| X | | X | ||
Line 253: | Line 253: | ||
| - | | - | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Power of 4 | | Power of 4 | ||
| {{tt | | | {{tt|Attacks do more damage when you make a match of four.|Does not trigger on a match of five.}} | ||
| x2.25 | |||
| X | | X | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Power of 4+ | | Power of 4+ | ||
| {{tt | | | {{tt|Attacks do even more damage when you make a match of four.|Does not trigger on a match of five.}} | ||
| x4.5 | |||
| X | | X | ||
| - | | - | ||
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| - | | - | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Power of 5 | | Power of 5 | ||
| | | Attacks do more damage when you make a match of five. | ||
| x3 | |||
| X | | X | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Prank | | Prank | ||
| | | Occasionally changes when a foe will next disrupt your play. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Pummel | | Pummel | ||
| {{tt| | | {{tt|ncreases damage done by any {{t|Fighting}} types in a combo.|Applies to any Fighting types matched in the combo including the initial match.}} | ||
| x1.2 | | x1.2 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Pyre | | Pyre | ||
| {{tt| | | {{tt|Increases damage done by any Fire types in a combo.|Applies to any Fire types matched in the combo including the initial match.}} | ||
| x1.2 | | x1.2 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Quake | | Quake | ||
| | | Sometimes increases damage and leaves opponent {{tt|paralyzed|this would have the same effect as the Paralyze skill}}. | ||
| x1.2 | | x1.2 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Quirky | | Quirky | ||
| | | Occasionally erases one extra matching Pokémon elsewhere. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Quirky+ | | Quirky+ | ||
| | | Occasionally erases two extra matching Pokémon elsewhere. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Risk-Taker | | Risk-Taker | ||
| {{tt| | | {{tt|Damage may randomly be increased or decreased.|This can occasionally have a negative effect on damage.}} | ||
| x0.5-x2.8 | | x0.5-x2.8 | ||
| X | | X | ||
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| - | | - | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Rock Break | | Rock Break | ||
| | | Destroys one breakable-rock disruption without fail. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Sinister Power | | Sinister Power | ||
| {{tt| | | {{tt|Increases damage done by any {{t|Dark}} types in a combo.|Applies to any Dark types matched in the combo including the initial match.}} | ||
| x1.5 | | x1.5 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Sky Blast | | Sky Blast | ||
| {{tt| | | {{tt|Increases damage done by any {{t|Flying}} types in a combo.|Applies to any Flying types matched in the combo including the initial match.}} | ||
| x2 | | x2 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Sleep Charm | | Sleep Charm | ||
| {{tt | | | {{tt|Leaves the foe asleep.|A sleeping foe is unable to use disruptions.}} | ||
| {{tt|1.2|While asleep, the first match in each combo does this extra damage. Other matches in combos retain normal damage unless they are part of chains that increase damage themselves.}} | |||
| {{tt | | | x | ||
| X | | X | ||
| x | | x | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Spookify | | Spookify | ||
| {{tt | | | {{tt|Leaves the foe spooked.|This can delay disruptions.}} | ||
| {{tt|x1.5|Increases some types of damage using this multiplier for a few turns.}} | |||
| {{tt | | | x | ||
| - | | - | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Stabilize | | Stabilize | ||
| | | {{tt|Occasionally erases one of the foe's disruptions on the board.|If a barrier is removed, the Pokémon stays.}} | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Stabilize+ | | Stabilize+ | ||
| | | {{tt|Occasionally erases two of the foe's disruptions on the board.|If a barrier is removed, the Pokémon stays.}} | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Steely Resolve | | Steely Resolve | ||
| {{tt| | | {{tt|Attacks do more damage when things are looking desperate.|Activates in final three turns or final ten seconds only.}} | ||
| x1.5 | | x1.5 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Swap | | Swap | ||
| | | Can replace a disruption with one of your Pokémon. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Swap+ | | Swap+ | ||
| | | Can replace some disruptions with this Pokémon. | ||
| - | | - | ||
| - | | - | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Swarm | | Swarm | ||
| {{tt| | | {{tt|Attacks do more damage when things are looking desperate.|Activates in final three turns or final ten seconds only.}} | ||
| x1.5 | | x1.5 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Swat | | Swat | ||
| | | Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types. | ||
| x2 | | x2 | ||
| X | | X | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Vitality Drain | | Vitality Drain | ||
| | | {{tt|Does more damage when the opponent has more HP left.|Proportional to opponent's remaining HP; can have a negative effect on damage dealt.}} | ||
| | | | ||
| X | | X |
Revision as of 15:36, 22 July 2015
This is CycloneGU's sandbox area to work on projects intended for mainspace. This page is meant for individual elements that may be used in an existing mainspace article. It will not contain projects that are themselves their own pages intended to be moved to mainspace. Feel free to discuss anything being done here on the talk page for this sandbox. |
Please feel free to edit this page. Major changes to this page should be discussed on the talk page. |
Pokémon Shuffle
Working on a table here for possible data use (not direct copy) at User:Abcboy/Skill. Borrowing the Poképedia layout to put some data together. Infobulle template replaced with our identical "tt" template. Currently in original French with table cells coloured as at the intended target page. Will be converted to a working English that can then be used to update the target page as needed, after which this may be removed from my Sandbox.
List of Skills | ||||||
---|---|---|---|---|---|---|
Name | Description | Damage Multiplier | Modifies damage | Alters status | Removes barriers | Changes Pokémon |
Astonish | Can delay your opponent's disruptions for a turn. | - | - | - | X | - |
Barrier Bash | Removes one barrier-type disruption without fail. | - | - | - | X | - |
Barrier Bash+ | Sometimes removes three barrier-type disruptions. | - | - | - | X | - |
Block Smash | Clears one unbreakable-block disruption without fail. | - | - | - | X | - |
Block Smash+ | Sometimes clears three unbreakable-block disruptions. | - | - | - | X | - |
Brute Force | Increases damage for attacks that are not very effective. | x1 | X | - | - | - |
Burn | Leaves the foe burned. | - | x | X | - | - |
Chill | Can delay your opponent's disruptions for a turn. | - | - | - | X | - |
Cloud Clear | Clears away one black-cloud disruption without fail. | - | - | - | X | - |
Counterattack | The more disruptions on the board, the greater the damage. | (20 * D) + M | X | - | o | - |
Crowd Control | The more <Pokémon> in the puzzle area, the more damage. | (50 * C) + M | X | - | - | o |
Damage Streak | Does more damage the more times in a row it is triggered. | x1.2 | X | - | - | - |
Dancing Dragons | Increases damage done by any Dragon types in a combo. | x1.2 | X | - | - | - |
Disrupt Buster | ??? | |||||
Double Normal | Increases damage done by any Normal types in a combo. | x2.5 | X | - | - | - |
Dragon Talon | Attacks sometimes deal greater damage than usual. | x1.5 | X | - | - | - |
Eject | Removes one non-Support Pokémon icon without fail. | - | - | - | x | X |
Fearless | ??? | |||||
Flap | Occasionally delays a Ground type opponent's disruptions. | - | - | - | X | - |
Freeze | Leaves the foe frozen. | - | - | X | x | - |
Heavy Hitter | Attacks sometimes deal greater damage than usual. | x1.5 | X | - | - | - |
Hitting Streak | Attacks sometimes deal greater damage than usual. | x1.2 | X | - | - | - |
Last-Ditch Effort | Attacks do more damage when things are looking desperate. | x1.5 | X | - | - | - |
Mega Boost | Fills the Mega Gauge of a Pokémon of the same type. | - | - | - | - | - |
Mega Boost+ | Fills the Mega Gauge of a Pokémon of the same type more. | - | - | - | - | - |
Mind Zap | Can delay your opponent's disruptions for a turn. | - | - | - | X | - |
Opportunist | Attacks can occasionally deal greater damage than usual. | x1.5 | X | - | - | - |
Paralyze | Leaves the foe paralyzed. | - | - | X | x | - |
Pixie Power | Increases damage done by any Fairy types in a combo. | x1.5 | X | - | - | - |
Power of 4 | Attacks do more damage when you make a match of four. | x2.25 | X | - | - | - |
Power of 4+ | Attacks do even more damage when you make a match of four. | x4.5 | X | - | - | - |
Power of 5 | Attacks do more damage when you make a match of five. | x3 | X | - | - | - |
Prank | Occasionally changes when a foe will next disrupt your play. | - | - | - | X | - |
Pummel | ncreases damage done by any Fighting types in a combo. | x1.2 | X | - | - | - |
Pyre | Increases damage done by any Fire types in a combo. | x1.2 | X | - | - | - |
Quake | Sometimes increases damage and leaves opponent paralyzed. | x1.2 | X | X | x | - |
Quirky | Occasionally erases one extra matching Pokémon elsewhere. | - | - | - | - | X |
Quirky+ | Occasionally erases two extra matching Pokémon elsewhere. | - | - | - | - | X |
Risk-Taker | Damage may randomly be increased or decreased. | x0.5-x2.8 | X | - | - | - |
Rock Break | Destroys one breakable-rock disruption without fail. | - | - | - | X | - |
Sinister Power | Increases damage done by any Dark types in a combo. | x1.5 | X | - | - | - |
Sky Blast | Increases damage done by any Flying types in a combo. | x2 | X | - | - | - |
Sleep Charm | Leaves the foe asleep. | 1.2 | x | X | x | - |
Spookify | Leaves the foe spooked. | x1.5 | x | - | X | - |
Stabilize | Occasionally erases one of the foe's disruptions on the board. | - | - | - | X | - |
Stabilize+ | Occasionally erases two of the foe's disruptions on the board. | - | - | - | X | - |
Steely Resolve | Attacks do more damage when things are looking desperate. | x1.5 | X | - | - | - |
Swap | Can replace a disruption with one of your Pokémon. | - | - | - | X | X |
Swap+ | Can replace some disruptions with this Pokémon. | - | - | - | X | X |
Swarm | Attacks do more damage when things are looking desperate. | x1.5 | X | - | - | - |
Swat | Does more damage against Flying, Bug, or Fairy types. | x2 | X | - | - | - |
Vitality Drain | Does more damage when the opponent has more HP left. | X | - | - | - | |
Legend: (-) No effect ; (X) Has an effect ; (x) Has a secondary effect ; (o) Needs certain elements in grid |
Pokémon Rumble World
Traits
The following is a list of traits in Pokémon Rumble World. The table does not make reference to any +, ++, etc. statuses as they indicate a stronger version of the trait.
Trait | Description |
---|---|
Speedy | Moves quickly. |
Snappy | Uses its moves quickly. |
Punchy | High Attack. |
Brawny | High HP. |
Hardy | High Defense. |
Lucky | Foe drops more P. |
Healthy | Restores HP naturally. |
Gutsy | Makes foes wobbly more easily. |
Turbo | Keeps using moves for a while when the button is held down. |
Perky | Recovers quickly from a status change. |
Steady | Not affected by any status changes. |
Techie | Moves with fewer stars get stronger. |
Feisty | Sweeps foes to a farther distance. |
Mighty | Won't get swept away by its foe. |
Type Boost | Damage dealt goes up, taken goes down. |
Chop-Chop | Able to use the A and B moves one after another quickly. |
Greedy | Draws P from far away. |
Heroic | High Power. |
Adept | Avoids certain negative effects and self-inflicted damage. |
Effective | Avoids supereffective moves. They do more damage when used. |
Lingering | Any status change lingers. |
Resilient | May be left with 1 HP after a hit that would have knocked it out. |
Picky | Has only one move. Combines Punchy, Techie, and Snappy. |
Slugger | Moves have more reach. |
Unstoppable | Unstoppable by foe's attacks. |
Lobber | Damage goes up when striking foes from a distance. |
Grappler | Damage goes up when striking foes at close range. |
Boomer | Damage goes up when using explosive moves. |
Unruly | Damage goes up when charging into foes. |
Rusty | It's a Rusty Pokémon. Remove rust from the Toy Pokémon. |
Reflector | Reflects bad status changes to the foe. |
Superstar | Cool and popular. |
Miscellaneous
Date Formulas
Efforts are being made to clock things like Genesect's Drive usage, Shaymin's Forme appearances, and even Unown's letter selection. Currently, experiments are focused on Arceus's Plate selection. 18 plates means 18 different Types of Arceus. It's been determined that they cycle in a specific order and are the same for everyone on a given day.
For instance, a Normal type Arceus appeared on April 30, 2015. Utilizing that information, it's possible to predict exactly what type of Arceus will appear on a given day, and thus that information can be cycled in the article. Here are some examples.
Date | Days since April 30, 2015 |
Dividing by 18 (rounded down) |
Division Remainder |
Arceus Type |
---|---|---|---|---|
May 5, 2015 | 5 days | 0 | 5 | Rock-type |
May 17, 2015 | 17 days | 0 | 17 | Fairy-type |
May 18, 2015 | 18 days | 1 | 0 | Normal-type |
July 1, 2015 | 62 days | 3 | 8 | Steel-type |
December 31, 2015 | 245 days | 13 | 11 | Grass-type |
Today | 3283 days | 182 | 7 | Ghost-type |
Table explanation column by column:
- The date being tested (the table will always use today's date upon implementation).
- The difference between the tested date and April 30, 2015 (number of days); April 30 is known to be Normal type, and as that's first in the list, it's a good representation of the 0 figure.
- The difference in days is divided by 18, the number of Types. This information is automatically rounded down using the "floor" expression, automatically removing the remainder from the result and leaving only the part that divided evenly.
- The "floor" expression is remultiplied by 18 (getting figures like 36, 54, 72, 90; i.e., divisible by 18). The total is then deducted from the original difference in days. Therefore, using the December 31 example, taking the division of 13 and multiplying by 18 gets 234, which is deducted from 245, resulting in 11.
- Using the table presented below, the type is determined.
The switch is currently in operation at Bastion of Beginnings. Other projects have delayed other switch testing, which will eventually be attempted.
Side Games Layouts
Just a copy of the new Side Games layout. If Gen. V is converted before I get to adding data for anything not from Kalos, I'll convert this to an "addition" format that will just be appended and edited on each page. I have documents with all of the game data I've collected to add to each section. Gen. VI is already in the "addition" format, though it may now be redundant as everything appears in Pokémon Rumble U up to Genesect and, therefore, a new cell is needed anyway.
Gen. V
This Pokémon was unavailable prior to Generation V. | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
|
Gen. VI
|