Union Room: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 8: Line 8:


A trainer must have at least two Pokémon to enter the Union Room.  Pokémon holding an e-Card Berry may not enter the room.
A trainer must have at least two Pokémon to enter the Union Room.  Pokémon holding an e-Card Berry may not enter the room.
Despite the high potential of the Union Room and the variety of activities there, they are often empty, except if a certain time is scheduled by a group of friends or relatives. This is because once in a Union Room, only specific Union Room actions can be carried out.


{{gamestub}}
{{gamestub}}
[[Category:Games]]
[[Category:Games]]

Revision as of 19:23, 15 October 2005

The Union Room allows players the interact directly with other players. The other trainers appearing in the Union Room are nearby players who have also entered the room. The Union Room requires the Wireless Adapter be attached to enter.

Inside the Union Room, trainers may:

  • Chat in a group of two to five trainers.
  • View the Trainer Card of another trainer.
  • Enter two Pokémon up to level 30 for one-on-one battle.
  • Register a Pokémon for trade, or trade for a registered Pokémon.

A trainer must have at least two Pokémon to enter the Union Room. Pokémon holding an e-Card Berry may not enter the room.

Despite the high potential of the Union Room and the variety of activities there, they are often empty, except if a certain time is scheduled by a group of friends or relatives. This is because once in a Union Room, only specific Union Room actions can be carried out.

Template:Gamestub