The Pokémon Ultra RPG (also known as URPG) is a multi-faceted, text based Pokémon RPG. It is the longest running Pokémon RPG so far. The player begins the game with a starter Pokémon and work his way up the ranks by catching Pokémon and defeating gyms. The game has a variety of sections for players to play - battles, stories, role plays, and contests. Besides that, there are occasional events that happen from time to time, where players can use the chance to gain new Pokémon or gift away theirs.
This group started on January 11, 1999, as a Yahoo Club under the name The Ultimate Pokémon RPG. The group, like all Yahoo Clubs, was transferred to Yahoo Groups. Due to internal leadership problems, the group was deleted. A new group arose from the ashes shortly afterward, titled The Pokémon Ultra RPG.
Members eventually became unhappy with Yahoo Groups format because of the advertisements, layout, and inactivity (many members were lost when the Ultimate was deleted), and moved to Pokémon Elite 2000 in February 2003.
On May 4, 2012, the URPG has expanded to The Pokémon World Forums.
URPG is currently led by HKim, and staff members include We Taste Pies..., Scourge of Nemo, EmBreon, ChainReaction, AmericanTreeFrog, Ataro, Fossil Fusion, Monbrey, Phantom Kat, Dog of Hellsing, Bumblebee, WinterVines, Alaskapigeon, Roulette, Siberian Tiger, The Jr Trainer.
Battles between other players is the largest part of the URPG, and where players will earn the majority of their money. This is also the only way to evolve the player's Pokémon and earn Badges. In order to have a battle, the player needs an opponent and a referee. A URPG referee is a qualified professional and he determines how each move in the battle affects the Pokémon involved including damage, status effects, and, ultimately, its outcome. Referees use a calculator designed especially for the URPG, made by Monbrey. In order to maintain the accuracy of Pokémon mechanics, research data from Smogon is used. Each URPG referee would have to pass both the ref quiz and the ref test before they can become a qualified professional.
The majority of battles in the URPG take place over an Instant Messenger (usually AIM), while the minority is carried out on the forum. Battles in the URPG work the same way that battles in the Game Boy games work with a few differences. The biggest difference is that a Pokémon is not restricted to only 4 moves, but rather can use every move that it can learn via leveling up in all generations and pre-evolutions. For special moves like Technical Machines, Hidden Machines, Breeding Moves, Move Tutors, and Special Moves, the player can only use these if they had purchased it and taught it to their Pokémon.
URPG Battles include clauses and various game types. Clauses include typical options like Sleep, Freeze, and OHKO clauses, and game types include Revolution, DPPt, and B/W Revo. Every game type is slightly different, and new game types are generally added when a new generation of Pokémon main series games are released to ensure URPG battling stays up to date with the series. URPG features its own Reffing Encyclopedia and Ultra-Dex that are comprehensive lists of information regarding battling and reffing information, and individual Pokemon information respectively. The Ultra-Dex shows every Pokemon's URPG stats, what moves they learn by leveling up, and what moves they are capable of being taught. All information in these threads, and URPG in general, is updated with every English release of a main series game.
Free For Alls
Free-For-Alls (also known as FFAs) happen every so often. Free-For-Alls involves multiple players (requiring at least 6 players) being pitted against each other, where they will be allowed to hit any Pokémon. Special rules are usually added to make the FFA more interesting and thus, there are many different kind of FFAs. Alliances and truces are common within FFAs, as with betraying of alliances. Money prizes are at higher stakes here and they are always fun to play. These type of battles usually only happen over an Instant Messenger, but a huge Forum FFA is conducted semi-regularly.
Gyms are also in the URPG. Trainers can apply to be Gym Leaders, and others can challenge them to gain their badges and TMs. If they beat all of the gyms in a particular league, they can then challenge the Elite Four. In addition, there are Dojo Leagues that only trainers that have joined after a recent forum expansion can participate in. Besides this, the system is much like the Gym system.
Two Dojo Leagues have existed, the first running from April 15, 2010, to March 7, 2011, and featured 16 Dojos. Only players who joined after the BMG Forum Expansion were allowed to hold and challenge Dojos. The current Dojo League officially began on May 18, 2012, and will run until November 18th. Similar to the previous Dojo League, it is only open to those joining around the opening of the TPW URPG Branch. Unlike the BMG Dojo League, the TPW one only features 8 Dojos to adjust for activity and new member influx. If a player manages to defeat all Dojo Leaders and earn every belt, they are given the title of Dojo Master. Players who likewise earn every belt may challenge the Master for the title, and the winner at the expiration of the league receives a prize. BMG's Dojo master was Synthesis.
Tournaments are where players in the URPG bracket themselves or put themselves in a free for all tournament in order to win prizes. These prizes include such wonders as additional Pokémon and incredible amounts of money. Holders of gyms and other prestige positions do have tournaments of their own, such as the gym leader tourney.
Contests are another part of the Ultra RPG. Players can organize contests through threads, each organized by the contest rank. Coordinators then can either set up the contest on a messenger or on the forums. A judge will then come and state how much the trainers had 'pleased the judges' with their move choices. Such an act will continue until the termination of the current contest.
Contests can be played in either R/S/E, DPPt, or B/W format, each one being quite different from the last. R/S/E and DPPt are more similar, and are very much like in-game contests. B/W Contests, however, are an invention of AmericanTreeFrog specifically for URPG. It melds battling and contests together, and even features its own "gym league" of sorts called The Leaders' Division. B/W contests were introduced in the summer of 2011.
Players can write stories to catch more Pokémon in the URPG. Almost every species of Pokémon have a rank for a story, with each rank defining what must be used as guidelines for the stories. When the story is finished, a grader will come and grade the story. If the grader passes the story, the Trainer will get the Pokémon. If not, they can edit their story and try at getting the Pokémon again.
Each season there is a Writing Contest, in which URPG's authors can submit stories and compete against each other. URPG members vote on their favorite stories, and are required to include a short summary of each story with their ballot. Each contest is usually several rounds, with the final round deciding the winner. Prizes vary, but the winner can usually expect either a temporary Legendary Pokemon, or a permanent non-Legendary Pokemon in addition to cash.
The National Park is the second method of capturing Pokémon in the Ultra RPG. It is consisted of many different areas, where different species are encountered. Trainers can go into the National by signing up for an area in either the Main RP, where they can have a chance of meeting other Trainers going through the area, or the Individual RP, where they have no chance of meeting other Trainers and are only with a Ranger. In addition, they don't affect other individual RPs if an area has been affected with a major disaster, while main RPs will be for a set amount of time. In addition to invidivual RPs, two players can go on a "team RP" through the Main RP where they encounter two Pokemon at a time and can battle together. A single ranger takes both players.
The process of the park involves the Ranger spotting a Pokémon in their post, asking the Trainer if they would like to battle it. If they say yes, they will then battle with their Pokémon. If they say no, an attempt to escape will be successful or unsuccessful depending on a roll.
After meeting a Minimum Character Requirement, a Trainer can try throwing a type of Park Ball, a Poké Ball type only available at the park at the Pokémon to capture it. The Park Balls can only be bought at the National Park store, and will not break after a failed capture unless something happens to it in the RP.
The park features many items that are not seen anywhere else in the URPG. Healing items, Poké Balls, and various escape items are among many purchasable items that a trainer can use when going on a park run. Occasionally, a National Park event is held in which players can obtain exclusive items such as Master Balls and other special items that are unavailable otherwise.
While uncommon, Legendary Pokemon are occasionally spotted in the National Park. Each area has its own list of Legendaries the player might see. The player can't capture these elusive Pokemon, but if a Trainer is carrying a digital camera, they can take a picture and cash it in for money after the run is finished.
National Park Locations
- The Great Lakes- An area almost completely made up of water routes. As is expected, many Water-type Pokemon are found here.
- The Woods- Dense forests that remain dim and cool, even in the bright sun, due to the thick canopy. Bug and Grass type Pokemon are common here.
- Mt. Deckbi- An active and hostile volcano complete with falling rock and lava pools. Fire, Rock, and Ground-types are seen here.
- Botanic Gardens- A beautiful garden route filled with flowers, fruits, and plants of all kinds. Expect to find a plethora of Grass-types here.
- Abandoned Power Plant- A spooky, static-filled building with long and winding corridors. Electric-type Pokemon keep the area charged up.
- Mt. Oktori- A snow-capped mountain located across from Mt. Deckbi. A network of frosty caverns make up the inside, where Fighting and Ice-types await.
- Meteor Valley- A strange area located between the two towering peaks that features caves and stone-strewn fields. Ghost, Dark, and Psychic-types make this area their home.
- Enigma Ruins- A strange area that is able to replicate any other area in the National Park. Any Pokemon available in the park can be found here.
Event are regular occurrences in the URPG, with many of each type happening many times a year. The most common are Auctions, Gift Stations, and Raffles. Auctions are hosted by officials, and many Pokemon that are usually only obtainable by stories and through the park are put up for bid. These are typically held over either AIM or URPG's IRC channel. Gift Stations are where players are allowed to give other players Pokemon from their stats. These are usually held around summer and the holiday season. Raffles are simply a chance to win new Pokemon and items by chance. Each trainer can buy raffle tickets, and winners are randomly rolled. Once a year around Easter, URPG hosts the New Life event where you pay a small fee for an egg. The player's egg is from a Pokemon in their stats, and they don't know what Pokemon it will be until it hatches a few days later. The event is used to encourage players to trade their new Pokemon among each other.
In addition to the general URPG events above, each section has its own events. The Battles section has tournaments, the Stories section has contests, the National Park has raffles and themed runs, and Contests have a yearly Grand Festival.
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