Type chart (Generation I): Difference between revisions

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This is the general system of [[damage modification|weaknesses and resistances]] among types during [[Generation I]], arranged in a chart to show the exact matchups each type has against one another. Please note that this only covers single types, not pairs. To get a dual-typed Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a {{type2|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type2|Ground}} move used against the same would do only a quarter of its normal damage.
This is the general system of [[damage modification|weaknesses and resistances]] among types during [[Generation I]], arranged in a chart to show the exact matchups each type has against one another. Please note that this only covers single types, not pairs. To get a dual-typed Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a {{type2|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type2|Ground}} move used against the same would do only a quarter of its normal damage.



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This page was last edited on July 17, 2009 at 11:07 AM.

This is the general system of weaknesses and resistances among types during Generation I, arranged in a chart to show the exact matchups each type has against one another. Please note that this only covers single types, not pairs. To get a dual-typed Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a Template:Type2 move would hit for 4× damage on a Bug/Grass Pokémon, while a Template:Type2 move used against the same would do only a quarter of its normal damage.

This system is no longer in use, and was revamped in Generation II to adjust some ratios and to add the Dark- and Template:Type2s. For the current system, please see this page.

Overview

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Fire Water Grass Electric Psychic Ice Dragon
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½×
Fighting ½× ½× ½× ½×
Flying ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½×
Bug ½× ½× ½×
Ghost
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½×
Ice ½× ½×
Dragon
These numbers are good for Generation I only. For the type chart used in later generations, see here.


See also