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Difference between revisions of "Type (TCG)"

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(Intro: General edits)
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| style="background: #{{grass color}};" align=center | [[Grass (type)|{{color|000|Grass}}]]
 
| style="background: #{{grass color}};" align=center | [[Grass (type)|{{color|000|Grass}}]]
 
|-
 
|-
| style="background: #{{poison color}};" align="center" | [[Poison (type)|{{color|000|Poison}}]]{{tt|*|Until Diamond & Pearl expansion}}
+
| style="background: #{{poison color}};" align="center" | [[Poison (type)|{{color|000|Poison}}]]{{tt|*|Until the Diamond & Pearl set}}
 
|-
 
|-
 
| style="background: #{{bug color}};" align="center" | [[Bug (type)|{{color|000|Bug}}]]
 
| style="background: #{{bug color}};" align="center" | [[Bug (type)|{{color|000|Bug}}]]
Line 39: Line 39:
 
| style="background: #{{ghost color}};" align="center" | [[Ghost (type)|{{color|000|Ghost}}]]
 
| style="background: #{{ghost color}};" align="center" | [[Ghost (type)|{{color|000|Ghost}}]]
 
|-
 
|-
| style="background: #{{poison color}};" align="center" | [[Poison (type)|{{color|000|Poison}}]]{{tt|*|Starting from Diamond & Pearl expansion}}
+
| style="background: #{{poison color}};" align="center" | [[Poison (type)|{{color|000|Poison}}]]{{tt|*|Starting from the Diamond & Pearl set}}
 
|-
 
|-
 
| style="background: #{{tcg colorless color}};" align="center" rowspan="3" | {{e|Colorless}}<br>[[Colorless (TCG)|{{color|000|Colorless}}]]
 
| style="background: #{{tcg colorless color}};" align="center" rowspan="3" | {{e|Colorless}}<br>[[Colorless (TCG)|{{color|000|Colorless}}]]
Line 46: Line 46:
 
| style="background: #{{flying color}};" align="center" | [[Flying (type)|{{color|000|Flying}}]]
 
| style="background: #{{flying color}};" align="center" | [[Flying (type)|{{color|000|Flying}}]]
 
|-
 
|-
| style="background: #{{dragon color}};" align="center" | [[Dragon (type)|{{color|000|Dragon}}]]{{tt|*|Until Dragon Selection sub-set}}
+
| style="background: #{{dragon color}};" align="center" | [[Dragon (type)|{{color|000|Dragon}}]]{{tt|*|Until the Dragons Exalted set}}
 
|-
 
|-
 
| style="background: #{{tcg darkness color}};" align="center" | {{e|Darkness}}<br>[[Darkness (TCG)|{{color|FFF|Darkness}}]]
 
| style="background: #{{tcg darkness color}};" align="center" | {{e|Darkness}}<br>[[Darkness (TCG)|{{color|FFF|Darkness}}]]
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|-
 
|-
 
| style="background: #{{tcg dragon color}}; {{roundybl|20px}}" align="center" | {{e|Dragon}}<br>[[Dragon (TCG)|{{color|FFF|Dragon}}]]
 
| style="background: #{{tcg dragon color}}; {{roundybl|20px}}" align="center" | {{e|Dragon}}<br>[[Dragon (TCG)|{{color|FFF|Dragon}}]]
| style="background: #{{dragon color}}; {{roundybr|20px}}" align="center" | [[Dragon (type)|{{color|000|Dragon}}]]
+
| style="background: #{{dragon color}}; {{roundybr|20px}}" align="center" | [[Dragon (type)|{{color|000|Dragon}}]]{{tt|*|Starting from the Dragons Exalted set}}
 
|}
 
|}
 
|}
 
|}
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Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance.
 
Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance.
   
Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}-, and {{type|Ground}}s in the games are instead combined into the {{ct|Fighting}} in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a {{ct|Water}} in the TCG, it is weak to {{TCG|Metal}}, much like how in the [[main series]], Glalie, as an {{type|Ice}}, is weak to {{t|Steel}}.
+
Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}}s in the games are instead combined into the {{TCG|Fighting}} in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a {{ct|Water}} in the TCG, it is weak to {{TCG|Metal}}, much like how in the [[main series]], Glalie, as an {{type|Ice}}, is weak to {{t|Steel}}.
   
Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Prior to {{TCG|Diamond & Pearl}}, if a Pokémon had a weakness to another Pokémon's type, the damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points, rather than being halved. In Diamond & Pearl and later, weakness and resistance are typically fixed amount increases and decreases, though some Pokémon still use the original doubling weakness.
+
Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Beginning with {{TCG|Base Set}}, if a Pokémon had a weakness to another Pokémon's type, that damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points. This system was set and did not vary between Pokémon, types and sets. However, beginning with the Diamond & Pearl set, the Weakness and Resistance system was change slightly to allow for variation for how damage was adjusted, such as a Weakness that added 30 damage instead of doubling it, or a Weakness reducing damage by 20 instead of 30.
   
Sometimes, special Pokémon, such as {{TCG|Pokémon-ex}} and the like, will have more than one weakness or more than one resistance. Likewise, other special Pokémon may have more than one type, a feature introduced in the {{TCG|EX Team Magma vs Team Aqua}} expansion, with Pokémon that were part {{TCG|Darkness}} and part their normal type. Eventually, the EX Holon subseries would introduce {{TCG|δ Delta Species|Pokémon with another secondary type}}, this time {{TCG|Metal}}.
+
Sometimes, special Pokémon, such as {{TCG|Pokémon-ex}} and the like, will have more than one weakness and/or resistance. Likewise, other special Pokémon may have more than one type, a feature introduced in the {{TCG|EX Team Magma vs Team Aqua}} expansion, with Pokémon that were part {{TCG|Darkness}} and part their normal type. Eventually, the EX Holon subseries would introduce {{TCG|δ Delta Species|Pokémon with another secondary type}}, this time {{TCG|Metal}}.
   
 
Despite this standard categorization, however, some Pokémon may be featured as a different type.
 
Despite this standard categorization, however, some Pokémon may be featured as a different type.

Revision as of 10:03, 10 November 2012

TCG type Game type
Grass
Grass
Grass
Poison*
Bug
Fire
Fire
Fire
Water
Water
Water
Ice
Lightning
Lightning
Electric
Fighting
Fighting
Fighting
Rock
Ground
Psychic
Psychic
Psychic
Ghost
Poison*
Colorless
Colorless
Normal
Flying
Dragon*
Darkness
Darkness
Dark
Metal
Metal
Steel
Dragon
Dragon
Dragon*

Types play as large a part in the Pokémon TCG as they do in the video games. Both Pokémon and Energy cards can be one or more of these types. Similarly, a Pokémon can and probably will have a Weakness and Resistance to other types.

Unlike in the games, there are only 10 types.

Also, unlike the games, when a Pokémon attacks, the type of damage it does is based on the Pokémon's own type and not the type of Energy the attack requires. For example, although Dark Golduck uses Psychic energy to power both of its attacks, the attacks do double damage against a Pokémon weak to Water because Dark Golduck's TCG type is Water in this instance.

Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, Fighting-, Rock- and Ground-types in the games are instead combined into the Fighting in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a Water-type in the TCG, it is weak to Metal, much like how in the main series, Glalie, as an Ice-type, is weak to Steel.

Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Beginning with Base Set, if a Pokémon had a weakness to another Pokémon's type, that damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points. This system was set and did not vary between Pokémon, types and sets. However, beginning with the Diamond & Pearl set, the Weakness and Resistance system was change slightly to allow for variation for how damage was adjusted, such as a Weakness that added 30 damage instead of doubling it, or a Weakness reducing damage by 20 instead of 30.

Sometimes, special Pokémon, such as Pokémon-ex and the like, will have more than one weakness and/or resistance. Likewise, other special Pokémon may have more than one type, a feature introduced in the EX Team Magma vs Team Aqua expansion, with Pokémon that were part Darkness and part their normal type. Eventually, the EX Holon subseries would introduce Pokémon with another secondary type, this time Metal.

Despite this standard categorization, however, some Pokémon may be featured as a different type.