Tweaking: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 11: Line 11:


==Exploitation==
==Exploitation==
Depending on the layout of a section, it is possible to tweak in such a way so as to load a walkable black area into a section that does not normally contain walkable surfaces. This allows for a number of shortcuts, such as skipping [[Tohjo Falls]] in [[Pokémon HeartGold and SoulSilver]] by loading a black area onto the section where the [[ledge]] would normally be. In sections containing buildings that the player can enter, by tweaking to create the aforementioned black area, it is possible to enter buildings that would normally be blocked off by NPCs, by standing on the tile where they would be had they been properly loaded. Such shortcuts are possible in all [[Generation IV]] games.
Depending on the layout of a section, it is possible to tweak in such a way so as to load a walkable black area into a section that does not normally contain walkable surfaces. This allows for a number of shortcuts, such as skipping [[Tohjo Falls]] (and therefore [[HM07]] {{m|Waterfall}}) in [[Pokémon HeartGold and SoulSilver]] by loading a black area onto the section where the [[ledge]] would normally be. In sections containing buildings that the player can enter, by tweaking to create the aforementioned black area, it is possible to enter buildings that would normally be blocked off by NPCs, by standing on the tile where they would be had they been properly loaded. Such shortcuts are possible in all [[Generation IV]] games.


===Void glitch===
===Void glitch===

Revision as of 14:59, 27 April 2014

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Better quality picture(s), discussion of movement patterns that always create a particular effect

A successful tweak.

Tweaking, also known as the void glitch, is a glitch in Diamond, Pearl, Platinum, HeartGold, and SoulSilver Versions that causes the game to fail to load the graphics of an area. It is also sometimes referred to as holepunching to commemorate its discoverer, a GameSpot forums member by the name of "Holepunch". Tweaking has not been successfully performed in any non-Generation IV game.

What causes the effect

All maps in Generation IV are broken up into square "sections" 32 tiles by 32 tiles across. At any given time, only four sections are loaded and visible. 'Load lines' exist halfway across each section, so named because when the player crosses over one, the sections in that direction are loaded into memory, while the sections behind the player are unloaded. Through this, the overworld becomes appears seamless.

Using the bicycle in the fourth gear, however, can cause the player to move too fast for the game to load the areas properly, especially if one changes direction several times while near the intersection of two load lines, thus loading and unloading multiple sections over and over nearly simultaneously. Doing so triggers a race condition bug, causing sections to load improperly. The effects can vary from a game freeze, invisible walls, a completely black area, a completely white area, a change in the Z-axis location, or even a completely different section to fully load in the wrong place.

The distortion caused by tweaking can be solved easily by crossing a load line away from the distortion, causing it to unload. When the section is loaded again, it will be normal. It can also be solved by looking at a different menu screen such as the Pokédex; upon closing out of the menu, the areas will be properly reloaded.

Exploitation

Depending on the layout of a section, it is possible to tweak in such a way so as to load a walkable black area into a section that does not normally contain walkable surfaces. This allows for a number of shortcuts, such as skipping Tohjo Falls (and therefore HM07 Waterfall) in Pokémon HeartGold and SoulSilver by loading a black area onto the section where the ledge would normally be. In sections containing buildings that the player can enter, by tweaking to create the aforementioned black area, it is possible to enter buildings that would normally be blocked off by NPCs, by standing on the tile where they would be had they been properly loaded. Such shortcuts are possible in all Generation IV games.

Void glitch

The void glitch is a specific exploitation of the tweaking glitch only possible in Pokémon Diamond and Pearl. As above, first tweak a black area into a location that would normally contain buildings, allowing the player to walk through their improperly loaded walls. By standing exactly one tile above the entrance to a building, reloading the area, and walking south, the player can end up on the inside of the building, but in the black void area around the normally accessible portion, somewhat like the Surf glitch. Also like the Surf glitch, it is then possible through somewhat elaborate maneuvers to navigate through the interconnecting area of this void to normally inaccessible overworld locations, most notably Newmoon Island and the Flower Paradise, where the normally event-exclusive Darkrai and Shaymin reside respectively.

As the player is required to save the game in the void as part of the path to access Darkrai and Shaymin, the same risks associated with the Surf glitch occur here, such as locking oneself in the Mystery Zone. In the worst possible circumstance, the game may always immediately freeze upon loading the save file, requiring a new game to be started.

The complete path in the void to reach Shaymin takes approximately one hour, while the path to reach Darkrai requires approximately two hours.

It is currently believed, although not conclusively proven, that Arceus is impossible to obtain with this glitch. The main reason for this is because the Hall of Origin is a closed-off indoor area without a single entry warp, thereby making it almost impossible to safely locate in the void compared to outdoor areas and indoor areas with many warps such as Turnback Cave. (A Spear Pillar location has been found[citation needed], but in terms of map layout it is considered a completely distinct area from the Hall of Origin, making it not useful.)

Other areas that can be accessed through this glitch include the Hall of Fame, Giratina's room in Turnback Cave, and Route 227. As the void glitch simply requires a Bicycle to perform, all of these areas can be reached as early as the game's second Badge.

In Pokémon Platinum, HeartGold, and SoulSilver, navigating through the void is impossible, due to the black area around buildings containing invisible walls that will trap the player. In addition, in Platinum, Darkrai and Shaymin will not appear in their respective areas unless the player has obtained the proper event item, making attempts to reach said areas futile even if the void were traversable or other methods found.

Videos

Tweaking in order to get Darkrai

By auburneye
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Tweaking in order to get Shaymin

By auburneye
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


External links


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.