From Bulbapedia, the community-driven Pokémon encyclopedia.
Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is Hitmontop's signature move.
Triple Kick inflicts damage up to three times in a single turn, with the base power of each successive hit increasing by 10 (e.g., the third hit has a base power of 30). Unlike other multi-hit moves (e.g. Double Kick), each hit has its own accuracy check; if one hit misses, the move ends.
Since each hit has 90% base accuracy, ignoring modifications to accuracy and evasion (including Lock-On and Mind Reader) there is a 72.9% chance that it will hit 3 times (for a cumulative 60 base power), an 8.1% chance that it will hit twice (for a cumulative 30 base power), a 9% chance that it will hit once (at 10 base power), and a 10% chance that it will miss outright; on average, the move's effective base power is 47.07.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.
If the target has an Ability which activates upon contact, each hit counts individually, enabling the Ability to activate multiple times.
Same as previous generations, except it will continue attacking after a substitute is broken.
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.
If the target is holding a Rocky Helmet, the user is damaged for each hit.
|| A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
|| Hits three times with rising power.
|| Kicks the foe 3 times in a row with rising intensity.
|| A 3-kick attack that becomes more powerful with each successive hit.
|| Kicks 1 to 3 times in a row with rising intensity.
|| A consecutive three-kick attack that becomes more powerful with each successive hit.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In the anime
In the manga
In the Pokémon Adventures manga
| The user kicks the opponent three times at a fast speed.
|| First Chapter Used In
|| Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.
| Chuck's Hitmontop
|| Heckled by Himontop
In the Pokémon Gold and Silver: The Golden Boys manga
In other generations
- This is the only multi-strike move that powers up on each consecutive hit, and the only one where hits after the first one can miss.
- Triple Kick is tied with Constrict for the move with the lowest base power out of all damage-dealing moves.
In other languages