Triple Kick (move): Difference between revisions

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{{movedescentry|{{gameabbrev3|RSE}}|Kicks the foe 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|RSE}}|Kicks the foe 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD))|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
|}
|}

Revision as of 21:21, 14 March 2013

Triple Kick
トリプルキック Triple Kick
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  0  
Jamming  0  

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is Hitmontop's signature move.

Effect

Generation II

Triple Kick inflicts damage three times in a single turn. The base power of each successive hit increases by 10. Therefore, the last hit has a base power of 30. Because it deals damage in three hits, each hit has its own accuracy check (as opposed to Double Kick). However, if one hit misses, the move ends. Ignoring Lock-On and Mind Reader and modifications to accuracy and evasion, there is a 72.9% chance that it will hit 3 times, an 8.1% chance that it will hit twice, a 9% chance that it will hit once, and a 10% chance that it will miss outright. Considering Triple Kick's multiple accuracy checks and ignoring Lock-On and Mind Reader and modifications to accuracy and evasion, the move's effective power is 47.07.

Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation III

If the target has an Ability which activates upon contact, each hit counts individually, enabling the Ability to activate multiple times.

Generation IV

Same as previous generations, except it will continue attacking after a substitute is broken.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

If the target is holding a Rocky Helmet, the user is damaged for each hit.

Description

Games Description
A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
Hits three times with rising power.
RSE Kicks the foe 3 times in a row with rising intensity.
FRLG A 3-kick attack that becomes more powerful with each successive hit.
Kicks 1 to 3 times in a row with rising intensity.
A consecutive three-kick attack that becomes more powerful with each successive hit.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
237 Hitmontop Hitmontop Fighting Fighting 49 20 19 19 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Chigusa Hitmontop Triple Kick.png
Chigusa's Hitmontop
Butch Hitmontop Triple Kick.png
Butch's Hitmontop
Mason Hitmontop Triple Kick.png
Mason's Hitmontop
A consecutive three-kick attack that becomes more powerful with each successive hit.
Pokémon Method
User First Used In Notes
Hitmontop Hitmontop spins on its head and kicks the opponent three times with its legs and tail.
Chigusa's Hitmontop Two Hits and a Miss Debut
Butch's Hitmontop The Mystery is History None
Mason's Hitmontop Outrageous Fortunes None


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In other generations

Trivia

  • This is the only multi-strike move that powers up on each consecutive hit, and the only one where hits after the first one can miss.
  • Triple Kick is tied with Constrict for the move with the lowest base power out of all damage-dealing moves.

In other languages

Language Title
Mandarin Chinese 三倍足攻 Sānbèi Zúgōng
The Netherlands Flag.png Dutch Driedubbele Schop
Finland Flag.png Finnish Kolmoispotku
France Flag.png French Triple-Pied
Germany Flag.png German Dreifachkick
Greece Flag.png Greek Τριπλό Λάκτισμα
Indonesia Flag.png Indonesian Triple Kick
Italy Flag.png Italian Triplocalcio
South Korea Flag.png Korean 트리플킥 Triple Kick
Brazil Flag.png Brazilian Portuguese Chute Triplo
Serbia Flag.png Serbian Trostruki Šut
Spain Flag.png Spanish Triplepatada


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.