Triple Kick (move): Difference between revisions

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{{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}}
{{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}}
{{movebtm|type=fighting|user=Mason (Johto)|user1=Mason's Hitmontop|startcode=EP247|startname=Outrageous Fortunes}}
{{movebtm|type=fighting|user=Mason (EP247)|user1=Mason's Hitmontop|startcode=EP247|startname=Outrageous Fortunes}}


==In the manga==
==In the manga==

Revision as of 19:15, 22 January 2016

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Triple Kick
トリプルキック Triple Kick
Triple Kick V.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is the signature move of Hitmontop.

Effect

Generation II

Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each strike has its own accuracy check; if one strike misses, the entire move ends.

Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including taking aim and No Guard), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.

Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generations III and IV

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Triple Kick may now continue attacking after breaking a substitute.

Generation V

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has Skill Link, the move will have only one accuracy check.

Description

Games Description
A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
Hits three times with rising power.
RSE Kicks the foe 3 times in a row with rising intensity.
FRLG A 3-kick attack that becomes more powerful with each successive hit.
Kicks 1 to 3 times in a row with rising intensity.


A consecutive three-kick attack that becomes more powerful with each successive hit.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
237 Hitmontop Hitmontop Fighting Fighting 49 20 19 19 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Chigusa Hitmontop Triple Kick.png
Chigusa's Hitmontop
Butch Hitmontop Triple Kick.png
Butch's Hitmontop
Mason Hitmontop Triple Kick.png
Mason's Hitmontop
A consecutive three-kick attack that becomes more powerful with each successive hit.
Pokémon Method
User First Used In Notes
Hitmontop Hitmontop spins on its head and kicks the opponent three times with its legs and tail.
Chigusa's Hitmontop Two Hits and a Miss Debut
Butch's Hitmontop The Mystery is History None
Mason's Hitmontop Outrageous Fortunes None


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Trivia

  • This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
  • Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.

In other languages

Language Title
Chinese Cantonese 三倍足攻*
三重踢技(EP166
三连踢 (EP122
Mandarin 三倍足攻 Sānbèi Zúgōng*
三重踢技 Sānchóng TījìEP166
三连踢 Sānlián TīEP122
三倍足 Sānbèi Zú*
连续踢打 Liánxù Tīdǎ*
The Netherlands Flag.png Dutch Driedubbele Schop
Finland Flag.png Finnish Kolmoispotku
France Flag.png French Triple-Pied
Germany Flag.png German Dreifachkick
Greece Flag.png Greek Τριπλό Λάκτισμα
Indonesia Flag.png Indonesian Triple Kick
Italy Flag.png Italian Triplocalcio
South Korea Flag.png Korean 트리플킥 Triple Kick
Brazil Flag.png Brazilian Portuguese Chute Triplo
Serbia Flag.png Serbian Trostruki Šut
Spain Flag.png European Spanish Triple Patada*
Triplepatada*


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.