Triple Kick (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=167 |
n=167 |
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jtrans=Triple Kick |
jtrans=Triple Kick |
jtranslit=Toripuru Kikku |
jtranslit=Toripuru Kikku |
gameimage=Triple Kick.png |
gameimage=Triple Kick V.png |
type=Fighting |
type=Fighting |
damagecategory=Physical |
damagecategory=Physical |
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appealsc=2 |
appealsc=2 |
scdesc=Allows performance of the same move twice in a row. |
scdesc=Allows performance of the same move twice in a row. |
appeal6=3 |
jam6=0 |
cdesc6=An appealing move that can be used repeatedly without boring the audience. |
pokefordex=Triple%20Kick |
pokefordex=Triple%20Kick |
touches=yes |
touches=yes |
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==Effect==
==Effect==
===Generation II===
===Generation II===
Triple Kick inflicts damage up to three times per turn, but its base power will increase by 10 with each successive hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each hit has its own accuracy check; if one hit misses, the entire move ends.
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each strike has its own accuracy check; if one strike misses, the entire move ends.


Since each hit has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{status|taking aim}} and {{a|No Guard}}), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{status|taking aim}} and {{a|No Guard}}), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


===Generation III===
===Generations III and IV===
If the target has an [[Contact#List of Abilities which have effects involving contact|Ability that activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.


===Generation IV===
Triple Kick may now continue attacking after breaking a substitute.
Same as previous generations, except it will continue attacking after a substitute is broken.


===Generation V===
===Generation V===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.


If the target is holding a [[Rocky Helmet]], the user is damaged for each hit.
If the target has {{a|Weak Armor}}, each strike will activate it.
 
If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each strike.
 
If the user has {{a|Skill Link}}, the move will have only one accuracy check.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Moveheader/Level|Fighting|2}}
{{Moveentry/Level2|237|Hitmontop|1|Fighting|Fighting|49|20|19|19|STAB='''}}
{{Moveentry/Level2|237|Hitmontop|1|Fighting|Fighting|49|20|19|19|19|STAB='''}}
{{Movefooter|Fighting|2}}
{{Movefooter|Fighting|2}}


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{{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}}
{{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}}
{{movebtm|type=fighting|user=Mason (Johto)|user1=Mason's Hitmontop|startcode=EP247|startname=Outrageous Fortunes}}
{{movebtm|type=fighting|user=Mason (EP247)|user1=Mason's Hitmontop|startcode=EP247|startname=Outrageous Fortunes}}


==In the manga==
==In the manga==
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{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Chuck Hitmontop Triple Kick Adventures.png|image1p=Hitmontop}}
{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Chuck Hitmontop Triple Kick Adventures.png|image1p=Hitmontop}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmontop|startcode=PS162|startname=Heckled by Himontop|notes=Debut}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmontop|startcode=PS162|startname=Heckled by Hitmontop|notes=Debut}}


===In the Pokémon Gold and Silver: The Golden Boys manga===
===In the Pokémon Gold and Silver: The Golden Boys manga===
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{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly.}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly.}}
{{movebtmManga|type=fighting|user=Hitmontop (Pokémon)|user1=A Hitmontop Gold borrowed|startcode=GB09|startname=Let's Use Fighting Type Pokémon!!|notes=Debut}}
{{movebtmManga|type=fighting|user=Hitmontop (Pokémon)|user1=A Hitmontop Gold borrowed|startcode=GB09|startname=Let's Use Fighting Type Pokémon!!|notes=Debut}}
===In the Pokémon Gotta Catch 'Em All manga===
{{movemanga|type=fighting|exp=yes|gen=Unknown<!--|image1=Shu Hitmontop Triple Kick.png|image1p=Hitmontop-->}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Unknown}}
{{movebtmManga|type=fighting|user=Shu|user1=Shu's Hitmontop|startcode=GDZ51|notes=Debut}}


==In other generations==
==In other generations==
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genIII=Triple Kick III|
genIII=Triple Kick III|
genIV=Triple Kick IV|
genIV=Triple Kick IV|
}}
{{Movegen|
type=Fighting|
Stad2=Triple Kick Stad2|
}}
{{Movegen|
type=Fighting|
PMDRB=Triple Kick PMD RB|
}}
}}


==Trivia==
==Trivia==
* This is the only [[multi-strike move]] whose successive hits can miss and have different powers.
* This is the only [[multi-strike move]] whose chance to miss for successive hits are independent of the first hit.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, but this only applies to the first hit.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}''
|zh_cmn=三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}''{{tt|*|Qing Win and Jimei}}<br>三重踢技 ''Sānchóng Tījì''([[EP166]])<br>三连踢 ''Sānlián Tī'' ([[EP122]])<br>三倍足 ''Sānbèi Zú''{{tt|*|Jimei}}<br>连续踢打 ''Liánxù Tīdǎ''{{tt|*|21st Century Publishing House}}
|zh_yue=三倍足攻{{tt|*|Qing Win}}<br>三重踢技([[EP166]])<br>三连踢 ([[EP122]])
|nl=Driedubbele Schop
|nl=Driedubbele Schop
|fi=Kolmoispotku
|fi=Kolmoispotku
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|ko=트리플킥 ''Triple Kick''
|ko=트리플킥 ''Triple Kick''
|sr=Trostruki Šut
|sr=Trostruki Šut
|es=Triplepatada}}
|es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br/>Triplepatada{{tt|*|Generations II-V}}
}}
{{-}}
{{-}}


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[[it:Triplocalcio (mossa)]]
[[it:Triplocalcio (mossa)]]
[[ja:トリプルキック]]
[[ja:トリプルキック]]
[[pt:Triple Kick]]
[[zh:三倍足攻(技能)]]
[[zh:三倍足攻(技能)]]

Revision as of 19:15, 22 January 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
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Triple Kick
トリプルキック Triple Kick
Triple Kick V.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is the signature move of Hitmontop.

Effect

Generation II

Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each strike has its own accuracy check; if one strike misses, the entire move ends.

Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including taking aim and No Guard), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.

Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generations III and IV

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Triple Kick may now continue attacking after breaking a substitute.

Generation V

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has Skill Link, the move will have only one accuracy check.

Description

Games Description
A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
Hits three times with rising power.
RSE Kicks the foe 3 times in a row with rising intensity.
FRLG A 3-kick attack that becomes more powerful with each successive hit.
Kicks 1 to 3 times in a row with rising intensity.


A consecutive three-kick attack that becomes more powerful with each successive hit.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
237 Hitmontop Hitmontop Fighting Fighting 49 20 19 19 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Chigusa Hitmontop Triple Kick.png
Chigusa's Hitmontop
Butch Hitmontop Triple Kick.png
Butch's Hitmontop
Mason Hitmontop Triple Kick.png
Mason's Hitmontop
A consecutive three-kick attack that becomes more powerful with each successive hit.
Pokémon Method
User First Used In Notes
Hitmontop Hitmontop spins on its head and kicks the opponent three times with its legs and tail.
Chigusa's Hitmontop Two Hits and a Miss Debut
Butch's Hitmontop The Mystery is History None
Mason's Hitmontop Outrageous Fortunes None


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Trivia

  • This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
  • Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.

In other languages

Language Title
Chinese Cantonese 三倍足攻*
三重踢技(EP166
三连踢 (EP122
Mandarin 三倍足攻 Sānbèi Zúgōng*
三重踢技 Sānchóng TījìEP166
三连踢 Sānlián TīEP122
三倍足 Sānbèi Zú*
连续踢打 Liánxù Tīdǎ*
The Netherlands Flag.png Dutch Driedubbele Schop
Finland Flag.png Finnish Kolmoispotku
France Flag.png French Triple-Pied
Germany Flag.png German Dreifachkick
Greece Flag.png Greek Τριπλό Λάκτισμα
Indonesia Flag.png Indonesian Triple Kick
Italy Flag.png Italian Triplocalcio
South Korea Flag.png Korean 트리플킥 Triple Kick
Brazil Flag.png Brazilian Portuguese Chute Triplo
Serbia Flag.png Serbian Trostruki Šut
Spain Flag.png European Spanish Triple Patada*
Triplepatada*


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