Triple Kick (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI images}} | |||
{{MoveInfobox| | {{MoveInfobox| | ||
n=167 | | n=167 | | ||
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jtrans=Triple Kick | | jtrans=Triple Kick | | ||
jtranslit=Toripuru Kikku | | jtranslit=Toripuru Kikku | | ||
gameimage=Triple Kick.png | | gameimage=Triple Kick V.png | | ||
type=Fighting | | type=Fighting | | ||
damagecategory=Physical | | damagecategory=Physical | | ||
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appealsc=2 | | appealsc=2 | | ||
scdesc=Allows performance of the same move twice in a row. | | scdesc=Allows performance of the same move twice in a row. | | ||
appeal6=3 | | |||
jam6=0 | | |||
cdesc6=An appealing move that can be used repeatedly without boring the audience. | | |||
pokefordex=Triple%20Kick | | pokefordex=Triple%20Kick | | ||
touches=yes | | touches=yes | | ||
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target=anyadjacent | | target=anyadjacent | | ||
footnotes= }} | footnotes= }} | ||
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. It is {{p|Hitmontop}} | '''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. It is the [[signature move]] of {{p|Hitmontop}}. | ||
==Effect== | ==Effect== | ||
=== | ===Generation II=== | ||
Triple Kick inflicts damage up to three times | Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each strike has its own accuracy check; if one strike misses, the entire move ends. | ||
Since each | Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{status|taking aim}} and {{a|No Guard}}), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. | ||
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last | Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
=== | ===Generations III and IV=== | ||
If the target has [[Contact# | If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | ||
Triple Kick may now continue attacking after breaking a substitute. | |||
=== | ===Generation V=== | ||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | |||
If the target is holding a | If the target has {{a|Weak Armor}}, each strike will activate it. | ||
If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each strike. | |||
If the user has {{a|Skill Link}}, the move will have only one accuracy check. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}} | {{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}} | ||
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Kicks 1 to 3 times in a row with rising intensity.}} | {{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Kicks 1 to 3 times in a row with rising intensity.}} | ||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}} | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Fighting|2}} | {{Moveheader/Level|Fighting|2}} | ||
{{Moveentry/Level2|237|Hitmontop|1|Fighting|Fighting|49|20|19|19|'''}} | {{Moveentry/Level2|237|Hitmontop|1|Fighting|Fighting|49|20|19|19|19|STAB='''}} | ||
{{Movefooter|Fighting|2}} | {{Movefooter|Fighting|2}} | ||
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{{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}} | {{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}} | ||
{{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}} | {{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}} | ||
{{movebtm|type=fighting|user=Mason ( | {{movebtm|type=fighting|user=Mason (EP247)|user1=Mason's Hitmontop|startcode=EP247|startname=Outrageous Fortunes}} | ||
==In the manga== | ==In the manga== | ||
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{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Chuck Hitmontop Triple Kick Adventures.png|image1p=Hitmontop}} | {{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Chuck Hitmontop Triple Kick Adventures.png|image1p=Hitmontop}} | ||
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.}} | {{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.}} | ||
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmontop|startcode=PS162|startname=Heckled by | {{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmontop|startcode=PS162|startname=Heckled by Hitmontop|notes=Debut}} | ||
===In the Pokémon Gold and Silver: The Golden Boys manga=== | ===In the Pokémon Gold and Silver: The Golden Boys manga=== | ||
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{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly.}} | {{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly.}} | ||
{{movebtmManga|type=fighting|user=Hitmontop (Pokémon)|user1=A Hitmontop Gold borrowed|startcode=GB09|startname=Let's Use Fighting Type Pokémon!!|notes=Debut}} | {{movebtmManga|type=fighting|user=Hitmontop (Pokémon)|user1=A Hitmontop Gold borrowed|startcode=GB09|startname=Let's Use Fighting Type Pokémon!!|notes=Debut}} | ||
===In the Pokémon Gotta Catch 'Em All manga=== | |||
{{movemanga|type=fighting|exp=yes|gen=Unknown<!--|image1=Shu Hitmontop Triple Kick.png|image1p=Hitmontop-->}} | |||
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Unknown}} | |||
{{movebtmManga|type=fighting|user=Shu|user1=Shu's Hitmontop|startcode=GDZ51|notes=Debut}} | |||
==In other generations== | ==In other generations== | ||
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genIII=Triple Kick III| | genIII=Triple Kick III| | ||
genIV=Triple Kick IV| | genIV=Triple Kick IV| | ||
}} | |||
{{Movegen| | |||
type=Fighting| | |||
Stad2=Triple Kick Stad2| | |||
}} | |||
{{Movegen| | |||
type=Fighting| | |||
PMDRB=Triple Kick PMD RB| | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* This is the only [[multi-strike move]] | * This is the only [[multi-strike move]] whose chance to miss for successive hits are independent of the first hit. | ||
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power out of all damage-dealing moves. | * Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | {{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | ||
|zh_cmn=三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}'' | |zh_cmn=三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}''{{tt|*|Qing Win and Jimei}}<br>三重踢技 ''Sānchóng Tījì''([[EP166]])<br>三连踢 ''Sānlián Tī'' ([[EP122]])<br>三倍足 ''Sānbèi Zú''{{tt|*|Jimei}}<br>连续踢打 ''Liánxù Tīdǎ''{{tt|*|21st Century Publishing House}} | ||
|zh_yue=三倍足攻{{tt|*|Qing Win}}<br>三重踢技([[EP166]])<br>三连踢 ([[EP122]]) | |||
|nl=Driedubbele Schop | |nl=Driedubbele Schop | ||
|fi=Kolmoispotku | |fi=Kolmoispotku | ||
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|ko=트리플킥 ''Triple Kick'' | |ko=트리플킥 ''Triple Kick'' | ||
|sr=Trostruki Šut | |sr=Trostruki Šut | ||
| | |es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br/>Triplepatada{{tt|*|Generations II-V}} | ||
}} | |||
{{-}} | {{-}} | ||
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[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category:Multi-strike moves]] | [[Category:Multi-strike moves]] | ||
[[de:Dreifachkick]] | [[de:Dreifachkick]] | ||
[[fr:Triple Pied]] | [[fr:Triple Pied]] | ||
[[it:Triplocalcio (mossa)]] | |||
[[ja:トリプルキック]] | [[ja:トリプルキック]] | ||
[[zh:三倍足攻(技能)]] | [[zh:三倍足攻(技能)]] |
Revision as of 19:15, 22 January 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Triple Kick トリプルキック Triple Kick | ||||||||||||
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Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is the signature move of Hitmontop.
Effect
Generation II
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each strike has its own accuracy check; if one strike misses, the entire move ends.
Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including taking aim and No Guard), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generations III and IV
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.
Generation V
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has Skill Link, the move will have only one accuracy check.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
237 | Hitmontop | Fighting | 49 | 20 | 19 | 19 | 19 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
A consecutive three-kick attack that becomes more powerful with each successive hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmontop spins on its head and kicks the opponent three times with its legs and tail. | |||
Chigusa's Hitmontop | Two Hits and a Miss | Debut | |
Butch's Hitmontop | The Mystery is History | None | |
Mason's Hitmontop | Outrageous Fortunes | None |
In the manga
In the Pokémon Adventures manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed. | |||
Chuck's Hitmontop | Heckled by Hitmontop | Debut |
In the Pokémon Gold and Silver: The Golden Boys manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly. | |||
A Hitmontop Gold borrowed | Let's Use Fighting Type Pokémon!! | Debut |
In the Pokémon Gotta Catch 'Em All manga
| |||
Unknown | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Unknown | |||
Shu's Hitmontop | GDZ51 | Debut |
In other generations
Trivia
- This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
- Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |