Trick Room (move): Difference between revisions
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jtrans=Trick Room | | jtrans=Trick Room | | ||
jtranslit=Torikku Rūmu | | jtranslit=Torikku Rūmu | | ||
gameimage=Trick Room | gameimage=Trick Room.png | | ||
gameimagewidth=300px | | |||
type=Psychic | | type=Psychic | | ||
damagecategory=Status | | damagecategory=Status | | ||
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scdesc=Makes the order of contestants random in the next turn. | | scdesc=Makes the order of contestants random in the next turn. | | ||
pokefordex=Trick%20Room | | pokefordex=Trick%20Room | | ||
category6=Clever| | |||
appeal6=3| | |||
jam6=0| | |||
cdesc6=Scrambles the order in which Pokémon will move on the next turn.| | |||
touches=no | | touches=no | | ||
protect=no | | protect=no | | ||
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==Effect== | ==Effect== | ||
Trick Room reverses the move order within each [[Priority|priority bracket]] so that Pokémon with a lower {{stat|Speed}} stat attack first, whilst those with higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns. Similar to {{m|Magic Room}} and {{m|Wonder Room}}, using Trick Room while it is already in effect will end it immediately. | ===Generation IV=== | ||
Trick Room reverses the move order within each [[Priority|priority bracket]] so that Pokémon with a lower {{stat|Speed}} stat attack first, whilst those with a higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns, and using Trick Room counts as the first turn. Similar to {{m|Magic Room}} and {{m|Wonder Room}}, using Trick Room while it is already in effect will end it immediately. | |||
Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding {{DL|Incense|Full Incense}} or {{DL|In-battle effect item|Lagging Tail}} and Pokémon with {{a|Stall}} will go last in their priority bracket regardless of their Speed stat. Pokémon activating {{DL|In-battle effect item|Quick Claw}} will go first in their priority bracket. | Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding {{DL|Incense|Full Incense}} or {{DL|In-battle effect item|Lagging Tail}} and Pokémon with {{a|Stall}} will go last in their priority bracket regardless of their Speed stat. Pokémon activating {{DL|In-battle effect item|Quick Claw}} will go first in their priority bracket. | ||
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Trick Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket. | Trick Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket. | ||
===Generation V=== | |||
A bug is present that causes any Pokémon with 1809 or more Speed to be unaffected by Trick Room. | |||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user creates a bizarre area in which slower Pokémon get to move first for five turns.{{tt|*|Move}}<br>The user creates a bizarre space in which slower Pokémon get to move first for five turns.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|The user creates a bizarre area in which slower Pokémon get to move first for five turns.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Psychic|4}} | {{Moveheader/Level|Psychic|4}} | ||
{{Moveentry/Level4|474|Porygon-Z| | {{Moveentry/Level4|474|Porygon-Z|1|Normal|Normal|1|1|1}} | ||
{{Moveentry/Level4|719|Diancie|2|Rock|Fairy|no|no|46}} | |||
{{Moveentry/Level4|720|Hoopa|2|Psychic|Ghost|no|no|{{tt|55|XY}}<br>{{tt|50|ORAS}}|form=Confined}} | |||
{{Moveentry/Level4|720|Hoopa|2|Psychic|Dark|no|no|50|form=Unbound}} | |||
{{Movefooter|Psychic|4}} | {{Movefooter|Psychic|4}} | ||
Line 70: | Line 78: | ||
{{Moveentry/TM4|064|Kadabra|1|Psychic|Psychic|yes|yes|yes}} | {{Moveentry/TM4|064|Kadabra|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|065|Alakazam|1|Psychic|Psychic|yes|yes|yes}} | {{Moveentry/TM4|065|Alakazam|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|079|Slowpoke|2|Water|Psychic|yes|yes}} | {{Moveentry/TM4|079|Slowpoke|2|Water|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|080|Slowbro|2|Water|Psychic|yes|yes}} | {{Moveentry/TM4|080|Slowbro|2|Water|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|092|Gastly|2|Ghost|Poison|yes|yes|yes}} | {{Moveentry/TM4|092|Gastly|2|Ghost|Poison|yes|yes|yes}} | ||
{{Moveentry/TM4|093|Haunter|2|Ghost|Poison|yes|yes|yes}} | {{Moveentry/TM4|093|Haunter|2|Ghost|Poison|yes|yes|yes}} | ||
{{Moveentry/TM4|094|Gengar|2|Ghost|Poison|yes|yes}} | {{Moveentry/TM4|094|Gengar|2|Ghost|Poison|yes|yes|yes}} | ||
{{Moveentry/TM4|096|Drowzee|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|096|Drowzee|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|097|Hypno|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|097|Hypno|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|102|Exeggcute|2|Grass|Psychic|yes|yes}} | {{Moveentry/TM4|102|Exeggcute|2|Grass|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|103|Exeggutor|2|Grass|Psychic|yes|yes}} | {{Moveentry/TM4|103|Exeggutor|2|Grass|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|121|Starmie|2|Water|Psychic|yes|yes}} | {{Moveentry/TM4|121|Starmie|2|Water|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|122|Mr. Mime|2|Psychic|Fairy|yes|yes|yes}} | {{Moveentry/TM4|122|Mr. Mime|2|Psychic|Fairy|yes|yes|yes}} | ||
{{Moveentry/TM4|124|Jynx|2|Ice|Psychic|yes|yes|yes}} | {{Moveentry/TM4|124|Jynx|2|Ice|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|137|Porygon|1|Normal|Normal|yes|yes}} | {{Moveentry/TM4|137|Porygon|1|Normal|Normal|yes|yes|yes}} | ||
{{Moveentry/TM4|150|Mewtwo|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|150|Mewtwo|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|151|Mew|1|Psychic|Psychic|yes|yes|yes}} | {{Moveentry/TM4|151|Mew|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|177|Natu|2|Psychic|Flying|yes|yes}} | {{Moveentry/TM4|177|Natu|2|Psychic|Flying|yes|yes|yes}} | ||
{{Moveentry/TM4|178|Xatu|2|Psychic|Flying|yes|yes}} | {{Moveentry/TM4|178|Xatu|2|Psychic|Flying|yes|yes|yes}} | ||
{{Moveentry/TM4|196|Espeon|1|Psychic|Psychic|yes|yes|yes}} | {{Moveentry/TM4|196|Espeon|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|199|Slowking|2|Water|Psychic|yes|yes}} | {{Moveentry/TM4|199|Slowking|2|Water|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|200|Misdreavus|1|Ghost|Ghost|yes|yes|yes}} | {{Moveentry/TM4|200|Misdreavus|1|Ghost|Ghost|yes|yes|yes}} | ||
{{Moveentry/TM4|203|Girafarig|2|Normal|Psychic|yes|yes}} | {{Moveentry/TM4|203|Girafarig|2|Normal|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|233|Porygon2|1|Normal|Normal|yes|yes}} | {{Moveentry/TM4|233|Porygon2|1|Normal|Normal|yes|yes|yes}} | ||
{{Moveentry/TM4|234|Stantler|1|Normal|Normal|yes|yes}} | {{Moveentry/TM4|234|Stantler|1|Normal|Normal|yes|yes|yes}} | ||
{{Moveentry/TM4|238|Smoochum|2|Ice|Psychic|yes|yes|yes}} | {{Moveentry/TM4|238|Smoochum|2|Ice|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|251|Celebi|2|Psychic|Grass|yes|yes}} | {{Moveentry/TM4|251|Celebi|2|Psychic|Grass|yes|yes|yes}} | ||
{{Moveentry/TM4|280|Ralts|2|Psychic|Fairy|yes|yes|yes}} | {{Moveentry/TM4|280|Ralts|2|Psychic|Fairy|yes|yes|yes}} | ||
{{Moveentry/TM4|281|Kirlia|2|Psychic|Fairy|yes|yes|yes}} | {{Moveentry/TM4|281|Kirlia|2|Psychic|Fairy|yes|yes|yes}} | ||
{{Moveentry/TM4|282|Gardevoir|2|Psychic|Fairy|yes|yes|yes}} | {{Moveentry/TM4|282|Gardevoir|2|Psychic|Fairy|yes|yes|yes}} | ||
{{Moveentry/TM4|325|Spoink|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|325|Spoink|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|326|Grumpig|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|326|Grumpig|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|327|Spinda|1|Normal|Normal|yes|yes}} | {{Moveentry/TM4|327|Spinda|1|Normal|Normal|yes|yes|yes}} | ||
{{Moveentry/TM4|337|Lunatone|2|Rock|Psychic|yes|yes}} | {{Moveentry/TM4|337|Lunatone|2|Rock|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|338|Solrock|2|Rock|Psychic|yes|yes}} | {{Moveentry/TM4|338|Solrock|2|Rock|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|343|Baltoy|2|Ground|Psychic|yes|yes|yes}} | {{Moveentry/TM4|343|Baltoy|2|Ground|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|344|Claydol|2|Ground|Psychic|yes|yes|yes}} | {{Moveentry/TM4|344|Claydol|2|Ground|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|352|Kecleon|1|Normal|Normal|yes|yes}} | {{Moveentry/TM4|352|Kecleon|1|Normal|Normal|yes|yes|yes}} | ||
{{Moveentry/TM4|353|Shuppet|1|Ghost|Ghost|yes|yes|yes}} | {{Moveentry/TM4|353|Shuppet|1|Ghost|Ghost|yes|yes|yes}} | ||
{{Moveentry/TM4|354|Banette|1|Ghost|Ghost|yes|yes|yes}} | {{Moveentry/TM4|354|Banette|1|Ghost|Ghost|yes|yes|yes}} | ||
{{Moveentry/TM4|355|Duskull|1|Ghost|Ghost|yes|yes}} | {{Moveentry/TM4|355|Duskull|1|Ghost|Ghost|yes|yes|yes}} | ||
{{Moveentry/TM4|356|Dusclops|1|Ghost|Ghost|yes|yes}} | {{Moveentry/TM4|356|Dusclops|1|Ghost|Ghost|yes|yes|yes}} | ||
{{Moveentry/TM4|358|Chimecho|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|358|Chimecho|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|385|Jirachi|2|Steel|Psychic|yes|yes}} | {{Moveentry/TM4|385|Jirachi|2|Steel|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|386|Deoxys|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|386|Deoxys|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|429|Mismagius|1|Ghost|Ghost|yes|yes|yes}} | {{Moveentry/TM4|429|Mismagius|1|Ghost|Ghost|yes|yes|yes}} | ||
{{Moveentry/TM4|433|Chingling|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|433|Chingling|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|436|Bronzor|2|Steel|Psychic|yes|yes}} | {{Moveentry/TM4|436|Bronzor|2|Steel|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|437|Bronzong|2|Steel|Psychic|yes|yes}} | {{Moveentry/TM4|437|Bronzong|2|Steel|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|439|Mime Jr.|2|Psychic|Fairy|yes|yes|yes}} | {{Moveentry/TM4|439|Mime Jr.|2|Psychic|Fairy|yes|yes|yes}} | ||
{{Moveentry/TM4|474|Porygon-Z|1|Normal|Normal|yes|yes}} | {{Moveentry/TM4|474|Porygon-Z|1|Normal|Normal|yes|yes|yes}} | ||
{{Moveentry/TM4|475|Gallade|2|Psychic|Fighting|yes|yes|yes}} | {{Moveentry/TM4|475|Gallade|2|Psychic|Fighting|yes|yes|yes}} | ||
{{Moveentry/TM4|477|Dusknoir|1|Ghost|Ghost|yes|yes}} | {{Moveentry/TM4|477|Dusknoir|1|Ghost|Ghost|yes|yes|yes}} | ||
{{Moveentry/TM4|480|Uxie|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|480|Uxie|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|481|Mesprit|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|481|Mesprit|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|482|Azelf|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|482|Azelf|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|483|Dialga|2|Steel|Dragon|yes|yes}} | {{Moveentry/TM4|483|Dialga|2|Steel|Dragon|yes|yes|yes}} | ||
{{Moveentry/TM4|484|Palkia|2|Water|Dragon|yes|yes}} | {{Moveentry/TM4|484|Palkia|2|Water|Dragon|yes|yes|yes}} | ||
{{Moveentry/TM4|488|Cresselia|1|Psychic|Psychic|yes|yes}} | {{Moveentry/TM4|488|Cresselia|1|Psychic|Psychic|yes|yes|yes}} | ||
{{Moveentry/TM4|493|Arceus|1|Normal|Normal|yes|yes}} | {{Moveentry/TM4|493|Arceus|1|Normal|Normal|yes|yes|yes}} | ||
{{Moveentry/TM4|494|Victini|2|Psychic|Fire|no|yes}} | {{Moveentry/TM4|494|Victini|2|Psychic|Fire|no|yes|yes}} | ||
{{Moveentry/TM4|517|Munna|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|517|Munna|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|518|Musharna|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|518|Musharna|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|527|Woobat|2|Psychic|Flying|no|yes}} | {{Moveentry/TM4|527|Woobat|2|Psychic|Flying|no|yes|yes}} | ||
{{Moveentry/TM4|528|Swoobat|2|Psychic|Flying|no|yes}} | {{Moveentry/TM4|528|Swoobat|2|Psychic|Flying|no|yes|yes}} | ||
{{Moveentry/TM4|531|Audino|1|Normal|Normal|no|yes}} | {{Moveentry/TM4|531|Audino|1|Normal|Normal|no|yes|yes}} | ||
{{Moveentry/TM4|547|Whimsicott|2|Grass|Fairy|no|yes}} | {{Moveentry/TM4|547|Whimsicott|2|Grass|Fairy|no|yes|yes}} | ||
{{Moveentry/TM4|561|Sigilyph|2|Psychic|Flying|no|yes}} | {{Moveentry/TM4|561|Sigilyph|2|Psychic|Flying|no|yes|yes}} | ||
{{Moveentry/TM4|562|Yamask|1|Ghost|Ghost|no|yes}} | {{Moveentry/TM4|562|Yamask|1|Ghost|Ghost|no|yes|yes}} | ||
{{Moveentry/TM4|563|Cofagrigus|1|Ghost|Ghost|no|yes}} | {{Moveentry/TM4|563|Cofagrigus|1|Ghost|Ghost|no|yes|yes}} | ||
{{Moveentry/TM4|574|Gothita|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|574|Gothita|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|575|Gothorita|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|575|Gothorita|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|576|Gothitelle|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|576|Gothitelle|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|577|Solosis|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|577|Solosis|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|578|Duosion|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|578|Duosion|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|579|Reuniclus|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|579|Reuniclus|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|592|Frillish|2|Water|Ghost|no|yes|yes}} | {{Moveentry/TM4|592|Frillish|2|Water|Ghost|no|yes|yes}} | ||
{{Moveentry/TM4|593|Jellicent|2|Water|Ghost|no|yes|yes}} | {{Moveentry/TM4|593|Jellicent|2|Water|Ghost|no|yes|yes}} | ||
{{Moveentry/TM4|601|Klinklang|1|Steel|Steel|no|yes}} | {{Moveentry/TM4|601|Klinklang|1|Steel|Steel|no|yes|yes}} | ||
{{Moveentry/TM4|605|Elgyem|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|605|Elgyem|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|606|Beheeyem|1|Psychic|Psychic|no|yes}} | {{Moveentry/TM4|606|Beheeyem|1|Psychic|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|607|Litwick|2|Ghost|Fire|no|yes}} | {{Moveentry/TM4|607|Litwick|2|Ghost|Fire|no|yes|yes}} | ||
{{Moveentry/TM4|608|Lampent|2|Ghost|Fire|no|yes}} | {{Moveentry/TM4|608|Lampent|2|Ghost|Fire|no|yes|yes}} | ||
{{Moveentry/TM4|609|Chandelure|2|Ghost|Fire|no|yes}} | {{Moveentry/TM4|609|Chandelure|2|Ghost|Fire|no|yes|yes}} | ||
{{Moveentry/TM4|648|Meloetta|2|Normal|Psychic|no|yes}} | {{Moveentry/TM4|648|Meloetta|2|Normal|Psychic|no|yes|yes}} | ||
{{Moveentry/TM4|655|Delphox|2|Fire|Psychic|no|no|yes}} | {{Moveentry/TM4|655|Delphox|2|Fire|Psychic|no|no|yes}} | ||
{{Moveentry/TM4|677|Espurr|1|Psychic|Psychic|no|no|yes}} | {{Moveentry/TM4|677|Espurr|1|Psychic|Psychic|no|no|yes}} | ||
Line 165: | Line 173: | ||
{{Moveentry/TM4|710|Pumpkaboo|2|Ghost|Grass|no|no|yes}} | {{Moveentry/TM4|710|Pumpkaboo|2|Ghost|Grass|no|no|yes}} | ||
{{Moveentry/TM4|711|Gourgeist|2|Ghost|Grass|no|no|yes}} | {{Moveentry/TM4|711|Gourgeist|2|Ghost|Grass|no|no|yes}} | ||
{{Moveentry/TM4|719|Diancie|2|Rock|Fairy|no|no|yes}} | |||
{{Moveentry/TM4|720|Hoopa|2|Psychic|Ghost|no|no|yes|form=Confined}} | |||
{{Moveentry/TM4|720|Hoopa|2|Psychic|Dark|no|no|yes|form=Unbound}} | |||
{{Movefooter|Psychic|4}} | {{Movefooter|Psychic|4}} | ||
Line 172: | Line 183: | ||
{{Moveentry|436|Bronzor|2|Steel|Psychic|[[Pokéwalker]] - {{pw|Winner's Path}}|}} | {{Moveentry|436|Bronzor|2|Steel|Psychic|[[Pokéwalker]] - {{pw|Winner's Path}}|}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
The user will either randomly reduce or increase the speed of all Pokémon on the floor. | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=psychic|gen=The user's eyes glow | {{moveanime|type=psychic|gen=The user's eyes glow and it creates a transparent screen over the battlefield. Slow Pokémon can move first.|image1=Conway Dusknoir Trick Room.png|image1p=Dusknoir|image2=Valerie Spritzee Trick Room.png|image2p=Spritzee}} | ||
{{movep|type=psychic|ms=477|pkmn=Dusknoir|method=Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the | {{movep|type=psychic|ms=477|pkmn=Dusknoir|method=Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the move is in effect, the slower Pokémon on the field moves extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect.}} | ||
{{ | {{movemid|type=psychic|user=Conway|user1=Conway's Dusknoir|startcode=DP185|startname=Working on a Right Move!|notes=Debut}} | ||
{{movep|type=psychic|ms=682|pkmn=Spritzee|method=Spritzee's body glows light blue and a large light blue rectangle with light blue and white transparent walls and ceiling appear around the battlefield. During battle, while the move is in effect, the faster Pokémon on the field moves slower than usual. If the wall takes enough damage, it will shatter. The move will wear off on its own in a certain period of time.}} | |||
{{movebtm|type=psychic|user=Valerie|user1=Valerie's Spritzee|startcode=XY074|startname=Fairy-Type Trickery!}} | |||
==In the manga== | ==In the manga== | ||
Line 183: | Line 200: | ||
{{movep|type=psychic|ms=429|pkmn=Mismagius|method=Mismagius chants a spell and can cause the opponent to see whatever illusions it wants. If the opponent doesn't like the illusion, then it will develop a headache. If the opponent accepts the illusion, they can get past it easily. Also, during battle, the slowest Pokémon on the field attacks first. Mismagius can also use the attack while inside its Poké Ball.}} | {{movep|type=psychic|ms=429|pkmn=Mismagius|method=Mismagius chants a spell and can cause the opponent to see whatever illusions it wants. If the opponent doesn't like the illusion, then it will develop a headache. If the opponent accepts the illusion, they can get past it easily. Also, during battle, the slowest Pokémon on the field attacks first. Mismagius can also use the attack while inside its Poké Ball.}} | ||
{{movebtmManga|type=psychic|user=Fantina|user1=Fantina's Mismagius|startcode=PS372|startname=Mirages of Mismagius I|notes=Debut}} | {{movebtmManga|type=psychic|user=Fantina|user1=Fantina's Mismagius|startcode=PS372|startname=Mirages of Mismagius I|notes=Debut}} | ||
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga=== | |||
{{movemanga|type=psychic|exp=yes|gen=The user creates a room that causes the slowest Pokémon to go first.|image1=Shin Bronzong Trick Room PBK.png|image1p=Bronzong}} | |||
{{movep|type=psychic|ms=437|pkmn=Bronzong|method=Bronzong creates a room in the battlefield which causes the slowest Pokémon to go first.}} | |||
{{movebtmManga|type=psychic|user=Shin (PBK)|user1=Shin's Bronzong|startcode=PBK1|notes=Debut}} | |||
==In other generations== | ==In other generations== | ||
Line 188: | Line 210: | ||
type=Psychic| | type=Psychic| | ||
genIV=Trick Room IV| | genIV=Trick Room IV| | ||
genV=Trick Room V| | |||
}} | }} | ||
{{Movegen| | {{Movegen| | ||
Line 195: | Line 218: | ||
==Trivia== | ==Trivia== | ||
[[File:Trick Room PBR effect.png|256px|thumb|left|Trick Room's effect in PBR.]] | |||
* Trick Room has a special animation effect in [[Pokémon Battle Revolution]]. During this effect, a sphere of blinking and fading purple squares surround the battle area. [[Will]]'s room in {{2v2|HeartGold|SoulSilver}} also has a similar animation. | * Trick Room has a special animation effect in [[Pokémon Battle Revolution]]. During this effect, a sphere of blinking and fading purple squares surround the battle area. [[Will]]'s room in {{2v2|HeartGold|SoulSilver}} also has a similar animation. | ||
* In {{3v2|HeartGold|SoulSilver|Platinum}}, a roulette choice in the {{DL|Battle Frontier (Generation IV)|Battle Arcade}} may result in giving a battle the Trick Room effect. | * In {{3v2|HeartGold|SoulSilver|Platinum}}, a roulette choice in the {{DL|Battle Frontier (Generation IV)|Battle Arcade}} may result in giving a battle the Trick Room effect. | ||
* Trick Room has the lowest [[priority]] of all moves. | * Trick Room has the lowest [[priority]] of all moves. It shared this trait with {{m|Magic Room}} and {{m|Wonder Room}} in Generation V. | ||
* In ''[[XY074|Fairy-Type Trickery!]]'', Trick Room is shown to be able to shatter, something not present in the games. | |||
{{left clear}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | ||
|zh_cmn=騙術空間 ''{{tt|Piànshù Kōngjiān|Trick Room}}'' | |zh_cmn=騙術空間 ''{{tt|Piànshù Kōngjiān|Trick Room}}'' {{tt|*|Anime}}<br>欺騙空間 ''{{tt|Qīpiàn Kōngjiān|Trick Room}}'' {{tt|*|Adventures}} | ||
|nl=Trukenkamer | |nl=Trukenkamer | ||
|fr=Distorsion | |fr=Distorsion | ||
|de=Bizarroraum | |de=Bizarroraum | ||
|pt_br=Sala dos Truques | |pt_br=Sala dos Truques | ||
|pt_eu=Sala Secreta | |||
|el=Στρεβλοχώρος | |el=Στρεβλοχώρος | ||
|id=Ruang Perangkap | |id=Ruang Perangkap | ||
|it=Distortozona | |it=Distortozona | ||
|ko=트릭룸 ''Trick Room'' | |ko=트릭룸 ''Trick Room'' | ||
|es=Espacio Raro}} | |es=Espacio Raro | ||
|pl=Pokój Sztuczek}} | |||
{{-}} | |||
{{Trick Room}} | {{Trick Room}} | ||
{{Generation IV TMs}} | {{Generation IV TMs}} | ||
{{Generation V TMs}} | {{Generation V TMs}} | ||
{{Generation VI TMs}} | {{Generation VI TMs}} | ||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Decreased priority moves]] | [[Category:Decreased priority moves]] | ||
[[de:Bizarroraum]] | [[de:Bizarroraum]] | ||
[[fr:Distorsion (attaque)]] | [[fr:Distorsion (attaque)]] | ||
[[it:Distortozona (mossa)]] | [[it:Distortozona (mossa)]] | ||
[[ja:トリックルーム]] | [[ja:トリックルーム]] | ||
[[zh: | [[pl:Trick Room]] | ||
[[zh:骗术空间(招式)]] |
Revision as of 20:51, 3 September 2016
Trick Room トリックルーム Trick Room | ||||||||||||||
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Trick Room (Japanese: トリックルーム Trick Room) is a non-damaging Psychic-type move introduced in Generation IV. It has been TM92 since Generation IV.
Effect
Generation IV
Trick Room reverses the move order within each priority bracket so that Pokémon with a lower Speed stat attack first, whilst those with a higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns, and using Trick Room counts as the first turn. Similar to Magic Room and Wonder Room, using Trick Room while it is already in effect will end it immediately.
Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.
Trick Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.
Generation V
A bug is present that causes any Pokémon with 1809 or more Speed to be unaffected by Trick Room.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
474 | Porygon-Z | Normal | 1 | 1 | 1 | |||||
719 | Diancie | Rock | Fairy | 46 | ||||||
720 | Hoopa Hoopa Confined |
Psychic | Ghost | 55 50 | ||||||
720 | Hoopa Hoopa Unbound |
Psychic | Dark | 50 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
Special move
Generation IV
|
In other games
Pokémon Mystery Dungeon series
The user will either randomly reduce or increase the speed of all Pokémon on the floor.
In the anime
The user's eyes glow and it creates a transparent screen over the battlefield. Slow Pokémon can move first. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the move is in effect, the slower Pokémon on the field moves extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect. | |||
Conway's Dusknoir | Working on a Right Move! | Debut | |
Spritzee's body glows light blue and a large light blue rectangle with light blue and white transparent walls and ceiling appear around the battlefield. During battle, while the move is in effect, the faster Pokémon on the field moves slower than usual. If the wall takes enough damage, it will shatter. The move will wear off on its own in a certain period of time. | |||
Valerie's Spritzee | Fairy-Type Trickery! | None |
In the manga
In the Pokémon Adventures manga
The user creates a room where the slow move faster. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Mismagius chants a spell and can cause the opponent to see whatever illusions it wants. If the opponent doesn't like the illusion, then it will develop a headache. If the opponent accepts the illusion, they can get past it easily. Also, during battle, the slowest Pokémon on the field attacks first. Mismagius can also use the attack while inside its Poké Ball. | |||
Fantina's Mismagius | Mirages of Mismagius I | Debut |
In the Pocket Monsters Platinum: Aim to Be Battle King!! manga
The user creates a room that causes the slowest Pokémon to go first. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Bronzong creates a room in the battlefield which causes the slowest Pokémon to go first. | |||
Shin's Bronzong | PBK1 | Debut |
In other generations
Trivia
- Trick Room has a special animation effect in Pokémon Battle Revolution. During this effect, a sphere of blinking and fading purple squares surround the battle area. Will's room in HeartGold and SoulSilver also has a similar animation.
- In HeartGold, SoulSilver, and Platinum, a roulette choice in the Battle Arcade may result in giving a battle the Trick Room effect.
- Trick Room has the lowest priority of all moves. It shared this trait with Magic Room and Wonder Room in Generation V.
- In Fairy-Type Trickery!, Trick Room is shown to be able to shatter, something not present in the games.
In other languages
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Variations of the move Trick Room | ||
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Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |