Trick Room (move): Difference between revisions
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Psychic|4}} | {{Moveheader/Level|Psychic|4}} | ||
{{Moveentry/Level4|474|Porygon-Z| | {{Moveentry/Level4|474|Porygon-Z|1|Normal|Normal|1|1|1}} | ||
{{Moveentry/Level4|719|Diancie|2|Rock|Fairy|no|no|46}} | {{Moveentry/Level4|719|Diancie|2|Rock|Fairy|no|no|46}} | ||
{{Moveentry/Level4|720|Hoopa|2|Psychic|Ghost|no|no|{{tt|55|XY}}<br>{{tt|50|ORAS}}|form=Confined}} | {{Moveentry/Level4|720|Hoopa|2|Psychic|Ghost|no|no|{{tt|55|XY}}<br>{{tt|50|ORAS}}|form=Confined}} | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=psychic|gen=The user's eyes glow and it creates a transparent screen over the battlefield. Slow Pokémon can move first.|image1=Conway Dusknoir Trick Room.png|image1p=Dusknoir|image2=Valerie Spritzee Trick Room.png|image2p=Spritzee}} | {{moveanime|type=psychic|gen=The user's eyes glow and it creates a transparent screen over the battlefield. Slow Pokémon can move first.|image1=Conway Dusknoir Trick Room.png|image1p=Dusknoir|image2=Valerie Spritzee Trick Room.png|image2p=Spritzee}} | ||
{{movep|type=psychic|ms=477|pkmn=Dusknoir|method=Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the | {{movep|type=psychic|ms=477|pkmn=Dusknoir|method=Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the move is in effect, the slower Pokémon on the field moves extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect.}} | ||
{{movemid|type=psychic|user=Conway|user1=Conway's Dusknoir|startcode=DP185|startname=Working on a Right Move!|notes=Debut}} | {{movemid|type=psychic|user=Conway|user1=Conway's Dusknoir|startcode=DP185|startname=Working on a Right Move!|notes=Debut}} | ||
{{movep|type=psychic|ms=682|pkmn=Spritzee|method=Spritzee's body glows light blue and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield | {{movep|type=psychic|ms=682|pkmn=Spritzee|method=Spritzee's body glows light blue and a large light blue rectangle with light blue and white transparent walls and ceiling appear around the battlefield. During battle, while the move is in effect, the faster Pokémon on the field moves slower than usual. If the wall takes enough damage, it will shatter. The move will wear off on its own in a certain period of time.}} | ||
{{movebtm|type=psychic|user=Valerie|user1=Valerie's Spritzee|startcode=XY074|startname=Fairy-Type Trickery!}} | {{movebtm|type=psychic|user=Valerie|user1=Valerie's Spritzee|startcode=XY074|startname=Fairy-Type Trickery!}} | ||
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* In {{3v2|HeartGold|SoulSilver|Platinum}}, a roulette choice in the {{DL|Battle Frontier (Generation IV)|Battle Arcade}} may result in giving a battle the Trick Room effect. | * In {{3v2|HeartGold|SoulSilver|Platinum}}, a roulette choice in the {{DL|Battle Frontier (Generation IV)|Battle Arcade}} may result in giving a battle the Trick Room effect. | ||
* Trick Room has the lowest [[priority]] of all moves. It shared this trait with {{m|Magic Room}} and {{m|Wonder Room}} in Generation V. | * Trick Room has the lowest [[priority]] of all moves. It shared this trait with {{m|Magic Room}} and {{m|Wonder Room}} in Generation V. | ||
* In ''[[XY074|Fairy-Type Trickery!]]'', Trick Room is shown to be able to shatter, something not present in the games. | |||
==In other languages== | ==In other languages== | ||
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|de=Bizarroraum | |de=Bizarroraum | ||
|pt_br=Sala dos Truques | |pt_br=Sala dos Truques | ||
|pt_eu=Sala Secreta | |||
|el=Στρεβλοχώρος | |el=Στρεβλοχώρος | ||
|id=Ruang Perangkap | |id=Ruang Perangkap | ||
Line 244: | Line 246: | ||
[[de:Bizarroraum]] | [[de:Bizarroraum]] | ||
[[fr:Distorsion (attaque)]] | [[fr:Distorsion (attaque)]] | ||
[[it:Distortozona (mossa)]] | [[it:Distortozona (mossa)]] | ||
[[ja:トリックルーム]] | [[ja:トリックルーム]] | ||
[[pl:Trick Room]] | [[pl:Trick Room]] | ||
[[zh:骗术空间(技能)]] | [[zh:骗术空间(技能)]] |
Revision as of 14:39, 30 January 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Trick Room トリックルーム Trick Room | ||||||||||||||
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Trick Room (Japanese: トリックルーム Trick Room) is a non-damaging Psychic-type move introduced in Generation IV. It has been TM92 since Generation IV.
Effect
Generation IV
Trick Room reverses the move order within each priority bracket so that Pokémon with a lower Speed stat attack first, whilst those with a higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns, and using Trick Room counts as the first turn. Similar to Magic Room and Wonder Room, using Trick Room while it is already in effect will end it immediately.
Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.
Trick Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.
Generation V
A bug is present that causes any Pokémon with 1809 or more Speed to be unaffected by Trick Room.
Pokémon Mystery Dungeon
The user will either randomly reduce or increase the speed of all Pokémon on the floor.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
474 | Porygon-Z | Normal | 1 | 1 | 1 | |||||
719 | Diancie | Rock | Fairy | 46 | ||||||
720 | Hoopa Hoopa Confined |
Psychic | Ghost | 55 50 | ||||||
720 | Hoopa Hoopa Unbound |
Psychic | Dark | 50 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
Special move
Generation IV
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In the anime
The user's eyes glow and it creates a transparent screen over the battlefield. Slow Pokémon can move first. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the move is in effect, the slower Pokémon on the field moves extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect. | |||
Conway's Dusknoir | Working on a Right Move! | Debut | |
Spritzee's body glows light blue and a large light blue rectangle with light blue and white transparent walls and ceiling appear around the battlefield. During battle, while the move is in effect, the faster Pokémon on the field moves slower than usual. If the wall takes enough damage, it will shatter. The move will wear off on its own in a certain period of time. | |||
Valerie's Spritzee | Fairy-Type Trickery! | None |
In the manga
In the Pokémon Adventures manga
The user creates a room where the slow move faster. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Mismagius chants a spell and can cause the opponent to see whatever illusions it wants. If the opponent doesn't like the illusion, then it will develop a headache. If the opponent accepts the illusion, they can get past it easily. Also, during battle, the slowest Pokémon on the field attacks first. Mismagius can also use the attack while inside its Poké Ball. | |||
Fantina's Mismagius | Mirages of Mismagius I | Debut |
In the Pocket Monsters Platinum: Aim to Be Battle King!! manga
The user creates a room that causes the slowest Pokémon to go first. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Bronzong creates a room in the battlefield which causes the slowest Pokémon to go first. | |||
Shin's Bronzong | PBK1 | Debut |
In other generations
Trivia
- Trick Room has a special animation effect in Pokémon Battle Revolution. During this effect, a sphere of blinking and fading purple squares surround the battle area. Will's room in HeartGold and SoulSilver also has a similar animation.
- In HeartGold, SoulSilver, and Platinum, a roulette choice in the Battle Arcade may result in giving a battle the Trick Room effect.
- Trick Room has the lowest priority of all moves. It shared this trait with Magic Room and Wonder Room in Generation V.
- In Fairy-Type Trickery!, Trick Room is shown to be able to shatter, something not present in the games.
In other languages
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Variations of the move Trick Room | ||
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Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |