From Bulbapedia, the community-driven Pokémon encyclopedia.
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| ===Double Mode=== | | ===Double Mode=== |
| This mode features only [[double battle]]s. If the tower is cleared within the target time players will receive a {{DL|Evolution-inducing held item|Dragon Scale}}. | | This mode features only [[Double Battle]]s. If the tower is cleared within the target time players will receive a {{DL|Evolution-inducing held item|Dragon Scale}}. |
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| ====1F==== | | ====1F==== |
Revision as of 20:06, 13 May 2012
Trainer Tower (Japanese: トレーナータワー Trainer Tower) is located north of Seven Island in the Sevii Islands found in Pokémon FireRed and LeafGreen. It is similar to Battle Towers in that Trainers can be challenged in a variety of different battle types consecutively over a number of floors to reach the top; though the key concept of Trainer Tower is speed. Each battle mode has a default time and if beaten, offers a rare in-game item as a reward. Unlike Battle Towers, the player's Pokémon will not be healed between battles, though recovery items such as Revives and Potions can be used both during and between battles. If necessary, the player can return to the entrance to heal their party at the Pokémon Center, though this will waste more time in comparison to using items.
Battles conducted in Trainer Tower do not award experience or money. The level of the Pokémon used by Trainers will also match the player's highest level Pokémon.
In the Japanese version, Trainer Tower serves as an e-Reader compatible location, in which cards from the Pokémon Battle e FireRed & LeafGreen collection can be used to modify the Trainers the player can battle, as well as the prizes they can earn. The default layout of Trainer Tower in the Japanese version has four floors with the same Trainers on each floor for each playthrough, though scanning cards can increase this to a maximum of eight floors with multiple combinations of opponents. The standard eight-floor layout and different battle types as featured in non-Japanese versions incorporate the majority of the Trainers from these cards.
Trainer Hill, a location that shares many similarities with Trainer Tower, was later featured in Pokémon Emerald.
Items
Pokémon
Pokémon
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Games
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Location
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Levels
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Rate
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FR
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LG
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5-40
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95%
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FR
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LG
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5-35
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90%
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FR
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LG
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35-40
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5%
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FR
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LG
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35-40
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5%
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FR
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LG
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5
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100%
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FR
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LG
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5-15
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80%
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FR
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LG
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5-15
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80%
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FR
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LG
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5-15
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20%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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15%
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FR
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LG
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25-35
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4%
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FR
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LG
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25-35
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4%
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FR
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LG
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25-35
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1%
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FR
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LG
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25-35
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1%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Poké Mart
Trainers
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Modes (Japanese version)
Default
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Modes (non-Japanese versions)
Single Mode
This mode features regular one-on-one battles. If the tower is cleared within the target time players will receive an Up-Grade.
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Double Mode
This mode features only Double Battles. If the tower is cleared within the target time players will receive a Dragon Scale.
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Knockout Mode
This mode features three trainers that must be fought consecutively, each with one Pokémon. If the tower is cleared within the target time players will receive a Metal Coat.
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
The Tower's
Shiny Seaking
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Mixed Mode
This mode features a combination of the battles seen in the other three modes. If the tower is cleared within the target time players will receive a King's Rock.
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Layout
In the manga
Pokémon Adventures
In the Pokémon Adventures manga, the Trainer Tower is named R (Japanese: r) and is a computer that was created by Carr.
R held Professor Oak and Green's parents captive in order to lure Red, Blue and Green to it. After being insulted by Blue, R angrily attacked him and held his Pokémon off. However, Blue had his last Pokémon, his Porygon2, infiltrate its network and shut it down, freeing Professor Oak and Green's parents in the process.
After Giovanni succeeds in trapping Mewtwo with the M2 Bind, R comes back online to explain its use and prevents Porygon2 from moving. As it gloats, Giovanni notes that it was created by Carr, which explains its rude, crass, and arrogant personality.
Eventually, Red, Blue, and Green free Mewtwo from the M2 Bind with a powerful technique involving the attacks Frenzy Plant, Blast Burn and Hydro Cannon. Once freed, Mewtwo uses its spoon to slice R in two, destroying it in the process.
Trivia
- The map of this area is extremely large and is mostly made up of unreachable ocean to either side of the navigable route.
- The water around Seven Island is fast; however, the water surrounding the Trainer Tower is calm and navigable.
- The Tower has three Trainers who use Shiny Pokémon: Burglar Jac (Meowth), Twins Jen and Kira (Espeon), and Fisherman Kaden (Seaking).
In other languages