Trade: Difference between revisions

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m (→‎Limitations on trading: It's just aberrant, it doesn't need a "reason" ; Maybe I'm weird, that wording sounds almost legitimizing to me ; That's a "feature"? (Prob belongs more on nickname))
m (→‎In other languages: added Swedish)
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{{Move|Link Trade}}
{{Incomplete|article|More Generation V and VII info}}
{{Incomplete|article|More Generation V info}}
{{Bad image|article|Should be a Generation VII screenshot}}
{{Bad image|article|Should be a Generation VI screenshot}}
[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
A '''trade'''<!--Link Trade--> (Japanese:<!--{{tt|通信交換|つうしんこうかん}}--> '''{{tt|交換|こうかん}}''') is a process in which a [[Pokémon Trainer]] sends one of his or her {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other Trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.
A '''trade''' (Japanese: '''{{j|{{tt|交換|こうかん}}}}''' ''exchange''), also known as a '''Link Trade''' (Japanese: '''{{j|{{tt|通信交換|つうしんこうかん}}}}''' ''Link Exchange''), is a process in which a [[Pokémon Trainer]] sends one of his or her {{OBP|Pokémon|species}} to another Trainer in exchange for one of the other Trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.


Starting from [[Generation II]], [[item]]s can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the {{DL|Timespace orbs|Griseous Orb}} cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Certain items, when held by the correct Pokémon, will cause that Pokémon to evolve when traded to another player. [[Mail]] may also be held to send a message.
Starting from [[Generation II]], [[item]]s can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the {{DL|Timespace orbs|Griseous Orb}} cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Certain items, when held by the correct Pokémon, will cause that Pokémon to evolve when traded to another player. [[Mail]] may also be held to send a message.
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==Benefits of trading==
==Benefits of trading==
[[File:XY Prerelease PSS trade 3.png|thumb|200px|Trading a {{p|Pikachu}} for an {{p|Eevee}} in {{pkmn|X and Y}}]]
[[File:SM Prerelease Trade.png|thumb|200px|Trading a {{p|Togedemaru}} for a {{p|Pikipek}} in {{pkmn|Sun and Moon}}]]
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Version-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded.
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Game-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded.


Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from a game in another language will gain 1.7× experience.
Traded Pokémon gain 1.5× the normal [[experience]] after a [[Pokémon battle]]. Pokémon traded from a game in another language will gain 1.7× experience.
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Trading may also be used to transfer limited and rare items in games from [[Generation II]] onward, such as [[Master Ball]]s or [[Soul Dew]]s, from one game to another by [[Held item|giving a Pokémon an item]].
Trading may also be used to transfer limited and rare items in games from [[Generation II]] onward, such as [[Master Ball]]s or [[Soul Dew]]s, from one game to another by [[Held item|giving a Pokémon an item]].


In [[Generation VI]], Trainers receive [[Poké Mile]]s for every trade made with another player.
In [[Generation VI]], Trainers receive [[Poké Mile]]s for every trade made with another player.  In [[Generation VII]], Trainers may receive [[Festival Coin]]s instead.


==Drawbacks of trading==
==Drawbacks of trading==
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of Gym Badges. The [[friendship]] of a Pokémon is set to 70 when it is traded from one game to another. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname.
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of Gym Badges. The [[friendship]] of a Pokémon is set to 70 when it is traded from one game to another, unless returned to its original Trainer. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname.


Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.
Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five- or six-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.


==Limitations on trading==
==Limitations on trading==
Trade-induced [[evolution]] cannot be canceled unless the Pokémon holds an {{evostone|Everstone}}. In [[Generation IV]] onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.
{{incomplete|section|Confirm that the Kadabra Everstone glitch occurs in Generation VI and VII.}}
Trade-induced [[evolution]] cannot be canceled unless the Pokémon holds an {{DL|Out-of-battle effect item|Everstone}}. In [[Generation IV]] onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.


===Trading between game generations===
===Trading between game generations===
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Johto guard glitch]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[Missingno.]]
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[MissingNo.]]. Additionally, the {{DL|List of glitches in Generation I|trade evolution learnset oversight}} can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a [[glitch move]].


Using [[Pal Park]], players can transfer Pokémon from their [[Generation III]] games to [[Generation IV]] games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. Similarly, using the [[Poké Transfer Lab]], transfer is possible from Generation IV to [[Generation V]], although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the [[Relocator]] to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply. Trading from Generation V to [[Generation VI]] is done via the [[Poké Transporter]] services from the [[Pokémon Bank]].
It is not possible to trade between Generation II and [[Generation III]] games.


Trading between Generations II and earlier with Generations III and later is impossible due to the vastly different data structures that were introduced in Generation III (such as [[Individual Values]] ranging from 0 to 31), as well as the difficulty in linking a Game Boy Color game to a Game Boy Advance game and the lack of any Game Link Cable ports on later systems.
Using [[Pal Park]], players can transfer Pokémon from their Generation III games to [[Generation IV]] games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. Similarly, using the [[Poké Transfer Lab]], transfer is possible from Generation IV to [[Generation V]], although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the [[Relocator]] to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply. Trading from Generation V to [[Generation VI]] or [[Generation VII]] is done via the [[Poké Transporter]] services from the [[Pokémon Bank]].


===International trading===
===International trading===
Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of both save files, forcing both players to restart their games from the beginning.<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref> Trading between games released outside of Japan, such as between a Spanish {{game|Crystal}} and a French {{game|Yellow}}, does not result in any corruption.
Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of both save files, forcing both players to restart their games from the beginning.<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref> Trading between games released outside of Japan, such as between a Spanish {{game|Crystal}} and a French {{game|Yellow}}, does not result in any corruption. However, trading between different languages is completely prevented for the [[Virtual Console]] releases of the Generation I games.


Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
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Interestingly, Pokémon traded from Korean-language Generation IV games will not display their names nor OTs in other language variants, because the characters are not programmed into non-Korean Generation IV games. Korean games, however, will display names from all other games. Starting in [[Generation V]], all games were made to be fully compatible with Korean games.
Interestingly, Pokémon traded from Korean-language Generation IV games will not display their names nor OTs in other language variants, because the characters are not programmed into non-Korean Generation IV games. Korean games, however, will display names from all other games. Starting in [[Generation V]], all games were made to be fully compatible with Korean games.


In Generations V and {{Gen|VI}}, if a Pokémon from another country is not nicknamed and evolves, its name will be translated into the game's language.
Starting in Generations V, if a Pokémon from another country is not nicknamed and evolves, its name will be translated into the game's language.


===Hardware requirements===
===Hardware requirements===
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The [[Pal Park]] feature of [[Generation IV]] games uses the GBA slot of the Nintendo DS, so unlike other trading requires only one game console. However, it is not compatible with the [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]], or [[Nintendo 3DS|3DS]], which do not have a GBA slot.
The [[Pal Park]] feature of [[Generation IV]] games uses the GBA slot of the Nintendo DS, so unlike other trading requires only one game console. However, it is not compatible with the [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]], or [[Nintendo 3DS|3DS]], which do not have a GBA slot.
===Pokémon That Cannot Be Traded===
As of Generation VI, Pokémon with certain Gift Ribbons (such as the Classic Ribbon) cannot be traded over the GTS or through Wonder Trade. Starting Generation VII, these Pokémon cannot be traded at all.


==Requirements for trading==
==Requirements for trading==
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* At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that [[evolution|evolve]] into a [[Generation II]] Pokémon by trading will stop evolving.
* At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that [[evolution|evolve]] into a [[Generation II]] Pokémon by trading will stop evolving.
* Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
* Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
* Bringing the {{key|III|Ruby}} and {{key|III|Sapphire}} key items to complete [[Celio]]'s {{DL|Pokémon Network Center|Network Machine}} allows trades with Ruby, Sapphire, and Emerald versions.
* Bringing the {{key|III|Ruby}} and {{key|III|Sapphire}} Key Items to complete [[Celio]]'s {{DL|Pokémon Network Center|Network Machine}} allows trades with Ruby, Sapphire, and Emerald versions.


====[[Pokémon Emerald Version]]====
====[[Pokémon Emerald Version]]====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade, the player must have at least two Pokémon in the party.  
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade, the player must have at least two Pokémon in the party.


Restrictions similar to those in FireRed and LeafGreen also apply to this version:
Restrictions similar to those in FireRed and LeafGreen also apply to this version:
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The [[Poké Transfer]] feature allows Pokémon to be migrated from any Generation IV game. Pokémon can be migrated up to six at a time using a catapult minigame sent to another DS using Download Play. This minigame can transfer Pokémon from an inserted Generation IV Pokémon cartridge. Migrating with the Poké Transfer is one-way, requires both games to be from the same language, and cannot migrate Eggs or Pokémon holding items. There is no daily limit to use of the Poké Transfer.
The [[Poké Transfer]] feature allows Pokémon to be migrated from any Generation IV game. Pokémon can be migrated up to six at a time using a catapult minigame sent to another DS using Download Play. This minigame can transfer Pokémon from an inserted Generation IV Pokémon cartridge. Migrating with the Poké Transfer is one-way, requires both games to be from the same language, and cannot migrate Eggs or Pokémon holding items. There is no daily limit to use of the Poké Transfer.


The [[Relocator]] allows the transfer of {{p|Celebi}} and the Shiny [[legendary beasts]] from a Generation IV game. It is available earlier in the game than the Poké Transfer, which requires the player to have acquired the [[National Pokédex]] and defeated the [[Elite Four]].
The [[Relocator]] allows the transfer of {{p|Celebi}} and the Shiny [[Legendary beasts]] from a Generation IV game. It is available earlier in the game than the Poké Transfer, which requires the player to have acquired the [[National Pokédex]] and defeated the [[Elite Four]].


===={{2v2|Black|White|2}}====
===={{2v2|Black|White|2}}====
Similar to Black and White, the player cannot trade Pokémon until they have received the {{badge|Basic}} from the [[Aspertia Gym]] and have received the C-Gear from [[Bianca]]. There is no prerequisite to trade with Black and White. The Poké Transfer is also available after obtaining the [[National Dex]], allowing Pokémon from Generation IV to be transferred to Black 2 and White 2.
Similar to Black and White, the player cannot trade Pokémon until they have received the {{badge|Basic}} from the [[Aspertia Gym]] and have received the C-Gear from [[Bianca]]. There is no prerequisite to trade with Black and White. The Poké Transfer is also available after obtaining the [[National Pokédex]], allowing Pokémon from Generation IV to be transferred to Black 2 and White 2.


===Generation VI===
===Generation VI===
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===={{pkmn|Omega Ruby and Alpha Sapphire}}====
===={{pkmn|Omega Ruby and Alpha Sapphire}}====
The player must wait until they have obtained the {{DL|PokéNav Plus|PlayNav}} from {{ga|Wally}} after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.
The player must wait until they have obtained the {{DL|PokéNav Plus|PlayNav}} from [[Wally]] after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.
 
===Generation VII===
===={{pkmn|Sun and Moon}}====
The player must wait to trade Pokémon until they gain the Quick Link option in their [[menu]] upon their first visit to a [[Pokémon Center]], which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use [[Festival Plaza]].  The player may require at least two Pokémon in their party.


==Trading process==
==Trading process==
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The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the [[stats]] (and, when applicable, [[Ability]] or [[item]]) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.
The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the [[stats]] (and, when applicable, [[Ability]] or [[item]]) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.


It is not possible to trade Pokémon stored in the [[PC]] in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokemon Center.
It is not possible to trade Pokémon stored in the [[PC]] in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.


Generation IV's [[Global Trade System]] utilizes a separate trading process, in which a player deposits one Pokémon at a time (requesting another Pokémon in exchange) and other players may search and trade for it at their leisure. Once traded, the original player will receive the Pokémon upon logging in to the GTS. If the Pokémon is not traded, the original player can cancel the offer by withdrawing their Pokémon from the GTS.
Generation IV's [[Global Trade System]] utilizes a separate trading process, in which a player deposits one Pokémon at a time (requesting another Pokémon in exchange) and other players may search and trade for it at their leisure. Once traded, the original player will receive the Pokémon upon logging in to the GTS. If the Pokémon is not traded, the original player can cancel the offer by withdrawing their Pokémon from the GTS.


===Generation V===
===Generation V===
The trading process received an overhaul in Generation V: now called a '''negotiation trade''', it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.
The trading process received an overhaul in Generation V: now called a '''Negotiation Trade''' (Japanese: '''{{j|ネゴシエーション{{tt|交換|こうかん}}}}''' ''Negotiation Exchange''), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.


During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokemon in a row if desired.
During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.


Players registered on each other's [[Pal Pad]] can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their [[List of Pokémon by color|Pokédex color]].
Players registered on each other's [[Pal Pad]] can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their [[List of Pokémon by color|Pokédex color]].
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A third trading method, called [[Wonder Trade]], is introduced this generation: When performing a Wonder Trade, the player selects one Pokémon from their collection and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players; what Pokémon the player receives in exchange for theirs is a complete surprise.
A third trading method, called [[Wonder Trade]], is introduced this generation: When performing a Wonder Trade, the player selects one Pokémon from their collection and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players; what Pokémon the player receives in exchange for theirs is a complete surprise.
===Generation VII===
The PSS has been replaced and split between the [[Quick Link]] and [[Festival Plaza]] options in the [[menu]].  Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the internet.  The GTS and Wonder Trade are usable while in the Festival Plaza.
The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name.


==Pokémon that evolve when traded==
==Pokémon that evolve when traded==
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===From [[Generation II]]===
===From [[Generation II]]===
* {{p|Poliwhirl}} → {{p|Politoed}} (if {{DL|Evolution-inducing held item|King's Rock}} is held)
* {{p|Poliwhirl}} → {{p|Politoed}} (if [[King's Rock]] is held)
* {{p|Slowpoke}} → {{p|Slowking}} (if {{DL|Evolution-inducing held item|King's Rock}} is held)
* {{p|Slowpoke}} → {{p|Slowking}} (if [[King's Rock]] is held)
* {{p|Onix}} → {{p|Steelix}} (if {{DL|Evolution-inducing held item|Metal Coat}} is held)
* {{p|Onix}} → {{p|Steelix}} (if [[Metal Coat]] is held)
* {{p|Seadra}} → {{p|Kingdra}} (if {{DL|Evolution-inducing held item|Dragon Scale}} is held)
* {{p|Seadra}} → {{p|Kingdra}} (if [[Dragon Scale]] is held)
* {{p|Scyther}} → {{p|Scizor}} (if {{DL|Evolution-inducing held item|Metal Coat}} is held)
* {{p|Scyther}} → {{p|Scizor}} (if [[Metal Coat]] is held)
* {{p|Porygon}} → {{p|Porygon2}} (if {{DL|Evolution-inducing held item|Up-Grade}} is held)
* {{p|Porygon}} → {{p|Porygon2}} (if [[Up-Grade]] is held)


===From [[Generation III]]===
===From [[Generation III]]===
* {{p|Clamperl}} → {{p|Huntail}} (if {{DL|Evolution-inducing held item|Deep Sea Tooth}} is held)
* {{p|Clamperl}} → {{p|Huntail}} (if [[Deep Sea Tooth]] is held)
* {{p|Clamperl}} → {{p|Gorebyss}} (if {{DL|Evolution-inducing held item|Deep Sea Scale}} is held)
* {{p|Clamperl}} → {{p|Gorebyss}} (if [[Deep Sea Scale]] is held)


===From [[Generation IV]]===
===From [[Generation IV]]===
* {{p|Rhydon}} → {{p|Rhyperior}} (if {{DL|Evolution-inducing held item|Protector}} is held)
* {{p|Rhydon}} → {{p|Rhyperior}} (if [[Protector]] is held)
* {{p|Electabuzz}} → {{p|Electivire}} (if {{DL|Evolution-inducing held item|Electirizer}} is held)
* {{p|Electabuzz}} → {{p|Electivire}} (if [[Electirizer]] is held)
* {{p|Magmar}} → {{p|Magmortar}} (if {{DL|Evolution-inducing held item|Magmarizer}} is held)
* {{p|Magmar}} → {{p|Magmortar}} (if [[Magmarizer]] is held)
* {{p|Porygon2}} → {{p|Porygon-Z}} (if {{DL|Evolution-inducing held item|Dubious Disc}} is held)
* {{p|Porygon2}} → {{p|Porygon-Z}} (if [[Dubious Disc]] is held)
* {{p|Dusclops}} → {{p|Dusknoir}} (if {{DL|Evolution-inducing held item|Reaper Cloth}} is held)
* {{p|Dusclops}} → {{p|Dusknoir}} (if [[Reaper Cloth]] is held)


===From [[Generation V]]===
===From [[Generation V]]===
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* {{p|Karrablast}} → {{p|Escavalier}} (if traded for {{p|Shelmet}})
* {{p|Karrablast}} → {{p|Escavalier}} (if traded for {{p|Shelmet}})
* {{p|Shelmet}} → {{p|Accelgor}} (if traded for {{p|Karrablast}})
* {{p|Shelmet}} → {{p|Accelgor}} (if traded for {{p|Karrablast}})
* {{p|Feebas}} → {{p|Milotic}} (if {{DL|Evolution-inducing held item|Prism Scale}} is held)
* {{p|Feebas}} → {{p|Milotic}} (if [[Prism Scale]] is held)


===From [[Generation VI]]===
===From [[Generation VI]]===
* {{p|Spritzee}} → {{p|Aromatisse}} (if {{DL|Evolution-inducing held item|Sachet}} is held)
* {{p|Spritzee}} → {{p|Aromatisse}} (if [[Sachet]] is held)
* {{p|Swirlix}} → {{p|Slurpuff}} (if {{DL|Evolution-inducing held item|Whipped Dream}} is held)
* {{p|Swirlix}} → {{p|Slurpuff}} (if [[Whipped Dream]] is held)
* {{p|Phantump}} → {{p|Trevenant}}
* {{p|Phantump}} → {{p|Trevenant}}
* {{p|Pumpkaboo}} → {{p|Gourgeist}}
* {{p|Pumpkaboo}} → {{p|Gourgeist}}
==In spin-off series==
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], items can be traded through a link cable{{sup/md|R}}/wireless communication from the [[Main menu#Pokémon Mystery Dungeon series|main menu]].


==In the anime==
==In the anime==
[[File:Trade machine.png|thumb|250px|A trade machine in the anime]]
[[File:Trade machine BW.png|thumb|250px|A trade machine in the anime]]
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only six of them thus far have been truly significant, often taking place in episodes featuring the [[Magikarp salesman]]. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
Despite it being one of the key aspects of the games, trading is exceptionally rare in the {{pkmn|anime}}. Only a few trades have been shown taking place, and only six of them thus far have been truly significant, often taking place in episodes featuring the [[Magikarp salesman]]. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing [[Poké Ball]]s into a specialized [[Trade machine|trading machine]], with a monitor that displays silhouettes of the two Pokémon as they pass each other.
* In ''[[EP015|Battle Aboard the St. Anne]]'', {{Ash}} traded his {{AP|Butterfree}} for a {{tc|Gentleman}}'s {{AP|Raticate}}. He wasn't happy with the trade, however, so he traded it back by the end of the episode.
* In ''[[EP015|Battle Aboard the St. Anne]]'', {{Ash}} traded his {{AP|Butterfree}} for a {{tc|Gentleman}}'s {{AP|Raticate}}. He wasn't happy with the trade, however, so he traded it back by the end of the episode.
* In ''[[EP146|Tricks of the Trade]]'', [[Jessie]] unintentionally traded her {{TP|Jessie|Lickitung}} for {{jo|Benny}}'s {{TP|Jessie|Wobbuffet}}.
* In ''[[EP146|Tricks of the Trade]]'', [[Jessie]] unintentionally traded her {{TP|Jessie|Lickitung}} for {{OBP|Benny|EP146}}'s {{TP|Jessie|Wobbuffet}}.
* In ''[[EP261|Here's Lookin' at You, Elekid]]'', [[James]] is forced by Jessie to trade his {{TP|James|Victreebel}} for the [[Magikarp salesman]]'s {{p|Weepinbell}}.
* In ''[[EP261|Here's Lookin' at You, Elekid]]'', [[James]] is forced by Jessie to trade his {{TP|James|Victreebel}} for the [[Magikarp salesman]]'s {{p|Weepinbell}}.
* In ''[[DP055|Throwing the Track Switch]]'', {{Ash}} traded his {{AP|Aipom}} for {{an|Dawn}}'s {{AP|Buizel}}.
* In ''[[DP055|Throwing the Track Switch]]'', {{Ash}} traded his {{AP|Aipom}} for {{an|Dawn}}'s {{AP|Buizel}}.
* In ''[[BW063|Evolution Exchange Excitement!]]'', {{an|Bianca}} and [[Professor Juniper]] trade their {{p|Shelmet}} and {{p|Karrablast}} so that they could evolve.
* In ''[[BW063|Evolution Exchange Excitement!]]'', {{an|Bianca}} and [[Professor Juniper]] trade their {{p|Shelmet}} and {{p|Karrablast}} so that they could evolve.
* In ''[[XY081|A Festival Trade! A Festival Farewell?]]'', Jessie traded her {{p|Pumpkaboo}} for [[Count Pump]]'s {{p|Mawile}} so she could be with Count Pump's Prince Pumpkaboo, but when Jessie's Pumpkaboo evolved into {{TP|Jessie|Gourgeist}}, at which Prince promptly lost all interest, as a result, trade was reversed.
* In ''[[XY082|A Festival Trade! A Festival Farewell?]]'', Jessie traded her {{p|Pumpkaboo}} for [[Count Pumpka]]'s {{p|Mawile}} so her Pumpkaboo could be with Count Pumpka's Prince Pumpkaboo, but when Jessie's Pumpkaboo evolved into {{TP|Jessie|Gourgeist}}, the Prince promptly lost all interest. As a result, the trade was reversed.


The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
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==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
Like the anime, the Pokémon Adventures Manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing Pokédexes opposite each other.
Like the anime, the [[Pokémon Adventures]] manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing [[Pokédex]]es opposite each other.


* In ''[[PS018|A Tale of Ninetales]]'', {{adv|Red}} and {{adv|Blue}} accidentally traded some of their Pokémon, resulting in Blue's {{p|Machoke}} evolving into {{TP|Blue|Machamp}}.
* In ''[[PS018|A Tale of Ninetales]]'', {{adv|Red}} and {{adv|Blue}} accidentally traded some of their Pokémon, resulting in Blue's {{p|Machoke}} evolving into {{TP|Blue|Machamp}}.
* In ''[[PS025|You know... Articuno!]]'', Red traded his {{p|Krabby}} for [[Misty]]'s [[Gyara]]dos.
* In ''[[PS025|You Know... Articuno!]]'', Red traded his {{p|Krabby}} for [[Misty]]'s [[Gyara]]dos.
* In ''[[PS109|Ampharos Amore]]'', {{adv|Silver}} told {{adv|Gold}} to use his [[Pokédex]] to trade his [[Polibo|Poliwhirl]] for Silver's {{p|Seadra}} in order to evolve them. They traded back in ''[[PS110|Piloswine Whine]]''.
* In ''[[PS109|Ampharos Amore]]'', {{adv|Silver}} told {{adv|Gold}} to use his Pokédex to trade his [[Polibo|Poliwhirl]] for Silver's {{p|Seadra}} in order to evolve them. They traded back in ''[[PS110|Piloswine Whine]]''.
* In ''[[PS449|Raising the Stakes with Rhyperior]]'', it was revealed that Blue had traded his {{p|Rhydon}} to Silver, allowing it to evolve into {{p|Rhyperior}} and fill up the empty slot in Silver's team after his {{p|Ursaring}} had disappeared with {{adv|Giovanni|his father}}.
* In ''[[PS449|Raising the Stakes with Rhyperior]]'', it was revealed that Blue had traded his {{p|Rhydon}} to Silver, allowing it to evolve into {{TP|Blue|Rhyperior}} and fill up the empty slot in Silver's team after his {{p|Ursaring}} had disappeared with {{adv|Giovanni|his father}}. In the {{chap|X & Y}}, Rhyperior was revealed to have returned to Blue's ownership.


==In the TCG==
==In the TCG==
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{{cardlist/header|Related cards|Trainer|char=yes}}
{{cardlist/header|Related cards|Trainer|char=yes}}
{{cardlist/entry|cardname={{TCG ID|Base Set|Pokémon Trader|77}}|type=Trainer|enset=Base Set|enrarity=Rare|ennum=77/102|enset2=Base Set 2|enrarity2=Rare|ennum2=106/130|enset3=Legendary Collection|enrarity3=Rare|ennum3=103/110|jpset=Expansion Pack|jprarity=Rare}}
{{cardlist/entry|cardname={{TCG ID|Base Set|Pokémon Trader|77}}|type=Trainer|enset=Base Set|enrarity=Rare|ennum=77/102|enset2=Base Set 2|enrarity2=Rare|ennum2=106/130|enset3=Legendary Collection|enrarity3=Rare|ennum3=103/110|jpset=Expansion Pack|jprarity=Rare}}
{{cardlist/entry|cardname={{TCG ID|Please Trade|Please Trade|promo}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Unnumbered Promotional cards|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Trade Please|Trade Please!|promo}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Unnumbered Promotional cards|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Deck Exchange|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Extended Sheet 3|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Deck Exchange|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Extended Sheet 3|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Bill's PC|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Extended Sheet 3|jprarity=}}
{{cardlist/entry|cardname={{TCG ID|Vending|Bill's PC|S3}}|type=Trainer|enset=|enrarity=|ennum=|jpset=Extended Sheet 3|jprarity=}}
Line 215: Line 231:


==Trivia==
==Trivia==
* In {{game|Red and Blue|s}}, a {{tc|Scientist}} at the [[Pokémon Lab]] on [[Cinnabar Island]] will trade an {{p|Electrode}} for a {{p|Raichu}}. If the player talks to him after the trade, he mentions that the Raichu evolved, which is not possible. This mistake is due to a mistranslation of the [[Pokémon Blue Version (Japanese)|Japanese Blue]]'s script, in which the player can trade a Kadabra for a {{p|Graveler}}, both of which would evolve. This error was corrected in {{game|FireRed and LeafGreen|s}}.
* {{p|Porygon}} is the only Pokémon to evolve twice via trading. Both evolutions require a held item, namely the [[Up-Grade]] and [[Dubious Disc]].
** Similarly, the old man that trades the player a {{p|Jynx}} in [[Cerulean City]] claims that the {{p|Poliwhirl}} he received "went and evolved". While Poliwhirl does evolve, it does not evolve by trade {{p|Politoed|in Generation I}} but rather through the use of a {{evostone|Water Stone}}. In the context of Pokémon Blue, the old man trades away a {{p|Haunter}} for a {{p|Machoke}}, which does evolve through trade.
* {{p|Porygon}} is the only Pokémon to evolve twice via trading. Both evolutions require a held item, namely the {{DL|Evolution-inducing held item|Up-Grade}} and {{DL|Evolution-inducing held item|Dubious Disc}}.
** In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
** In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
* The {{p|Clamperl}} family is the only branched evolution in which both evolutions are achieved by trading.
* The {{p|Clamperl}} family is the only branched evolution in which both evolutions are achieved by trading.
==In other languages==
{|
|- style="vertical-align:top"
|
''Trade''
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=交換 ''{{tt|Gāauwuhn|Exchange}}''
|zh_cmn=交換 / 交换 ''{{tt|Jiāohuàn|Exchange}}''
|fr=Échange
|de=Tausch
|it=Scambio
|ko=교환 ''Gyohwan''
|pt_br=Troca
|es=Intercambio
|sv=Byte
|vi=Trao đổi
}}
|
''Link Trade''
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=通訊交換 ''{{tt|Tūngseun Gāauwuhn|Link Exchange}}''
|zh_cmn=通訊交換 / 通讯交换 ''{{tt|Tōngxùn Jiāohuàn|Link Exchange}}''<br>連線交換 ''{{tt|Liánxiàn Jiāohuàn|Link Exchange}}'' {{tt|*|Ching Win, Pokémon Adventures volume 11}}
|fr=Échange Link
|de=Linktausch
|it=Scambio in link
|ko=통신교환 ''Tongsin Gyohwan''
|es=Intercambio en conexión}}
|
''Negotiation Trade''
{{langtable|color=ddf|bordercolor=ccf
|fr=Échange par négociations
|de=Verhandlungstausch
|it=Trattativa
|ko=네고시에이션 교환 ''Negotiation Gyohwan''
|es=Intercambio por negociación}}
|}


==See also==
==See also==
* [[List of in-game trades]]
* [[In-game trade]]
* [[Global Trade System]]
* [[Global Trade System]]
* {{cat|Episodes in which a main character trades away a Pokémon}}


==References==
==References==

Revision as of 19:59, 7 May 2017

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: More Generation V and VII info

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Trading confirmation screen in Platinum

A trade (Japanese: 交換 exchange), also known as a Link Trade (Japanese: 通信交換 Link Exchange), is a process in which a Pokémon Trainer sends one of his or her Pokémon to another Trainer in exchange for one of the other Trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon.

Starting from Generation II, items can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the Griseous Orb cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Certain items, when held by the correct Pokémon, will cause that Pokémon to evolve when traded to another player. Mail may also be held to send a message.

Until Black 2 and White 2, all trading animations in the core series games used the standard Poké Ball, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in.

Benefits of trading

Trading a Togedemaru for a Pikipek in Sun and Moon

Trading is necessary in order to collect every Pokémon in the Pokédex, as some Pokémon can only be found in certain versions. For example, because Meowth cannot be found in Red, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. Some Pokémon only evolve after being traded.

Traded Pokémon gain 1.5× the normal experience after a Pokémon battle. Pokémon traded from a game in another language will gain 1.7× experience.

Trading may also be used to transfer limited and rare items in games from Generation II onward, such as Master Balls or Soul Dews, from one game to another by giving a Pokémon an item.

In Generation VI, Trainers receive Poké Miles for every trade made with another player. In Generation VII, Trainers may receive Festival Coins instead.

Drawbacks of trading

A Pokémon with an original Trainer different from its current Trainer is referred to as an outsider Pokémon, and will only obey a Trainer with the sufficient number of Gym Badges. The friendship of a Pokémon is set to 70 when it is traded from one game to another, unless returned to its original Trainer. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname.

Traded Pokémon are identified by the Pokémon's Original Trainer name and a five- or six-digit ID Number. Starting in Generation III, even if two games have the same name and ID number, each Trainer also has a secret ID number. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.

Limitations on trading

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Confirm that the Kadabra Everstone glitch occurs in Generation VI and VII.

Trade-induced evolution cannot be canceled unless the Pokémon holds an Everstone. In Generation IV onwards, however, the Everstone fails to prevent a traded Kadabra from evolving into Alakazam.

Trading between game generations

Pokémon can be traded between Generation I and Generation II games using the Time Capsule feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be a species that existed in Generation I and cannot have any moves introduced in Generation II. The Time Capsule exploit can be used to trick the game into trading Generation II Pokémon back to Generation I as well, but they will become glitch Pokémon like MissingNo.. Additionally, the trade evolution learnset oversight can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a glitch move.

It is not possible to trade between Generation II and Generation III games.

Using Pal Park, players can transfer Pokémon from their Generation III games to Generation IV games; however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III HM moves. Similarly, using the Poké Transfer Lab, transfer is possible from Generation IV to Generation V, although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the Relocator to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply. Trading from Generation V to Generation VI or Generation VII is done via the Poké Transporter services from the Pokémon Bank.

International trading

Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of both save files, forcing both players to restart their games from the beginning.[1] Trading between games released outside of Japan, such as between a Spanish Pokémon Crystal and a French Pokémon Yellow, does not result in any corruption. However, trading between different languages is completely prevented for the Virtual Console releases of the Generation I games.

Trading became possible between all versions of the games in Generation III, where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.

Pokémon traded between languages in Generation III, if not nicknamed, will preserve their foreign species name as if it were a nickname, even after evolution. Thus, if a Japanese Charmander named ヒトカゲ is traded to an English game for a Pichu named "PICHU", it will evolve and keep the name ヒトカゲ, even as a Charmeleon (whose Japanese species name is リザード). Likewise, a Pichu evolved in the Japanese game would keep the name "PICHU" even as a Pikachu. In the Generation IV games, this was solved with a bit that determined whether or not a Pokémon had been nicknamed.

International trading became full-fledged in Generation IV, and was a much touted feature, with the linkage of the games to the Nintendo Wi-Fi Connection. Pokémon from foreign-language games would unlock international Pokédex entries if traded to a game of a different language; at first, only 14 Pokémon could do this, however, from Platinum onward, all Pokémon can potentially allow for foreign entries. Some special event Pokémon (e.g. Spiky-eared Pichu) cannot be traded.

Interestingly, Pokémon traded from Korean-language Generation IV games will not display their names nor OTs in other language variants, because the characters are not programmed into non-Korean Generation IV games. Korean games, however, will display names from all other games. Starting in Generation V, all games were made to be fully compatible with Korean games.

Starting in Generations V, if a Pokémon from another country is not nicknamed and evolves, its name will be translated into the game's language.

Hardware requirements

Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase two consoles.

Prior to Generation IV, trading required a Game Link Cable or a GBA Wireless Adapter. Although the Nintendo DS supports Generation III games, it cannot be used to trade between those games as the DS lacks hardware support for the Game Link Cable. Also, Transfer Packs can be used to trade in Generation I and in Generation II, via Pokémon Stadium and Pokémon Stadium 2.

The Pal Park feature of Generation IV games uses the GBA slot of the Nintendo DS, so unlike other trading requires only one game console. However, it is not compatible with the Nintendo DSi, DSi XL, or 3DS, which do not have a GBA slot.

Pokémon That Cannot Be Traded

As of Generation VI, Pokémon with certain Gift Ribbons (such as the Classic Ribbon) cannot be traded over the GTS or through Wonder Trade. Starting Generation VII, these Pokémon cannot be traded at all.

Requirements for trading

Generation I

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town.

Generation II

The player cannot trade Pokémon before transporting the Mystery Egg to Professor Elm. The Time Capsule cannot be used until the player has met Bill at Ecruteak City's Pokémon Center, and waiting until the next day when setup is completed.

Generation III

Ruby and Sapphire

The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade, the player must have at least two Pokémon in the party. Trading with FireRed or LeafGreen will automatically activate the National Pokédex.

FireRed and LeafGreen

The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade.

In a departure from the main series' tradition, additional limitations on trades were put in place, which cannot be lifted before completing the game at least once:

  • At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that evolve into a Generation II Pokémon by trading will stop evolving.
  • Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
  • Bringing the Ruby and Sapphire Key Items to complete Celio's Network Machine allows trades with Ruby, Sapphire, and Emerald versions.

Pokémon Emerald Version

The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade, the player must have at least two Pokémon in the party.

Restrictions similar to those in FireRed and LeafGreen also apply to this version:

  • At the beginning of the game, trades are only possible with other copies of Emerald, as well as Ruby and Sapphire. In addition to that, trades that involve Eggs or Pokémon that aren't in the Hoenn Pokédex are blocked.
  • Obtaining the National Pokédex unblocks trades for Pokémon outside of the Regional Pokédex, as well as Eggs, and allows trading with FireRed and LeafGreen.

Pokémon Colosseum and Pokémon XD: Gale of Darkness

The player cannot trade Pokémon with the GBA games in Colosseum until Evice has been defeated, while the player must have defeated Greevil in Pokémon XD: Gale of Darkness to trade. Trading any unpurified Shadow Pokémon is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them.

It is not possible to directly trade between Colosseum and XD.

Generation IV

A trade in Generation IV

Diamond, Pearl, and Platinum

The player cannot trade Pokémon before getting a Pokédex from Professor Rowan at Sandgem Town. Also, the player has to have at least two Pokémon in the party. Migrating Pokémon from the Generation III games through Pal Park cannot be done until the National Pokédex has been obtained. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game without having acquired the National Pokédex. In Platinum, the player is now able to press B to select the "CANCEL" button.

My Pokémon Ranch

Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch.

HeartGold and SoulSilver

Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained his or her Pokédex from Professor Oak at Mr. Pokémon's house. The player must have at least two Pokémon in the party; but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game. Migrating Pokémon from Generation III games through Pal Park is also possible later in the game if the player has a Nintendo DS or DS Lite.

Generation V

Black and White

The player cannot trade Pokémon until they have obtained the Trio Badge from the Striaton Gym and completed the C-Gear sub-quest for Fennel. This prevents the player from trading for a Pokémon that knows Cut in order to access the blocked-off section of Dreamyard early, as HM usage is not restricted by Badge ownership in Unova.

The player is also prevented from trading party Pokémon that know any HM move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water.

The Poké Transfer feature allows Pokémon to be migrated from any Generation IV game. Pokémon can be migrated up to six at a time using a catapult minigame sent to another DS using Download Play. This minigame can transfer Pokémon from an inserted Generation IV Pokémon cartridge. Migrating with the Poké Transfer is one-way, requires both games to be from the same language, and cannot migrate Eggs or Pokémon holding items. There is no daily limit to use of the Poké Transfer.

The Relocator allows the transfer of Celebi and the Shiny Legendary beasts from a Generation IV game. It is available earlier in the game than the Poké Transfer, which requires the player to have acquired the National Pokédex and defeated the Elite Four.

Black 2 and White 2

Similar to Black and White, the player cannot trade Pokémon until they have received the Basic Badge from the Aspertia Gym and have received the C-Gear from Bianca. There is no prerequisite to trade with Black and White. The Poké Transfer is also available after obtaining the National Pokédex, allowing Pokémon from Generation IV to be transferred to Black 2 and White 2.

Generation VI

X and Y

The player may trade Pokémon as soon as they have at least two Pokémon in their party, which is the minimum requirement for conducting a trade.

Omega Ruby and Alpha Sapphire

The player must wait until they have obtained the PlayNav from Wally after helping him catch a Pokémon. The player must have two Pokémon in their party to trade.

Generation VII

Sun and Moon

The player must wait to trade Pokémon until they gain the Quick Link option in their menu upon their first visit to a Pokémon Center, which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use Festival Plaza. The player may require at least two Pokémon in their party.

Trading process

Generations I-IV

The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the stats (and, when applicable, Ability or item) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.

It is not possible to trade Pokémon stored in the PC in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.

Generation IV's Global Trade System utilizes a separate trading process, in which a player deposits one Pokémon at a time (requesting another Pokémon in exchange) and other players may search and trade for it at their leisure. Once traded, the original player will receive the Pokémon upon logging in to the GTS. If the Pokémon is not traded, the original player can cancel the offer by withdrawing their Pokémon from the GTS.

Generation V

The trading process received an overhaul in Generation V: now called a Negotiation Trade (Japanese: ネゴシエーション交換 Negotiation Exchange), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.

During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.

Players registered on each other's Pal Pad can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their Pokédex color.

The GTS, in addition to the deposit/search-based system introduced in Generation IV, receives a second trading mode ("GTS Negotiations") allowing two players to connect and trade Pokémon using this system.

Generation VI

Trading functions (including the GTS) are no longer a service of Pokémon Centers, but are instead accessible at any time through the Player Search System on the 3DS's lower screen.

The trading process has been streamlined since Generation V, with each player showing only one Pokémon at a time (instead of three) before being prompted to make an offer. Chat emoticons have been removed, but voice chat is still available when the player trades with someone on their 3DS's Friends List.

The GTS has also been updated, now allowing the player to enter the species name of any Pokémon using a "What Pokémon?" option in the Pokémon selection list. This allows players to trade for Pokémon that they have not seen in the game.

A third trading method, called Wonder Trade, is introduced this generation: When performing a Wonder Trade, the player selects one Pokémon from their collection and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players; what Pokémon the player receives in exchange for theirs is a complete surprise.

Generation VII

The PSS has been replaced and split between the Quick Link and Festival Plaza options in the menu. Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the internet. The GTS and Wonder Trade are usable while in the Festival Plaza.

The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name.

Pokémon that evolve when traded

Most of the Pokémon that evolve when traded can only do so while holding a specific item.

From Generation I

From Generation II

From Generation III

From Generation IV

From Generation V

From Generation VI

In spin-off series

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, items can be traded through a link cableR/wireless communication from the main menu.

In the anime

A trade machine in the anime

Despite it being one of the key aspects of the games, trading is exceptionally rare in the anime. Only a few trades have been shown taking place, and only six of them thus far have been truly significant, often taking place in episodes featuring the Magikarp salesman. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing Poké Balls into a specialized trading machine, with a monitor that displays silhouettes of the two Pokémon as they pass each other.

The trade machine used in the anime has seemingly been adapted into the game canon, with Professor Oak's laboratory in both Pokémon Stadium and Pokémon Stadium 2 having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in Generations I and II), the Pokémon are shown passing each other in the link space.

In the manga

In the Pokémon Adventures manga

Like the anime, the Pokémon Adventures manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing Pokédexes opposite each other.

In the TCG

The following is a list of cards relating to trades.

Related cards
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Pokémon Trader T Base Set Rare 77/102 Expansion Pack Rare  
Base Set 2 Rare 106/130      
Legendary Collection Rare 103/110      
Trade Please! T       Unnumbered Promotional cards    
Deck Exchange T       Extended Sheet 3    
Bill's PC T       Extended Sheet 3    
 


Trivia

  • Porygon is the only Pokémon to evolve twice via trading. Both evolutions require a held item, namely the Up-Grade and Dubious Disc.
    • In addition, Porygon2 is the only Pokémon to have evolved from trading that can evolve further.
  • The Clamperl family is the only branched evolution in which both evolutions are achieved by trading.

In other languages

Trade

Language Title
Chinese Cantonese 交換 Gāauwuhn
Mandarin 交換 / 交换 Jiāohuàn
France Flag.png French Échange
Germany Flag.png German Tausch
Italy Flag.png Italian Scambio
South Korea Flag.png Korean 교환 Gyohwan
Brazil Flag.png Brazilian Portuguese Troca
Spain Flag.png Spanish Intercambio
Sweden Flag.png Swedish Byte
Vietnam Flag.png Vietnamese Trao đổi

Link Trade

Language Title
Chinese Cantonese 通訊交換 Tūngseun Gāauwuhn
Mandarin 通訊交換 / 通讯交换 Tōngxùn Jiāohuàn
連線交換 Liánxiàn Jiāohuàn *
France Flag.png French Échange Link
Germany Flag.png German Linktausch
Italy Flag.png Italian Scambio in link
South Korea Flag.png Korean 통신교환 Tongsin Gyohwan
Spain Flag.png Spanish Intercambio en conexión

Negotiation Trade

Language Title
France Flag.png French Échange par négociations
Germany Flag.png German Verhandlungstausch
Italy Flag.png Italian Trattativa
South Korea Flag.png Korean 네고시에이션 교환 Negotiation Gyohwan
Spain Flag.png Spanish Intercambio por negociación

See also

References

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