Tough (condition)

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Conditions
Cool
Beautiful
Cute
Clever
Tough

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with Berries that have a sour flavor. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from sour-tasting Berries, as a result, they are the easiest to raise for a Tough Contest.

When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.

During a Tough Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Indifference
Beauty move Discontent
Cute move Discontent
Smart move Indifference
Tough move Excitement


Awards

At the end of a Tough Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Tough Ribbon Hoenn.png Tough Ribbon Super.png Tough Ribbon Hyper.png Tough Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Tough Ribbon Sinnoh.png Tough Ribbon Great.png Tough Ribbon Ultra.png Tough Ribbon Master Sinnoh.png
Accessory Yellow Barrette Sprite.png Accessory Yellow Balloon Sprite.png Accessory Heroic Headband Sprite.png Accessory Award Podium Sprite.png

Moves

Gen Move Type Category Generation III Generation IV
Appeal Jamming Description Appeal Description
I Acid Armor Poison Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
II AncientPower Rock Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
III Arm Thrust Fighting Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Barrage Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Bide Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Bind Normal Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
I Bite Dark Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Body Slam Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Bone Club Ground Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Bone Rush Ground Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Bonemerang Ground Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
IV Bug Bite Bug Physical
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
I Clamp Water Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Comet Punch Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Constrict Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Startles the Pokémon that appealed before the user.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
I Counter Fighting Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Crabhammer Water Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Affected by how well the appeal in front goes.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
II Crunch Dark Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
IV Crush Grip Normal Physical
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
II Curse Ghost Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The next appeal can be made later next turn.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
I Double-Edge Normal Physical
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
I DoubleSlap Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Earthquake Ground Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Egg Bomb Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Endeavor Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
II Endure Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Fissure Ground Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
IV Fling Dark Physical
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
VI Flying Press Fighting Physical
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Focus Punch Fighting Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The next appeal can be made later next turn.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
I Fury Swipes Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Glare Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
III Grudge Ghost Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
I Harden Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Head Smash Rock Physical
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
I Headbutt Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Startles the Pokémon that appealed before the user.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Iron Defense Steel Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Iron Head Steel Physical
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Karate Chop Fighting Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Affected by how well the appeal in front goes.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Lick Ghost Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Low Kick Fighting Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Magma Storm Fire Special
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
II Magnitude Ground Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works best the more the crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Mega Punch Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
III Memento Dark Status
♥♥♥♥ 8
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes a great appeal, but allows no more to the end.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III Mud Shot Ground Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
III Muddy Water Water Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
II Octazooka Water Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
I Pound Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Rain Dance Water Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works best the more the crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Revenge Fighting Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The next appeal can be made later next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Rock Blast Rock Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
IV Rock Polish Rock Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
I Rock Slide Rock Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Rock Smash Fighting Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works well if the user's condition is good.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Rock Throw Rock Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Rock Wrecker Rock Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Rollout Rock Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
II Sandstorm Rock Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles up the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Scary Face Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
I Scratch Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Seismic Toss Fighting Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Skull Bash Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
I Slam Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Sludge Poison Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
II Sludge Bomb Poison Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Smog Poison Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Spacial Rend Dragon Special
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
III Spit Up Normal Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
II Spite Ghost Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
III Stockpile Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
I Stomp Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Stone Edge Rock Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
I Strength Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Super Fang Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Superpower Fighting Physical
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
III Swallow Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Tackle Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Take Down Normal Physical
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Thief Dark Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as those before it.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
I Thrash Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
III Torment Dark Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Vice Grip Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Waterfall Water Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Wood Hammer Grass Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Wrap Normal Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
For a detailed description of a move's Contest effect, see its page.

In other languages

Language Title
Mandarin Chinese 强壮组
France Flag.png French Robustesse
Germany Flag.png German Stärke
Italy Flag.png Italian Grinta
Spain Flag.png Spanish Dureza


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Necessary Spoils
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Contest Categories
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Rounds
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Participation
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The Grand Festival
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Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
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Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.