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A '''Tough Contest''' is a category of [[Pokémon Contests|contest]] in which the toughness [[Contest category|condition]] of a [[Pokémon]] is judged. Many Tough moves are {{t|Normal}}, {{t|Steel}}, {{t|Ground}} or {{type2|Rock}}s, but other types may be Tough as well. During a Tough Contest, the following moves will excite the crowd:
{{conditions}}
The '''Tough condition''', also called '''Toughness''' (Japanese: '''たくましさ''' ''Hardiness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


*'''[[Beauty Contest|Beauty moves]]''' - Poor
==Characteristics==
*'''[[Cute Contest|Cute moves]]''' - Poor
[[File:025Pikachu-Libre.png|250px|thumb|Libre [[Cosplay Pikachu]] whose special move is {{m|Flying Press}}]]
*'''[[Smart Contest|Smart moves]]''' - Average
A {{OBP|Pokémon|species}} will have its Tough condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|sour-tasting, yellow-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{DL|Stats|Defense}}—Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.
*'''[[Cool Contest|Cool moves]]''' - Average
*'''Tough moves''' - High


The toughness condition is raised by [[Poffin]] or [[Pokéblocks]] made with sour-flavored [[berries]]. Pokémon with [[natures]] that boost physical defense - Bold, Relaxed, Lax, and Impish - get the most benefit from sour berries, so they will be the easiest to raise for a toughness contest.
When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]], the [[Visual Competition]] of a [[Pokémon Super Contest]], and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the [[Yellow Scarf]]. Most of the [[move]]s that display Toughness are {{t|Normal}}, {{t|Rock}}, {{t|Fighting}}, and {{t|Ground}}, but moves from other [[type]]s may be Tough as well.


== Tough moves ==
During a Toughness Contest, the audience will react as follows:
{{incomplete}}
{| class="roundy" style="margin: auto; text-align: center; background: #{{Tough color}}; border: 3px solid #{{Tough color dark}}" width=400px cellpadding=2px
{| align="center" width="100%" style="background: #{{tough color}}; -moz-border-radius: 1em; border: 5px solid #{{tough color light}};"
|-
|-
|
! style="background: #{{Tough color light}}; {{roundytl|5px}}" width=50% colspan=2 | Move performed
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{tough color}}; border-collapse:collapse;"
! style="background: #{{Tough color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|-  
|-  
! Move
| style="background:#{{Tough color}}; border: 1px solid #{{Tough color dark}}" colspan=2 | Tough move
! <small>Hoenn Appeal</small>
| style="background:#FFF" | Excitement
! <small>Hoenn Jam</small>
! <small>Hoenn Description</small>
! <small>Sinnoh Appeal</small>
! <small>Sinnoh Description</small>
! <small>Combat Type</small>
|-
|-
| class="l" | {{m|Acid Armor}}
| style="background:#{{Clever color}}; border: 1px solid #{{Clever color dark}}" | {{color2|000|Clever (condition)|Clever move}}
| 1 <font color="pink">♥
| style="background:#{{Cool color}}; border: 1px solid #{{Cool color dark}}" | {{color2|000|Cool (condition)|Cool move}}
| 0
| style="background:#FFF" | Indifference
| <small>The user gains a star if their condition is good.</small>
|-
| 0
| style="background:#{{Cute color}}; border: 1px solid #{{Cute color dark}}" | {{color2|000|Cute (condition)|Cute move}}
| <small>Earn double the score in the next turn.</small>
| style="background:#{{Beautiful color}}; border: 1px solid #{{Beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}}
| align=center | {{ic|Poison}}
| style="background:#FFF" | Discontent
|-
|-
| class="l" | {{m|AncientPower}}
| class="roundybottom" style="background: #{{Tough color light}}" colspan=3 height="2px" |
| 1 <font color="pink">♥
|}{{-}}
| 0
 
| <small>The user gains a star if their condition is good.</small>
==Awards==
| 2 <font color="pink">♥♥
At the end of a Toughness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
 
| align=center | {{ic|Rock}}
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=5px
|-
|-
| class="l" | {{m|Arm Thrust}}
! style="background: #{{tough color light}}; {{roundytl|5px}}" | Contest and Rank
| 2 <font color="pink">♥♥
! style="background: #{{tough color light}}" | Normal Rank
| 1 ♥
! style="background: #{{tough color light}}" | Super Rank
| <small>Startles the Pokémon that has the judge's attention.</small>
! style="background: #{{tough color light}}" | Hyper Rank
| 2 <font color="pink">♥♥
! style="background: #{{tough color light}}; {{roundytr|5px}}" | Master Rank
| <small>Allows performance of the same move twice in a row.</small>
|- style="background: #FFF"
| align=center | {{ic|Fighting}}
| Hoenn Contests
| [[File:Tough Ribbon Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon}}
| [[File:Tough Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon Super}}
| [[File:Tough Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon Hyper}}
| [[File:Tough Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Tough Ribbon Master}}
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Toughness Master Ribbon.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Toughness Master Ribbon}}
|-style="background: #{{tough color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Tough Ribbon Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon}}
| [[File:Tough Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon Great}}
| [[File:Tough Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon Ultra}}
| [[File:Tough Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Tough Ribbon Master}}
|- style="background: #FFF"
| [[File:Accessory Yellow Barrette Sprite.png]]<br>{{color2|000|Accessory#Barrettes|Yellow Barrette}}
| [[File:Accessory Yellow Balloon Sprite.png]]<br>{{color2|000|Accessory#Balloons|Yellow Balloon}}
| [[File:Accessory Heroic Headband Sprite.png]]<br>{{color2|000|Accessory#Headwear|Heroic Headband}}
| [[File:Accessory Award Podium Sprite.png]]<br>{{color2|000|Accessory#Stages|Award Podium}}
|-
|-
| class="l" | {{m|Barrage}}
| class="roundybottom" style="background: #{{tough color light}}" colspan="5" |
| 2 <font color="pink">♥♥
|}
| 0
 
| <small>Works well if it's the same type as the one before.</small>
==Moves==
| 2 <font color="pink">♥♥
=== Hoenn Contests ===
| <small>Allows performance of the same move twice in a row.</small>
In [[Generation III]] there are 74 moves (20.9% of all moves) in Tough category.
| align=center | {{ic|Normal}}
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=2px
|-
|-
| class="l" | {{m|Bide}}
! style="background-color:#{{tough color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
| 1 <font color="pink">♥
! style="background-color:#{{tough color light}}" | {{color2|000|Jamming|Jam}}
| 0
! style="background-color:#{{tough color light}}" | Description
| <small>Can avoid being startled by others.</small>
! style="background-color:#{{tough color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| 2 <font color="pink">♥♥
|- style="background-color:#FFF"
| <small>Earns double the score on the final performance. </small>
| {{movelist/contest-hearts|4}}
| align=center | {{ic|Normal}}
| {{movelist/contest-jam|0}}
| A highly appealing move.
| {{m|Bone Rush}} • {{m|Bonemerang}} • {{m|Egg Bomb}} • {{m|Mega Punch}}<br>'''{{m|Pound}}''' • '''{{m|Scratch}}''' • {{m|Spit Up}} • {{m|Tackle}} • '''{{m|ViceGrip}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Affected by how well the appeal in front goes.
| {{m|Crabhammer}} • {{m|Karate Chop}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6}}
| {{movelist/contest-jam|0}}
| After this move, the user is more easily startled.
| {{m|Double-Edge}} • {{m|Superpower}} • {{m|Take Down}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles all POKéMON that made good appeals.
| {{m|Fissure}} • {{m|Super Fang}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|4}}
| Badly startles the POKéMON in front.
| {{m|Body Slam}} • {{m|Crunch}} • {{m|Lick}} • {{m|Low Kick}} • {{m|Skull Bash}} • '''{{m|Sludge}}''' • {{m|Stomp}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|3}}
| Badly startles those that have made appeals.
| {{m|Bite}} • '''{{m|Earthquake}}''' • {{m|Glare}} • {{m|Mud Shot}} • {{m|Rock Slide}} • '''{{m|Smog}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others once.
| {{m|Counter}} • '''{{m|Endure}}''' • '''{{m|Harden}}''' • '''{{m|Stockpile}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others.
| {{m|Bide}} • {{m|Iron Defense}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|4}}
| Jams the others, and misses one turn of appeals.
| {{m|Thrash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8}}
| {{movelist/contest-jam|0}}
| Makes a great appeal, but allows no more to the end.
| {{m|Memento}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes all POKéMON after the user nervous.
| {{m|Torment}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as those before it.
| {{m|Thief}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Scrambles up the order of appeals on the next turn.
| '''{{m|Sandstorm}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles POKéMON that made a same-type appeal.
| {{m|Seismic Toss}} • {{m|Slam}} • {{m|Strength}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|3}}
| Startles the POKéMON that appealed before the user.
| {{m|Constrict}} • {{m|Headbutt}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles the POKéMON that has the JUDGE's attention.
| {{m|Arm Thrust}} • {{m|Bone Club}} • {{m|DoubleSlap}} • {{m|Fury Swipes}}<br>{{m|Muddy Water}} • {{m|Octazooka}} • '''{{m|Scary Face}}''' • '''{{m|Sludge Bomb}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Bind}} • {{m|Clamp}} • {{m|Rollout}} • {{m|Wrap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works best the more the crowd is excited.
| {{m|Magnitude}} • '''{{m|Rain Dance}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works better the later it is performed.
| {{m|Grudge}} • {{m|Spite}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed last.
| {{m|Endeavor}} • {{m|Waterfall}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works well if the user's condition is good.
| {{m|Rock Smash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| The next appeal can be made later next turn.
| '''{{m|Curse}}''' • {{m|Focus Punch}} • {{m|Revenge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Ups the user's condition. Helps prevent nervousness.
| {{m|Acid Armor}} • {{m|AncientPower}} • {{m|Swallow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works well if it's the same type as the one before.
| {{m|Barrage}} • {{m|Comet Punch}} • {{m|Rock Blast}} • '''{{m|Rock Throw}}'''
|-class=sortbottom
| style="background-color:#{{tough color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
 
=== Sinnoh Super Contests ===
In [[Generation IV]] there are 86 moves (18.4% of all moves) in Tough category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=2px
|-
|-
| class="l" | {{m|Bind}}
! style="background-color:#{{tough color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
| 3 <font color="pink">♥♥♥
! style="background-color:#{{tough color light}}" | Description
| 0
! style="background-color:#{{tough color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| <small>Temporarily stops the crowd from getting excited. </small>
|- style="background-color:#FFF"
| 0
| {{movelist/contest-hearts|3}}
| <small>Earn a higher score the later the Pokémon performs. </small>
| A basic performance using a move known by the Pokémon.
| align=center | {{ic|Normal}}
| {{m|Bite}} • {{m|Body Slam}} • {{m|Bone Club}} • {{m|Clamp}} • {{m|Egg Bomb}} • {{m|Headbutt}}<br>{{m|Karate Chop}} • {{m|Low Kick}} • {{m|Pound}} • {{m|Rock Slide}} • {{m|Rock Throw}}<br>{{m|Scratch}} • {{m|Seismic Toss}} • {{m|Slam}} • {{m|Smog}} • {{m|Stomp}} • {{m|Strength}}<br>{{m|Super Fang}} • {{m|Tackle}} • {{m|Take Down}} • {{m|ViceGrip}} • {{m|Waterfall}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Allows performance of the same move twice in a row.
| {{m|Arm Thrust}} • {{m|Barrage}} • {{m|Bone Rush}} • {{m|Bonemerang}} • {{m|Comet Punch}}<br>{{m|DoubleSlap}} • {{m|Fury Swipes}} • {{m|Magma Storm}} • {{m|Rock Blast}} • {{m|Rollout}} • {{m|Thrash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Judge's Voltage goes up.
| {{m|Octazooka}} • {{m|Spacial Rend}} • {{m|Stone Edge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Lava Plume}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs last in the turn.
| {{m|AncientPower}} • {{m|Crabhammer}} • {{m|Crunch}} • {{m|Earthquake}} • {{m|Iron Head}}<br>{{m|Magnitude}} • {{m|Mega Punch}} • {{m|Muddy Water}} • {{m|Rock Smash}}<br>{{m|Sludge}} • {{m|Sludge Bomb}} • {{m|Spit Up}} • {{m|Superpower}} • {{m|Wood Hammer}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Focus Punch}} • {{m|Skull Bash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if the Pokémon gets the lowest score.
| {{m|Fling}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Head Smash}} • {{m|Rock Wrecker}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn +15 if all the Pokémon choose the same Judge.
| {{m|Double-Edge}} • {{m|Fissure}} • {{m|Memento}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn a higher score the later the Pokémon performs.
| {{m|Bind}} • {{m|Constrict}} • {{m|Curse}} • {{m|Wrap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn double the score in the next turn.
| {{m|Acid Armor}} • {{m|Stockpile}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earns double the score on the final performance.
| {{m|Bide}} • {{m|Counter}} • {{m|Crush Grip}} • {{m|Endeavor}} • {{m|Revenge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform first in the next turn.
| {{m|Rock Polish}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform last in the next turn.
| {{m|Mud Shot}} • {{m|Scary Face}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Increased Voltage is added to the performance score.
| {{m|Swallow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Lowers the Voltage of all Judges by one each.
| {{m|Grudge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going down in the same turn.
| {{m|Glare}} • {{m|Spite}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going up in the same turn.
| {{m|Endure}} • {{m|Harden}} • {{m|Iron Defense}} • {{m|Rain Dance}} • {{m|Sandstorm}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Raises the score if the Voltage is low.
| {{m|Lick}} • {{m|Torment}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Steals the Voltage of the Pokémon that just went.
| {{m|Bug Bite}} • {{m|Thief}}
|-class=sortbottom
| style="background-color:#{{tough color light}}; {{roundybottom|8px}}" colspan=3 |
|}
 
=== Hoenn Contest Spectaculars ===
In [[Generation VI]] there are 132 moves (21.3% of all moves) in Tough category. 22 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Tough, 9 had their category changed from Tough into other.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{tough color}}; border: 3px solid #{{tough color dark}}" cellpadding=2px
|-
|-
| class="l" | {{m|Bite}}
! style="background-color:#{{tough color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
| 1 <font color="pink">♥
! style="background-color:#{{tough color light}}" | {{color2|000|Jamming|Jam}}
| 3 ♥♥♥
! style="background-color:#{{tough color light}}" | Description
| <small>Badly startles those that have made appeals.</small>
! style="background-color:#{{tough color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| 3 <font color="pink">♥♥♥
|- style="background-color:#FFF"
| <small>A basic performance using a move known by the Pokémon.</small>
| {{movelist/contest-hearts|8}}
| align=center | {{ic|Dark}}
| {{movelist/contest-jam|0}}
|-
| A move of huge appeal, but using it prevents the user from taking further contest moves.
| class="l" | {{m|Body Slam}}
| {{m|Final Gambit}} • {{m|Memento}}
| 1 <font color="pink">♥
|- style="background-color:#FFF"
| 4 ♥♥♥♥
| {{movelist/contest-hearts|6}}
| <small>Badly startles the Pokémon in front. </small>
| {{movelist/contest-jam|0}}
| 3 <font color="pink">♥♥♥
| A very appealing move, but after using this move, the user is more easily startled.
| <small>A basic performance using a move known by the Pokémon. </small>
| {{m|Close Combat}} • {{m|Double-Edge}} • {{m|Hammer Arm}} • {{m|Head Charge}} • {{m|Head Smash}}<br>{{m|Superpower}} • {{m|Take Down}} • {{m|Thrash}} • {{m|Wild Charge}} • {{m|Wood Hammer}}
| align=center | {{ic|Normal}}
|- style="background-color:#FFF"
|-
| {{movelist/contest-hearts|3}}
| class="l" | {{m|Bone Club}}
| {{movelist/contest-jam|0}}
| 2 <font color="pink">♥♥
| Affected by how well the previous Pokémon's move went.
| 1 ♥
| {{m|Brine}} • {{m|Dragon Rush}} • {{m|Drill Run}} • {{m|Skull Bash}}<br>{{m|Smelling Salts}} • {{m|Stone Edge}} • {{m|Wake-Up Slap}}
| <small>Startles the Pokémon that has the Judge's attention.</small>
|- style="background-color:#FFF"
| 3 <font color="pink">♥♥♥
| {{movelist/contest-hearts|3}}
| <small>A basic performance using a move known by the Pokémon. </small>
| {{movelist/contest-jam|0}}
| align=center | {{ic|Ground}}
| An appealing move that can be used repeatedly without boring the audience.
|-
| {{m|Bone Club}} • {{m|Crabhammer}} • {{m|Crush Grip}} • {{m|Mega Punch}}<br>{{m|Octazooka}} • {{m|Seismic Toss}} • {{m|Steamroller}}
| class="l" | {{m|Bone Rush}}
|- style="background-color:#FFF"
| 4 <font color="pink">♥♥♥♥
| {{movelist/contest-hearts|1}}
| 0
| {{movelist/contest-jam|3}}
| <small>A highly appealing move.</small>
| Badly startles all of the Pokémon to act before the user.
| 2 <font color="pink">♥♥
| '''{{m|Glare}}''' • {{m|Rage}}
| <small>Allows performance of the same move twice in a row.</small>
|- style="background-color:#FFF"
| align=center | {{ic|Ground}}
| {{movelist/contest-hearts|2}}
|-
| {{movelist/contest-jam|1}}
| class="l" | {{m|Bonemerang}}
| Badly startles all Pokémon that successfully showed their appeal.
| 4 <font color="pink">♥♥♥♥
| {{m|Earthquake}} • {{m|Fissure}} {{m|Gunk Shot}} • {{m|Hurricane}} • '''{{m|Sandstorm}}''' • {{m|Spite}} • {{m|Super Fang}}
| 0
|- style="background-color:#FFF"
| <small>A highly appealing move.</small>
| {{movelist/contest-hearts|2}}
| 2 <font color="pink">♥♥
| {{movelist/contest-jam|1}}
| <small>Allows performance of the same move twice in a row.</small>
| Badly startles Pokémon that the audience has high expectations of.
| align=center | {{ic|Ground}}
| {{m|Sludge Bomb}} • {{m|Smack Down}} • {{m|Sticky Web}} • {{m|Wring Out}}
|-
|- style="background-color:#FFF"
| class="l" | {{m|Clamp}}
| {{movelist/contest-hearts|2}}
| 3 <font color="pink">♥♥♥
| {{movelist/contest-jam|1}}
| 0
| Badly startles Pokémon that used a move of the same type.
| <small>When the user makes the appeal, the crowd's excitement continues until the end of the round.</small>
| {{m|Bonemerang}} • {{m|Dual Chop}}
| 3 <font color="pink">♥♥♥
|- style="background-color:#FFF"
| <small>A basic performance using a move known by the Pokémon.</small>
| {{movelist/contest-hearts|1}}
| align=center | {{ic|Water}}
| {{movelist/contest-jam|4}}
|-
| Badly startles the last Pokémon to act before the user.
| class="l" | {{m|Comet Punch}}
| {{m|Body Slam}} • {{m|Crunch}}
| 2 <font color="pink">♥♥
|- style="background-color:#FFF"
| 0
| {{movelist/contest-hearts|3}}
| <small>Works well if it's the same type as the one before.</small>
| {{movelist/contest-jam|0}}
| 2 <font color="pink">♥♥
| Brings down the energy of any Pokémon that have already used a move this turn.
| <small>Allows performance of the same move twice in a row. </small>
| {{m|Constrict}} • {{m|Gastro Acid}} {{m|Scary Face}} • {{m|Sludge Wave}} • {{m|Thousand Waves}}
| align=center | {{ic|Normal}}
|- style="background-color:#FFF"
|-
| {{movelist/contest-hearts|3}}
| class="l" | {{m|Constrict}}
| {{movelist/contest-jam|0}}
| 2 <font color="pink">♥♥
| Causes the user to move earlier on the next turn.
| 3 ♥♥♥
| {{m|Bullet Punch}} • '''{{m|Rock Polish}}'''
| <small>Subtracts 3 appeal points from the Pokémon who appealed right before the user. </small>
|- style="background-color:#FFF"
| 0
| {{movelist/contest-hearts|3}}
| <small>Earn a higher score the later the Pokémon performs.</small>
| {{movelist/contest-jam|0}}
| align=center | {{ic|Normal}}
| Causes the user to move later on the next turn.
|-
| {{m|Bide}} • {{m|Curse}} {{m|Dragon Tail}} • '''{{m|Endure}}'''
| class="l" | {{m|Counter}}
|- style="background-color:#FFF"
| 2 <font color="pink">♥♥
| {{movelist/contest-hearts|1}}
| 0
| {{movelist/contest-jam|0}}
| <small>Prevents user from receiving counter appeal points once during the current round.</small>
| Effectiveness varies depending on when it is used.
| 2 <font color="pink">♥♥
| {{m|Acupressure}} • {{m|Arm Thrust}} {{m|Bone Rush}}<br>{{m|Comet Punch}} • {{m|Fury Swipes}} • {{m|Rock Blast}}
| <small>Earns double the score on the final performance.</small>
|- style="background-color:#FFF"
| align=center | {{ic|Fighting}}
| {{movelist/contest-hearts|3}}
|-
| {{movelist/contest-jam|0}}
| class="l" | {{m|Crabhammer}}
| Excites the audience a lot if used first.
| 3 <font color="pink">♥♥♥
| {{m|Hyperspace Fury}} • {{m|Work Up}}
| 0
|- style="background-color:#FFF"
| <small>If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)</small>
| {{movelist/contest-hearts|3}}
| 2<font color="pink">♥♥
| {{movelist/contest-jam|0}}
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| Excites the audience a lot if used last.
| align=center | {{ic|Water}}
| {{m|Heat Crash}} • {{m|Heavy Slam}} • '''{{m|Shell Smash}}'''
|-
|- style="background-color:#FFF"
| class="l" | {{m|Crunch}}
| {{movelist/contest-hearts|2}}
| 1  <font color="pink">♥
| {{movelist/contest-jam|0}}
| 4 ♥♥♥♥
| Excites the audience in any kind of contest.
| <small>Badly startles the Pokémon in front.</small>
| {{m|Chip Away}} • {{m|Flying Press}}
| 2 <font color="pink">♥♥
|- style="background-color:#FFF"
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| {{movelist/contest-hearts|1}}
| align=center | {{ic|Dark}}
| {{movelist/contest-jam|0}}
|-
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| class="l" | {{m|Curse}}
| {{m|Ancient Power}} • {{m|Coil}} • '''{{m|Rototiller}}''' • '''{{m|Stockpile}}'''
| 3 <font color="pink">♥♥♥
|- style="background-color:#FFF"
| 0
| {{movelist/contest-hearts|3}}
| <small>The next appeal can be made later next turn.</small>
| {{movelist/contest-jam|0}}
| 0
| Makes audience expect little of other contestants.
| <small>Earn a higher score the later the Pokémon performs.</small>
| {{m|Incinerate}} • {{m|Rock Climb}}
| align=center | {{ic|Unknown}}
|- style="background-color:#FFF"
|-
| {{movelist/contest-hearts|4}}
| class="l" | {{m|Double-Edge}}
| {{movelist/contest-jam|0}}
| 6 <font color="pink">♥♥♥♥♥♥
| Makes the audience quickly grow bored when an appeal move has little effect.
| 0
| {{m|Snarl}}
| <small>If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.</small>
|- style="background-color:#FFF"
| 0
| {{movelist/contest-hearts|2}}
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| {{movelist/contest-jam|0}}
| align=center | {{ic|Normal}}
| Makes the remaining Pokémon nervous.
|-
| {{m|Scald}} • '''{{m|Torment}}'''
| class="l" | {{m|DoubleSlap}}
|- style="background-color:#FFF"
| 2 <font color="pink">♥♥
| {{movelist/contest-hearts|2}}
| 1 ♥
| {{movelist/contest-jam|0}}
| <small>Startles the Pokémon that has the judge's attention.</small>
| Prevents the user from being startled one time this turn.
| 2 <font color="pink">♥♥
| {{m|Dig}} • {{m|Harden}} • {{m|Swallow}}
| <small>Allows performance of the same move twice in a row.</small>
|- style="background-color:#FFF"
| align=center | {{ic|Normal}}
| {{movelist/contest-hearts|1}}
|-
| {{movelist/contest-jam|0}}
| class="l" | {{m|Earthquake}}
| Prevents the user from being startled until the turn ends.
| 1 <font color="pink">♥
| {{m|Acid Armor}} • {{m|Iron Defense}} • {{m|Spiky Shield}} • {{m|Wide Guard}}
| 3 ♥♥♥
|- style="background-color:#FFF"
| <small>Badly startles those that have made appeals.</small>
| {{movelist/contest-hearts|4}}
| 2 <font color="pink">♥♥
| {{movelist/contest-jam|0}}
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| Quite an appealing move.
| align=center | {{ic|Ground}}
| {{m|Fire Punch}} {{m|Headbutt}} • {{m|Iron Head}} • {{m|Karate Chop}} • {{m|Mud Shot}} • {{m|Poison Jab}}<br>{{m|Pound}} • {{m|Rock Smash}} • {{m|Rock Throw}} • {{m|Scratch}} {{m|Seed Bomb}} • {{m|Slam}}<br>{{m|Smog}} • {{m|Stomp}} • {{m|Strength}} • {{m|Struggle}} • {{m|Tackle}} • {{m|Vice Grip}} • {{m|Waterfall}}
|-
|- style="background-color:#FFF"
| class="l" | {{m|Egg Bomb}}
| {{movelist/contest-hearts|1}}
| 4 <font color="pink">♥♥♥♥
| {{movelist/contest-jam|0}}
| 0
| Shows off the Pokémon's appeal about as well as the move used just before it.
| <small>???</small>
| {{m|Drain Punch}} • {{m|Horn Leech}} • {{m|Thief}}
| 3 <font color="pink">♥♥♥
|- style="background-color:#FFF"
| <small>A basic performance using a move known by the Pokémon.</small>
| {{movelist/contest-hearts|2}}
| align=center | {{ic|Normal}}
| {{movelist/contest-jam|2}}
|-
| Startles all of the Pokémon to act before the user.
| class="l" | {{m|Endeavor}}
| {{m|Bulldoze}} • {{m|Lava Plume}} • {{m|Muddy Water}} • {{m|Rock Slide}}
| 2 <font color="pink">♥♥
|- style="background-color:#FFF"
| 0
| {{movelist/contest-hearts|4}}
| <small>The appeal works great if performed last.</small>
| {{movelist/contest-jam|4}}
| 2 <font color="pink">♥♥
| Startles all other Pokémon. User cannot act in the next turn.
| <small>Earns double the score on the final performance.</small>
| {{m|Boomburst}} • {{m|Giga Impact}} • {{m|Grudge}} • {{m|Rock Wrecker}}
| align=center | {{ic|Normal}}
|- style="background-color:#FFF"
|-
| {{movelist/contest-hearts|2}}
| class="l" | {{m|Endure}}
| {{movelist/contest-jam|3}}
| 2 <font color="pink">♥♥
| Startles the last Pokémon to act before the user.
| 0
| {{m|Bite}} • {{m|Sludge}}
| <small>Avoids being startled once.</small>
|- style="background-color:#FFF"
| 2 <font color="pink">♥♥
| {{movelist/contest-hearts|3}}
| <small>Prevents the Voltage from going up in the same turn. </small>
| {{movelist/contest-jam|0}}
| align=center | {{ic|Normal}}
| Temporarily stops the crowd from growing excited.
|-
| {{m|Bind}} • {{m|Clamp}} • {{m|Magma Storm}} • {{m|Sky Drop}} • {{m|Wrap}}
| class="l" | {{m|Fissure}}
|- style="background-color:#FFF"
| 2 <font color="pink">♥♥
| {{movelist/contest-hearts|1}}
| 1 ♥
| {{movelist/contest-jam|0}}
| <small>Cuts in half the appeal points of all Pokémon that appealed before the user. </small>
| Works better the later it is used in a turn.
| 0
| {{m|Low Kick}}
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
|- style="background-color:#FFF"
| align=center | {{ic|Ground}}
| {{movelist/contest-hearts|1}}
|-
| {{movelist/contest-jam|0}}
| class="l" | {{m|Focus Punch}}
| Works better the more the crowd is excited.
| 3 <font color="pink">♥♥♥
| {{m|Magnitude}} • {{m|Power Whip}}
| 0
|- style="background-color:#FFF"
| <small>Enables the user to perform last in the next round.</small>
| {{movelist/contest-hearts|2}}
| 1 <font color="pink">♥
| {{movelist/contest-jam|0}}
| <small>Earn +3 if no other Pokémon has chosen the same Judge. </small>
| Works great if the user goes first this turn.
| align=center | {{ic|Fighting}}
| {{m|Noble Roar}}
|-
|- style="background-color:#FFF"
| class="l" | {{m|Fury Swipes}}
| {{movelist/contest-hearts|2}}
| 2 <font color="pink">♥♥
| {{movelist/contest-jam|0}}
| 1 ♥
| Works great if the user goes last this turn.
| <small>Startles the Pokémon that has the judge's attention. </small>
| {{m|Counter}} • {{m|Endeavor}} • {{m|Focus Punch}} • {{m|Payback}} • {{m|Revenge}}
| 2 <font color="pink">♥♥
|- style="background-color:#FFF"
| <small>Allows performance of the same move twice in a row. </small>
| {{movelist/contest-hearts|1}}
| align=center | {{ic|Normal}}
| {{movelist/contest-jam|0}}
|-
| Works well if the user is pumped up.
| class="l" | {{m|Glare}}
| {{m|Belch}} • {{m|Power-Up Punch}} • {{m|Spit Up}}
| 1 <font color="pink">♥
|-class=sortbottom
| 3 ♥♥♥
| style="background-color:#{{tough color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
| <small>???</small>
* '''Bold''' indicates a move that initiates some contest combination.
| 2 <font color="pink">♥♥
|}
| <small>Prevents the Voltage from going down in the same turn. </small>
 
| align=center | {{ic|Normal}}
=== Sinnoh Super Contest Shows ===
|-
:''See more: [[Super Contest Shows#Move_Effects|Super Contest Shows]]''
| class="l" | {{m|Grudge}}
In [[Pokémon Brilliant Diamond and Shining Pearl]], moves no longer have a contest category. A full list of available moves and their effects can be found on the [[Super Contest Shows#Move_Effects|Super Contest Shows]] page.
| 1 <font color="pink">♥
 
| 0
==Icons==
| <small>The appeal works better the later it is performed. </small>
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Tough color dark}}; background:#{{Tough color}}; font-size:80%"
| 2 <font color="pink">♥♥
|style="{{roundy|20px}} border:2px solid #{{Tough color dark}}; background:#eee; width:100px; height:80px" | [[File:Pokémon Contest icon Tough.png]]
| <small>Lowers the Voltage of all Judges by one each. </small>
|style="{{roundy|20px}} border:2px solid #{{Tough color dark}}; background:#eee; width:100px; height:80px" | [[File:Tough icon.png]]
| align=center | {{ic|Ghost}}
|-
| class="l" | {{m|Harden}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by other once. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Headbutt}}
| 2 <font color="pink">♥♥
| 3 ♥♥♥
| <small>Startles the Pokémon that appealed before the user. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Iron Defense}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Karate Chop}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Lick}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Low Kick}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Magnitude}}
| 1 <font color="pink">♥
| 0
| <small>The appealing works best the more the crowd is excited. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Mega Punch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A high appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Memento}}
| 8 <font color="pink">♥♥♥♥♥♥♥♥
| 0
| <small>Makes a great appeal, but allows no more until the end. </small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge. </small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Mud Shot}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Muddy Water}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Water}}
|-
|-
| class="l" | {{m|Octazooka}}
| Icon from<br>{{color2|000|Generation III}} and {{color2|000|Generation IV|IV}}
| 2 <font color="pink">♥♥
| Icon from<br>{{color2|000|Generation VI}}
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Pound}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>No additional effect. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Rain Dance}}
| 1 <font color="pink">♥
| 0
| <small>Works best if the crowd is excited.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Revenge}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The next appeals can be made later next turn. </small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Rock Blast}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rock Slide}}
| 1 <font color="pink">♥
| 3 ♥♥♥
|  <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rock Smash}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works well if the user's condition is good. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Rock Throw}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rollout}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Sandstorm}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Scrambles the order of appeals on the next turn. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Scary Face}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Scratch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Seismic Toss}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a Tough-type appeal earlier in the same turn. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Skull Bash}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>???</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Slam}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Sludge}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Sludge Bomb}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Smog}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Spit Up}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Spite}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align=center | {{ic|Ghost}}
|-
| class="l" | {{m|Stockpile}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by others once. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Stomp}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Stone Edge}}
| align=center | N/A
| align=center | N/A
| align=center | N/A
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up.</small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Strength}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same type Appeal. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Super Fang}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Superpower}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Swallow}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Increased Voltage is added to the performance score. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Tackle}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Take Down}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Thief}}
| 1 <font color="pink">♥
| 0
| <small>Makes the appeal as good as those before it. </small>
| 0
| <small>Steals the Voltage of the Pokémon that just went. </small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Thrash}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Torment}}
| 2 <font color="pink">♥♥
| 0
| <small>Make all Pokémon after the user nervous </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|ViceGrip}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Waterfall}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Wrap}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited.</small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Normal}}
|}
|}
|}


==In other languages==
{{langtable|color={{tough color light}}|bordercolor={{tough color}}
|zh_cmn=強壯組 / 强壮组 ''Qiángzhuàng Zǔ''
|da=Rå
|de=Stärke
|fr=Robustesse
|it=Grinta
|ko=강인함 ''Ganginham''
|pt_br=Vigor ([[PS183]]-present)<br>Resistência ([[PS183]])
|pt_eu=Forte{{tt|*|Platinum manual}}
|es=Dureza
|sv=Tuff
|vi=Rắn rỏi
}}
{{contest}}<br>
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Tough moves|*]]


{{contest}}
[[de:Stärke (Wettbewerb)]]
[[es:Dureza]]
[[fr:Robustesse]]
[[it:Grinta]]
[[zh:强壮]]

Latest revision as of 11:53, 11 March 2024

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.

Characteristics

Libre Cosplay Pikachu whose special move is Flying Press

A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with sour-tasting, yellow-colored Berries. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.

When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.

During a Toughness Contest, the audience will react as follows:

Move performed Audience reaction
Tough move Excitement
Clever move Cool move Indifference
Cute move Beautiful move Discontent


Awards

At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Tough Ribbon Hoenn.png
Tough Ribbon
Tough Ribbon Super.png
Tough Ribbon Super
Tough Ribbon Hyper.png
Tough Ribbon Hyper
Tough Ribbon Master Hoenn.png
Tough Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Toughness Master Ribbon.png
Toughness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Tough Ribbon Sinnoh.png
Tough Ribbon
Tough Ribbon Great.png
Tough Ribbon Great
Tough Ribbon Ultra.png
Tough Ribbon Ultra
Tough Ribbon Master Sinnoh.png
Tough Ribbon Master
Accessory Yellow Barrette Sprite.png
Yellow Barrette
Accessory Yellow Balloon Sprite.png
Yellow Balloon
Accessory Heroic Headband Sprite.png
Heroic Headband
Accessory Award Podium Sprite.png
Award Podium

Moves

Hoenn Contests

In Generation III there are 74 moves (20.9% of all moves) in Tough category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Bone RushBonemerangEgg BombMega Punch
PoundScratchSpit UpTackleViceGrip
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes. CrabhammerKarate Chop
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled. Double-EdgeSuperpowerTake Down
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals. FissureSuper Fang
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front. Body SlamCrunchLickLow KickSkull BashSludgeStomp
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. BiteEarthquakeGlareMud ShotRock SlideSmog
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. CounterEndureHardenStockpile
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. BideIron Defense
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals. Thrash
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end. Memento
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. Torment
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as those before it. Thief
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles up the order of appeals on the next turn. Sandstorm
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. Seismic TossSlamStrength
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user. ConstrictHeadbutt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Arm ThrustBone ClubDoubleSlapFury Swipes
Muddy WaterOctazookaScary FaceSludge Bomb
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. BindClampRolloutWrap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited. MagnitudeRain Dance
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed. GrudgeSpite
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. EndeavorWaterfall
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works well if the user's condition is good. Rock Smash
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn. CurseFocus PunchRevenge
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user's condition. Helps prevent nervousness. Acid ArmorAncientPowerSwallow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. BarrageComet PunchRock BlastRock Throw
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 86 moves (18.4% of all moves) in Tough category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. BiteBody SlamBone ClubClampEgg BombHeadbutt
Karate ChopLow KickPoundRock SlideRock Throw
ScratchSeismic TossSlamSmogStompStrength
Super FangTackleTake DownViceGripWaterfall
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Arm ThrustBarrageBone RushBonemerangComet Punch
DoubleSlapFury SwipesMagma StormRock BlastRolloutThrash
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. OctazookaSpacial RendStone Edge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Lava Plume
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. AncientPowerCrabhammerCrunchEarthquakeIron Head
MagnitudeMega PunchMuddy WaterRock Smash
SludgeSludge BombSpit UpSuperpowerWood Hammer
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. Focus PunchSkull Bash
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. Fling
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Head SmashRock Wrecker
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. Double-EdgeFissureMemento
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. BindConstrictCurseWrap
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. Acid ArmorStockpile
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. BideCounterCrush GripEndeavorRevenge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Rock Polish
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Mud ShotScary Face
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Swallow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Grudge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. GlareSpite
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. EndureHardenIron DefenseRain DanceSandstorm
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. LickTorment
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. Bug BiteThief

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Tough category. 22 of old moves had their category changed into Tough, 9 had their category changed from Tough into other.

Appeal Jam Description Moves
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves. Final GambitMemento
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Close CombatDouble-EdgeHammer ArmHead ChargeHead Smash
SuperpowerTake DownThrashWild ChargeWood Hammer
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon's move went. BrineDragon RushDrill RunSkull Bash
Smelling SaltsStone EdgeWake-Up Slap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Bone ClubCrabhammerCrush GripMega Punch
OctazookaSeismic TossSteamroller
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user. GlareRage
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal. EarthquakeFissureGunk ShotHurricaneSandstormSpiteSuper Fang
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. Sludge BombSmack DownSticky WebWring Out
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. BonemerangDual Chop
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user. Body SlamCrunch
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. ConstrictGastro AcidScary FaceSludge WaveThousand Waves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. Bullet PunchRock Polish
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn. BideCurseDragon TailEndure
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. AcupressureArm ThrustBone Rush
Comet PunchFury SwipesRock Blast
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first. Hyperspace FuryWork Up
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last. Heat CrashHeavy SlamShell Smash
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. Chip AwayFlying Press
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Ancient PowerCoilRototillerStockpile
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. IncinerateRock Climb
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. Snarl
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. ScaldTorment
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. DigHardenSwallow
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. Acid ArmorIron DefenseSpiky ShieldWide Guard
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. Fire PunchHeadbuttIron HeadKarate ChopMud ShotPoison Jab
PoundRock SmashRock ThrowScratchSeed BombSlam
SmogStompStrengthStruggleTackleVice GripWaterfall
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. Drain PunchHorn LeechThief
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all of the Pokémon to act before the user. BulldozeLava PlumeMuddy WaterRock Slide
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn. BoomburstGiga ImpactGrudgeRock Wrecker
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. BiteSludge
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. BindClampMagma StormSky DropWrap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. Low Kick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. MagnitudePower Whip
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Noble Roar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. CounterEndeavorFocus PunchPaybackRevenge
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. BelchPower-Up PunchSpit Up
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

Pokémon Contest icon Tough.png Tough icon.png
Icon from
Generation III and IV
Icon from
Generation VI

In other languages

Language Title
Mandarin Chinese 強壯組 / 强壮组 Qiángzhuàng Zǔ
Denmark Flag.png Danish
France Flag.png French Robustesse
Germany Flag.png German Stärke
Italy Flag.png Italian Grinta
South Korea Flag.png Korean 강인함 Ganginham
Portuguese Brazil Flag.png Brazil Vigor (PS183-present)
Resistência (PS183)
Portugal Flag.png Portugal Forte*
Spain Flag.png Spanish Dureza
Sweden Flag.png Swedish Tuff
Vietnam Flag.png Vietnamese Rắn rỏi


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.