Tough (condition): Difference between revisions

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A '''Tough Contest''' is a category of [[Pokémon Contests|contest]] in which the toughness [[Contest category|condition]] of a [[Pokémon]] is judged. Many Tough moves are {{t|Normal}}, {{t|Steel}}, {{t|Ground}} or {{type2|Rock}}s, but other types may be Tough as well. During a Tough Contest, the following moves will excite the crowd:
{{conditions}}
The '''Tough condition''', also called '''Toughness''' (Japanese: '''たくましさ''' ''Hardiness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


*'''[[Beauty Contest|Beauty moves]]''' - Poor
==Characteristics==
*'''[[Cute Contest|Cute moves]]''' - Poor
A {{OBP|Pokémon|species}} will have its Tough condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sour [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Defense}}—Bold, Relaxed, Impish, and Lax—get the most benefit from sour-tasting Berries, as a result, they are the easiest to raise for a Toughness Contest.
*'''[[Smart Contest|Smart moves]]''' - Average
*'''[[Cool Contest|Cool moves]]''' - Average
*'''Tough moves''' - High


The toughness condition is raised by [[Poffin]] or [[Pokéblocks]] made with sour-flavored [[berries]]. Pokémon with [[natures]] that boost physical defense - Bold, Relaxed, Lax, and Impish - get the most benefit from sour berries, so they will be the easiest to raise for a toughness contest.
When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Yellow Scarf}}. Most of the [[move]]s that display Toughness are {{t|Normal}}, {{t|Rock}}, {{t|Fighting}}, and {{t|Ground}}, but moves from other [[type]]s may be Tough as well.


== Tough moves ==
During a Toughness Contest, the audience will react as follows:
{{incomplete}}
 
{| align="center" width="100%" style="background: #{{tough color}}; -moz-border-radius: 1em; border: 5px solid #{{tough color light}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{tough color light}}; border: 3px solid #{{tough color dark}}" width="300px" cellpadding="2px"
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Indifference
|- style="background:#{{beautiful color}}"  
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Discontent
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| Discontent
|- style="background:#{{Clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Indifference
|- style="background:#{{tough color}}"
| Tough move
| Excitement
|-
|-
|  
| class="roundybottom" style="background: #{{tough color light}}" colspan="2" height="2px" |
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{tough color}}; border-collapse:collapse;"
|}{{-}}
|-
 
! Move
==Awards==
! <small>Hoenn Appeal</small>
At the end of a Toughness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
! <small>Hoenn Jam</small>
 
! <small>Hoenn Description</small>
===Hoenn Contests===
! <small>Sinnoh Appeal</small>
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}}; border: 3px solid #{{tough color}}"
! <small>Sinnoh Description</small>
! <small>Combat Type</small>
|-
|-
| class="l" | {{m|Acid Armor}}
! style="background: #{{tough color light}}; {{roundytl|5px}}" | Normal Rank
| 1 <font color="pink">♥
! style="background: #{{tough color light}};" | Super Rank
| 0
! style="background: #{{tough color light}};" | Hyper Rank
| <small>The user gains a star if their condition is good.</small>
! style="background: #{{tough color light}}; {{roundytr|5px}}" | Master Rank
| 0
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Poison}}
|-
|-
| class="l" | {{m|AncientPower}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Tough Ribbon Hoenn.png‎]]
| 1 <font color="pink">♥
| style="background: #FFF" | [[File:Tough Ribbon Super.png]]
| 0
| style="background: #FFF" | [[File:Tough Ribbon Hyper.png]]
| <small>The user gains a star if their condition is good.</small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Tough Ribbon Master Hoenn.png]]
| 2 <font color="pink">♥♥
|}
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
 
| align=center | {{ic|Rock}}
===Sinnoh Super Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}};  border: 3px solid #{{tough color}}"
|-
|-
| class="l" | {{m|Arm Thrust}}
! style="background: #{{tough color light}}; {{roundytl|5px}}" | Normal Rank
| 2 <font color="pink">♥♥
! style="background: #{{tough color light}};" | Great Rank
| 1 ♥
! style="background: #{{tough color light}};" | Ultra Rank
| <small>Startles the Pokémon that has the judge's attention.</small>
! style="background: #{{tough color light}}; {{roundytr|5px}}" | Master Rank
| 2 <font color="pink">♥♥
|- style="background: #FFF"
| <small>Allows performance of the same move twice in a row.</small>
| [[File:Tough Ribbon Sinnoh.png‎]]
| align=center | {{ic|Fighting}}
| [[File:Tough Ribbon Great.png]]
| [[File:Tough Ribbon Ultra.png]]
| [[File:Tough Ribbon Master Sinnoh.png]]
|-
|-
| class="l" | {{m|Barrage}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Yellow Barrette Sprite.png‎]]
| 2 <font color="pink">♥♥
| style="background: #FFF" | [[File:Accessory Yellow Balloon Sprite.png]]
| 0
| style="background: #FFF" | [[File:Accessory Heroic Headband Sprite.png]]
| <small>Works well if it's the same type as the one before.</small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Award Podium Sprite.png]]
| 2 <font color="pink">♥♥
|}
| <small>Allows performance of the same move twice in a row.</small>
 
| align=center | {{ic|Normal}}
===Hoenn Contest Spectaculars===
|-
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}}; border: 3px solid #{{tough color}}"
| class="l" | {{m|Bide}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Bind}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from getting excited. </small>
| 0
| <small>Earn a higher score the later the Pokémon performs. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Bite}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Body Slam}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Bone Club}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Bone Rush}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Bonemerang}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Clamp}}
| 3 <font color="pink">♥♥♥
| 0
| <small>When the user makes the appeal, the crowd's excitement continues until the end of the round.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Comet Punch}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Constrict}}
| 2 <font color="pink">♥♥
| 3 ♥♥♥
| <small>Subtracts 3 appeal points from the Pokémon who appealed right before the user. </small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Counter}}
| 2 <font color="pink">♥♥
| 0
| <small>Prevents user from receiving counter appeal points once during the current round.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Crabhammer}}
| 3 <font color="pink">♥♥♥
| 0
| <small>If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)</small>
| 2<font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Crunch}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Curse}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The next appeal can be made later next turn.</small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Unknown}}
|-
| class="l" | {{m|Double-Edge}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.</small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|DoubleSlap}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Earthquake}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Egg Bomb}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Endeavor}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Endure}}
| 2 <font color="pink">♥♥
| 0
| <small>Avoids being startled once.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Fissure}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Cuts in half the appeal points of all Pokémon that appealed before the user. </small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Focus Punch}}
| 3 <font color="pink">♥♥♥
| 0
| <small>???</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Fury Swipes}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Glare}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Grudge}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed. </small>
| 2 <font color="pink">♥♥
| <small>Lowers the Voltage of all Judges by one each. </small>
| align=center | {{ic|Ghost}}
|-
| class="l" | {{m|Harden}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by other once. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Headbutt}}
| 2 <font color="pink">♥♥
| 3 ♥♥♥
| <small>Startles the Pokémon that appealed before the user. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Iron Defense}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Karate Chop}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Lick}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Low Kick}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Magnitude}}
| 1 <font color="pink">♥
| 0
| <small>The appealing works best the more the crowd is excited. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Mega Punch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A high appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Memento}}
| 8 <font color="pink">♥♥♥♥♥♥♥♥
| 0
| <small>Makes a great appeal, but allows no more until the end. </small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge. </small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Mud Shot}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Muddy Water}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Octazooka}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Pound}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>No additional effect. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Rain Dance}}
| 1 <font color="pink">♥
| 0
| <small>Works best if the crowd is excited.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Revenge}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The next appeals can be made later next turn. </small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Rock Blast}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rock Slide}}
| 1 <font color="pink">♥
| 3 ♥♥♥
|  <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rock Smash}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works well if the user's condition is good. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Rock Throw}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rollout}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Sandstorm}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Scrambles the order of appeals on the next turn. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Scary Face}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Scratch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Seismic Toss}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a Tough-type appeal earlier in the same turn. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Skull Bash}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>???</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Slam}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Sludge}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Sludge Bomb}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Smog}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Spit Up}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Spite}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align=center | {{ic|Ghost}}
|-
| class="l" | {{m|Stockpile}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by others once. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Stomp}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Stone Edge}}
| align=center | N/A
| align=center | N/A
| align=center | N/A
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up.</small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Strength}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same type Appeal. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Super Fang}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Superpower}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Swallow}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Increased Voltage is added to the performance score. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Tackle}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Take Down}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Thief}}
| 1 <font color="pink">♥
| 0
| <small>Makes the appeal as good as those before it. </small>
| 0
| <small>Steals the Voltage of the Pokémon that just went. </small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Thrash}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Torment}}
| 2 <font color="pink">♥♥
| 0
| <small>Make all Pokémon after the user nervous </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|ViceGrip}}
| 3 <font color="pink">♥♥♥
| 0
| <small>A highly appealing move. </small>
| 4 <font color="pink">♥♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
|-
| class="l" | {{m|Waterfall}}
! style="background: #{{tough color light}}; {{roundytop|5px}}" | Master Rank
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Water}}
|-
|-
| class="l" | {{m|Wrap}}
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Toughness Master Ribbon.png‎]]
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited.</small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Normal}}
|}
|}
|}


==Moves==
{{outdated|section|needs=contest moves and statics from Generation VI/Omega Ruby and Alpha Sapphire}}
{{movelist/contest-head|Tough}}
{{movelist/contest|1|Acid Armor|Poison|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|2|Ancient Power|Rock|Special|1|0|Ups the user's condition. Helps prevent nervousness.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Arm Thrust|Fighting|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Barrage|Normal|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|6|Belch|Poison|Special||||}}
{{movelist/contest|1|Bide|Normal|Physical|1|0|Can avoid being startled by others.|2|Earns double the score on the final performance.}}
{{movelist/contest|1|Bind|Normal|Physical|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Bite|Dark|Physical|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Body Slam|Normal|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Bone Club|Ground|Physical|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Bone Rush|Ground|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Bonemerang|Ground|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|6|Boomburst|Normal|Special||||}}
{{movelist/contest|4|Bug Bite|Bug|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|5|Bulldoze|Ground|Physical||||}}
{{movelist/contest|5|Chip Away|Normal|Physical||||}}
{{movelist/contest|1|Clamp|Water|Physical|3|0|Temporarily stops the crowd from getting excited.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Coil|Poison|Status||||}}
{{movelist/contest|1|Comet Punch|Normal|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Constrict|Normal|Physical|2|3|Startles the Pokémon that appealed before the user.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Counter|Fighting|Physical|2|0|Can avoid being startled by others once.|2|Earns double the score on the final performance.}}
{{movelist/contest|1|Crabhammer|Water|Physical|3|0|Affected by how well the appeal in front goes.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Crunch|Dark|Physical|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|4|Crush Grip|Normal|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest|2|Curse|Ghost|Status|3|0|The next appeal can be made later next turn.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Double-Edge|Normal|Physical|6|0|After this move, the user is more easily startled.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|1|Double Slap|Normal|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|5|Dragon Tail|Dragon|Physical||||}}
{{movelist/contest|5|Drill Run|Ground|Physical||||}}
{{movelist/contest|5|Dual Chop|Dragon|Physical||||}}
{{movelist/contest|1|Earthquake|Ground|Physical|1|3|Badly startles those that have made appeals.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Egg Bomb|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Endeavor|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{movelist/contest|2|Endure|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|5|Final Gambit|Fighting|Special||||}}
{{movelist/contest|1|Fissure|Ground|Physical|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|4|Fling|Dark|Physical||||1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|6|Flying Press|Fighting|Physical|||||}}
{{movelist/contest|3|Focus Punch|Fighting|Physical|3|0|The next appeal can be made later next turn.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|1|Fury Swipes|Normal|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Glare|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Grudge|Ghost|Status|1|0|The appeal works better the later it is performed.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Harden|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Head Smash|Rock|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Headbutt|Normal|Physical|2|3|Startles the Pokémon that appealed before the user.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Head Charge|Normal|Physical||||}}
{{movelist/contest|5|Heat Crash|Fire|Physical||||}}
{{movelist/contest|5|Heavy Slam|Steel|Physical||||}}
{{movelist/contest|5|Horn Leech|Grass|Physical||||}}
{{movelist/contest|5|Hurricane|Flying|Special||||}}
{{movelist/contest|6|Hyperspace Fury|Dark|Physical||||}}
{{movelist/contest|5|Incinerate|Fire|Special||||}}
{{movelist/contest|3|Iron Defense|Steel|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Iron Head|Steel|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Karate Chop|Fighting|Physical|3|0|Affected by how well the appeal in front goes.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Lick|Ghost|Physical|1|4|Badly startles the Pokémon in front.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|Low Kick|Fighting|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Magma Storm|Fire|Special||||2|Allows performance of the same move twice in a row.}}
{{movelist/contest|2|Magnitude|Ground|Physical|1|0|The appeal works best the more the crowd is excited.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Mega Punch|Normal|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Memento|Dark|Status|8|0|Makes a great appeal, but allows no more to the end.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|3|Mud Shot|Ground|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Muddy Water|Water|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|6|Noble Roar|Normal|Status||||}}
{{movelist/contest|2|Octazooka|Water|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Pound|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|6|Power-Up Punch|Fighting|Physical|||||}}
{{movelist/contest|2|Rain Dance|Water|Status|1|0|The appeal works best the more the crowd is excited.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Revenge|Fighting|Physical|3|0|The next appeal can be made later next turn.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Rock Blast|Rock|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|4|Rock Polish|Rock|Status||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Rock Slide|Rock|Physical|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Rock Smash|Fighting|Physical|1|0|The appeal works well if the user's condition is good.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Rock Throw|Rock|Physical|2|0|Works well if it's the same type as the one before.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Rock Wrecker|Rock|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|2|Rollout|Rock|Physical|3|0|Temporarily stops the crowd from getting excited.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|6|Rototiller|Ground|Status|||||}}
{{movelist/contest|2|Sandstorm|Rock|Status|3|0|Scrambles up the order of appeals on the next turn.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|5|Scald|Water|Special||||}}
{{movelist/contest|2|Scary Face|Normal|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|1|Scratch|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Seismic Toss|Fighting|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Shell Smash|Normal|Status||||}}
{{movelist/contest|1|Skull Bash|Normal|Physical|1|4|Badly startles the Pokémon in front.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|5|Sky Drop|Flying|Physical||||}}
{{movelist/contest|1|Slam|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Sludge|Poison|Special|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Sludge Bomb|Poison|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|5|Sludge Wave|Poison|Special||||}}
{{movelist/contest|5|Smack Down|Rock|Physical||||}}
{{movelist/contest|1|Smog|Poison|Special|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Snarl|Dark|Special||||}}
{{movelist/contest|4|Spacial Rend|Dragon|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|6|Spiky Shield|Grass|Status|||||}}
{{movelist/contest|3|Spit Up|Normal|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Spite|Ghost|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|5|Steamroller|Bug|Physical||||}}
{{movelist/contest|6|Sticky Web|Bug|Status|||||}}
{{movelist/contest|3|Stockpile|Normal|Status|2|0|Can avoid being startled by others once.|0|Earn double the score in the next turn.}}
{{movelist/contest|1|Stomp|Normal|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Stone Edge|Rock|Physical||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Strength|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Super Fang|Normal|Physical|2|1|Badly startles all Pokémon that made good appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Superpower|Fighting|Physical|6|0|After this move, the user is more easily startled.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Swallow|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Tackle|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Take Down|Normal|Physical|6|0|After this move, the user is more easily startled.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Thief|Dark|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|6|Thousand Waves|Ground|Physical|||||}}
{{movelist/contest|1|Thrash|Normal|Physical|4|4|Jams the others, and misses one turn of appeals.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|3|Torment|Dark|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|Vice Grip|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Waterfall|Water|Physical|2|0|The appeal works great if performed last.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Wide Guard|Rock|Status||||}}
{{movelist/contest|5|Wild Charge|Electric|Physical||||}}
{{movelist/contest|4|Wood Hammer|Grass|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|5|Work Up|Normal|Status||||}}
{{movelist/contest|1|Wrap|Normal|Physical|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-foot|Tough}}
==In other languages==
{{langtable|color={{tough color light}}|bordercolor={{tough color}}
|zh_cmn=強壯組 / 强壮组 ''Qiángzhuàng Zǔ''
|de=Stärke
|fr=Robustesse
|it=Grinta
|ko=강인함 ''Ganginham''
|es=Dureza}}
{{contest}}<br>
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]


{{contest}}
[[de:Stärke (Wettbewerb)]]
[[it:Grinta (virtù)]]
[[zh:强壮]]

Revision as of 08:07, 11 April 2016

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with Berries that have a sour flavor. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from sour-tasting Berries, as a result, they are the easiest to raise for a Toughness Contest.

When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.

During a Toughness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Indifference
Beautiful move Discontent
Cute move Discontent
Clever move Indifference
Tough move Excitement


Awards

At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Tough Ribbon Hoenn.png Tough Ribbon Super.png Tough Ribbon Hyper.png Tough Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Tough Ribbon Sinnoh.png Tough Ribbon Great.png Tough Ribbon Ultra.png Tough Ribbon Master Sinnoh.png
Accessory Yellow Barrette Sprite.png Accessory Yellow Balloon Sprite.png Accessory Heroic Headband Sprite.png Accessory Award Podium Sprite.png

Hoenn Contest Spectaculars

Master Rank
Toughness Master Ribbon.png

Moves

140Kabuto.png This section contains old or outdated information, or has not been updated in a while.
Please check the content of this section and update it as required.
Specifically, it needs contest moves and statics from Generation VI/Omega Ruby and Alpha Sapphire.
Gen Move Type Category Generation III Generation IV
Appeal Jamming Description Appeal Description
I Acid Armor Poison Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
II Ancient Power Rock Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
III Arm Thrust Fighting Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Barrage Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI Belch Poison Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Bide Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Bind Normal Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
I Bite Dark Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Body Slam Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Bone Club Ground Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Bone Rush Ground Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Bonemerang Ground Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI Boomburst Normal Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Bug Bite Bug Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
V Bulldoze Ground Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Chip Away Normal Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Clamp Water Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
V Coil Poison Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Comet Punch Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Constrict Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Startles the Pokémon that appealed before the user.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
I Counter Fighting Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Crabhammer Water Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Affected by how well the appeal in front goes.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
II Crunch Dark Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
IV Crush Grip Normal Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
II Curse Ghost Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The next appeal can be made later next turn.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
I Double-Edge Normal Physical
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
I Double Slap Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
V Dragon Tail Dragon Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Drill Run Ground Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Dual Chop Dragon Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Earthquake Ground Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Egg Bomb Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Endeavor Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
II Endure Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
V Final Gambit Fighting Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Fissure Ground Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
IV Fling Dark Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
VI Flying Press Fighting Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Focus Punch Fighting Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The next appeal can be made later next turn.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
I Fury Swipes Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Glare Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
III Grudge Ghost Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
I Harden Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Head Smash Rock Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
I Headbutt Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Startles the Pokémon that appealed before the user.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
V Head Charge Normal Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Heat Crash Fire Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Heavy Slam Steel Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Horn Leech Grass Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Hurricane Flying Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
VI Hyperspace Fury Dark Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Incinerate Fire Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Iron Defense Steel Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Iron Head Steel Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Karate Chop Fighting Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Affected by how well the appeal in front goes.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Lick Ghost Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Low Kick Fighting Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Magma Storm Fire Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
II Magnitude Ground Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works best the more the crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Mega Punch Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
III Memento Dark Status
♥♥♥♥ 8
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes a great appeal, but allows no more to the end.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III Mud Shot Ground Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
III Muddy Water Water Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI Noble Roar Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Octazooka Water Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
I Pound Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI Power-Up Punch Fighting Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Rain Dance Water Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works best the more the crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Revenge Fighting Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The next appeal can be made later next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Rock Blast Rock Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
IV Rock Polish Rock Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
I Rock Slide Rock Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Rock Smash Fighting Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works well if the user's condition is good.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Rock Throw Rock Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Rock Wrecker Rock Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Rollout Rock Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI Rototiller Ground Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Sandstorm Rock Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles up the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
V Scald Water Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Scary Face Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
I Scratch Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Seismic Toss Fighting Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
V Shell Smash Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Skull Bash Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
V Sky Drop Flying Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Slam Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Sludge Poison Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
II Sludge Bomb Poison Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
V Sludge Wave Poison Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Smack Down Rock Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Smog Poison Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
V Snarl Dark Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Spacial Rend Dragon Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
VI Spiky Shield Grass Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Spit Up Normal Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
II Spite Ghost Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
V Steamroller Bug Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
VI Sticky Web Bug Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Stockpile Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
I Stomp Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Stone Edge Rock Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
I Strength Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Super Fang Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Superpower Fighting Physical
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
III Swallow Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Tackle Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Take Down Normal Physical
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Thief Dark Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as those before it.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
VI Thousand Waves Ground Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Thrash Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
III Torment Dark Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Vice Grip Normal Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Waterfall Water Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
V Wide Guard Rock Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Wild Charge Electric Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Wood Hammer Grass Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
V Work Up Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Wrap Normal Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
For a detailed description of a move's Contest effect, see its page.

In other languages

Language Title
Mandarin Chinese 強壯組 / 强壮组 Qiángzhuàng Zǔ
France Flag.png French Robustesse
Germany Flag.png German Stärke
Italy Flag.png Italian Grinta
South Korea Flag.png Korean 강인함 Ganginham
Spain Flag.png Spanish Dureza


LucasChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.