Tomokazu Komiya: Difference between revisions

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!Publisher
!Publisher
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| ''Doduo: Really Dull!'' (Pokémon Tales #16) (no English release) || 1997 || Shōgakukan
| ''[[Doduo: Really Dull!]]'' (Pokémon Tales #16) (no English release) || 1997 || [[Shogakukan]]
|-
|-
| ''Oddish's Hide and Seek'' (Pokémon Tales #29) (no English release) || 1998 || Shōgakukan
| ''[[Oddish's Hide and Seek]]'' (Pokémon Tales #29) (no English release) || 1998 || Shogakukan
|-
|-
| ''{{tt|Beating|Onomatopoeia for fast heartbeat}}: Sandshrew'' (Pokémon Tales #39) (no English release) || 1998 || Shōgakukan
| ''{{tt|Beating|Onomatopoeia for fast heartbeat}}: Sandshrew'' (Pokémon Tales #39) (no English release) || 1998 || Shogakukan
|-
|-
| ''The Important Feeling'' || 2000 || Futami
| ''The Important Feeling'' || 2000 || Futami
|-
|-
| ''Corsola's Brave New World'' (Pokémon Gold & Silver Tales #9) || 2002 || Shōgakukan
| ''[[Corsola's Brave New World]]'' (Pokémon Gold & Silver Tales #9) || 2002 || Shogakukan
|-
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| ''Contact with the Sea'' || 2005 || Shinpusha
| ''Contact with the Sea'' || 2005 || Shinpusha

Revision as of 13:51, 21 December 2012

Tomokazu Komiya (Japanese: こみやトモカズ) is an illustrator who has provided art for the Pokémon Trading Card Game, as well as several Pokémon Tales books. His illustration style is well known within the Pokémon community and he is often regarded as one of the worst artists because of his deformed and loosely colored images. This is intentional, as Komiya is a practitioner of Primitivism, an art movement that takes inspiration from themes or stylistic elements of prehistory, tribal cultures or children's art.

Works

Manga

Title Date Publisher
Doduo: Really Dull! (Pokémon Tales #16) (no English release) 1997 Shogakukan
Oddish's Hide and Seek (Pokémon Tales #29) (no English release) 1998 Shogakukan
Beating: Sandshrew (Pokémon Tales #39) (no English release) 1998 Shogakukan
The Important Feeling 2000 Futami
Corsola's Brave New World (Pokémon Gold & Silver Tales #9) 2002 Shogakukan
Contact with the Sea 2005 Shinpusha

Work for the TCG

Komiya exaggerates the features of Pokémon in his art, particularly facial and bodily proportions, focusing on the eyes or length of the face. He often uses vibrant colors or unusual tones to create a stark contrast between the Pokémon and the background environment. He also varies his style to convey different feelings in his art, using soft blotches of color to emulate placidity, or using very deep areas of color and rapid brushstrokes to give a dominant feeling. For a list of cards he has illustrated, go here.