Time Capsule: Difference between revisions
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{{incomplete|article|Missing localized names; influence on Red's dialogue should be checked on non-English versions (in particular, the Japanese versions); Japanese TCG card number}} | {{incomplete|article|Missing localized names; influence on Red's dialogue should be checked on non-English versions (in particular, the Japanese versions); Japanese TCG card number}} | ||
[[File:Gold Silver Ethan Time Capsule.png|thumb|right|200px|[[Ken Sugimori]] artwork of the Time Capsule from {{2v2|Gold|Silver}}]] | [[File:Gold Silver Ethan Time Capsule.png|thumb|right|200px|[[Ken Sugimori]] artwork of the Time Capsule from {{2v2|Gold|Silver}}]] | ||
The '''Time Capsule''' (Japanese: '''{{tt|タイムカプセル|Taimu Kapuseru}}''' ''Time Capsule'') is a | The '''Time Capsule''' (Japanese: '''{{tt|タイムカプセル|Taimu Kapuseru}}''' ''Time Capsule'') is a mechanic in {{game2|Gold|Silver|Crystal}} that allows players to trade Pokémon back in time to {{game2|Red|Blue|Yellow}}. A permanent fixture in every [[Pokémon Center]], the Time Capsule is the only facility which allows direct inter-generational trades. | ||
The Time Capsule | The Time Capsule was also featured as a Trainer Card in the TCG. | ||
After this point, it is possible to trade with the main series Generation I games; however, there are still some | ==In the games== | ||
The Time Capsule is located on the second floor of each Pokémon Center. However, it will be under repair and unavailable until the player has met [[Bill]] in [[Ecruteak City]]. Even then, the player has to wait for another 24 real-life hours before being able to use the Time Capsule. | |||
After this point, it is possible to trade with the main series Generation I games; however, there are still some restrictions: | |||
* The player cannot have any {{cat|Generation II Pokémon}} or {{pkmn|Egg}}s in their [[party]]. | * The player cannot have any {{cat|Generation II Pokémon}} or {{pkmn|Egg}}s in their [[party]]. | ||
* None of the {{cat|Generation I Pokémon}} that are in the party can know any {{cat|Generation II moves|moves introduced in Generation II}}. | * None of the {{cat|Generation I Pokémon}} that are in the party can know any {{cat|Generation II moves|moves introduced in Generation II}}. | ||
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When linked up to a Generation I game, the trade will happen as it did in Generation I, and the Generation II game will act as if it is a Generation I game. | When linked up to a Generation I game, the trade will happen as it did in Generation I, and the Generation II game will act as if it is a Generation I game. | ||
===Consequences=== | |||
Because of the restriction that moves introduced in Generation II cannot be traded back to Generation I, a man in [[Blackthorn City]] will [[Move Deleter|delete moves]] that are incompatible with earlier games. While trades with previous generations were not supported in any games after {{game2|Gold|Silver|Crystal}}, the "move deleter" concept was retained as part of gameplay. | |||
===Glitches=== | |||
The Time Capsule's limitation that prevents Generation II Pokémon from entering can be bypassed with the [[Johto guard glitch]], though Generation II Pokémon brought in this way must still only know {{cat|Generation I moves}}. When traded to a Generation I game, they will become [[glitch Pokémon]]. The four Pokémon that evolve by trade in Generation I - {{p|Haunter}}, {{p|Kadabra}}, {{p|Machoke}}, and {{p|Graveler}}, if traded from a Generation I game to a Generation II game at the correct level, will learn a Generation II move after evolving, but can be traded back to Generation I immediately after. This gives access to [[glitch moves]] in the Generation I game. | |||
===In future generations=== | |||
Direct trades between generations would not be possible in any games from the [[Generation III|third generation]] onwards, although it is possible to move Pokémon forward a generation through use of [[Pal Park]] (from Generation III to [[Generation IV]]) and the [[Poké Transfer]] (from Generation IV to [[Generation V]]). Pokémon can no longer be "sent back in time". | |||
The | The Time Machine is not present in the Gold and Silver remakes {{game|HeartGold and SoulSilver|s}}. | ||
==In the TCG== | ==In the TCG== |
Revision as of 04:19, 3 November 2012
- This article is about the trading method in Generation II. For the Pokémon fought in a Pokéstar Studios movie, see Time Machine.
The Time Capsule (Japanese: タイムカプセル Time Capsule) is a mechanic in Pokémon Gold, Silver, and Crystal that allows players to trade Pokémon back in time to Pokémon Red, Blue, and Yellow. A permanent fixture in every Pokémon Center, the Time Capsule is the only facility which allows direct inter-generational trades.
The Time Capsule was also featured as a Trainer Card in the TCG.
In the games
The Time Capsule is located on the second floor of each Pokémon Center. However, it will be under repair and unavailable until the player has met Bill in Ecruteak City. Even then, the player has to wait for another 24 real-life hours before being able to use the Time Capsule.
After this point, it is possible to trade with the main series Generation I games; however, there are still some restrictions:
- The player cannot have any Generation II Pokémon or Eggs in their party.
- None of the Generation I Pokémon that are in the party can know any moves introduced in Generation II.
When linked up to a Generation I game, the trade will happen as it did in Generation I, and the Generation II game will act as if it is a Generation I game.
Consequences
Because of the restriction that moves introduced in Generation II cannot be traded back to Generation I, a man in Blackthorn City will delete moves that are incompatible with earlier games. While trades with previous generations were not supported in any games after Pokémon Gold, Silver, and Crystal, the "move deleter" concept was retained as part of gameplay.
Glitches
The Time Capsule's limitation that prevents Generation II Pokémon from entering can be bypassed with the Johto guard glitch, though Generation II Pokémon brought in this way must still only know Generation I moves. When traded to a Generation I game, they will become glitch Pokémon. The four Pokémon that evolve by trade in Generation I - Haunter, Kadabra, Machoke, and Graveler, if traded from a Generation I game to a Generation II game at the correct level, will learn a Generation II move after evolving, but can be traded back to Generation I immediately after. This gives access to glitch moves in the Generation I game.
In future generations
Direct trades between generations would not be possible in any games from the third generation onwards, although it is possible to move Pokémon forward a generation through use of Pal Park (from Generation III to Generation IV) and the Poké Transfer (from Generation IV to Generation V). Pokémon can no longer be "sent back in time".
The Time Machine is not present in the Gold and Silver remakes Pokémon HeartGold and SoulSilver.
In the TCG
This listing is of cards mentioning or featuring the Time Capsule in the Pokémon Trading Card Game.
Time Capsule Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats. | |||||||
---|---|---|---|---|---|---|---|
Card | Type | English Expansion |
Rarity | # | Japanese Expansion |
Rarity | # |
Time Capsule | T | Neo Genesis | 090/111 | Gold, Silver, to a New World... | —/096 | ||
Trivia
- In Generation II, when the player goes to battle Red on Mt. Silver, his dialogue may be slightly modified depending on whether or not the Time Capsule has been used. If it has not, there will be only one ellipsis. However, if it has been used, four will be present.
Names
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |