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[[File:Gold Silver Ethan Time Capsule.png|thumb|right|{{ga|Ethan}} approaches the Time Capsule]]
[[File:Gold Silver Ethan Time Capsule.png|thumb|right|200px|[[Ken Sugimori]] artwork of the Time Capsule from {{game|Gold and Silver|s}}]]
The '''Time Capsule''' is a part of [[Generation II]] [[Pokémon Center]]s where players can [[trade]] with their [[Generation I]] games.
The '''Time Capsule''' (Japanese: '''タイムカプセル''' ''Time Capsule'') is a mechanic in {{game2|Gold|Silver|Crystal}} that allows {{player}}s to [[trade]] {{OBP|Pokémon|species}} back in time to {{game4|Red|Green|Blue|Yellow}}. It is not present in {{game|HeartGold and SoulSilver|s}}.


In {{3v2|Gold|Silver|Crystal}}, the Time Capsule is located on the second floor of each Pokémon Center. However, in the early part of the game, it is under repair, and thus unavailable until the player has met [[Bill]] in [[Ecruteak City]].
Although only Pokémon Gold and Silver were released in South Korea prior to {{game|Diamond and Pearl|s}}, the Time Capsule is still present in the Korean versions.


After this point, it is possible to trade with the Generation I games; however, there are still some requirements:
==In the games==
* The player cannot have any {{cat|Generation II Pokémon}} or {{pkmn|egg}}s in their [[party]].
A permanent fixture in every [[Pokémon Center]], the Time Capsule is the only facility which allows direct inter-generational trades. Starting with {{game|Ruby and Sapphire|s}} in [[Generation III]], this is no longer possible in the games, although it is possible to migrate Pokémon forward a generation through use of [[Pal Park]] (from Generation III to [[Generation IV]]), the [[Poké Transfer]] (from Generation IV to [[Generation V]]) and the [[Poké Transporter]] (from Generation V to [[Generation VI]]). Pokémon can no longer be "sent back in time", i.e., they can no longer be directly traded back to a previous generation game.
* None of the Generation I Pokémon that are in the party can know any {{cat|Generation II moves|moves introduced in Generation II}}.


When linked up to a Generation I game, the trade will happen as it did in Generation I, and the Generation II game will act as if it is a Generation I game.
===In the Japanese and Western versions===
The Time Capsule is located on the second floor of each [[Pokémon Center]]. However, it will be under repair and unavailable until the {{player}} has met [[Bill]] in [[Ecruteak City]]. Even then, the player has to wait for another 24 hours in the game's internal clock before being able to use the Time Capsule.


Due to the restriction on later-generation moves when trading back to Generation I, the [[Move Deleter]] was also introduced in [[Generation II]] so that {{cat|Generation I Pokémon}} that had learned newer moves could be traded back. The Move Deleter carried on into [[Generation III]], [[Generation IV|IV]], and [[Generation V|V]], even though trades with previous generations were not supported. However, it still had use for forgetting HM moves.
After this point, it is possible to [[trade]] with the [[core series]] [[Generation I]] games; however, there are still some restrictions:
* The player cannot have any {{cat|Generation II Pokémon}} or {{pkmn|Egg}}s in their [[party]].
* None of the {{cat|Generation I Pokémon}} that are in the party can know any {{cat|Generation II moves|moves introduced in Generation II}}. However, it is possible to trade a Pokémon into Generation I with a moveset that is only obtainable in Generation II, as long as said Pokémon and moves were introduced in Generation I (e.g., {{p|Alakazam}} with {{m|Fire Punch}}).
When linked up to a Generation I game, the trade will happen as it did in Generation I, and the [[Generation II]] game will act as if it is a Generation I game.


The Time Capsule's feature that prevents Generation II Pokémon from entering can be bypassed with the [[Johto guard glitch]], though Generation II Pokémon brought in in this way must still only know Generation I moves. When traded to a Generation I game, they will become [[glitch Pokémon]]. The four Pokémon that evolve by trade in Generation I - {{p|Haunter}}, {{p|Kadabra}}, {{p|Machoke}}, and {{p|Graveler}}, if traded from a Generation I game to a Generation II game at the correct level, will learn a Generation II move after evolving, thus enabling them to be traded back to Generation I immediately and allowing access to [[glitch moves]] in the Generation I game.
[[Held item]]s of Pokémon traded from a Generation I game are determined by [[List of Pokémon by catch rate|that Pokémon's catch rate]] in said game. This is why {{p|Pikachu}} hold a {{DL|Stat-enhancing item|Light Ball}} or why {{p|Kadabra}} hold a {{DL|Type-enhancing item|Twisted Spoon|Twisted Spoon}} if traded from {{game|Yellow}} but not from {{game2|Red|Green|Blue}}. For more information on this subject and a complete list of the items, see [[List of Pokémon by wild held item (Generation II)]].


The Generation IV counterpart to the Time Capsule, which allows Pokémon from Generation III to be transferred ahead, is [[Pal Park]]; however, these are not trades, but instead, permanent transfers from Generation III to IV. Also, [[Generation V]] introduces the [[Poké Transfer]], which does the same thing, except this time it transfers Generation IV Pokémon to Generation V.
====Limitations and their consequences====
Because of the restriction that moves introduced in Generation II cannot be traded back to Generation I, a [[Move Deleter]] in [[Blackthorn City]] will delete moves that are incompatible with earlier games. While trades with previous [[generation]]s were not supported in any games after {{game2|Gold|Silver|Crystal}}, the concept of a Move Deleter was retained as part of gameplay, as otherwise it would be impossible to make a Pokémon forget an [[HM]] move.
 
====Glitches====
The Time Capsule's limitation that prevents Generation II {{OBP|Pokémon|species}} from entering can be bypassed with the [[Johto guard glitch]], though Generation II Pokémon brought in this way must still only know {{cat|Generation I moves}}. When traded to a Generation I game, they will become [[glitch Pokémon]]. The four Pokémon that evolve by trade in Generation I—{{p|Haunter}}, {{p|Kadabra}}, {{p|Machoke}}, and {{p|Graveler}}—, if traded from a Generation I game to a Generation II game at the correct level, will learn a Generation II move after [[Evolution|evolving]], but can be traded back to Generation I immediately after. This gives access to [[glitch moves]] in the Generation I game.
 
===In the Korean versions===
{{incomplete|section|Needs research}}
 
In the Korean releases of {{game|Gold and Silver|s}}, although the Time Capsule is officially unsupported, it is enabled by linking with a [[Generation I]] game using the regular trading room of the [[Generation II]] games. The attempt to trade will be cancelled and [[Bill]] will appear as soon as the player attempts to leave the [[Pokémon Center]] in [[Ecruteak City]].
 
{{youtubevid|2Y5a3IZfjRQ|SM|gold|silver}}
 
==In the manga==
===In the Pokémon Pocket Monsters manga===
The Time Capsule makes an appearance in ''[[PM088|Find the Legendary Pokémon!!]]''.


==In the TCG==
==In the TCG==
This listing is of cards mentioning or featuring the Time Capsule in the [[Pokémon Trading Card Game]].
This listing is of cards mentioning or featuring the Time Capsule in the {{Trading Card Game}}.
{| {{bluetable}}  
 
|- style="background: #{{tcg trainer color}};"
{{cardlist/header|Time Capsule|Trainer|char=yes}}
!Name
{{cardlist/entry|cardname={{TCG ID|Neo Genesis|Time Capsule|90}}|type=Trainer|enset=Neo Genesis|enrarity=Rare|ennum=090/111|jpset=Gold, Silver, to a New World...|jprarity=Rare}}
!Type
{{cardlist/footer|Trainer}}
!Rarity
!Set
!Set no.
|-
| {{TCG ID|Neo Genesis|Time Capsule|90}} || Tr || {{rar|Rare}} || {{TCG|Neo Genesis}} || 90/111
|}


==Trivia==
==In other languages==
* In Generation II, when the player goes to battle [[Red (Game)|Red]] on [[Mt. Silver]], his dialogue may be slightly modified depending on whether or not the Time Capsule has been used. If it has not, there will be only one ellipsis. However, if it has been used, four will be present.
{{langtable|color={{gold color}}|bordercolor={{silver color light}}
|fr=Bloc Temporel
|de=Zeitkapsel
|it=Tempocapsula
|es=Cápsula del Tiempo
|ko=타임캡슐 ''Time Capsule''
}}


{{Inter-gen transfer}}
==See also==
* [[Trade]]
* [[Pal Park]]
* [[Poké Transfer]]
{{-}}
{{Inter-gen transfer}}<br>
{{Project Games notice|game mechanic}}


[[Category:Equipment]]
[[Category:Equipment]]


[[de:Zeitkapsel]]
[[de:Zeitkapsel]]
[[fr:Bloc temporel]]
[[fr:Bloc Temporel]]
[[it:Tempocapsula]]
[[it:Tempocapsula]]
[[ja:タイムカプセル]]
[[ja:タイムカプセル]]
[[zh:时间囊]]

Revision as of 07:46, 28 June 2015

Ken Sugimori artwork of the Time Capsule from Pokémon Gold and Silver

The Time Capsule (Japanese: タイムカプセル Time Capsule) is a mechanic in Pokémon Gold, Silver, and Crystal that allows players to trade Pokémon back in time to Pokémon Red, Green, Blue, and Yellow. It is not present in Pokémon HeartGold and SoulSilver.

Although only Pokémon Gold and Silver were released in South Korea prior to Pokémon Diamond and Pearl, the Time Capsule is still present in the Korean versions.

In the games

A permanent fixture in every Pokémon Center, the Time Capsule is the only facility which allows direct inter-generational trades. Starting with Pokémon Ruby and Sapphire in Generation III, this is no longer possible in the games, although it is possible to migrate Pokémon forward a generation through use of Pal Park (from Generation III to Generation IV), the Poké Transfer (from Generation IV to Generation V) and the Poké Transporter (from Generation V to Generation VI). Pokémon can no longer be "sent back in time", i.e., they can no longer be directly traded back to a previous generation game.

In the Japanese and Western versions

The Time Capsule is located on the second floor of each Pokémon Center. However, it will be under repair and unavailable until the player has met Bill in Ecruteak City. Even then, the player has to wait for another 24 hours in the game's internal clock before being able to use the Time Capsule.

After this point, it is possible to trade with the core series Generation I games; however, there are still some restrictions:

When linked up to a Generation I game, the trade will happen as it did in Generation I, and the Generation II game will act as if it is a Generation I game.

Held items of Pokémon traded from a Generation I game are determined by that Pokémon's catch rate in said game. This is why Pikachu hold a Light Ball or why Kadabra hold a Twisted Spoon if traded from Pokémon Yellow but not from Pokémon Red, Green, and Blue. For more information on this subject and a complete list of the items, see List of Pokémon by wild held item (Generation II).

Limitations and their consequences

Because of the restriction that moves introduced in Generation II cannot be traded back to Generation I, a Move Deleter in Blackthorn City will delete moves that are incompatible with earlier games. While trades with previous generations were not supported in any games after Pokémon Gold, Silver, and Crystal, the concept of a Move Deleter was retained as part of gameplay, as otherwise it would be impossible to make a Pokémon forget an HM move.

Glitches

The Time Capsule's limitation that prevents Generation II Pokémon from entering can be bypassed with the Johto guard glitch, though Generation II Pokémon brought in this way must still only know Generation I moves. When traded to a Generation I game, they will become glitch Pokémon. The four Pokémon that evolve by trade in Generation I—Haunter, Kadabra, Machoke, and Graveler—, if traded from a Generation I game to a Generation II game at the correct level, will learn a Generation II move after evolving, but can be traded back to Generation I immediately after. This gives access to glitch moves in the Generation I game.

In the Korean versions

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs research

In the Korean releases of Pokémon Gold and Silver, although the Time Capsule is officially unsupported, it is enabled by linking with a Generation I game using the regular trading room of the Generation II games. The attempt to trade will be cancelled and Bill will appear as soon as the player attempts to leave the Pokémon Center in Ecruteak City.

By SM
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


In the manga

In the Pokémon Pocket Monsters manga

The Time Capsule makes an appearance in Find the Legendary Pokémon!!.

In the TCG

This listing is of cards mentioning or featuring the Time Capsule in the TCG.

Time Capsule
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Time Capsule T Neo Genesis Rare 090/111 Gold, Silver, to a New World... Rare  
 


In other languages

Language Title
France Flag.png French Bloc Temporel
Germany Flag.png German Zeitkapsel
Italy Flag.png Italian Tempocapsula
South Korea Flag.png Korean 타임캡슐 Time Capsule
Spain Flag.png Spanish Cápsula del Tiempo

See also



Inter-generational transfer
Gen I Time CapsulePoké TransporterBank
Gen II
Gen III Dual-slot modePal Park
Gen IV Dual-slot modePal ParkPoké TransferRelocator
Gen V Poké TransferRelocatorPoké TransporterBank
Gen VI Poké TransporterBank
Gen VII Poké TransporterBankGO ParkHOME
Gen VIII BankHOMEGO Transporter
Gen IX


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.