Time: Difference between revisions

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! colspan="2" | {{#time: g:i A}} UTC
! colspan="2" | {{#time: g:i A}} UTC
|- style="vertical-align: top"
| width="50%" class="roundy" style="background:#{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|3|4|5|6|7|8|9=Morning|21|22|23|24|1|2=Night|Day}}|April|August|December={{#switch: {{#time: G}}|5|6|7|8|9=Morning|19|20|21|22|23|24|1|2|3|4=Night|Day}}|{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}}}} color}}; border: 2px solid #{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|3|4|5|6|7|8|9=Morning|21|22|23|24|1|2=Night|Day}}|April|August|December={{#switch: {{#time: G}}|5|6|7|8|9=Morning|19|20|21|22|23|24|1|2|3|4=Night|Day}}|{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}}}} color dark}}; color:#{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|3|4|5|6|7|8|9=Morning|21|22|23|24|1|2=Night|Day}}|April|August|December={{#switch: {{#time: G}}|5|6|7|8|9=Morning|19|20|21|22|23|24|1|2|3|4=Night|Day}}|{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}}}} textcolor}};" |
{| width="100%"
|-
|-
| width="50%" |
! width="25%" class="roundy" style="background:#{{black color}}; color:#FFFFFF;" |  B 
{| width="100%" class="roundy" style="background:#{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|3|4|5|6|7|8|9=Morning|21|22|23|24|1|2=Night|Day}}|April|August|December={{#switch: {{#time: G}}|5|6|7|8|9=Morning|19|20|21|22|23|24|1|2|3|4=Night|Day}}|{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}}}} color}}; border: 2px solid #{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|3|4|5|6|7|8|9=Morning|21|22|23|24|1|2=Night|Day}}|April|August|December={{#switch: {{#time: G}}|5|6|7|8|9=Morning|19|20|21|22|23|24|1|2|3|4=Night|Day}}|{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}}}} color dark}}; color:#{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|3|4|5|6|7|8|9=Morning|21|22|23|24|1|2=Night|Day}}|April|August|December={{#switch: {{#time: G}}|5|6|7|8|9=Morning|19|20|21|22|23|24|1|2|3|4=Night|Day}}|{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}}}} textcolor}};"
! width="25%" class="roundy" style="background:#{{white color}}; color:#000000;" |  W 
|-
! width="25%" class="roundy" style="background:#{{black 2 color}}; color:#FFFFFF;" |  B2 
! class="roundy" style="background:#{{black color}}; color:#FFFFFF;" |  B 
! width="25%" class="roundy" style="background:#{{white 2 color}}; color:#000000;" |  W2 
! class="roundy" style="background:#{{white color}}; color:#000000;" |  W 
! class="roundy" style="background:#{{black 2 color}}; color:#FFFFFF;" |  B2 
! class="roundy" style="background:#{{white 2 color}}; color:#000000;" |  W2 
|-
|-
! colspan="4" style="line-height:10px;" | <small>{{#time: l}}</small>
! colspan="4" style="line-height:10px;" | <small>{{#time: l}}</small>
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! colspan="4" style="line-height:10px;" | <small>{{#switch: {{#time: F}}|January|May|September=Spring|February|June|October=Summer|March|July|November=Autumn|Winter}}</small>
! colspan="4" style="line-height:10px;" | <small>{{#switch: {{#time: F}}|January|May|September=Spring|February|June|October=Summer|March|July|November=Autumn|Winter}}</small>
|}
|}
| width="50%" |
| width="50%" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}} textcolor}};" |
{| width="100%" height="100%" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}} textcolor}};"
{| width="100%"
|-
|-
! width="25%" class="roundy" style="background:#{{X color}}; color:#000000;" | &nbsp;X&nbsp;
! width="25%" class="roundy" style="background:#{{X color}}; color:#FFF;" | &nbsp;X&nbsp;
! width="25%" class="roundy" style="background:#{{Y color}}; color:#000000;" | &nbsp;Y&nbsp;
! width="25%" class="roundy" style="background:#{{Y color}}; color:#000000;" | &nbsp;Y&nbsp;
! width="25%" class="roundy" style="background:#{{Omega Ruby color}}; color:#000000;" | &nbsp;OR&nbsp;
! width="25%" class="roundy" style="background:#{{Omega Ruby color}}; color:#FFF;" | &nbsp;OR&nbsp;
! width="25%" class="roundy" style="background:#{{Alpha Sapphire color}}; color:#000000;" | &nbsp;AS&nbsp;
! width="25%" class="roundy" style="background:#{{Alpha Sapphire color}}; color:#FFF;" | &nbsp;AS&nbsp;
|-
|-
! colspan="5" style="line-height:8px;" | <small>{{#time: l}}</small>
! colspan="5" style="line-height:8px;" | <small>{{#time: l}}</small>
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! colspan="5" | {{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}}
! colspan="5" | {{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|24|1|2|3=Night|Day}}
|}
|}
|- style="vertical-align: top"
| width="50%" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}} textcolor}};" |
{| width="100%"
|-
|-
| width="50%" |
! width="33%" class="roundy" style="background:#{{gold color}}; color:#000000;" | G
{| width="100%" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}} textcolor}};"
! width="33%" class="roundy" style="background:#{{silver color}}; color:#000000;" | S
|-
! width="33%" class="roundy" style="background:#{{crystal color}}; color:#000000;" | C
! class="roundy" style="background:#{{gold color}}; color:#000000;" | G
! class="roundy" style="background:#{{silver color}}; color:#000000;" | S
! class="roundy" style="background:#{{crystal color}}; color:#000000;" | C
|-
|-
! colspan="5" style="line-height:8px;" | <small>{{#time: l}}</small>
! colspan="5" style="line-height:8px;" | <small>{{#time: l}}</small>
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! colspan="5" | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}}
! colspan="5" | {{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|24|1|2|3=Night|Day}}
|}
|}
| width="50%" |
| width="50%" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}} textcolor}};" |
{| width="100%" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|24|1|2|3=Night|Day}} textcolor}};"
{| width="100%"
|-
|-
! width="20%" class="roundy" style="background:#{{diamond color}}; color:#000000;" | &nbsp;D&nbsp;
! width="20%" class="roundy" style="background:#{{diamond color}}; color:#000000;" | &nbsp;D&nbsp;
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|}
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'''Time''' is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of all games released afterward. Time affects both the [[evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]].
'''Time''' is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]].


[[Berry|Berries]] are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather conditions]], the games' time function has been revised and expanded in each subsequent generation after its introduction.
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games' time function has been revised and expanded in each subsequent generation after its introduction.


==Generation II==
==Generation II==
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]
In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain times of day.
In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]].


At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 AM. The clock can be reset through a code in all three games, though it is more difficult to do so in {{game|Crystal}}. The player's [[Mom|mother]] will change the clock by an hour for {{wp|daylight saving time}}.
At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 AM. The clock can be reset through a code in all three games, though it is more difficult to do so in {{game|Crystal}}. The player's {{jo|Mom}} will change the clock by an hour for {{wp|daylight saving time}}.


{{p|Eevee}} was given two [[List of Pokémon with cross-generational evolutions|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[friendship]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its friendship maxed during the night.
{{p|Eevee}} was given two [[List of Pokémon with cross-generational evolutions|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[friendship]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its friendship maxed during the night.


===Times of day===
===Times of day===
{| style="margin:auto; text-align:center; background: #{{unova color dark}}; {{roundy}}; border: 5px solid #{{johto color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{johto color}}; border: 3px solid #{{johto color dark}}"
|-
|-
! style="background:#{{johto color light}}; {{roundytl|5px}}" | {{color|{{johto color dark}}|Morning}}
! style="background:#{{johto color light}}; {{roundytl|5px}}" | Morning
! style="background:#{{johto color light}}" | {{color|{{johto color dark}}|Day}}
! style="background:#{{johto color light}}" | Day
! style="background:#{{johto color light}}; {{roundytr|5px}}" | {{color|{{johto color dark}}|Night}}
! style="background:#{{johto color light}}; {{roundytr|5px}}" | Night
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 4:00 AM - 9:59 AM
| style="background:#FFF; {{roundybl|5px}}" | 4:00 AM - 9:59 AM
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| style="background:#FFF; {{roundybr|5px}}" | 6:00 PM - 3:59 AM
| style="background:#FFF; {{roundybr|5px}}" | 6:00 PM - 3:59 AM
|}
|}
===={{tt|Morning|Referred to as Morn in-game}}====
===={{tt|Morning|Referred to as Morn in-game}}====
Morning, an hour in which many [[Pokémon Trainer]]s are still asleep, is when there are many {{type|Bug}} Pokémon scurrying out and about. For the most part, however, Morning is much the same as Day, as far as Pokémon distribution goes. Morning lasts from 4:00 AM to 9:59 AM, and the rising sun tints the entire landscape with a yellowish hue.
Morning, an hour in which many [[Pokémon Trainer]]s are still asleep, is when there are many {{type|Bug}} Pokémon scurrying out and about. For the most part, however, Morning is much the same as Day, as far as Pokémon distribution goes. Morning lasts from 4:00 AM to 9:59 AM, and the rising sun tints the entire landscape with a yellowish hue.
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When the [[Pokégear]] is first received, the player's mother will ask {{ga|Ethan|him}} or {{ga|Kris|her}} to set the day of the week as well. This affects several things, such as the [[National Park]]'s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.
When the [[Pokégear]] is first received, the player's mother will ask {{ga|Ethan|him}} or {{ga|Kris|her}} to set the day of the week as well. This affects several things, such as the [[National Park]]'s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.


===Changing the clock===
===Resetting the clock===
Note: In order to reset the clock, the player must input these codes on the title screen. The player's password can be obtained from [http://www.filb.de/pwf/ Filb.de's secret password generator].  
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([http://www.filb.de/pwf/ Filb's secret password generator for the Western versions]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]].
====Pokémon Gold and Silver====
 
Simultaneously hold down ↓, SELECT, and B. Then enter the password.
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
 
====Western Gold and Silver====
Hold '''''', '''SELECT''', and '''B'''.


====Pokémon Crystal====
====Western Crystal and Korean Gold and Silver====
* Hold ↓, SELECT, and B
# Hold '''''', '''SELECT''', and '''B'''
* Release ↓ and B, while still holding SELECT
# Release '''''' and '''B''', while still holding '''SELECT'''
* Hold ← and ↑, while still holding SELECT
# Hold '''''' and '''''', while still holding '''SELECT'''
* Release SELECT
# Release '''SELECT'''
* Enter the password


==Generation III==
==Generation III==
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|-
|-
|
|
{| style="margin:auto; text-align:center; background: #{{hoenn color dark}}; {{roundy}}; border: 5px solid #{{hoenn color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{hoenn color}}; border: 3px solid #{{hoenn color dark}}"
|+ '''Shoal Cave tides'''
|+ '''Shoal Cave tides'''
|-
|-
! style="background:#{{hoenn color light}}; {{roundytl|5px}}" | {{color|{{hoenn color dark}}|High Tide}}
! style="background:#{{hoenn color light}}; {{roundytl|5px}}" | High Tide
! style="background:#{{hoenn color light}}; {{roundytr|5px}}" | {{color|{{hoenn color dark}}|Low Tide}}
! style="background:#{{hoenn color light}}; {{roundytr|5px}}" | Low Tide
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 9:00 PM - 2:59 AM<br>9:00 AM - 2:59 PM
| style="background:#FFF; {{roundybl|5px}}" | 9:00 PM - 2:59 AM<br>9:00 AM - 2:59 PM
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| width=20 |
| width=20 |
|
|
{| style="margin:auto; text-align:center; background: #{{hoenn color dark}}; {{roundy}}; border: 5px solid #{{hoenn color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{hoenn color}}; border: 3px solid #{{hoenn color dark}}"
|+ '''Time-based evolutions'''
|+ '''Time-based evolutions'''
|-
|-
! style="background:#{{hoenn color light}}; {{roundytl|5px}}" | {{color|{{hoenn color dark}}|Day Evolution}}
! style="background:#{{hoenn color light}}; {{roundytl|5px}}" | Day Evolution
! style="background:#{{hoenn color light}}; {{roundytr|5px}}" | {{color|{{hoenn color dark}}|Night Evolution}}
! style="background:#{{hoenn color light}}; {{roundytr|5px}}" | Night Evolution
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 12:00 PM - 11:59 PM
| style="background:#FFF; {{roundybl|5px}}" | 12:00 PM - 11:59 PM
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==Generation IV==
==Generation IV==
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]
In [[Generation IV]], the time function returned fully. This time, however, it would run off the [[Nintendo DS]]'s system clock, though it would return many of the functions originally released in Generation II. Many new Pokémon also now would evolve based upon the time of day. For example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night.
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]]. However, this time it uses the [[Nintendo DS]]'s system clock. Many new Pokémon have evolutions influenced by the time of day; for example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night. The three time periods from Generation II return, with smoother transitions between them.


The three time periods from Generation II return, with better transitions between them, assumed by many before the games were released as different time periods themselves. Also running off the DS's clock is the same [[Days of the week|day-of-the-week]] function from the Generation II games, though this time, by running off the DS, it keeps track of the date of capture of every Pokémon. It also determines when certain events may take place; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and [[rival]] battles in the [[Battle Zone]] may only be initiated on weekends.
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.


The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[Sinnoh Pokédex]] will also default to the current time of day.
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[Sinnoh Pokédex]] will also default to the current time of day.


===Times of day===
===Times of day===
{| style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; {{roundy}}; border: 5px solid #{{sinnoh color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color}}; border: 3px solid #{{sinnoh color dark}}"
|-
|-
! style="background:#{{sinnoh color light}}; {{roundytl|5px}}" | {{color|{{sinnoh color dark}}|Morning}}
! style="background:#{{sinnoh color light}}; {{roundytl|5px}}" | Morning
! style="background:#{{sinnoh color light}}" | {{color|{{sinnoh color dark}}|Day}}
! style="background:#{{sinnoh color light}}" | Day
! style="background:#{{sinnoh color light}}; {{roundytr|5px}}" | {{color|{{sinnoh color dark}}|Night}}
! style="background:#{{sinnoh color light}}; {{roundytr|5px}}" | Night
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 4:00 AM - 9:59 AM
| style="background:#FFF; {{roundybl|5px}}" | 4:00 AM - 9:59 AM
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| style="background:#FFF; {{roundybr|5px}}" | 8:00 PM - 3:59 AM
| style="background:#FFF; {{roundybr|5px}}" | 8:00 PM - 3:59 AM
|}
|}
====Morning====
====Morning====
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM.
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM.
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===Time of day in relation to season===
===Time of day in relation to season===
{| style="margin:auto; text-align:center; background: #{{unova color dark}}; {{roundy}}; border: 5px solid #{{unova color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color}}; border: 3px solid #{{unova color dark}}"
|-
|-
! style="background:#{{unova color light}}; {{roundytl|5px}}" | {{color2|{{unova color dark}}|Seasons|Season}}
! style="background:#{{unova color light}}; {{roundytl|5px}}" | Season
! style="background:#{{unova color light}}" | {{color|{{unova color dark}}|Morning}}
! style="background:#{{unova color light}}" | Morning
! style="background:#{{unova color light}}" | {{color|{{unova color dark}}|Day}}
! style="background:#{{unova color light}}" | Day
! style="background:#{{unova color light}}" | {{color|{{unova color dark}}|Evening}}
! style="background:#{{unova color light}}" | Evening
! style="background:#{{unova color light}}; {{roundytr|5px}}" | {{color|{{unova color dark}}|Night}}
! style="background:#{{unova color light}}; {{roundytr|5px}}" | Night
|- style="background:#{{spring color light}}"
|- style="background:#{{spring color light}}"
! {{color|{{spring color dark}}|Spring}}
! Spring
| {{color|{{spring color dark}}|5:00 AM-9:59 AM}}
| 5:00 AM-9:59 AM
| {{color|{{spring color dark}}|10:00 AM-4:59 PM}}
| 10:00 AM-4:59 PM
| {{color|{{spring color dark}}|5:00 PM-7:59 PM}}
| 5:00 PM-7:59 PM
| {{color|{{spring color dark}}|8:00 PM-4:59 AM}}
| 8:00 PM-4:59 AM
|- style="background:#{{summer color light}}"
|- style="background:#{{summer color light}}"
! {{color|{{summer color dark}}|Summer}}
! Summer
| {{color|{{summer color dark}}|4:00 AM-8:59 AM}}
| 4:00 AM-8:59 AM
| {{color|{{summer color dark}}|9:00 AM-6:59 PM}}
| 9:00 AM-6:59 PM
| {{color|{{summer color dark}}|7:00 PM-8:59 PM}}
| 7:00 PM-8:59 PM
| {{color|{{summer color dark}}|9:00 PM-3:59 AM}}
| 9:00 PM-3:59 AM
|- style="background:#{{autumn color light}}"
|- style="background:#{{autumn color light}}"
! {{color|{{autumn color dark}}|Autumn}}
! Autumn
| {{color|{{autumn color dark}}|6:00 AM-9:59 AM}}
| 6:00 AM-9:59 AM
| {{color|{{autumn color dark}}|10:00 AM-5:59 PM}}
| 10:00 AM-5:59 PM
| {{color|{{autumn color dark}}|6:00 PM-7:59 PM}}
| 6:00 PM-7:59 PM
| {{color|{{autumn color dark}}|8:00 PM-5:59 AM}}
| 8:00 PM-5:59 AM
|-
|-
! style="background:#{{winter color light}}; {{roundybl|5px}}" | {{color|{{winter color dark}}|Winter}}
! style="background:#{{winter color light}}; {{roundybl|5px}}" | Winter
| style="background:#{{winter color light}}" | {{color|{{winter color dark}}|7:00 AM-10:59 AM}}
| style="background:#{{winter color light}}" | 7:00 AM-10:59 AM
| style="background:#{{winter color light}}" | {{color|{{winter color dark}}|11:00 AM-4:59 PM}}
| style="background:#{{winter color light}}" | 11:00 AM-4:59 PM
| style="background:#{{winter color light}}" | {{color|{{winter color dark}}|5:00 PM-6:59 PM}}
| style="background:#{{winter color light}}" | 5:00 PM-6:59 PM
| style="background:#{{winter color light}}; {{roundybr|5px}}" | {{color|{{winter color dark}}|7:00 PM-6:59 AM}}
| style="background:#{{winter color light}}; {{roundybr|5px}}" | 7:00 PM-6:59 AM
|}
|}


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===Times of day===
===Times of day===
{| style="margin:auto; text-align:center; background: #{{kalos color dark}}; {{roundy}}; border: 5px solid #{{kalos color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color}}; border: 3px solid #{{kalos color dark}}"
|-
|-
! style="background:#{{kalos color light}}; {{roundytl|5px}}" | {{color|{{kalos color dark}}|Morning}}
! style="background:#{{kalos color light}}; {{roundytl|5px}}" | Morning
! style="background:#{{kalos color light}}" | {{color|{{kalos color dark}}|Day}}
! style="background:#{{kalos color light}}" | Day
! style="background:#{{kalos color light}}" | {{color|{{kalos color dark}}|Evening}}
! style="background:#{{kalos color light}}" | Evening
! style="background:#{{kalos color light}}; {{roundytr|5px}}" | {{color|{{kalos color dark}}|Night}}
! style="background:#{{kalos color light}}; {{roundytr|5px}}" | Night
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 4:00 AM - 10:59 AM
| style="background:#FFF; {{roundybl|5px}}" | 4:00 AM - 10:59 AM
Line 224: Line 228:
| style="background:#FFF; {{roundybr|5px}}" | 9:00 PM - 3:59 AM
| style="background:#FFF; {{roundybr|5px}}" | 9:00 PM - 3:59 AM
|}
|}
==Generation VII==
In [[Pokémon Sun and Moon|Pokémon Sun]], the clock will function conventionally. However, in [[Pokémon Sun and Moon|Pokémon Moon]], the game's in-game clock is offset by 12 hours. Therefore, players of Pokémon Moon playing during the day will explore [[Alola]] during the night.
<!--
===Times of day===
{| class="roundy" style="margin:auto; text-align:center; background: #{{alola color}}; border: 3px solid #{{alola color dark}}"
|-
! style="background:#{{alola color light}}; {{roundytl|5px}}" | Game
! style="background:#{{alola color light}}; | Morning
! style="background:#{{alola color light}}" | Day
! style="background:#{{alola color light}}" | Evening
! style="background:#{{alola color light}}; {{roundytr|5px}}" | Night
|- style="background:#{{sun color light}}"
! {{color2|000|Pokémon Sun and Moon|Sun}}
| 4:00 AM - 10:59 AM
| 11:00 AM - 5:59 PM
| 6:00 PM - 8:59 PM
| 9:00 PM - 3:59 AM
|- style="background:#{{moon color light}}"
! {{color2|000|Pokémon Sun and Moon|Moon}}
| style="background:#{{moon color light}}; {{roundybl|5px}}" | 4:00 AM - 10:59 PM
| 11:00 AM - 5:59 AM
| 6:00 PM - 8:59 AM
| style="background:#{{moon color light}}; {{roundybr|5px}}" | 9:00 PM - 3:59 PM
|}
-->


==Time-specific events==
==Time-specific events==
Line 231: Line 261:
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which [[:Category:Pokémon that evolve based on time|Pokémon that evolve based on time]] can evolve in various games across the generations. Since time was not implemented in {{game|FireRed and LeafGreen|s}}, these Pokémon cannot evolve in those games.
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which [[:Category:Pokémon that evolve based on time|Pokémon that evolve based on time]] can evolve in various games across the generations. Since time was not implemented in {{game|FireRed and LeafGreen|s}}, these Pokémon cannot evolve in those games.


{| style="margin:auto; text-align:center; background: #{{bulba color dark}}; {{roundy}}; border: 5px solid #{{bulba color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
|-
|-
! colspan=2 style="background:#{{bulba color light}}; {{roundytl|5px}}" | {{color|{{bulba color dark}}|Games}}
! colspan=2 style="background:#{{bulba color light}}; {{roundytl|5px}}" | Games
! style="background:#{{day color light}}" | {{color|{{day color dark}}|Day}}
! style="background:#{{day color light}}" | Day
! style="background:#{{night color light}}; {{roundytr|5px}}" | {{color|{{night color dark}}|Night}}
! style="background:#{{night color light}}; {{roundytr|5px}}" | Night
|- style="background:#FFF"
|- style="background:#FFF"
! colspan=2 | {{GameIcon|G}}{{GameIcon|S}}{{GameIcon|C}}
! colspan=2 | {{GameIcon|G}}{{GameIcon|S}}{{GameIcon|C}}
Line 250: Line 280:
|- style="background:#FFF"
|- style="background:#FFF"
! rowspan=4 | {{color|{{crystal color dark}}|{{GameIcon|Bl}}{{GameIcon|W}}<br>{{GameIcon|B2}}{{GameIcon|W2}}}}
! rowspan=4 | {{color|{{crystal color dark}}|{{GameIcon|Bl}}{{GameIcon|W}}<br>{{GameIcon|B2}}{{GameIcon|W2}}}}
! style="background:#{{spring color light}}" | {{color|{{spring color dark}}|Spring}}
! style="background:#{{spring color light}}" | Spring
| 5:00 AM-7:59 PM
| 5:00 AM-7:59 PM
| 8:00 PM-4:59 AM
| 8:00 PM-4:59 AM
|- style="background:#FFF"
|- style="background:#FFF"
! style="background:#{{summer color light}}" | {{color|{{summer color dark}}|Summer}}
! style="background:#{{summer color light}}" | Summer
| 4:00 AM-8:59 PM
| 4:00 AM-8:59 PM
| 9:00 PM-3:59 AM
| 9:00 PM-3:59 AM
|- style="background:#FFF"
|- style="background:#FFF"
! style="background:#{{autumn color light}}" | {{color|{{autumn color dark}}|Autumn}}
! style="background:#{{autumn color light}}" | Autumn
| 6:00 AM-7:59 PM
| 6:00 AM-7:59 PM
| 8:00 PM-5:59 AM
| 8:00 PM-5:59 AM
|- style="background:#FFF"
|- style="background:#FFF"
! style="background:#{{winter color light}}" | {{color|{{winter color dark}}|Winter}}
! style="background:#{{winter color light}}" | Winter
| 7:00 AM-6:59 PM
| 7:00 AM-6:59 PM
| 7:00 PM-6:59 AM
| 7:00 PM-6:59 AM
|- style="background:#FFF"
|-
! colspan=2 style="{{roundybl|5px}}" | {{GameIcon|X}}{{GameIcon|y}}{{GameIcon|OR}}{{GameIcon|AS}}
! colspan=2 style="background:#FFF; {{roundybl|5px}}" | {{GameIcon|X}}{{GameIcon|y}}{{GameIcon|OR}}{{GameIcon|AS}}
| 4:00 AM-7:59 PM
| style="background:#FFF" | 4:00 AM-7:59 PM
| style="{{roundybr|5px}}" | 8:00 PM-3:59 AM
| style="background:#FFF; {{roundybr|5px}}" | 8:00 PM-3:59 AM
|}
|}


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*[[Clair]]'s phone number can be registered on any day between 6:00 am and 10:00 am at the [[Dragon's Den]] after battling her and [[Lance]] in the Dragon's Den.
*[[Clair]]'s phone number can be registered on any day between 6:00 am and 10:00 am at the [[Dragon's Den]] after battling her and [[Lance]] in the Dragon's Den.
*[[Pryce]]'s phone number can be registered on any day between 6:00 am and 10:00 am at the bottom of the Lake of Rage (not main area).
*[[Pryce]]'s phone number can be registered on any day between 6:00 am and 10:00 am at the bottom of the Lake of Rage (not main area).
*[[Lt. Surge]]'s phone number can be registered on any day between 9:00 am and 11:00 am in front of the Power Plant after capturing {{p|Zapdos}} and the player arrives walking with a {{p|Pikachu}}.
*[[Lt. Surge]]'s phone number can be registered on any day between 9:00 am and 11:00 am in front of the Power Plant after capturing {{p|Zapdos}} and the player arrives {{pkmn2|walking}} with a {{p|Pikachu}}.
*[[Brock]]'s phone number can be registered on any day between 12:00 pm and 3:00 pm at the Pewter entrance to [[Diglett's Cave]].
*[[Brock]]'s phone number can be registered on any day between 12:00 pm and 3:00 pm at the Pewter entrance to [[Diglett's Cave]].
*[[Whitney]]'s phone number can be registered on any day between 12:00 pm and 4:00 pm at the Goldenrod Department Store on the 6th floor.
*[[Whitney]]'s phone number can be registered on any day between 12:00 pm and 4:00 pm at the Goldenrod Department Store on the 6th floor.
Line 297: Line 327:
*[[Misty]]'s phone number can be registered on any day between 4:00 pm and 6:00 pm at the end of {{rt|25|Kanto}} to the east of [[Bill]]'s [[Sea Cottage]] when {{p|Suicune}} is not there.
*[[Misty]]'s phone number can be registered on any day between 4:00 pm and 6:00 pm at the end of {{rt|25|Kanto}} to the east of [[Bill]]'s [[Sea Cottage]] when {{p|Suicune}} is not there.
*[[Janine]]'s phone number can be registered on any day between 4:00 pm and 6:00 pm at the [[Pokémon League Reception Gate]] in front of {{ka|Victory Road}}.
*[[Janine]]'s phone number can be registered on any day between 4:00 pm and 6:00 pm at the [[Pokémon League Reception Gate]] in front of {{ka|Victory Road}}.
*[[Morty]] can be rematched on Tuesday between 8:00 PM and 12:00 AM at the Fighting Dojo in Saffron City..
*[[Morty]] can be rematched on Tuesday between 8:00 PM and 12:00 AM at the Fighting Dojo in Saffron City.


===Generation V===
===Generation V===
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.
*The [[Royal Unova]] can be boarded only during the evening.
*The [[Royal Unova]] can be boarded only during the evening.
*A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays during nighttime.
*A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|Bl}}{{sup/5|W}}/everyday{{sup/5|B2}}{{sup/5|W2}} during nighttime.
*The Black Empoleon biker gang will "take over" the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.
*The Black Empoleon biker gang will "take over" the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|Bl}}{{sup/5|W}}
*A girl on {{rt|8|Unova}} will give out one of four [[In-battle effect item#Condition boosters|weather rocks]] per day. The rock changes depending on the time of day:
*A girl on {{rt|8|Unova}} will give out one of four [[In-battle effect item#Condition boosters|weather rocks]] per day. The rock changes depending on the time of day:
{| style="padding-left:20px"
{| style="padding-left:20px"
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**Pre-made Berry Juice is sold to the player once a day.
**Pre-made Berry Juice is sold to the player once a day.
**Juice may be made for free from Berries from the player's inventory once a day.
**Juice may be made for free from Berries from the player's inventory once a day.
*{{DL|Status ailment healing item|Lumiose Galette}}s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{DL|Lumiose City|Style|stylish}}) for four hours at a time starting at 3 AM, 9 AM, 3 PM, and 9 PM.
*{{DL|Status condition healing item|Lumiose Galette}}s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{DL|Lumiose City|Style|stylish}}) for four hours at a time starting at 3 AM, 9 AM, 3 PM, and 9 PM.
**Once per day, the player may also receive a free {{DL|Drink|Moomoo Milk}} if they purchase a galette during the hours of 3 AM, 9 AM, 3 PM, or 9 PM.
**Once per day, the player may also receive a free {{DL|Drink|Moomoo Milk}} if they purchase a galette during the hours of 3 AM, 9 AM, 3 PM, or 9 PM.
*In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
*In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
Line 339: Line 369:
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00 am to 3:00 pm and 9:00 pm to 3:00 am, and low tide from 3:00 pm to 9:00 pm and 3:00 am to 9:00 am.
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00 am to 3:00 pm and 9:00 pm to 3:00 am, and low tide from 3:00 pm to 9:00 pm and 3:00 am to 9:00 am.
*In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00am and 7:59pm, {{p|Uxie}} appears between 8:00pm and 8:59pm, and {{p|Azelf}} appears between 9:00pm and 3:59am.
*In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00am and 7:59pm, {{p|Uxie}} appears between 8:00pm and 8:59pm, and {{p|Azelf}} appears between 9:00pm and 3:59am.
*In the [[Trackless Forest]], one of the [[legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.
*In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.
*In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a {{DL|Status condition healing item|Casteliacone}}, {{DL|In-battle effect item|Icy Rock}}, {{DL|Type-enhancing item|Never-Melt Ice}}, or {{DL|In-battle effect item|Snowball}}.
*The music that plays when [[soaring]] changes depending on the time of day.


==In the spin-off games==
==In the spin-off games==

Revision as of 17:50, 7 September 2016

8:53 AM UTC
 B   W   B2   W2 
Friday
Morning
Autumn
 X   Y   OR   AS 
Friday
Morning
G S C
Friday
Morning
 D   P   Pt   HG   SS 
Friday
Morning

Time is a mechanic in the Pokémon games. It was introduced in Generation II and has been a major component of almost all games released afterward. Time affects both the evolution of several Pokémon and whether certain Pokémon can be found in the wild. Some events may take place at a specific time of day, or on a particular day of the week.

Berries are governed by the time function, maturing after a certain amount of time has passed. Much like weather, the games' time function has been revised and expanded in each subsequent generation after its introduction.

Generation II

Route 29 in the morning

In Generation II, the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as Hoothoot and Noctowl, while others would only appear in certain areas at certain times of day.

At the beginning of all three games, the clock would be set upon starting a new game, even before the player is named. The default time is 10:00 AM. The clock can be reset through a code in all three games, though it is more difficult to do so in Pokémon Crystal. The player's Mom will change the clock by an hour for daylight saving time.

Eevee was given two new evolutions to take advantage of the changing time: Espeon, which it would become if its friendship maxed out during the morning or day, and Umbreon, which it would become if its friendship maxed during the night.

Times of day

Morning Day Night
4:00 AM - 9:59 AM 10:00 AM - 5:59 PM 6:00 PM - 3:59 AM

Morning

Morning, an hour in which many Pokémon Trainers are still asleep, is when there are many Bug-type Pokémon scurrying out and about. For the most part, however, Morning is much the same as Day, as far as Pokémon distribution goes. Morning lasts from 4:00 AM to 9:59 AM, and the rising sun tints the entire landscape with a yellowish hue.

Daytime near the water.

Day

The daytime is the busiest time in the Pokémon world, as most people are up and about at this time. The same is true of Pokémon, who appear often and in many varieties. The landscape is not tinted at all during this time, making it seem closer to the timeless games of Generation I. Day lasts from 10:00 AM to 5:59 PM.

Night

A drastic change from the other two time periods, at night most Pokémon are sleeping, with the exception of a few night owls. It is at this time that players will be able to find the most sleeping Pokémon by Headbutting trees, which will give them an advantage in battle. The entire world will be colored a bluish-purple, and lights will be on in buildings all over. Wild Pokémon battles taking place at night use a slightly different music track. The longest of Generation II's three time periods, nighttime hours last from 6:00 PM to 3:59 AM.

Nighttime. Note the building lights illuminating brightly.

Days of the week

Main article: Days of the week

When the Pokégear is first received, the player's mother will ask him or her to set the day of the week as well. This affects several things, such as the National Park's Bug-Catching Contest and which of the Week Siblings appears, though not much else.

Resetting the clock

In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's name, Trainer ID number, and current amount of money (Filb's secret password generator for the Western versions). The game will then reboot and the main menu will return the "TIME NOT SET" error message. Proceeding will then load a screen in which the player can adjust the clock's data, including the weekday.

While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.

Western Gold and Silver

Hold , SELECT, and B.

Western Crystal and Korean Gold and Silver

  1. Hold , SELECT, and B
  2. Release and B, while still holding SELECT
  3. Hold and , while still holding SELECT
  4. Release SELECT

Generation III

Unlike Generation II, Generation III had no separate time periods, or even an ability to check the time in-game unless the player traveled back to Littleroot Town, where he or she had set an analog clock at the beginning of the game. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted Berries (although this was not completely foolproof).

Additionally, there is no way to change the clock for Daylight Saving Time in this generation. There was, however, some premise in the games. For example, Shoal Cave's water level would change every six hours, at 3:00 and 9:00 AM and PM. Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 PM and 11:59 PM. Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 AM and 11:59 AM.

Shoal Cave tides
High Tide Low Tide
9:00 PM - 2:59 AM
9:00 AM - 2:59 PM
3:00 AM - 8:59 AM
3:00 PM - 8:59 PM
Time-based evolutions
Day Evolution Night Evolution
12:00 PM - 11:59 PM 12:00 AM - 11:59 AM

Although a small part of the game, some events occur on a daily basis. Lilycove Department Store gives out Pokémon Loto Tickets for the Pokémon Lottery Corner, with the winning number changing daily. An old man who lives in Pacifidlog Town looks out for Mirage Island, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.

In Pokémon FireRed and LeafGreen, however, the time function is completely absent, allowing it to be more like the Generation I games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to Ruby, Sapphire or Emerald and have it evolve in one of those games. The same holds true for Pokémon Colosseum, where Espeon and Umbreon are obtainable as Starter Pokémon. In XD, Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the Sun and Moon Shards.

Generation IV

The overworld as it cycles through the day

In Generation IV, the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day. However, this time it uses the Nintendo DS's system clock. Many new Pokémon have evolutions influenced by the time of day; for example, Gligar will only evolve into Gliscor at night. The three time periods from Generation II return, with smoother transitions between them.

A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, Drifloon only appear in the Valley Windworks on Fridays, and battles with Barry in the Battle Zone can only be initiated on weekends.

The Pokédex also has a new function that displays where Pokémon are found in each time period. When it is first opened, the Sinnoh Pokédex will also default to the current time of day.

Times of day

Morning Day Night
4:00 AM - 9:59 AM 10:00 AM - 7:59 PM 8:00 PM - 3:59 AM

Morning

Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM.

Day

Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM, with twilight lasting from around 5:00 PM until night sets in. Twilight has its own set of eyecatches.

Night

Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM, with lights in buildings turning off at 12:00 midnight. A majority of areas in Sinnoh have slightly different music during the night, including Pokémon Centers, though this is not true in Kanto and Johto.

Generation V

In Pokémon Black and White, the concept of seasons was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.

Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.

In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that one would suspect to find only at night will be found during all times of day.

Time of day in relation to season

Season Morning Day Evening Night
Spring 5:00 AM-9:59 AM 10:00 AM-4:59 PM 5:00 PM-7:59 PM 8:00 PM-4:59 AM
Summer 4:00 AM-8:59 AM 9:00 AM-6:59 PM 7:00 PM-8:59 PM 9:00 PM-3:59 AM
Autumn 6:00 AM-9:59 AM 10:00 AM-5:59 PM 6:00 PM-7:59 PM 8:00 PM-5:59 AM
Winter 7:00 AM-10:59 AM 11:00 AM-4:59 PM 5:00 PM-6:59 PM 7:00 PM-6:59 AM

Generation VI

Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.

Times of day

Morning Day Evening Night
4:00 AM - 10:59 AM 11:00 AM - 5:59 PM 6:00 PM - 8:59 PM 9:00 PM - 3:59 AM

Generation VII

In Pokémon Sun, the clock will function conventionally. However, in Pokémon Moon, the game's in-game clock is offset by 12 hours. Therefore, players of Pokémon Moon playing during the day will explore Alola during the night.

Time-specific events

Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see Days of the week.

Time-based evolutions

With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which Pokémon that evolve based on time can evolve in various games across the generations. Since time was not implemented in Pokémon FireRed and LeafGreen, these Pokémon cannot evolve in those games.

Games Day Night
 G  S  C  4:00 AM-5:59 PM 6:00 PM-3:59 AM
 R  S  E  12:00 PM-11:59 PM 12:00 AM-11:59 AM
 D  P  Pt 
 HG  SS 
4:00 AM-7:59 PM 8:00 PM-3:59 AM
 B  W 
 B2  W2 
Spring 5:00 AM-7:59 PM 8:00 PM-4:59 AM
Summer 4:00 AM-8:59 PM 9:00 PM-3:59 AM
Autumn 6:00 AM-7:59 PM 8:00 PM-5:59 AM
Winter 7:00 AM-6:59 PM 7:00 PM-6:59 AM
 X  Y  OR  AS  4:00 AM-7:59 PM 8:00 PM-3:59 AM

Generation II

  • Daisy will massage the player's Pokémon between 3:00 and 4:00 pm.
  • Officers will only challenge the player at night from 6:00 pm to 3:59 am.

Generation III

Pokémon Ruby, Sapphire, and Emerald

  • The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 am to 3:00 pm and 9:00 pm to 3:00 am, and low tide from 3:00 pm to 9:00 pm and 3:00 am to 9:00 am.

Generation IV

Pokémon Diamond, Pearl, and Platinum

  • Joggers will only challenge the player in the morning from 4:00 to 9:59 am.
  • Policemen will only challenge the player at night from 8:00 pm to 3:59 am.
  • The player can catch Rotom once from 8:00 pm to 3:59 am in the Old Chateau.
  • The Pal Park transfer can occur only once every 24 hours.

Pokémon HeartGold and SoulSilver

  • Daisy will massage the player's Pokémon between 3:00 pm and 4:00 pm.
  • Policemen will only challenge the player at night from 8:00 pm to 3:59 am.
  • Clair's phone number can be registered on any day between 6:00 am and 10:00 am at the Dragon's Den after battling her and Lance in the Dragon's Den.
  • Pryce's phone number can be registered on any day between 6:00 am and 10:00 am at the bottom of the Lake of Rage (not main area).
  • Lt. Surge's phone number can be registered on any day between 9:00 am and 11:00 am in front of the Power Plant after capturing Zapdos and the player arrives walking with a Pikachu.
  • Brock's phone number can be registered on any day between 12:00 pm and 3:00 pm at the Pewter entrance to Diglett's Cave.
  • Whitney's phone number can be registered on any day between 12:00 pm and 4:00 pm at the Goldenrod Department Store on the 6th floor.
  • Jasmine's phone number can be registered on any day between 1:00 pm and 2:00 pm at Olivine Diner.
  • Blue's phone number can be registered on any day between 3:00 pm and 4:00 pm at Pallet Town, from Daisy after she massages one of the player's Pokémon 7 times.
  • Misty's phone number can be registered on any day between 4:00 pm and 6:00 pm at the end of Route 25 to the east of Bill's Sea Cottage when Suicune is not there.
  • Janine's phone number can be registered on any day between 4:00 pm and 6:00 pm at the Pokémon League Reception Gate in front of Victory Road.
  • Morty can be rematched on Tuesday between 8:00 PM and 12:00 AM at the Fighting Dojo in Saffron City.

Generation V

  • Trainers may be battled every day in the Big Stadium and Small Court. However, they cannot be battled during sports events that occur during certain times and days of the week.
  • The Royal Unova can be boarded only during the evening.
  • A businessman in Lacunosa Town gives out a Pecha, Leppa, Lum, or Bluk Berry on SundaysBW/everydayB2W2 during nighttime.
  • The Black Empoleon biker gang will "take over" the Tubeline Bridge on Friday evenings and nights, and their leader can be challenged.BW
  • A girl on Route 8 will give out one of four weather rocks per day. The rock changes depending on the time of day:
Time of Day Rock given
Morning Damp Rock
Day Heat Rock
Evening Smooth Rock
Night Icy Rock

Generation VI

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Pokémon X and Y

  • At the Juice Shoppe in Lumiose City:
    • Pre-made Berry Juice is sold to the player once a day.
    • Juice may be made for free from Berries from the player's inventory once a day.
  • Lumiose Galettes may be purchased for $100 ($80 if the player is more stylish) for four hours at a time starting at 3 AM, 9 AM, 3 PM, and 9 PM.
    • Once per day, the player may also receive a free Moomoo Milk if they purchase a galette during the hours of 3 AM, 9 AM, 3 PM, or 9 PM.
  • In Camphrier Town lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
    • A Maid in the same house will also give the player a Sweet Heart once per day as well.
  • A massage therapist in Cyllage City will massage the player's lead Pokémon once a day.
  • Route 18's Psychic Inver will battle the player in an Inverse Battle once a day.
  • Between 8 PM and 9 PM, Mega Stones can be found after upgrading the Mega Ring.

Pokémon Omega Ruby and Alpha Sapphire

In the spin-off games

Pokémon Conquest

The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (The Rebel and Tragic Determination), the goal is to defeat Nobunaga before January, Year 4 (before 3 years had passed).

Opposing armies will only attack at the very start of the month, except for one time in The Legend of Ransei where Shingen or Kenshin attack after they decline a battle with the player.

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.