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Throh (Pokémon)

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Revision as of 18:33, 1 June 2011 by Zeta (Talk | contribs) (Trivia)

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Seismitoad #537: Seismitoad
Pokémon
#539: Sawk Sawk
Throh
ナゲキ Nageki
#538
538Throh.png
Art by Ken Sugimori from Black and White
Type
Fighting Unknown
Category
Judo Pokémon
Abilities
Guts or Inner Focus Mold Breaker
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Unova
#044
Regional Browser numbers
Height
4'03"
Imperial
1.3 m
Metric
Weight
122.4 lbs.
Imperial
55.5 kg
Metric
Dex color
Red
Catch rate
45 (5.9%)
Body style
Body12.png
Footprint
 F538.png 
Gender ratio
100% male
Breeding
Humanshape group 21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 163 Battle Exp.: 1631*

Throh (Japanese: ナゲキ Nageki) is a Template:Type2 Pokémon introduced in Generation V.

He is not known to evolve into or from any other Pokémon, though seems to be related to Sawk.

Biology

Physiology

Throh is a Fighting-type Pokémon with a bulky body, red, rocky skin, and seemingly wearing a white and black martial arts outfit. Its head is round, with a “Y”-shaped black feature over its eyes and nose. The collar of its outfit is rimmed in black, and the sleeves sport a crisscrossed pattern. Throh’s hands are red with three bulbous, gecko-like fingers. It has a black, martial-arts style belt, and its white “pants” have black patches on the knees. Its feet have three digits.

Gender differences

Throh is a male-only species.

Special abilities

Its power increases when its belt is tied, wild ones can create their own belts with vines. Throh have the strength to throw foes bigger then itself.

Behavior

Throh have a tendency to throw around larger opponents. They live in herds of around 5 Pokémon. It creates its own belt by weaving vines.

Habitat

Throh usually gather in herds of five.

Diet

Main article: Pokémon food

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Main article: Throh (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
White When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown

Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Rare Outside Pinwheel Forest and Victory Road (Dark Grass), Routes 10, 15, 18
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade


In side games

Held items

Game Held Item(s)
Black White Black Belt Black Belt (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 120
180 - 227 350 - 444
Attack: 100
94 - 167 184 - 328
Defense: 85
81 - 150 157 - 295
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 85
81 - 150 157 - 295
Speed: 45
45 - 106 85 - 207
Total: 465   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

By leveling up

Generation V
Other generations:
VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Bind Normal Physical 01515 08585% 20
00Start Leer Normal Status 0000 100100% 30
055 Bide Normal Physical 0000 —% 10
099 Focus Energy Normal Status 0000 —% 30
1313 Seismic Toss Fighting Physical 0000 100100% 20
1717 Vital Throw Fighting Physical 07070 —% 10
2121 Revenge Fighting Physical 06060 100100% 10
2525 Storm Throw Fighting Physical 04040 100100% 10
2929 Body Slam Normal Physical 08585 100100% 15
3333 Bulk Up Fighting Status 0000 —% 20
3737 Circle Throw Fighting Physical 06060 09090% 10
4141 Endure Normal Status 0000 —% 10
4545 Wide Guard Rock Status 0000 —% 10
4949 Superpower Fighting Physical 120120 100100% 5
5353 Reversal Fighting Physical 0000 100100% 15
  • A level of "Start" indicates a move that will be known by a Throh obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 —}}—% 30
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh

By breeding

Generation V
Other generations:
VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Throh in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Throh in that game.
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh

By tutoring

Generation V
Other generations:
VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Throh can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Throh cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh

Special moves

TCG-only moves

Side game data

Evolution

Throh
Does not evolve
Throh
 Fighting 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
Spr 5b 538.png Spr 5b 538.png Spr b 5b 538.png
Spr 5b 538 s.png Spr 5b 538 s.png Spr b 5b 538 s.png
Throh For other sprites and images, please see Throh images on Bulbagarden Archives.

Trivia

Origin

Throh is based upon a Judo and Oni.

Name origin

Throh is a corruption of throw. Nageki is the combination of 投げる nageru, to throw, and 撃 geki, strike.

In other languages

Language Name Name Origin
German Jiutesto From Jiu Jitsu and Testosteron.
French Judokrak From judo and the onomatopoeia crack.
Korean 던지미 Deonjimi


External links

Seismitoad #537: Seismitoad
Pokémon
#539: Sawk Sawk
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.