Ten question marks: Difference between revisions

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Revision as of 01:29, 12 August 2010

The title of this article is incorrect because of technical limitations. The correct title is ??????????.
For other uses of question marks in the Pokémon games, see Question marks.
??????????
File:Tenquestionmarks.png
??????????
Type Category
 Normal  ??????????? Pokémon
Hexadecimal identifier Exp. at Lv. 100
00, various slots contribute values 183 and over Unknown
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Ruby, Sapphire, Emerald, FireRed and LeafGreen
Height Weight
?.? m ?.? kg
Pokédex color Body style Footprint Catch rate
Unknown BodyUnknown.png N/A Varies
Gender ratio
 
50% male
 
50% female
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

?????????? is a Glitch Pokémon that usually occupies slot 00 (or, to be exact, slot 0000) in Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald versions. It was programmed into the game to prevent game crashes. It is not technically a glitch, because unlike previous (and future) inhabitants of slot 00, its information was defined by the programmers. (See image below) However ?????????? can also occupy other values of the 65536 slots available; some which can have entirely different base stats, move-sets and abilities and sometimes names that are shortened versions of moves, for example 'KICK' instead of Mega Kick.

??????????'s sprite usually appears as three circles alternating between white and black with a question mark in the center.

Obtaining ??????????

This glitch data is usually encountered in-game by using a GameShark or Action Replay code for a Pokémon that doesn't exist.

Another way is to use a GameShark code for quick leveling up in FireRed and LeafGreen's Pokémon Day Care. If any Pokémon is placed into the daycare before the code is activated, after a short while of walking around the Pokémon in the daycare will produce an egg all by itself. The egg will soon hatch into ?????????? at level 0, and cannot be leveled up without Rare Candies, as the experience points required to reach level 1 are infinite. If it is traded to Emerald, it can be left in the daycare and will instantly be leveled up to 100. At this point, it can learn any of the eight HM moves and will be safe for the game unless its summary is looked at. But if given rare candies, it will start rapidly learning Ice Punch, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. Its National Pokédex number can vary typically from being 0 or over 386 depending on its hexadecimal identifier, if this number is over 1000 then a ? mark is used in the hundreds column eg. ?24

File:10Questionmarks.jpg
Battling ??????????
The summary that freezes the game, viewed in Pokémon Emerald
The summary that doesn't freeze the game, viewed in Pokémon FireRed and LeafGreen

It can also be put in the daycare with a Ditto and an egg can be received, at which point the game may freeze or slow down for a while. If the egg's summary is looked at, it will always display "It's making sounds. It's about to hatch!". When it hatches the baby Pokémon will be another variant of this glitch (which will always be female), it will ask if the player would like to nickname it. If the player does choose to do this, instead of saying "??????????'s nickname" as it does for other species, it will instead display "Kick's nickname". The reason for this may be because of the fact that some varieties of the Ten question marks glitch or 'Decamarks' of a high hexadecimal identifier share their names with shortened versions of the names of moves. In this case, this Pokémon's name may have originated from the move Mega Kick.

Also, if a player of Ruby or Sapphire mixes records with an Emerald game who has a ?????????? of the hexadecimal identifier 0 in their party, and then battles the Emerald player at their secret base, the glitch Pokémon will transfer over and be able to be fought, but the enemy ?????????? will be level zero, and faint immediately after being attacked, possibly due to the fact that hex 0 is used as a placeholder in most advance and onwards Pokémon games and therefore when fought in a normal trainer battle would appear to have no HP at all.

Another way to obtain ?????????? is to use GameShark or Action Replay to catch a Hoenn or Johto Pokémon in its original area before obtaining the National Pokédex as the game would search for a Pokémon with the regional Pokédex number rather than the national Pokédex number, for example if the player was to normally encounter a Yanma instead the game would search for a Pokémon with a regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and ability or Regirock if the game was Ruby Sapphire or Emerald.

An alternative method to obtain this Pokémon is to use an Action Replay code to teleport to an area where a wild Pokémon can be captured before getting a starter Pokémon from either Professor Birch or Professor Oak. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a Pokémon Center where 65536 Poké Balls will begin to appear in seemingly random locations all over the screen due to the fact that the game will refer to the number 0 as one over a full 2 bytes (65535). A very similar effect occurs when one performs a variation of a glitch involving the Pomeg Berry; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes so the Pokémon's HP will start to drop down from 65535.

After this Pokémon is captured, if one chooses to nickname ?????????? or look at it in the party screen, its sprite may appear as a gold-colored Bulbasaur which possibly suggests that Nintendo was originally planning to make thumbnail images of shiny Pokémon and this thumbnail was the last stable sprite that remained. It could also be because this Pokémon uses Bulbasaur's data for it's icon, and simply uses icon palate 0 as a default because it is undefined. Another way to see this glitch is to use the walk through walls code, and go to the Link Cable area and battle. Since there is no connected opponent, this glitch appears instead (as value 000). There is also a difference between the shiny and normal color: the white on the shiny Pokémon appears to be darker.

Item

A ???????? in the bag in Pokémon FireRed

An item may be held by it, indicated as ????????, with a description in the bag of ????? and can only make a Pokémon that is holding it become glitched if migrated to either Pokémon Diamond or Pearl. If it is attempted to be used, Professor Oak will tell the player "the time isn't right" to use the item. With the help of a GameShark, it can be bought at the Poké Mart for $0 but cannot be sold as the Poké Mart cashier tells the player "Oh, no. I can't buy that.".

??????????

There is another type of ??????????. Its sprite is the same sprite for an unseen Pokémon on the Pokédex for RSE. It is obtained by incorrect/corrupted GameShark WPM codes. Its National Pokédex number is ?87.

This is a very dangerous glitch: it can cause many problems to one's game, such as no longer being able to see wild Pokémon. When encountered, the game will appear to freeze, but then the music for legendary Pokémon will play. It has no cry and is always female. It is also asleep when encountered, but when caught it is poisoned. The item it holds will be the first item the player used during battle. When caught, it will have abnormal stats that cause the game to freeze when its summary is viewed, but when taken to a Pokémon Center, its summary will be safe to look at. It can only level up with Rare Candies. Its first type is blank, and the second type is Steel, but it is only Template:Type2, and its ability is Overgrow.

If put in a box, and if the player tries to pick it up with the white hand, the player will appear to pick a copy of it up, but is a bad egg, which freezes the game when summary is looked at. This will now happen to every Pokémon one tries to pick up with the white hand. To fix this, the player can just exit, and re-enter the PC box. To move it, one should use the yellow hand by pressing the 'Select' button of the Game Boy Advance. Also, if it is switched with another Pokémon when held in the yellow hand, the game freezes.

If it is taken to the move tutor, it will have a long list of Ice Punches.

It cannot be traded, via either the Union Room or Cable Club. If attempted to be traded to another game, the game will glitch in different ways depending on location. In the Union Room, the screen may blur, the Union Room turns black and the game crashes. In the link room, the game of the player that trades it will restart as if he/she just turned their Game Boy on (all the way to the Game Boy screen).

Game data

Pokédex entries

Ruby and Sapphire entry
File:FireRed-PokedexMissingNo.png
FireRed and LeafGreen entry
This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby This is a newly discovered Pokémon. It is currently under investigation.
Sapphire This is a newly discovered Pokémon. It is currently under investigation.
Emerald This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.
FireRed (blank)
LeafGreen (blank)
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Cheating Cheating
Emerald
Cheating Cheating
FireRed LeafGreen
Cheating Cheating
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Pal Park
Platinum
None Pal Park
HeartGold SoulSilver
None Trade
Pal Park
Unknown
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



Base stats

HP: 0
 
Attack: 0
 
Defense: 0
 
SpAtk: 0
 
SpDef: 0
 
Speed: 0
 

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Template:Movelistglitch Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Movelist/note

Trivia

  • There are many other variations of this Pokémon in the Generation III games. Their images are the same as ??????????'s, but the individual sprites can be backwards, differently colored, upside down, or any of several other minor differences in appearance.
  • Many variations of this glitch Pokémon are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, CHOP, RBOLT, WING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, the text where move names are stored.
  • In the Generation I and II games, hexadecimal slots were from 00 to FF, totaling to exactly 256 Pokémon slots available. However, in the Generation III games, the hexes are from 0000 to FFFF, allowing thousands (65,536 to be exact) of Pokémon to be defined. However, only 439 (counting Egg, Unown forms, Deoxys formes and 25 ?) were defined, filling the remaining 65,097 slots with ?????????? variants, or "decamarks," as they are commonly referred to.
  • Analysis of ??????????'s moveset has yielded Bulbasaur's exact Generation III learnset. However, the moves are all learned at different levels.
  • It has been stated that there are also similar glitch Pokémon called ??????????? and ????????????, though there is no evidence to support this.
  • There may be similar glitch Pokémon in the Generation IV games, but there has been no known investigation into this matter.
  • One of ???????????'s Pokédex numbers, #?87, also appears as an item number when using infinite item Gameshark codes.
  • A project (dubbed 'Melchior') exists on Glitch City Laboratories concerning the research of the 65,097 variations of ?????????? (decamarks), although this is not a serious project of the site and is not expected to be completed in the near future.
  • If the player catches a variant of ?????????? and attempts to rename it, the renaming screen may show ??????????'s sprite as being a Bulbasaur's sprite, but with a gold palette.

External links

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ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
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Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
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Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.