Ten question marks: Difference between revisions

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{{wrongtitle|??????????}}
:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].''
:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].''
{{redirect|??????????|the numerous identically named glitch Pokémon in the fifth generation|List of Pokémon by index number (Generation V)#Glitch Pokémon}}
{{GlitchPkmnInfobox |
{{GlitchPkmnInfobox |
| name=?????????? |
| name=??????????
| image=Tenquestionmarks.png
| jname=?????
| tmname=?????
| image=Spr 3e 000.png
| size=64px
| size=64px
| caption=??????????
| caption=Sprite from {{v2|Emerald}}
| ndex=000
| ndex=000
| species=[[Glitch|???????????]]
| hdex=000
| species=Unknown{{sup/3|RSE}}<br>???????????{{sup/3|FRLG}}
| typen=1
| typen=1
| type1=Normal
| type1=Normal
| games=[[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], {{v2|Emerald}}, {{v2|FireRed and LeafGreen|s}}
| games={{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}
| hex=00, various slots contribute values 183 and over
| footprint=F001.png
| hex=0000, 019D - FFFF
| gendercode=127
| gendercode=127
| catchrate=Varies
| catchrate=Varies
| generation=3
| generation=3
}}
}}
'''??????????''' is a [[Glitch Pokémon]] that usually occupies slot 00 (or, to be exact, slot 0000) in [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed, LeafGreen]], [[Pokémon Ruby and Sapphire Versions|Ruby, Sapphire]], and {{v2|Emerald}} versions. It was programmed into the game to prevent game crashes. It is not technically a glitch, because unlike [['M|previous]] ([[-----|and]] [[Invisible shiny Bulbasaur|future]]) inhabitants of slot 00, its information was defined by the programmers. (See image below) However ?????????? can also occupy other values of the 65536 slots available; some which can have entirely different base stats, move-sets and abilities and sometimes names that are shortened versions of moves, for example 'KICK' instead of Mega Kick.
'''??????????''', also known as '''ten question marks''' or its fan-given nickname, '''Decamark''', is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D<!--The generation 3 index numbers page list 19D through 1B7 as Unown forms, leaving only 1B8+ to be the empty slots; please clarify--> in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD.


??????????'s sprite usually appears as three circles alternating between white and black with a question mark in the center.
??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a Pokédex. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}'s [[footprint]], there are a few which use other Pokémon's footprints.


==Obtaining ??????????==
?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught.
[[File:Firered-MissingNo.png|thumb|left|?????????? in {{game|FireRed and LeafGreen|s}}]]
This glitch data is usually encountered in-game by using a [[GameShark]] or Action Replay code for a Pokémon that doesn't exist.


Another way is to use a GameShark code for quick leveling up in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the daycare before the code is activated, after a short while of walking around the Pokémon in the daycare will produce an egg all by itself. The egg will soon hatch into ?????????? at level 0, and cannot be leveled up without Rare Candies, as the experience points required to reach level 1 are infinite. If it is traded to {{v2|Emerald}}, it can be left in the daycare and will instantly be leveled up to 100. At this point, it can learn any of the eight [[HM]] moves and will be safe for the game unless its summary is looked at. But if given rare candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. Its National Pokédex number can vary typically from being 0 or over 386 depending on its hexadecimal identifier, if this number is over 1000 then a ? mark is used in the hundreds column eg. ?24
In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games, Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} Formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants.
[[File:10Questionmarks.jpg|208px|left|thumb|Battling ??????????]]                  [[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
[[Image:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}]]
It can also be put in the daycare with a Ditto and an egg can be received, at which point the game may freeze or slow down for a while. If the egg's summary is looked at, it will always display "It's making sounds. It's about to hatch!". When it hatches the baby Pokémon will be another variant of this glitch (which will always be female), it will ask if the player would like to nickname it. If the player does choose to do this, instead of saying "??????????'s nickname" as it does for other species, it will instead display "Kick's nickname". The reason for this may be because of the fact that some varieties of the Ten question marks glitch or 'Decamarks' of a high hexadecimal identifier share their names with shortened versions of the names of moves. In this case, this Pokémon's name may have originated from the move {{m|Mega Kick}}.


Also, if a player of Ruby or Sapphire mixes records with an Emerald game who has a ?????????? of the hexadecimal identifier 0 in their party, and then battles the Emerald player at their [[secret base]], the glitch Pokémon will transfer over and be able to be fought, but the enemy ?????????? will be level zero, and faint immediately after being attacked, possibly due to the fact that hex 0 is used as a placeholder in most advance and onwards Pokémon games and therefore when fought in a normal trainer battle would appear to have no HP at all.
?????????? cannot be migrated to the [[Generation IV]] games, as the game will display the message "This Pokémon is not permitted to migrate."


Another way to obtain ?????????? is to use [[GameShark]] or Action Replay to catch a [[Hoenn]] or [[Johto]] Pokémon in its original area ''before'' obtaining the [[National Pokédex]] as the game would search for a Pokémon with the regional Pokédex number rather than the national Pokédex number, for example if the player was to normally encounter a {{p|Yanma}} instead the game would search for a Pokémon with a regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and ability or {{p|Regirock}} if the game was Ruby Sapphire or Emerald.
==Obtaining ??????????==
[[File:Firered-MissingNo.png|thumb|left|240px|?????????? in {{game|FireRed and LeafGreen|s}}]]
This glitch data is most commonly encountered in-game by using a [[GameShark]] or [[Action Replay]] code for a Pokémon that doesn't exist. However, there are several other methods for encountering ??????????.


An alternative method to obtain this Pokémon is to use an Action Replay code to teleport to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] or [[Professor Oak]]. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations all over the screen due to the fact that the game will refer to the number 0 as one over a full 2 bytes (65535). A very similar effect occurs when one performs a variation of a glitch involving the [[Pomeg Berry]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes so the Pokémon's HP will start to drop down from 65535.
===Level-up method===
[[File:Emerald 10 Question marks.png|240px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a [[Rare Candy]].


After this Pokémon is captured, if one chooses to nickname ?????????? or look at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}} which possibly suggests that Nintendo was originally planning to make thumbnail images of shiny Pokémon and this thumbnail was the last stable sprite that remained. It could also be because this Pokémon uses Bulbasaur's data for it's icon, and simply uses icon palate 0 as a default because it is undefined. Another way to see this glitch is to use the walk through walls code, and go to the Link Cable area and battle. Since there is no connected opponent, this glitch appears instead (as value 000). There is also a difference between the shiny and normal color: the white on the shiny Pokémon appears to be darker.
If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 0x03E7 (999), then a question mark replaces the hundreds' column (e.g. ?24).
{{-}}
===Pre-first partner Pokémon method===
[[File:Ten Question Marks III.png|240px|left|thumb|Battling ??????????]]
[[File:FireRed-MissingNo-Summary.png|240px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summary screen flips the Pokémon sprite horizontally).]]
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[first partner Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. Upon the player's first turn, they will white-out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
[[File:AniGoldenBulbasaurMS.png|thumb|left|240px]]
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 replacing an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).


==Item==
==Item==
[[File:FireRed 10 Question marks.png|thumb|A ???????? in the bag in {{game|FireRed}}]]
[[File:FireRed 10 Question marks.png|thumb|240px|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]]
An item may be [[held item|held]] by it, indicated as ????????, with a description in the [[bag]] of ????? and can only make a Pokémon that is holding it become glitched if migrated to either Pokémon [[Pokémon Diamond and Pearl Versions|Diamond or Pearl]]. If it is attempted to be used, [[Professor Oak]] will tell the player "the time isn't right" to use the item. With the help of a [[GameShark]], it can be bought at the [[Poké Mart]] for {{PDollar}}0 but cannot be sold as the [[Poké Mart]] cashier tells the player "Oh, no. I can't buy that.".
?????????? may [[Held item|hold]] an [[item]]. The item will be called '''????????''' (eight marks). The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that "the time isn't right" to use it. It can be bought using the [[Gameshark]] at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, "Oh, no. I can't buy that."


==??????????==
===Price===
There is another type of ??????????. Its sprite is the same sprite for an unseen Pokémon on the Pokédex for RSE. It is obtained by incorrect/corrupted GameShark WPM codes. Its National Pokédex number is ?87.
{{ItemPrice/head|items}}
{{ItemPrice|{{gameabbrev3|RSEFRLG}}|{{PDollar}}0|N/A}}
|}
|}
===Effect===
The item serves no purpose in game.


This is a very dangerous glitch: it can cause many problems to one's game, such as no longer being able to see wild Pokémon. When encountered, the game will appear to freeze, but then the music for legendary Pokémon will play. It has no cry and is always female. It is also asleep when encountered, but when caught it is poisoned. The item it holds will be the first item the player used during battle. When caught, it will have abnormal stats that cause the game to freeze when its summary is viewed, but when taken to a Pokémon Center, its summary will be safe to look at. It can only level up with Rare Candies. Its first type is blank, and the second type is Steel, but it is only {{type2|Steel}}, and its ability is {{a|Overgrow}}.
===Description===
 
{{movedesc|items}}
If put in a box, and if the player tries to pick it up with the white hand, the player will appear to pick a copy of it up, but is a [[bad egg]], which freezes the game when summary is looked at. This will now happen to every Pokémon one tries to pick up with the white hand. To fix this, the player can just exit, and re-enter the PC box. To move it, one should use the yellow hand by pressing the 'Select' button of the Game Boy Advance. Also, if it is switched with another Pokémon when held in the yellow hand, the game freezes.
{{movedescentry|{{gameabbrev3|FRLG}}{{gameabbrev3|E}}|?????}}
 
|}
If it is taken to the move tutor, it will have a long list of {{m|Ice Punch}}es.
|}
 
It cannot be traded, via either the Union Room or Cable Club. If attempted to be traded to another game, the game will glitch in different ways depending on location. In the Union Room, the screen may blur, the Union Room turns black and the game crashes. In the link room, the game of the player that trades it will restart as if he/she just turned their Game Boy on (all the way to the Game Boy screen).


==Game data==
==Game data==
===Pokédex entries===
===Pokédex entries===
[[Image:Tenquestionmarks-Pokédex.png|thumb|left|Emerald entry]]
[[File:Tenquestionmarks-Pokédex.png|thumb|left|240px|Emerald entry]]
[[File:FireRed-PokedexMissingNo.png|thumb|right|FireRed and LeafGreen entry]]
[[File:TenQuestionMarks Pokédex FRLG.png|thumb|right|240px|FireRed and LeafGreen entry]]
{{Dex
{{Dex/Header|type=normal}}
|type=normal
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}}
|gen=3
{{Dex/Entry3|v=Ruby|v2=Sapphire|v3=Emerald|t=FFF|t2=FFF|t3=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. <small>(hex 0000)</small>}}
|rubydex=This is a newly discovered Pokémon. It is currently under investigation.
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. <small>(hex 0000; internal data only, {{p|Rattata}}'s Pokédex entry displays when caught in-game)</small>}}
|sapphiredex=This is a newly discovered Pokémon. It is currently under investigation.
|}
|emeralddex=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.
|}
|firereddex=(blank)
{{Dex/Footer}}
|leafgreendex=(blank)
<!--
If you own a copy of DPPt, please attempt to migrate via Pal Park this Pokémon and the Pokédex entry. Thank you.
|diamonddex=[Does not exist/Would appear as one of the 4th Generation Pokémon egg or bad egg.]
|pearldex=[Does not exist/Would appear as one of the 4th Generation Pokémon egg or bad egg.]
|platinumdex=[Does not exist/Would appear as one of the 4th Generation Pokémon egg or bad egg.]
-->
|}}


===Game locations===
===Game locations===
{{Availability|
{{Availability/Header|type=normal}}
type=normal |
{{Availability/Gen|gen=III}}
gen=3 |
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}}
rsrarity=[[Cheating]] |
{{Availability/Entry1|v=Emerald|area=[[Cheating]], [[Glitzer Popping]]}}
rsarea=[[Cheating]] |
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]], [[Glitzer Popping]]}}
erarity=[[Cheating]] |
{{Availability/Entry1/None|v=Colosseum|area=Unobtainable}}
earea=[[Cheating]] |
{{Availability/Entry1/None|v=XD|area=Unobtainable}}
frlgrarity=[[Cheating]] |
|}
frlgarea=[[Cheating]] |
|}
dprarity=None |
{{Availability/Footer}}
dparea=[[Pal Park]] |
ptrarity=None |
ptarea=[[Pal Park]] |
palarea=Unknown |
}}


===Base stats===
===Base stats===
{|style="background-color: transparent;"
{{BaseStatNoCat |
|-
type=Normal |
|style="text-align:right;"|HP:
HP=0 |
!style="text-align:left;"|0
Attack=0 |
|<div class="statbar" style="background-color: red; width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
Defense=0 |
|-
SpAtk=0 |
|style="text-align:right;"|Attack:
SpDef=0 |
!style="text-align:left;"|0
Speed=0 }}
|<div class="statbar" style="background-color: rgb(240,128,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
Base Stat Total: 0
|-
|style="text-align:right;"|Defense:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(248,208,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|SpAtk:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(104,144,240); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|SpDef:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(120,200,80); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Speed:
!style="text-align:left;"|0
|<div class="statbar" style="background-color: rgb(248,88,136); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|}


===Type effectiveness===
===Type effectiveness===
{{DP Type effectiveness|
{{Type effectiveness|
type1=normal|
type1=normal|
Normal=  100 |
Normal=  100 |
Line 137: Line 120:


===Learnset===
===Learnset===
====By [[Level|leveling up]]====
[[File:- summary.png|thumb|right|240px|?????????? with no moves.]]
{{Movelistglitch|normal|normal|3|??????????}}
??????????'s learnset varies by game and by hexadecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.
{{mlentry3|Start|Tackle|Normal|35|95|35|Tough|4|0||'''}}
 
{{mlentry3|4|Growl|Normal|&mdash;|100|40|Cute|2|0}}
Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using {{m|Struggle}}. However, viewing the Pokémon's moves page will show a large amount of glitch text, although this text is not known to cause any side effects.
{{mlentry3|7|Leech Seed|Grass|&mdash;|90|10|Smart|2|2}}
 
{{mlentry3|10|Vine Whip|Grass|35|100|10|Cool|4|4}}
<!-- It may be a good idea for me to include the information from my research: In FireRed, many decamarks (tested between ranges 2800 and 28FF) know the move {{m|ThunderPunch}}. I do not know why. --Pokechu22 -->
{{mlentry3|15|PoisonPowder|Poison|&mdash;|75|35|Smart|3|0}}
 
{{mlentry3|15|Sleep Powder|Grass|&mdash;|75|15|Smart|1|3}}
{{-}}
{{mlentry3|20|Razor Leaf|Grass|55|95|25|Cool|3|0}}
 
{{mlentry3|21|Sweet Scent|Normal|&mdash;|100|20|Cute|1|3}}
==Evolution==
{{mlentry3|25|Growth|Normal|&mdash;|&mdash;|40|Beauty|1|0}}
{{GlitchEvobox
{{mlentry3|33|Synthesis|Grass|&mdash;|&mdash;|5|Smart|1|0}}
|sprite1=Spr 3r 000
{{mlentry3|37|SolarBeam|Grass|120|100|10|Smart|4|0}}
|name1=Ten question marks
{{movelist/note|3|normal|normal}}
|displayname1=??????????
|type1-1=Normal
|glitch=yes}}


==Trivia==
==Trivia==
* There are many other variations of this Pokémon in the Generation III games. Their images are the same as ??????????'s, but the individual sprites can be backwards, differently colored, upside down, or any of several other minor differences in appearance.
* Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
* Many variations of this glitch Pokémon are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, CHOP, RBOLT, WING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, the text where move names are stored.
** One can only view these names when nicknaming the Pokémon or in the PC. <!-- I can confirm this in FRLG, but not others. -->
* In the Generation I  and II games, hexadecimal slots were from 00 to FF, totaling to exactly 256 Pokémon slots available. However, in the Generation III games, the hexes are from 0000 to FFFF, allowing ''thousands'' (65,536 to be exact) of Pokémon to be defined. However, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} formes and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants, or "decamarks," as they are commonly referred to.
** For higher numbers, the names stop being valid {{wp|String (computer science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.<!-- Tested in FireRed, hexes 2800 to 28FF. -->
* Analysis of ??????????'s moveset has yielded {{p|Bulbasaur}}'s exact [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]]. However, the moves are all learned at different levels.
* ?????????? (000)'s learnset is identical to {{p|Bulbasaur}}'s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn {{m|Ice Punch}} via [[Move Tutor]].
* It has been stated that there are also similar glitch Pokémon called ??????????? and ????????????, though there is no evidence to support this.
** Other ?????????? have different learnsets.
* There may be similar glitch Pokémon in the Generation IV games, but there has been no known investigation into this matter.
* The project “Melchior X” on [[Glitch City Laboratories]] is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future and it is also archived.<!--This is still important as it is the only research.-->
* One of ???????????'s Pokédex numbers, '''#?87''', also appears as an item number when using infinite item Gameshark codes.
* ??????????'s Pokédex entry is the placeholder for Pokédex entries in [[Generation III]].
* A project (dubbed 'Melchior') exists on [[Glitch City Laboratories]] concerning the research of the 65,097 variations of ?????????? (decamarks), although this is not a serious project of the site and is not expected to be completed in the near future.
* If the player catches a variant of ?????????? and attempts to rename it, the renaming screen may show ??????????'s sprite as being a {{p|Bulbasaur}}'s sprite, but with a gold palette.
 
==External links==
* [http://forums.glitchcity.info/index.php/topic,2094.0.html DecDex-Decamark variation list (Melchior X)]
* [http://glitchcity.info/glitchdex/rubysapphire/tenquestion Glitch City Laboratories - Glitch Dex - ??????????]


==In other languages==
{{langtable|color={{normal color light}}|bordercolor={{normal color}}
|ja=?????
|fr=??????????
|de=??????????
|it=??????????
|es=(?)
}}
{{-}}
{{GlitchPkmn}} <br>
{{GlitchPkmn}} <br>
{{Project Glitchdex notice}}
{{Project Glitchdex notice}}
[[Category:Glitches]]
[[Category:Glitches]]


[[pl:??????????]]
[[fr:Dix points d'interrogation]]
[[it:??????????]]
[[ja:?????]]
[[zh:??????????(错误宝可梦)]]

Latest revision as of 11:48, 11 March 2024

For other uses of question marks in the Pokémon games, see Question marks.
?????????? redirects here. For the numerous identically named glitch Pokémon in the fifth generation, see List of Pokémon by index number (Generation V)#Glitch Pokémon.
??????????
????? ?????
Spr 3e 000.png
Sprite from Emerald
Type Category
 Normal  UnknownRSE
???????????FRLG Pokémon
Hexadecimal identifier Exp. at Lv. 100
0000, 019D - FFFF Unknown
Pokédex
National
#000
Johto
#—
Hoenn
#000
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Ruby, Sapphire, Emerald, FireRed, and LeafGreen
Height Weight
?.? m ?.? kg
Pokédex color Body style Footprint Catch rate
Unknown BodyUnknown.png F001.png Varies
Gender ratio
 
50% male
 
50% female
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

??????????, also known as ten question marks or its fan-given nickname, Decamark, is a glitch Pokémon that occupies slot 0000, and all slots above 019D in Ruby, Sapphire, Emerald, FireRed, and LeafGreen. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even freeze the game, such as hex DEFD.

??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a Pokédex. Whereas index number 0000 and other ?????????? usually use Bulbasaur's footprint, there are a few which use other Pokémon's footprints.

?????????? hex 0000 form cannot be obtained, as it disappears from a party when caught.

In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games, Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting Egg, Unown forms, Deoxys Formes, and 25 ?) were defined, filling the remaining 65,097 slots with ?????????? variants.

?????????? cannot be migrated to the Generation IV games, as the game will display the message "This Pokémon is not permitted to migrate."

Obtaining ??????????

This glitch data is most commonly encountered in-game by using a GameShark or Action Replay code for a Pokémon that doesn't exist. However, there are several other methods for encountering ??????????.

Level-up method

The summary that freezes the game, viewed in Pokémon Emerald

A GameShark code can be used to quickly level-up a Pokémon in FireRed and LeafGreen's Pokémon Day Care. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a Rare Candy.

If ?????????? is traded to Pokémon Emerald, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight HM moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning Ice Punch, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 0x03E7 (999), then a question mark replaces the hundreds' column (e.g. ?24).

Pre-first partner Pokémon method

Battling ??????????
The summary that doesn't freeze the game, viewed in Pokémon FireRed and LeafGreen. Note the backwards question mark (since summary screen flips the Pokémon sprite horizontally).

Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a first partner Pokémon from either Professor Birch in Pokémon Ruby, Sapphire, and Emerald or Professor Oak in Pokémon FireRed and LeafGreen. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. Upon the player's first turn, they will white-out and be sent to a Pokémon Center where 65536 Poké Balls will begin to appear in seemingly random locations in a horizontal line across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the Pomeg glitch; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.

AniGoldenBulbasaurMS.png

After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored Bulbasaur. This is due to using icon palette 0 replacing an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).

Item

A ???????? in the Bag in Pokémon FireRed

?????????? may hold an item. The item will be called ???????? (eight marks). The item can only make a Pokémon that is holding it become glitched if migrated to Pokémon Diamond or Pearl. If the player tries to use it, Professor Oak will say that "the time isn't right" to use it. It can be bought using the Gameshark at a Poké Mart for $0 but cannot be sold, as the Poké Mart cashier will say, "Oh, no. I can't buy that."

Price

Games Cost Sell price
RSEFRLG $0 N/A

Effect

The item serves no purpose in game.

Description

Games Description
FRLGE ?????

Game data

Pokédex entries

Emerald entry
FireRed and LeafGreen entry
Generation III Hoenn
#—
Kanto
#—
Ruby This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. (hex 0000)
Sapphire
Emerald
FireRed This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. (hex 0000; internal data only, Rattata's Pokédex entry displays when caught in-game)
LeafGreen


Game locations

Generation III
Ruby Sapphire
Cheating
Emerald
Cheating, Glitzer Popping
FireRed LeafGreen
Cheating, Glitzer Popping
Colosseum
Unobtainable
XD
Unobtainable


Base stats

Stat
HP: 0
Attack: 0
Defense: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 0
Total: 0


Base Stat Total: 0

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

?????????? with no moves.

??????????'s learnset varies by game and by hexadecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.

Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using Struggle. However, viewing the Pokémon's moves page will show a large amount of glitch text, although this text is not known to cause any side effects.



Evolution

Spr 3r 000.png
Does not evolve
??????????
 Normal 



Trivia

  • Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, RBOLT, ING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
    • One can only view these names when nicknaming the Pokémon or in the PC.
    • For higher numbers, the names stop being valid strings. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.
  • ?????????? (000)'s learnset is identical to Bulbasaur's Generation III learnset, albeit with different levels. Strangely, ?????????? can learn Ice Punch via Move Tutor.
    • Other ?????????? have different learnsets.
  • The project “Melchior X” on Glitch City Laboratories is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future and it is also archived.
  • ??????????'s Pokédex entry is the placeholder for Pokédex entries in Generation III.

In other languages

Language Title
Japan Flag.png Japanese ?????
France Flag.png French ??????????
Germany Flag.png German ??????????
Italy Flag.png Italian ??????????
Spain Flag.png Spanish (?)


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Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.