Template talk:Type effectiveness: Difference between revisions
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These numbers represent percentages of normal-effectiveness physical moves, e.g for {{p|Geodude}}, 100 would be the amount of damage caused by a {{t|Bug}} move. | |||
Note that for Special types, you should multiply the type marching number by the defense and devide by the special defense. | Note that for Special types, you should multiply the type marching number by the defense and devide by the special defense. |
Revision as of 08:27, 9 November 2005
Usage
The following is an example of the usage for Charizard:
{{Type Effectiveness| Normal=100 | Flying=100 | Fighting=50 | Ground=0 | Rock=400 | Fire=45.9 | Grass=22.9 | Bug=25 | Poison=100 | Electric=183.5 | Psychic=91.8 | Ghost=100 | Water=183.5 | Ice=91.7 | Dragon=91.7 | Dark=91.7 | Steel=50 }} |
Template:Type Effectiveness |
These numbers represent percentages of normal-effectiveness physical moves, e.g for Geodude, 100 would be the amount of damage caused by a Bug move.
Note that for Special types, you should multiply the type marching number by the defense and devide by the special defense.