Template talk:Type effectiveness: Difference between revisions

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Steel=50 }}
Steel=50 }}
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These numbers represent percentages of normal-effectiveness physical moves, e.g for {{p|Geodude}}, 100 would be the amount of damage caused by a {{t|Bug}} move.


Note that for Special types, you should multiply the type marching number by the defense and devide by the special defense.
Note that for Special types, you should multiply the type marching number by the defense and devide by the special defense.

Revision as of 08:27, 9 November 2005

Usage

The following is an example of the usage for Charizard:

{{Type Effectiveness|
Normal=100 |
Flying=100 |
Fighting=50 |
Ground=0 |
Rock=400 |
Fire=45.9 |
Grass=22.9 |
Bug=25 |
Poison=100 |
Electric=183.5 |
Psychic=91.8 |
Ghost=100 |
Water=183.5 |
Ice=91.7 |
Dragon=91.7 |
Dark=91.7 |
Steel=50 }}
Template:Type Effectiveness

These numbers represent percentages of normal-effectiveness physical moves, e.g for Geodude, 100 would be the amount of damage caused by a Bug move.

Note that for Special types, you should multiply the type marching number by the defense and devide by the special defense.