Telekinesis (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=477 |
|n=477
name=Telekinesis |
|name=Telekinesis
jname=テレキネシス |
|jname=テレキネシス
jtrans=Telekinesis |
|jtrans=Telekinesis
jtranslit=Terekineshisu|
|jtranslit=Terekineshisu
gameimage=Telekinesis V.png|
|gameimage=Telekinesis.png
type=Psychic |
|gameimage2=Telekinesis 2.png
damagecategory=Status |
|gameimagewidth=300
basepp=15|
|type=Psychic
maxpp=24|
|damagecategory=Status
power=— |
|basepp=15
accuracy=— |
|maxpp=24
gen=V |
|power=—
pokefordex=telekinesis |
|accuracy=—
touches=no|
|gen=V
protect=yes |
|category6=Clever
magiccoat=yes |
|appeal6=2
snatch=no |
|jam6=0
brightpowder=no |
|cdesc6=Makes the remaining Pokémon nervous.
kingsrock=no |
|pokefordex=telekinesis
flag7=no |
|touches=no
flag8=no |
|protect=yes
sound=no |
|magiccoat=yes
tm5=yes|
|snatch=no
tm#5=19 |
|brightpowder=no
na=no|
|kingsrock=no
target=anyadjacent |
|flag7=no
footnotes= }}
|flag8=no
|sound=no
|tm5=yes
|tm#5=19
|na=no
|target=anyadjacent
|footnotes=
}}
'''Telekinesis''' (Japanese: '''テレキネシス''' ''Telekinesis'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation V]]. It was [[TM19]] in Generation V.
'''Telekinesis''' (Japanese: '''テレキネシス''' ''Telekinesis'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation V]]. It was [[TM19]] in Generation V.


==Effect==
==Effect==
Telekinesis raises a foe into the air and makes the target immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}} for three turns. In addition, all other moves, except [[one-hit knockout move]]s, hit the target regardless of {{stat|accuracy}} and {{stat|evasion}}; however, it does not allow moves to hit semi-invulnerable Pokémon.
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.


The effect of Telekinesis is canceled when {{m|Gravity}} is used, the levitated Pokémon uses {{m|Ingrain}}, or the levitated Pokémon obtains an {{DL|In-battle effect item|Iron Ball}}; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.
The effect of Telekinesis is canceled by the effects of {{m|Gravity}}, {{m|Smack Down}}, {{m|Ingrain}}, or an {{DL|In-battle effect item|Iron Ball}}. If Telekinesis is used when any of these effects are active on its target, it will fail. If Gravity's effect is active, Telekinesis cannot even be selected for use.
 
Telekinesis itself also bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


==Description==
==Description==
{{movedesc|psychic}}
{{movedesc|psychic}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user makes the target float with its psychic power. The target is easier to hit for three turns.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user makes the target float with its psychic power. The target is easier to hit for three turns.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|5}}
{{Moveheader/Level|Psychic|5}}
{{Moveentry/Level5|064|Kadabra|1|Psychic|Psychic|34|34}}
{{Moveentry/Level5|064|Kadabra|1|Psychic|Psychic|34|{{tt|34|XY}}<br>{{tt|33|ORAS}}}}
{{Moveentry/Level5|065|Alakazam|1|Psychic|Psychic|34|34}}
{{Moveentry/Level5|065|Alakazam|1|Psychic|Psychic|34|{{tt|34|XY}}<br>{{tt|33|ORAS}}}}
{{Moveentry/Level5|381|Latios|2|Dragon|Psychic|70|--, 70}}
{{Moveentry/Level5|381|Latios|2|Dragon|Psychic|70|{{tt|1, 70|XY}}<br>{{tt|36|ORAS}}}}
{{Moveentry/Level5|517|Munna|1|Psychic|Psychic|43|43}}
{{Moveentry/Level5|517|Munna|1|Psychic|Psychic|43|43}}
{{Moveentry/Level5|574|Gothita|1|Psychic|Psychic|40|40}}
{{Moveentry/Level5|574|Gothita|1|Psychic|Psychic|40|40}}
Line 169: Line 178:
{{movemid|type=psychic|user=Cofagrigus (Pokémon)|user1=Multiple wild Cofagrigus|startcode=BW064|startname=Explorers of the Hero's Ruin!}}
{{movemid|type=psychic|user=Cofagrigus (Pokémon)|user1=Multiple wild Cofagrigus|startcode=BW064|startname=Explorers of the Hero's Ruin!}}
{{movep|type=psychic|ms=623|pkmn=Golurk|method=The opponent becomes surrounded in a light green aura and Golurk can make it float with its mind.}}
{{movep|type=psychic|ms=623|pkmn=Golurk|method=The opponent becomes surrounded in a light green aura and Golurk can make it float with its mind.}}
{{movemid|type=psychic|user=Golurk (Pokémon)|user1=Cedric Juniper's assistant's Golurk|startcode=BW120|startname=Ash and N: A Clash of Ideals!}}
{{movemid|type=psychic|user=Cedric Juniper's assistants|user1=Cedric Juniper's assistant's Golurk|startcode=BW120|startname=Ash and N: A Clash of Ideals!}}
{{movep|type=psychic|ms=606|pkmn=Beheeyem|method=Beheeyem's eyes glow light green and it raises both of its arms into the air. The opponent then becomes surrounded in a light green aura and Beheeyem can make it float and control it with its mind.}}
{{movep|type=psychic|ms=606|pkmn=Beheeyem|method=Beheeyem's eyes glow light green and it raises both of its arms into the air. The opponent then becomes surrounded in a light green aura and Beheeyem can make it float and control it with its mind.}}
{{movebtm|type=psychic|user=Beheeyem (Pokémon)|user1=Multiple wild Beheeyem|startcode=BW133|startname=Capacia Island UFO!}}
{{movebtm|type=psychic|user=Beheeyem (Pokémon)|user1=Multiple wild Beheeyem|startcode=BW133|startname=Capacia Island UFO!}}
==In the manga==
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user mentally lifts the target into the air.|image1=Caitlin Gothitelle Telekinesis Adventures.png|image1p=Gothitelle}}
{{movep|type=psychic|ms=576|pkmn=Gothitelle|method=Gothitelle lifts the target into the air with its psychic powers, allowing them to float at will.}}
{{movebtmManga|type=psychic|user=Caitlin|user1=Caitlin's Gothitelle|startcode=PS523|startname=What Really Matters|notes=Debut}}
==In other generations==
{{movegen
|type=Psychic
|genV=Telekinesis V
}}


==In other languages==
==In other languages==
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|it=Telecinesi
|it=Telecinesi
|ko=텔레키네시스 ''Telekinesis''
|ko=텔레키네시스 ''Telekinesis''
|pt_br=Telecinésia
|pl=Telekineza
|pl=Telekineza
|pt_br=Telecinésia<br>Telecinese (TCG)
|pt_eu=Telecinese
|es_la=Telequinesia
|es_la=Telequinesia
|es_eu=Telequinesis
|es_eu=Telequinesis
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{{Generation V TMs}}
{{Generation V TMs}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that cannot miss]]


[[de:Telekinese]]
[[de:Telekinese]]
[[es:Telequinesis]]
[[fr:Lévikinésie]]
[[fr:Lévikinésie]]
[[it:Telecinesi (mossa)]]
[[it:Telecinesi (mossa)]]
[[ja:テレキネシス]]
[[ja:テレキネシス]]
[[zh:心灵传动术(技能)]]
[[zh:心灵传动术(招式)]]

Revision as of 01:52, 17 August 2016

Telekinesis
テレキネシス Telekinesis
Telekinesis.png
Telekinesis 2.png
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Telekinesis (Japanese: テレキネシス Telekinesis) is a non-damaging Psychic-type move introduced in Generation V. It was TM19 in Generation V.

Effect

Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of one-hit knockout moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. In addition, the target will be immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

The effect of Telekinesis is canceled by the effects of Gravity, Smack Down, Ingrain, or an Iron Ball. If Telekinesis is used when any of these effects are active on its target, it will fail. If Gravity's effect is active, Telekinesis cannot even be selected for use.

Telekinesis itself also bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Description

Games Description
BWB2W2
XYORAS
The user makes the target float with its psychic power. The target is easier to hit for three turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064 Kadabra Kadabra Psychic Psychic 34 34
33
065 Alakazam Alakazam Psychic Psychic 34 34
33
381 Latios Latios Dragon Psychic 70 1, 70
36
517 Munna Munna Psychic Psychic 43 43
574 Gothita Gothita Psychic Psychic 40 40
575 Gothorita Gothorita Psychic Psychic 43 43
576 Gothitelle Gothitelle Psychic Psychic 46 45
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM19
II
TM19
III
TM19
IV
TM19
V
TM19
VI
--
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
173 Cleffa Cleffa Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
196 Espeon Espeon Psychic Psychic
198 Murkrow Murkrow Dark Flying
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
203 Girafarig Girafarig Normal Psychic
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
251 Celebi Celebi Psychic Grass
280 Ralts Ralts Psychic Psychic
281 Kirlia Kirlia Psychic Psychic
282 Gardevoir Gardevoir Psychic Psychic
292 Shedinja Shedinja Bug Ghost
302 Sableye Sableye Dark Ghost
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
325 Spoink Spoink Psychic Psychic
326 Grumpig Grumpig Psychic Psychic
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
353 Shuppet Shuppet Ghost Ghost
354 Banette Banette Ghost Ghost
355 Duskull Duskull Ghost Ghost
356 Dusclops Dusclops Ghost Ghost
358 Chimecho Chimecho Psychic Psychic
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
385 Jirachi Jirachi Steel Psychic
386 Deoxys Deoxys Psychic Psychic
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
429 Mismagius Mismagius Ghost Ghost
430 Honchkrow Honchkrow Dark Flying
433 Chingling Chingling Psychic Psychic
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
439 Mime Jr. Mime Jr. Psychic Psychic
442 Spiritomb Spiritomb Ghost Dark
468 Togekiss Togekiss Normal Flying
475 Gallade Gallade Psychic Fighting
477 Dusknoir Dusknoir Ghost Ghost
478 Froslass Froslass Ice Ghost
479 Rotom Rotom Electric Ghost
480 Uxie Uxie Psychic Psychic
481 Mesprit Mesprit Psychic Psychic
482 Azelf Azelf Psychic Psychic
487 Giratina Giratina Ghost Dragon
488 Cresselia Cresselia Psychic Psychic
493 Arceus Arceus Normal Normal
494 Victini Victini Psychic Fire
517 Munna Munna Psychic Psychic
518 Musharna Musharna Psychic Psychic
527 Woobat Woobat Psychic Flying
528 Swoobat Swoobat Psychic Flying
531 Audino Audino Normal Normal
561 Sigilyph Sigilyph Psychic Flying
562 Yamask Yamask Ghost Ghost
563 Cofagrigus Cofagrigus Ghost Ghost
574 Gothita Gothita Psychic Psychic
575 Gothorita Gothorita Psychic Psychic
576 Gothitelle Gothitelle Psychic Psychic
577 Solosis Solosis Psychic Psychic
578 Duosion Duosion Psychic Psychic
579 Reuniclus Reuniclus Psychic Psychic
605 Elgyem Elgyem Psychic Psychic
606 Beheeyem Beheeyem Psychic Psychic
607 Litwick Litwick Ghost Fire
608 Lampent Lampent Ghost Fire
609 Chandelure Chandelure Ghost Fire
622 Golett Golett Ground Ghost
623 Golurk Golurk Ground Ghost
648 Meloetta Meloetta Normal Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Lewis Gothorita Telekinesis.png
Gothorita
Icarus Elgyem Telekinesis.png
Elgyem
Christie Gothita Telekinesis.png
Gothita
Cofagrigus Telekinesis.png
Cofagrigus
The user makes the target float with its psychic power.
Pokémon Method
User First Used In Notes
Elgyem Elgyem's eyes glow light green. The opponent then becomes outlined in light green as well and Elgyem can make it float and control it with its mind.
Professor Icarus's Elgyem A UFO for Elgyem! Debut
Unknown Trainer's Elgyem A Maractus Musical! None
Gothita Gothita's eyes glow light green and it raises both of its arms into the air. The opponent then becomes surrounded in a light green aura and Gothita can make it float and control it with its mind.
Christie's Gothita Where Did You Go, Audino? None
Gothitelle Gothitelle's eyes glow light green and it raises its arms and points its palms at the opponent. The opponent then becomes outlined in light green and Gothitelle can make the opponent float by moving its arms where it wants it to go. When Gothitelle puts its arms down, the light green glow fades away.
Unknown Trainer's Gothitelle Lost at the Stamp Rally! None
Gothorita Gothorita closes its eyes and crouches its body together slightly. The opponent then becomes outlined in light green and Gothorita can control it with its mind.
Lewis's Gothorita Stopping the Rage of Legends! Part 1 None
Cofagrigus Cofagrigus's eyes glow light green and it raises both of its arms into the air. The opponent then becomes surrounded in a light green aura and Cofagrigus can make it float and control it with its mind.
Multiple wild Cofagrigus Explorers of the Hero's Ruin! None
Golurk The opponent becomes surrounded in a light green aura and Golurk can make it float with its mind.
Cedric Juniper's assistant's Golurk Ash and N: A Clash of Ideals! None
Beheeyem Beheeyem's eyes glow light green and it raises both of its arms into the air. The opponent then becomes surrounded in a light green aura and Beheeyem can make it float and control it with its mind.
Multiple wild Beheeyem Capacia Island UFO! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 心靈傳動術 Xīnlíngchuándòng-shù
France Flag.png French Lévikinésie
Germany Flag.png German Telekinese
Indonesia Flag.png Indonesian Telekinesis
Italy Flag.png Italian Telecinesi
South Korea Flag.png Korean 텔레키네시스 Telekinesis
Poland Flag.png Polish Telekineza
Portuguese Brazil Flag.png Brazil Telecinésia
Telecinese (TCG)
Portugal Flag.png Portugal Telecinese
Spanish CELAC Flag.png Latin America Telequinesia
Spain Flag.png Spain Telequinesis
Turkey Flag.png Turkish Telekinezi


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.