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[[File:Gold explores Route 29.png|thumb|200px|{{ga|Ethan}} and {{p|Cyndaquil}} explore the tall grass on {{rt|29|Johto}}]]  
{{incomplete|needs=Generation section, BDSP and SwSh models and information}}
'''Tall grass''' is a mechanic in the Pokémon [[main series]] and the habitat for many species of [[wild Pokémon]]. By entering patches of tall grass, a wild Pokémon may appear and begin to battle the player.
[[File:Gold explores Route 29.png|thumb|200px|{{ga|Ethan}} and {{p|Cyndaquil}} explore the tall grass on {{rt|29|Johto}}]]
'''Tall grass''' (Japanese: '''{{tt|草|くさ}}むら''' ''tall grass'') is a mechanic in the [[core series]] [[Pokémon games]], and the habitat for many species of [[wild Pokémon]]. In games prior to [[Pokémon Legends: Arceus]], a [[wild Pokémon]] may appear and begin to battle the {{player}} if they are moving through tall grass.


Tall grass is found on most [[routes]] of the [[Pokémon world]], with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon.
Tall grass is found on most [[route]]s of the [[Pokémon world]], with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't own a {{OBP|Pokémon|species}}, due to the possibility of being attacked by wild Pokémon. In Pokémon Legends: Arceus, as wild Pokémon are encountered out in the open, moving through tall grass instead serves to make the player less visible to wild Pokémon. [[Pokémon Scarlet and Violet]] are the only core series games in which tall grass has no gameplay effect whatsoever.


In [[Generation I]] and [[Generation III]], if {{m|Cut}} was used, the grass adjacent to the player would be totally erased; in [[Generation II]], longer grass would be gradually cut shorter before disappearing. The ability to use Cut on grass was removed in [[Generation IV]].
In [[Generation I]] and [[Generation II]], using {{m|Cut}} causes the tall grass tile directly in front of the player to be cut down. In [[Generation III]], this instead cuts down a 3 by 3 area around the player; in {{game|Emerald}} only, a Pokémon with {{a|Hyper Cutter}} will cut down a 5 by 5 area by using Cut. In [[Generation II]], {{DL|Tall grass|long grass}}, such as that in the [[National Park]], requires multiple uses to be cut down; in [[Generation III]], it is instantaneous. From [[Generation IV]] onward, Cut has no effect on tall grass.


==Differences between games==
==Differences between games==
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
|
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|med}}; border: #{{locationcolor/med|land}};"
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}"
|- align="center"
|-
|
| style="vertical-align:bottom" |
{| align="right" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}}
|  class="roundy" style="background: #fff" |{{gameabbrev1|RBY}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Rby grass.png]]
| class="roundy" style="background: #eee" | [[File:RBY Grass.png|32px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}"
|-
| class="roundy" style="background: #fff" |{{gameabbrev2|GSC}}{{tt|*|Kanto}}
|-
| class="roundy" style="background: #eee" | [[File:GSC Grass Kanto.png|32px]]
|-
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}"
|-
| class="roundy" style="background: #fff" |{{gameabbrev2|GSC}}{{tt|*|Johto}}
|-
| class="roundy" style="background: #eee" |[[File:GSC Grass Johto.png|32px]]
|-
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}}"
|-
| class="roundy" style="background: #fff" |{{gameabbrev3|RSE}}
|-
| class="roundy" style="background: #eee" | [[File:RSE Grass.png|32px]] [[File:RSE Grass ash.png|32px]]
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Kanto}}
| class="roundy" style="background: #fff" |{{gameabbrev3|FRLG}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Gsc grass k.png]]
| class="roundy" style="background: #eee" |[[File:FRLG Grass.png|32px]]
|- align="center"
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Johto}}
| class="roundy" style="background: #fff" |{{gameabbrev4|DP}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:Gsc grass j.png]]
| class="roundy" style="background: #eee" |[[File:DP Grass.png|40px]]
|- align="center"
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|class="roundy" style="background: #fff" | {{gameabbrev4|Pt}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Rse grass.png]]
| class="roundy" style="background: #eee" | [[File:Pt Grass.png|32px]] [[File:Pt Grass Shiny.png|40px]]
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
| class="roundy" style="background: #fff" |{{gameabbrev4|HGSS}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:Frlg grass.png]]
| class="roundy" style="background: #eee" | [[File:HGSS Grass.png|38px]]
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|DP}}
|class="roundy" style="background: #fff" | {{gameabbrev5|BWB2W2}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:Dp grass.png]]
| class="roundy" style="background: #eee" | [[File:BW Grass Sp.png|32px]] [[File:BW Grass Su.png|32px]] [[File:BW Grass Au.png|32px]] [[File:BW Grass Wi.png|32px]]
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
{| class="roundy" style="background: #{{Kalos color light}}; border: 1px solid #{{Kalos color}}"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|Pt}}
|class="roundy" style="background: #fff" | {{gameabbrev6|XYORAS}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Pt grass.png]]
| class="roundy" style="background: #eee" | [[File:XYORAS Grass.png|48px]] [[File:ORAS Grass ash.png|48px|]]
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{Alola color light}}; border: 1px solid #{{Alola color}}"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|class="roundy" style="background: #fff" | {{gameabbrev7|SMUSUM}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Hgss grass.png]]
| class="roundy" style="background: #eee" | [[File:SMUSUM Grass.png|32px]] [[File:SMUSUM Grass jungle.png|32px]] [[File:SMUSUM Grass Akala.png|32px]] [[File:SMUSUM Grass Poni.png|32px]] [[File:SMUSUM Grass brown.png|32px]] [[File:SMUSUM Grass Route 1.png|32px]]
|}
|}
|
| style="vertical-align:bottom" |
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{Kanto color light}}; border: 1px solid #{{Kanto color}}"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|BW}}
|class="roundy" style="background: #fff" | {{gameabbrev7|PE}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Bw grass.png]]
| class="roundy" style="background: #eee" | [[File:PE Grass.png|40px]]
|}
|}
|}
|}
|}
|}


==Technical mechanics==
===Poké Radar===
{{incomplete|section|needs=Generation VI}}
{{main|Poké Radar}}
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes.  Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain.  Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively.  Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking.  In [[Generation IV]], long grass does not shake when the Poké Radar is used.
{{-}}
{{-}}


==Technical mechanics==
==Alternative areas==
===Determining the rate of encounter===
{{incomplete|section|Long rustling grass; tall flowers}}
The rate of Pokémon encounter is determined from a simple mathematical formula:
{{bad picture|section|Check dark long grass images in B2W2}}
===Long grass===
[[File:Long grass.png|thumb|200px|Long grass on Route 119]]
'''Long grass''' (Japanese: '''{{tt|長|なが}}い{{tt|草|くさ}}むら''' ''long grass'') is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Long grass was introduced in [[Generation II]]. From [[Generation III]] until [[Generation VI]], it is impossible to ride a [[bicycle]] through this type of grass (and impossible to run through it in Generation III). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. In {{game|Diamond and Pearl|s|Pokémon Diamond, Pearl}}, and {{game|Platinum||Platinum}}, long grass raises the relative encounter probability per step by the same amount a Bike would in regular tall grass, while in {{game|HeartGold and SoulSilver|s}}, it increases by slightly less while walking and slightly more when running. Specifically, in the former, long grass increases the movement part of the formula from 40 to 70, while in latter it increases it from 20 to 60, which then can be increased further to 80 by running the long grass.


<big>''1 in (187.5 / ( x )) per step''</big>
It appears in the following locations.
*[[Johto]]: [[National Park]]
*[[Hoenn]]: {{rt|119|Hoenn}}, {{rt|120|Hoenn}}, {{rt|121|Hoenn}}{{sup/6|ORAS}}, and the [[Hoenn Safari Zone]]{{sup/6|ORAS}}
**It also appears on [[Faraway Island]].
*[[Sinnoh]]: {{rt|210|Sinnoh}} and {{rt|214|Sinnoh}}
*[[Unova]]: {{rt|7|Unova}}
*[[Kalos]]: {{rt|6|Kalos}} and {{rt|16|Kalos}}
*[[Alola]]: [[Lush Jungle]] and [[Ula'ula Meadow]]


Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
In Generation V, long grass can be normal or dark, functioning just like tall grass: [[Phenomenon#Rustling grass|phenomena]] can occur in normal long grass, while [[Double Battle]]s can occur in dark long grass.


{| class="roundy" style="background: #{{locationcolor/dark|land}}; border:3px solid #{{locationcolor/light|land}};"  
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
|-  
|
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{locationcolor/med|land}}"|Encounter-rate table
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}"
|- style="background: #{{locationcolor/med|land}};"
|-
! Encounter Type
| style="vertical-align:bottom" |
! Encounter Rate
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}"
|- style="background: #fff;" align="center"
|-
| Very Common
| class="roundy" style="background: #fff" |{{gameabbrev2|GSC}}
| 10
|-
|- style="background: #{{locationcolor/light|land}};" align="center"
| class="roundy" style="background: #eee" |[[File:GSC Long Grass.png|32px]]
| Common
|-
| 8.5
|}
|- style="background: #fff;" align="center"
| style="vertical-align:bottom" |
| Semi-Rare
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}}"
| 6.75
|-
|- style="background: #{{locationcolor/light|land}};" align="center"
| class="roundy" style="background: #fff" |{{gameabbrev3|RSE}}
| Rare
|-
| 3.33
| class="roundy" style="background: #eee" | [[File:RSE Long Grass.png|32px]]
|- align="center"
|}
| style="background: #fff; {{roundybl|5px}}"|Very Rare
| style="vertical-align:bottom" |
| style="background: #fff; {{roundybr|5px}}"|1.25
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}"
|-
| class="roundy" style="background: #fff" |{{gameabbrev4|DPPt}}
|-
| class="roundy" style="background: #eee" |[[File:DPPt Long Grass.png|32px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}"
|-
| class="roundy" style="background: #fff" |{{gameabbrev4|HGSS}}
|-
| class="roundy" style="background: #eee" |[[File:HGSS Long Grass.png|32px]]
|-
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev5|BW}}{{tt|*|Normal long grass}}
|-
| class="roundy" style="background: #eee" | [[File:BW Long Grass Sp.png|32px]] [[File:BW Long Grass Su.png|32px]] [[File:BW Long Grass Au.png|32px]] [[File:BW Long Grass Wi.png|32px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev5|BW}}{{tt|*|Dark long grass}}
|-
| class="roundy" style="background: #eee" | [[File:BW Dark Long Grass Sp.png|32px]] [[File:BW Dark Long Grass Su.png|32px]] [[File:BW Dark Long Grass Au.png|32px]] [[File:BW Dark Long Grass Wi.png|32px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{alola color light}}; border: 1px solid #{{kalos color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev6|XYORAS}}
|-
| class="roundy" style="background: #eee" | [[File:XYORAS Long Grass.png|32px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{alola color light}}; border: 1px solid #{{alola color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev7|SMUSUM}}
|-
| class="roundy" style="background: #eee" | [[File:SMUSUM Long Grass.png|32px]] [[File:SMUSUM Long Grass jungle.png|32px]]
|}
|}
|}
|}


===Poké Radar===
===Seaweed===
{{main|Poké Radar}}
[[File:Dive III OW.png|thumb|200px|Patch of seaweed]]
[[File:PokéRadarShinyFormula.png|thumb|right|The formula for the probability of finding a shiny Pokémon. N<sub>c</sub> is the number of Pokémon in the chain, up to 40.]]
'''Seaweed''' (Japanese: '''{{tt|海草|かいそう}}''' ''sea grass'') is located [[underwater]] in [[Hoenn]] as an underwater equivalent to tall grass on land. In {{game2|Ruby|Sapphire|Emerald}}, seaweed can be found underwater on [[Route]]s {{rtn|124|Hoenn}} and {{rtn|126|Hoenn}}. In {{g|Omega Ruby and Alpha Sapphire}}, it appears underwater on [[Route]]s {{rtn|107|Hoenn}}, {{rtn|124|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, and {{rtn|130|Hoenn}}. The chance of encountering Pokémon in seaweed is lower than that of tall grass.
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively.  Long chains increase the chance of finding a {{shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking.  In [[Generation IV]], long grass does not shake when the Poké Radar is used.
 
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|underwater}}; border: 1px solid #{{locationcolor/dark|underwater}}"
|
{| class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: #{{locationcolor/med|underwater}}"
|-
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}}"
|-
| class="roundy" style="background: #fff" |{{gameabbrev3|RSE}}
|-
| class="roundy" style="background: #eee" | [[File:RSE Seaweed.png|32px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{kalos color light}}; border: 1px solid #{{kalos color}}"
|-
| class="roundy" style="background: #fff" |{{gameabbrev6|ORAS}}
|-
| class="roundy" style="background: #eee" | [[File:ORAS Seaweed.png|32px]]
|}
|}
|}


==Alternative areas==
===Dark grass===
===Long grass===  
'''Dark tall grass''' (Japanese: '''{{tt|濃|こ}}い{{tt|色|いろ}}の{{tt||くさ}}むら''' ''dark tall grass'') is exclusive to [[Generation V]]. In dark grass, not only are Pokémon found usually at much higher levels than those in regular grass, but there is a chance of encountering two wild Pokémon at a time, in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in normal grass areas of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often, Pokémon which are rare in normal grass are more common in dark grass. Pokémon encountered in dark grass may also have a 1% chance of [[List of Pokémon by wild held item|holding a special item]].
[[File:Long grass.png|thumb|200px|Long grass on Route 119]]
Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown longer and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches in [[Generation III]], but one can run through them in [[Generation IV]]. Some trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in [[Generation II]], where it was found in [[Johto]]'s [[National Park]]. In [[Generation III]], it is found on {{rt|119|Hoenn}} and {{rt|120|Hoenn}}, in [[Generation IV]] on {{rt|210|Sinnoh}}, and in [[Generation V]] on {{rt|7|Unova}}.


In Generation V, there is a chance of encountering two wild Pokémon at a time, who will be engaged in a [[double battle]]. Unlike dark grass, long grass can rustle.
Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.


===Seaweed===  
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
[[File:Dive Hm Lucas.jpg|thumb|200px|Patch of seaweed]]  
|
Seaweed, found only in [[Generation III]], is located [[underwater]] in {{game2|Ruby|Sapphire|Emerald}}, as an underwater equivalent to tall grass on land. Seaweed can be found while using {{m|Dive}} on dark patches of water on {{rt|124|Hoenn}} and {{rt|126|Hoenn}}. The chance of encountering Pokémon in seaweed is lower than that of tall grass.
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}"
|-
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev5|BW}}{{tt|*|Normal dark grass}}
|-
| class="roundy" style="background: #eee" | [[File:BW Dark Grass Sp.png|32px]] [[File:BW Dark Grass Su.png|32px]] [[File:BW Dark Grass Au.png|32px]] [[File:BW Dark Grass Wi.png|32px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev5|BW}}{{tt|*|Long dark grass}}
|-
| class="roundy" style="background: #eee" | [[File:BW Dark Long Grass Sp.png|32px]] [[File:BW Dark Long Grass Su.png|32px]] [[File:BW Dark Long Grass Au.png|32px]] [[File:BW Dark Long Grass Wi.png|32px]]
|}
|}
|}


===Rustling grass===
===Rustling grass===
{{main|Phenomenon#Rustling grass|Phenomenon}}
{{main|Phenomenon#Rustling grass|Phenomenon}}
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. If the player hovers around the grass for a fixed amount of time without entering it, it is possible to create a rustling grass spot at a random grass spot.
'''Rustling grass''' (Japanese: '''{{tt|揺|ゆ}}れる{{tt|草|くさ}}むら''' ''rustling tall grass'') is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
|
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}"
|-
|
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev5|BW}}
|-
| class="roundy" style="background: #eee" | [[File:BW Rustling Grass Sp.png|32px]] [[File:BW Rustling Grass Su.png|32px]] [[File:BW Rustling Grass Au.png|32px]] [[File:BW Rustling Grass Wi.png|32px]]
|}
|}
|}


===Dark grass===
===Flowers===
This kind of grass was introduced in Generation V. In dark grass, there is a chance of encountering two wild Pokémon at a time, who will be engaged in a [[double battle]]. Pokémon encountered in dark grass are often similar to those found in the normal grass of the route, but not identical. Often Pokémon which are rare in normal grass are more common is dark grass. Patches of dark grass are always separate from patches of normal grass. Dark grass does not rustle.
'''Flowers''' (Japanese: '''{{tt|花畑|はなばた}}''' ''flower bed'') are a kind of overworld tile introduced in [[Generation VI]] that function like tall grass. The Pokémon that can be found in one color of flowers may be different than those found in another color or in tall grass; especially with {{p|Flabébé}} (whose flower generally matches which patch it is found in). In [[Kalos]], flowers can be yellow, red, or purple; in [[Alola]], they can only be yellow or red.
 
Flowers that yield wild Pokémon appear in the following locations.
*[[Kalos]]: Routes {{rtn|4|Kalos}}, {{rtn|7|Kalos}}, {{rtn|8|Kalos}}, {{rtn|10|Kalos}}, {{rtn|12|Kalos}}, {{rtn|15|Kalos}}, {{rtn|16|Kalos}}, {{rtn|18|Kalos}}, {{rtn|19|Kalos}}, {{rtn|20|Kalos}}, {{rtn|21|Kalos}}, and {{rtn|22|Kalos}}, along with the [[Pokémon Village]]
*[[Alola]]: [[Melemele Meadow]] and [[Ula'ula Meadow]]
 
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
|
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}"
|-
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{kalos color light}}; border: 1px solid #{{kalos color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev6|XY}}
|-
| class="roundy" style="background: #eee" | [[File:XY Yellow Flowers.png|64px]] [[File:XY Red Flowers.png|64px]] [[File:XY Purple Flowers.png|64px]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{alola color light}}; border: 1px solid #{{alola color}}"
|-
|class="roundy" style="background: #fff" | {{gameabbrev7|SMUSUM}}
|-
| class="roundy" style="background: #eee" | [[File:SMUSUM Yellow Flowers.png|64px]] [[File:SMUSUM Red Flowers.png|64px]]
|}
|}
|}


==In battle==
==In battle==
In Generation III, tall grass gives {{m|Secret Power}} a 30% chance of {{status|poison}}ing its target and gives it the appearance of {{m|Needle Arm}}; it causes {{m|Nature Power}} to become {{m|Stun Spore}}. Long grass gives {{m|Secret Power}} a 30% chance of putting its target to {{status|sleep}} and gives it the appearance of {{m|Magical Leaf}}; it causes {{m|Nature Power}} to become {{m|Stun Spore}}. Seaweed gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Defense}} and gives it the appearance of {{m|Waterfall}}; it causes {{m|Nature Power}} to become {{m|Hydro Pump}}.
Certain moves have special effects when used in a battle on a grass tile.
 
*{{m|Secret Power}}
**In Generation III
***In tall grass: has a 30% chance of {{status|poison}}ing its target and the appearance of {{m|Needle Arm}}
***In long grass: has a 30% chance of putting its target to {{status|sleep}} and the appearance of {{m|Magical Leaf}}
***In seaweed: has a 30% chance of lowering its target's {{stat|Defense}} and the appearance of {{m|Waterfall}}
**In Generations IV and V: has a 30% chance of putting its target to {{status|sleep}} and the appearance of {{m|Needle Arm}}
**In Generations VI and VII: has a 30% chance of putting its target to sleep and the appearance of {{m|Vine Whip}}
*{{m|Nature Power}}
**In Generation III
***In tall grass: turns into {{m|Stun Spore}}
***In long grass: turns into {{m|Razor Leaf}}
***In seaweed: turns into {{m|Hydro Pump}}
**In Generations IV and V: turns into {{m|Seed Bomb}}
**In Generations VI, VII, and VIII: turns into {{m|Energy Ball}}, or {{m|Earth Power}} only in the [[Crown Tundra]]
*{{m|Camouflage}}
**In grass: makes the user {{type|Grass}}
**In seaweed: makes the user {{type|Water}}
 
==Cutting grass==
{{incomplete|section|Add also an example of cutting grass with {{a|Hyper Cutter}} in Emerald}}
{{Movegen
|type=grass
|genI=Cut I OW grass
|genII=Cut II OW grass
|genIII=Cut RSE OW grass
|FRLG=Cut FRLG OW grass
}}
 
==In spin-off games==


In Generation IV, tall grass gives {{m|Secret Power}} a 30% chance of putting its target to {{status|sleep}} and gives it the appearance of {{m|Needle Arm}}; it causes {{m|Nature Power}} to become {{m|Seed Bomb}}.
==={{g|UNITE}}===
In Pokémon UNITE, tall grass appears in all of the game's stages except for [[Shivre City (Panic Parade)|Panic Parade]]. Unlike in the main series, tall grass is unrelated to the function of wild Pokémon. Instead, Pokémon can hide within the tall grass. Standing in tall grass prevents players from the opposing team from seeing the Pokémon unless both players are next to each other. (Wild Pokémon are invisible to the Pokémon of both teams.)


In Generation V, tall grass gives {{m|Secret Power}} a 30% chance of putting its target to {{status|sleep}} and gives it the appearance of {{m|Needle Arm}}; it causes {{m|Nature Power}} to become {{m|Seed Bomb}}.
Some effects interact with tall grass. {{p|Comfey}}'s Unite Move, [[Comfey (UNITE)#Unite Move|Flowery Fields Forever]], creates tall grass. Its [[Triage]] [[Ability]] triggers when it enters tall grass, allowing Comfey to collect flowers. {{p|Goodra}}'s [[Gooey]] Ability allows it to recover HP for a short amount of time when entering tall grass. {{p|Inteleon}}'s Unite Move, [[Inteleon (UNITE)#Unite Move|Azure Spy Vision]], allows it to see opposing Pokémon in tall grass. {{p|Leafeon}}'s [[Chlorophyll]] Ability only fills its gauge while Leafeon is not in tall grass. {{p|Mimikyu}}'s {{m|Shadow Sneak}} extends farther from Mimikyu if the move  goes through tall grass. {{p|Meowscarada}}'s {{m|Trailblaze}} has increased range when Meowscarada is standing in tall grass. While hidden in tall grass, opponents can still receive damage. However, moves that require a target cannot be performed against Pokémon hidden in tall grass. Some attacks, such as Comfey's [[Magical Leaf]], can target opponents hidden within tall grass.


{{m|Camouflage}} makes the user {{type|Grass}} when used in grass, and {{type|Water}} when used in seaweed.
==Trivia==
* The myth "{{DL|Sinnoh myths|Sinnoh Region's Mythology}}" detailed in the [[Canalave Library]], as well [[Old Verse]] 19, explains why Pokémon appear in tall grass. According to the myth, Pokémon appear in tall grass in order to help humans, due to a deal made long ago.


==In other languages==
<div style="display: inline-block; vertical-align:top">
''Tall grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|zh_yue=草叢 ''{{tt|Chóuchùhng|Tall grass}}''
|zh_cmn=草叢 / 草丛 ''{{tt|Cǎocóng|Tall grass}}''
|cs=Vysoká tráva
|fr_ca=Herbe haute{{tt|*|Diamond manual}}
|fr_eu=Hautes herbes
|de=Hohes Gras
|it=Erba alta
|ko=풀숲 ''Pulsup''
|pt_br=Grama alta{{tt|*|games, anime, TCG, manga}}<br>Mato cerrado{{tt|*|The Official Pokémon Handbook}}
|es=Hierba alta
|vi = Bụi cây
}}
</div>
<div style="display: inline-block; vertical-align:top">
''Long grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Longues herbes
|de=Sehr hohes Gras
|it=Erba molto alta
|ko=긴 풀숲 ''Gin Pulsup''
|es=Hierba muy alta
}}
</div>
<div style="display: inline-block; vertical-align:top">
''Seaweed''
{{langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}
|fr=Algues
|de=Seegras
|it=Alghe
|ko=해초 ''Haecho''
|es=Algas
}}
</div>
<div style="display: inline-block; vertical-align:top">
''Dark tall grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Herbes sombres
|de=Dunkles hohes Gras
|it=Erba di colore scuro
|ko=색이 진한 풀숲 ''Saegi Jinhan Pulsup''
|es=Hierba alta oscura
}}
</div>
<div style="display: inline-block; vertical-align:top">
''Rustling grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Hautes herbes remuantes
|de=Raschelndes hohes Gras
|it=Erba alta che ondeggia
|ko=흔들리는 풀숲 ''Heundeullineun Pulsup''
|es=Hierba alta que se mueve
}}
</div>
<div style="display: inline-block; vertical-align:top">
''Flowers''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Fleurs
|de=Blumen
|it=Fiori
|ko=꽃밭 ''Kkotbat''
|es=Flores
}}
</div>
{{-}}
{{-}}
{{Special tiles}}
{{Special tiles}}<br>
{{Project Games notice}}
{{Project Games notice|game mechanic}}


[[Category:Special tiles]]
[[Category:Special tiles]]
[[Category:Game mechanics]]


[[de:Hohes Gras]]
[[de:Hohes Gras]]
[[es:Hierba alta]]
[[fr:Hautes herbes]]
[[fr:Hautes herbes]]
[[it:Erba alta]]
[[it:Mattonelle#Erba alta]]
[[ja:草むら]]
[[zh:草丛]]

Latest revision as of 19:42, 23 March 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Generation section, BDSP and SwSh models and information

Ethan and Cyndaquil explore the tall grass on Route 29

Tall grass (Japanese: むら tall grass) is a mechanic in the core series Pokémon games, and the habitat for many species of wild Pokémon. In games prior to Pokémon Legends: Arceus, a wild Pokémon may appear and begin to battle the player if they are moving through tall grass.

Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't own a Pokémon, due to the possibility of being attacked by wild Pokémon. In Pokémon Legends: Arceus, as wild Pokémon are encountered out in the open, moving through tall grass instead serves to make the player less visible to wild Pokémon. Pokémon Scarlet and Violet are the only core series games in which tall grass has no gameplay effect whatsoever.

In Generation I and Generation II, using Cut causes the tall grass tile directly in front of the player to be cut down. In Generation III, this instead cuts down a 3 by 3 area around the player; in Pokémon Emerald only, a Pokémon with Hyper Cutter will cut down a 5 by 5 area by using Cut. In Generation II, long grass, such as that in the National Park, requires multiple uses to be cut down; in Generation III, it is instantaneous. From Generation IV onward, Cut has no effect on tall grass.

Differences between games

RBY
RBY Grass.png
GSC*
GSC Grass Kanto.png
GSC*
GSC Grass Johto.png
RSE
RSE Grass.png RSE Grass ash.png
FRLG
FRLG Grass.png
DP
DP Grass.png
Pt
Pt Grass.png Pt Grass Shiny.png
HGSS
HGSS Grass.png
BWB2W2
BW Grass Sp.png BW Grass Su.png BW Grass Au.png BW Grass Wi.png
XYORAS
XYORAS Grass.png ORAS Grass ash.png
SMUSUM
SMUSUM Grass.png SMUSUM Grass jungle.png SMUSUM Grass Akala.png SMUSUM Grass Poni.png SMUSUM Grass brown.png SMUSUM Grass Route 1.png
PE
PE Grass.png

Technical mechanics

Poké Radar

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI
Main article: Poké Radar

The Poké Radar is a device introduced in Generation IV that is used to seek out wild Pokémon hiding in long grass. If the Pokémon that is found is knocked out or captured in a Poké Ball, a chain will begin. These chains consist of multiple members of the same Pokémon species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that Repel is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a Shiny Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In Generation IV, long grass does not shake when the Poké Radar is used.

Alternative areas

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Long rustling grass; tall flowers
Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Check dark long grass images in B2W2

Long grass

Long grass on Route 119

Long grass (Japanese: むら long grass) is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Long grass was introduced in Generation II. From Generation III until Generation VI, it is impossible to ride a bicycle through this type of grass (and impossible to run through it in Generation III). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. In Pokémon Diamond, Pearl, and Platinum, long grass raises the relative encounter probability per step by the same amount a Bike would in regular tall grass, while in Pokémon HeartGold and SoulSilver, it increases by slightly less while walking and slightly more when running. Specifically, in the former, long grass increases the movement part of the formula from 40 to 70, while in latter it increases it from 20 to 60, which then can be increased further to 80 by running the long grass.

It appears in the following locations.

In Generation V, long grass can be normal or dark, functioning just like tall grass: phenomena can occur in normal long grass, while Double Battles can occur in dark long grass.

GSC
GSC Long Grass.png
RSE
RSE Long Grass.png
DPPt
DPPt Long Grass.png
HGSS
HGSS Long Grass.png
BW*
BW Long Grass Sp.png BW Long Grass Su.png BW Long Grass Au.png BW Long Grass Wi.png
BW*
BW Dark Long Grass Sp.png BW Dark Long Grass Su.png BW Dark Long Grass Au.png BW Dark Long Grass Wi.png
XYORAS
XYORAS Long Grass.png
SMUSUM
SMUSUM Long Grass.png SMUSUM Long Grass jungle.png

Seaweed

Patch of seaweed

Seaweed (Japanese: 海草 sea grass) is located underwater in Hoenn as an underwater equivalent to tall grass on land. In Pokémon Ruby, Sapphire, and Emerald, seaweed can be found underwater on Routes 124 and 126. In Pokémon Omega Ruby and Alpha Sapphire, it appears underwater on Routes 107, 124, 126, 128, 129, and 130. The chance of encountering Pokémon in seaweed is lower than that of tall grass.

RSE
RSE Seaweed.png
ORAS
ORAS Seaweed.png

Dark grass

Dark tall grass (Japanese: むら dark tall grass) is exclusive to Generation V. In dark grass, not only are Pokémon found usually at much higher levels than those in regular grass, but there is a chance of encountering two wild Pokémon at a time, in a Double Battle. Pokémon encountered in dark grass are often similar to those found in normal grass areas of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly more difficult to catch). Often, Pokémon which are rare in normal grass are more common in dark grass. Pokémon encountered in dark grass may also have a 1% chance of holding a special item.

Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.

BW*
BW Dark Grass Sp.png BW Dark Grass Su.png BW Dark Grass Au.png BW Dark Grass Wi.png
BW*
BW Dark Long Grass Sp.png BW Dark Long Grass Su.png BW Dark Long Grass Au.png BW Dark Long Grass Wi.png

Rustling grass

Main article: Phenomenon

Rustling grass (Japanese: れるむら rustling tall grass) is found in Generation V, in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain Audino. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.

BW
BW Rustling Grass Sp.png BW Rustling Grass Su.png BW Rustling Grass Au.png BW Rustling Grass Wi.png

Flowers

Flowers (Japanese: 花畑 flower bed) are a kind of overworld tile introduced in Generation VI that function like tall grass. The Pokémon that can be found in one color of flowers may be different than those found in another color or in tall grass; especially with Flabébé (whose flower generally matches which patch it is found in). In Kalos, flowers can be yellow, red, or purple; in Alola, they can only be yellow or red.

Flowers that yield wild Pokémon appear in the following locations.

XY
XY Yellow Flowers.png XY Red Flowers.png XY Purple Flowers.png
SMUSUM
SMUSUM Yellow Flowers.png SMUSUM Red Flowers.png

In battle

Certain moves have special effects when used in a battle on a grass tile.

Cutting grass

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add also an example of cutting grass with Hyper Cutter in Emerald

In spin-off games

Pokémon UNITE

In Pokémon UNITE, tall grass appears in all of the game's stages except for Panic Parade. Unlike in the main series, tall grass is unrelated to the function of wild Pokémon. Instead, Pokémon can hide within the tall grass. Standing in tall grass prevents players from the opposing team from seeing the Pokémon unless both players are next to each other. (Wild Pokémon are invisible to the Pokémon of both teams.)

Some effects interact with tall grass. Comfey's Unite Move, Flowery Fields Forever, creates tall grass. Its Triage Ability triggers when it enters tall grass, allowing Comfey to collect flowers. Goodra's Gooey Ability allows it to recover HP for a short amount of time when entering tall grass. Inteleon's Unite Move, Azure Spy Vision, allows it to see opposing Pokémon in tall grass. Leafeon's Chlorophyll Ability only fills its gauge while Leafeon is not in tall grass. Mimikyu's Shadow Sneak extends farther from Mimikyu if the move goes through tall grass. Meowscarada's Trailblaze has increased range when Meowscarada is standing in tall grass. While hidden in tall grass, opponents can still receive damage. However, moves that require a target cannot be performed against Pokémon hidden in tall grass. Some attacks, such as Comfey's Magical Leaf, can target opponents hidden within tall grass.

Trivia

In other languages

Tall grass

Language Title
Chinese Cantonese 草叢 Chóuchùhng
Mandarin 草叢 / 草丛 Cǎocóng
The Czech Republic Flag.png Czech Vysoká tráva
French Canada Flag.png Canada Herbe haute*
France Flag.png Europe Hautes herbes
Germany Flag.png German Hohes Gras
Italy Flag.png Italian Erba alta
South Korea Flag.png Korean 풀숲 Pulsup
Brazil Flag.png Brazilian Portuguese Grama alta*
Mato cerrado*
Spain Flag.png Spanish Hierba alta
Vietnam Flag.png Vietnamese Bụi cây

Long grass

Language Title
France Flag.png French Longues herbes
Germany Flag.png German Sehr hohes Gras
Italy Flag.png Italian Erba molto alta
South Korea Flag.png Korean 긴 풀숲 Gin Pulsup
Spain Flag.png Spanish Hierba muy alta

Seaweed

Language Title
France Flag.png French Algues
Germany Flag.png German Seegras
Italy Flag.png Italian Alghe
South Korea Flag.png Korean 해초 Haecho
Spain Flag.png Spanish Algas

Dark tall grass

Language Title
France Flag.png French Herbes sombres
Germany Flag.png German Dunkles hohes Gras
Italy Flag.png Italian Erba di colore scuro
South Korea Flag.png Korean 색이 진한 풀숲 Saegi Jinhan Pulsup
Spain Flag.png Spanish Hierba alta oscura

Rustling grass

Language Title
France Flag.png French Hautes herbes remuantes
Germany Flag.png German Raschelndes hohes Gras
Italy Flag.png Italian Erba alta che ondeggia
South Korea Flag.png Korean 흔들리는 풀숲 Heundeullineun Pulsup
Spain Flag.png Spanish Hierba alta que se mueve

Flowers

Language Title
France Flag.png French Fleurs
Germany Flag.png German Blumen
Italy Flag.png Italian Fiori
South Korea Flag.png Korean 꽃밭 Kkotbat
Spain Flag.png Spanish Flores


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.