Tall grass: Difference between revisions
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[[File:Gold explores Route 29.png|thumb|200px|{{ga|Ethan}} and {{p|Cyndaquil}} explore the tall grass on {{rt|29|Johto}}]] | {{incomplete|needs=Grass icons for B2W2 and SM; Generation section and alternative section for Generation VII}} | ||
'''Tall grass''' is a mechanic in the [[Pokémon]] [[core series]], and the habitat for many species of [[wild Pokémon]]. By | [[File:Gold explores Route 29.png|thumb|200px|{{ga|Ethan}} and {{p|Cyndaquil}} explore the tall grass on {{rt|29|Johto}}]] | ||
'''Tall grass''' (Japanese: '''{{tt|草|くさ}}むら''' ''tall grass'') is a mechanic in the [[Pokémon]] [[core series]], and the habitat for many species of [[wild Pokémon]]. By moving around in patches of tall grass, a wild Pokémon may appear and begin to battle the player. | |||
Tall grass is found on most [[ | Tall grass is found on most [[route]]s of the [[Pokémon world]], with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a {{OBP|Pokémon|species}}, due to the possibility of being attacked by wild Pokémon. | ||
In [[Generation I]] and [[Generation II]], using {{m|Cut}} causes | In [[Generation I]] and [[Generation II]], using {{m|Cut}} causes the tall grass tile directly in front of the player to be cut down. In [[Generation III]], this instead cuts down a 3×3 area around the player. In [[Generation II]], {{DL|Tall grass|long grass}}, such as that in the [[National Park]], requires multiple uses to be cut down; in [[Generation III]], it is instantaneous. From [[Generation IV]] onward, Cut has no effect on tall grass. | ||
==Differences between games== | ==Differences between games== | ||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}} | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}" | ||
| | | | ||
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}} | {| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}" | ||
|- | |- | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}} | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev1|RBY}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:RBY Grass.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}} | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev2|GSC}}{{tt|*|Kanto}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:GSC Grass Kanto.png]] | ||
|- | |- | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}} | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev2|GSC}}{{tt|*|Johto}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |[[File:GSC Grass Johto.png]] | ||
|- | |- | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}} | {| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev3|RSE}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:RSE Grass.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}} | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev3|FRLG}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |[[File:FRLG Grass.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}} | {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev4|DP}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |[[File:DP Grass.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}} | {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev4|Pt}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:Pt Grass.png]] [[File:Pokémon Platinum Shiny Patch Sprite.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}} | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev4|HGSS}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:HGSS Grass.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}} | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev5|BW}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:BW Grass Sp.png]] [[File:BW Grass Su.png]] [[File:BW Grass Au.png]] [[File:BW Grass Wi.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{Kalos color light}}; border: 1px solid #{{Kalos color}} | {| class="roundy" style="background: #{{Kalos color light}}; border: 1px solid #{{Kalos color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev6|XYORAS}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:XYORAS Grass.png]] | ||
|} | |} | ||
|} | |} | ||
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==Technical mechanics== | ==Technical mechanics== | ||
===Determining the rate of encounter=== | ===Determining the rate of encounter=== | ||
The | The probability (''P'') of encountering a Pokémon after taking a step in an area is determined by a simple mathematical formula: | ||
<big>''P = x / 187.5''</big> | |||
<big>''P = x / 187.5 | |||
where ''x'' is one of the values below describing how rare Pokémon are in the area. | |||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border:3px solid #{{locationcolor/light|land}} | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border:3px solid #{{locationcolor/light|land}}" | ||
|- | |- | ||
! | ! style="background: #{{locationcolor/med|land}};; {{roundytl|5px}}" | Encounter rarity | ||
! style="background: #{{locationcolor/med|land}}; {{roundytr|5px}}" | ''x'' | |||
|- style="background: #fff" | |- style="background: #fff" | ||
| Very common | | Very common | ||
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| 6.75 | | 6.75 | ||
|- style="background: #{{locationcolor/light|land}}" | |- style="background: #{{locationcolor/light|land}}" | ||
| Rare | | Rare | ||
| 3.33 | | 3.33 | ||
|- | |- | ||
| style="background: #fff; {{roundybl|5px}}"|Very rare | | style="background: #fff; {{roundybl|5px}}"|Very rare | ||
| style="background: #fff; {{roundybr|5px}}"|1.25 | | style="background: #fff; {{roundybr|5px}}"|1.25 | ||
|} | |} | ||
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===Poké Radar=== | ===Poké Radar=== | ||
{{main|Poké Radar}} | {{main|Poké Radar}} | ||
[[File:PokéRadarShinyProbability IV.png|thumb|right|The formula for the probability of finding a Shiny Pokémon. | [[File:PokéRadarShinyProbability IV.png|thumb|right|The formula for the probability of finding a Shiny Pokémon. n<sub>c</sub> is the number of Pokémon in the chain, up to 40.]] | ||
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In [[Generation IV]], long grass does not shake when the Poké Radar is used. | The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In [[Generation IV]], long grass does not shake when the Poké Radar is used. | ||
{{-}} | {{-}} | ||
==Alternative areas== | |||
{{incomplete|section|Long rustling grass; tall flowers; missing overworld sprites of long grass and seaweed from Generation VI}} | |||
{{bad picture|section|Check dark long grass images in B2W2}} | |||
===Long grass=== | |||
[[File:Long grass.png|thumb|200px|Long grass on Route 119]] | |||
'''Long grass''' (Japanese: '''{{tt|長|なが}}い{{tt|草|くさ}}むら''' ''long grass'') is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Prior to [[Generation VI]], it was impossible to ride a [[bicycle]] through this type of grass (and impossible to run through it in [[Generation III]]). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in [[Generation II]]. In [[Johto]], it appears in [[National Park]]; in [[Hoenn]], it appears on {{rt|119|Hoenn}}, {{rt|120|Hoenn}}, {{rt|121|Hoenn}}{{sup/6|ORAS}}, and the [[Hoenn Safari Zone]]{{sup/6|ORAS}}; in [[Sinnoh]], it appears on {{rt|210|Sinnoh}} and {{rt|214|Sinnoh}}; in [[Unova]], it appears on {{rt|7|Unova}}; and in [[Kalos]], it appears on {{rt|6|Kalos}} and {{rt|16|Kalos}}. It also appears on [[Faraway Island]]. | |||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}} | In Generation V, long grass can be normal or dark, and behaves just like standard grass: normal long grass can [[Phenomenon#Rustling grass|rustle]], while dark long grass may cause double wild encounters to occur. | ||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}" | |||
| | | | ||
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}} | {| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}" | ||
|- | |- | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}} | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev2|GSC}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |[[File:GSC Long Grass.png]] | ||
|- | |- | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}} | {| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev3|RSE}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:RSE Long Grass.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}} | {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev4|DPPt}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |[[File:DPPt Long Grass.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}} | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev4|HGSS}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |[[File:HGSS Long Grass.png]] | ||
|- | |- | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}} | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev5|BW}}{{tt|*|Normal long grass}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:BW Long Grass Sp.png]] [[File:BW Long Grass Su.png]] [[File:BW Long Grass Au.png]] [[File:BW Long Grass Wi.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}} | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev5|BW}}{{tt|*|Dark long grass}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]] | ||
|} | |} | ||
|} | |} | ||
|} | |} | ||
===Seaweed=== | ===Seaweed=== | ||
[[File:Dive III OW.png|thumb|200px|Patch of seaweed]] | [[File:Dive III OW.png|thumb|200px|Patch of seaweed]] | ||
Seaweed | '''Seaweed''' (Japanese: '''{{tt|海草|かいそう}}''' ''sea grass'') is located [[underwater]] in [[Hoenn]] as an underwater equivalent to tall grass on land. In {{game2|Ruby|Sapphire|Emerald}}, seaweed can be found underwater on [[Route]]s {{rtn|124|Hoenn}} and {{rtn|126|Hoenn}}. In {{g|Omega Ruby and Alpha Sapphire}}, it appears underwater on [[Route]]s {{rtn|107|Hoenn}}, {{rtn|124|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, and {{rtn|130|Hoenn}}. The chance of encountering Pokémon in seaweed is lower than that of tall grass. | ||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|underwater}}; border: 1px solid #{{locationcolor/dark|underwater}} | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|underwater}}; border: 1px solid #{{locationcolor/dark|underwater}}" | ||
| | | | ||
{| class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: #{{locationcolor/med|underwater}} | {| class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: #{{locationcolor/med|underwater}}" | ||
|- | |- | ||
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}} | {| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}}" | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" |{{gameabbrev3|RSE}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:RSE Seaweed.png]] | ||
|} | |} | ||
|} | |} | ||
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===Dark grass=== | ===Dark grass=== | ||
'''Dark tall grass''' (Japanese: '''{{tt|濃|こ}}い{{tt|色|いろ}}の{{tt|草|くさ}}むら''' ''dark tall grass'') is exclusive to [[Generation V]]. In dark grass, not only are Pokémon found usually at much higher levels than those in regular grass, but there is a chance of encountering two wild Pokémon at a time, in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in normal grass areas of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often, Pokémon which are rare in normal grass are more common in dark grass. | |||
Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously. | Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously. | ||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}} | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}" | ||
| | | | ||
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}} | {| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}" | ||
|- | |- | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}} | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev5|BW}}{{tt|*|Normal dark grass}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:BW Dark Grass Sp.png]] [[File:BW Dark Grass Su.png]] [[File:BW Dark Grass Au.png]] [[File:BW Dark Grass Wi.png]] | ||
|} | |} | ||
| style="vertical-align:bottom | | style="vertical-align:bottom" | | ||
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}} | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev5|BW}}{{tt|*|Long dark grass}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]] | ||
|} | |} | ||
|} | |} | ||
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===Rustling grass=== | ===Rustling grass=== | ||
{{main|Phenomenon#Rustling grass|Phenomenon}} | {{main|Phenomenon#Rustling grass|Phenomenon}} | ||
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle. | '''Rustling grass''' (Japanese: '''{{tt|揺|ゆ}}れる{{tt|草|くさ}}むら''' ''rustling tall grass'') is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle. | ||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}} | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}" | ||
| | | | ||
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}} | {| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}" | ||
|- | |- | ||
| | | | ||
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}} | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}" | ||
|- | |- | ||
|class="roundy" style="background: #eee | |class="roundy" style="background: #eee" | {{gameabbrev5|BW}} | ||
|- | |- | ||
| class="roundy" style="background: #eee | | class="roundy" style="background: #eee" | [[File:BW Rustling Grass Sp.png]] [[File:BW Rustling Grass Su.png]] [[File:BW Rustling Grass Au.png]] [[File:BW Rustling Grass Wi.png]] | ||
|} | |} | ||
|} | |} | ||
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===Flowers=== | ===Flowers=== | ||
Generation VI | '''Flowers''' (Japanese: '''{{tt|花畑|はなばた}}''' ''flower bed'') are a kind of overworld tile introduced in [[Generation VI]] that function like tall grass. Flowers may be found on Routes {{rtn|4|Kalos}}, {{rtn|7|Kalos}}, {{rtn|8|Kalos}}, {{rtn|10|Kalos}}, {{rtn|12|Kalos}}, {{rtn|15|Kalos}}, {{rtn|16|Kalos}}, {{rtn|18|Kalos}}, {{rtn|19|Kalos}}, {{rtn|20|Kalos}}, {{rtn|21|Kalos}}, and {{rtn|22|Kalos}}, along with the [[Pokémon Village]], and can be yellow, red, or purple. The Pokémon that can be found in one color of flowers may be different than those found in another color or in tall grass; especially with {{p|Flabébé}} (whose flower generally matches which patch it is found in). | ||
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}" | |||
| | |||
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}" | |||
|- | |||
| | |||
{| class="roundy" style="background: #{{kalos color light}}; border: 1px solid #{{kalos color}}" | |||
|- | |||
|class="roundy" style="background: #eee" | {{gameabbrev6|XY}} | |||
|- | |||
| class="roundy" style="background: #eee" | [[File:XY Yellow Flowers.png|30px]] [[File:XY Red Flowers.png|30px]] [[File:XY Purple Flowers.png|30px]] | |||
|} | |||
|} | |||
|} | |||
==In battle== | ==In battle== | ||
Certain moves have special effects when used in a battle on a grass tile. | |||
In Generation | *{{m|Secret Power}} | ||
**In Generation III | |||
In | ***In tall grass: has a 30% chance of {{status|poison}}ing its target and the appearance of {{m|Needle Arm}} | ||
***In long grass: has a 30% chance of putting its target to {{status|sleep}} and the appearance of {{m|Magical Leaf}} | |||
{{m|Camouflage}} makes the user {{type|Grass}} | ***In seaweed: has a 30% chance of lowering its target's {{stat|Defense}} and the appearance of {{m|Waterfall}} | ||
**In Generations IV and V: has a 30% chance of putting its target to {{status|sleep}} and the appearance of {{m|Needle Arm}} | |||
**In Generations VI and VII: has a 30% chance of putting its target to sleep and the appearance of {{m|Vine Whip}} | |||
*{{m|Nature Power}} | |||
**In Generation III | |||
***In tall or long grass: turns into {{m|Stun Spore}} | |||
***In seaweed: turns into {{m|Hydro Pump}} | |||
**In Generations IV and V: turns into {{m|Seed Bomb}} | |||
**In Generations VI and VII: turns into {{m|Energy Ball}} | |||
*{{m|Camouflage}} | |||
**In grass: makes the user {{type|Grass}} | |||
**In seaweed: makes the user {{type|Water}} | |||
==In other languages== | |||
{| | |||
|- style="vertical-align:top" | |||
| | |||
''Tall grass'' | |||
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}} | |||
|zh_yue=草叢 ''{{tt|Chóuchùhng|Tall grass}}'' | |||
|zh_cmn=草叢 / 草丛 ''{{tt|Cǎocóng|Tall grass}}'' | |||
|fr_ca=Herbe haute{{tt|*|Diamond manual}} | |||
|fr_eu=Hautes herbes | |||
|de=Hohes Gras | |||
|it=Erba alta | |||
|ko=풀숲 ''Pulsup'' | |||
|pt_br=Grama alta{{tt|*|manga}}<br>Mato cerrado{{tt|*|The Official Pokémon Handbook}} | |||
|es=Hierba alta | |||
}} | |||
| | |||
''Long grass'' | |||
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}} | |||
|fr=Herbes tellement hautes | |||
|de=Sehr hohes Gras | |||
|it=Erba molto alta | |||
|ko=긴 풀숲 ''Gin Pulsup'' | |||
|es=Hierba tan alta | |||
}} | |||
| | |||
''Seaweed'' | |||
{{langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}} | |||
|fr=Algues | |||
|de=Seegras | |||
|it=Alghe | |||
|ko=해초 ''Haecho'' | |||
|es=Algas | |||
}} | |||
|- style="vertical-align:top" | |||
| | |||
''Dark tall grass'' | |||
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}} | |||
|fr=Herbes bougent | |||
|de=Dunkles hohes Gras | |||
|it=Erba di colore scuro | |||
|ko=색이 진한 풀숲 ''Saegi Jinhan Pulsup'' | |||
|es=Hierba alta oscura | |||
}} | |||
| | |||
''Rustling grass'' | |||
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}} | |||
|fr=Hautes herbes qui remuent | |||
|de=Raschelndes hohes Gras | |||
|it=Erba alta che ondeggia | |||
|ko=흔들리는 풀숲 ''Heundeullineun Pulsup'' | |||
|es=Hierba alta que se mueve | |||
}} | |||
| | |||
''Flowers'' | |||
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}} | |||
|fr=Fleurs | |||
|de=Blumen | |||
|it=Fiori | |||
|ko=꽃밭 ''Kkotbat'' | |||
|es=Flores | |||
}} | |||
|} | |||
{{-}} | {{-}} | ||
{{Special tiles}}<br> | {{Special tiles}}<br> | ||
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[[Category:Special tiles]] | [[Category:Special tiles]] | ||
[[de: | [[de:Hohes Gras]] | ||
[[fr:Hautes herbes]] | [[fr:Hautes herbes]] | ||
[[it:Mattonelle#Erba alta]] | [[it:Mattonelle#Erba alta]] | ||
[[ja:草むら]] | [[ja:草むら]] | ||
[[zh:草丛]] | [[zh:草丛]] |
Revision as of 11:49, 26 February 2017
Tall grass (Japanese: 草むら tall grass) is a mechanic in the Pokémon core series, and the habitat for many species of wild Pokémon. By moving around in patches of tall grass, a wild Pokémon may appear and begin to battle the player.
Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a Pokémon, due to the possibility of being attacked by wild Pokémon.
In Generation I and Generation II, using Cut causes the tall grass tile directly in front of the player to be cut down. In Generation III, this instead cuts down a 3×3 area around the player. In Generation II, long grass, such as that in the National Park, requires multiple uses to be cut down; in Generation III, it is instantaneous. From Generation IV onward, Cut has no effect on tall grass.
Differences between games
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Technical mechanics
Determining the rate of encounter
The probability (P) of encountering a Pokémon after taking a step in an area is determined by a simple mathematical formula:
P = x / 187.5
where x is one of the values below describing how rare Pokémon are in the area.
Encounter rarity | x |
---|---|
Very common | 10 |
Common | 8.5 |
Semi-rare | 6.75 |
Rare | 3.33 |
Very rare | 1.25 |
Poké Radar
- Main article: Poké Radar
The Poké Radar is a device introduced in Generation IV that is used to seek out wild Pokémon hiding in long grass. If the Pokémon that is found is knocked out or captured in a Poké Ball, a chain will begin. These chains consist of multiple members of the same Pokémon species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that Repel is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a Shiny Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In Generation IV, long grass does not shake when the Poké Radar is used.
Alternative areas
The picture used in this section is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Check dark long grass images in B2W2 |
Long grass
Long grass (Japanese: 長い草むら long grass) is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Prior to Generation VI, it was impossible to ride a bicycle through this type of grass (and impossible to run through it in Generation III). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in Generation II. In Johto, it appears in National Park; in Hoenn, it appears on Route 119, Route 120, Route 121ORAS, and the Hoenn Safari ZoneORAS; in Sinnoh, it appears on Route 210 and Route 214; in Unova, it appears on Route 7; and in Kalos, it appears on Route 6 and Route 16. It also appears on Faraway Island.
In Generation V, long grass can be normal or dark, and behaves just like standard grass: normal long grass can rustle, while dark long grass may cause double wild encounters to occur.
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Seaweed
Seaweed (Japanese: 海草 sea grass) is located underwater in Hoenn as an underwater equivalent to tall grass on land. In Pokémon Ruby, Sapphire, and Emerald, seaweed can be found underwater on Routes 124 and 126. In Pokémon Omega Ruby and Alpha Sapphire, it appears underwater on Routes 107, 124, 126, 128, 129, and 130. The chance of encountering Pokémon in seaweed is lower than that of tall grass.
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Dark grass
Dark tall grass (Japanese: 濃い色の草むら dark tall grass) is exclusive to Generation V. In dark grass, not only are Pokémon found usually at much higher levels than those in regular grass, but there is a chance of encountering two wild Pokémon at a time, in a Double Battle. Pokémon encountered in dark grass are often similar to those found in normal grass areas of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly more difficult to catch). Often, Pokémon which are rare in normal grass are more common in dark grass.
Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.
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Rustling grass
- Main article: Phenomenon
Rustling grass (Japanese: 揺れる草むら rustling tall grass) is found in Generation V, in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain Audino. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
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Flowers
Flowers (Japanese: 花畑 flower bed) are a kind of overworld tile introduced in Generation VI that function like tall grass. Flowers may be found on Routes 4, 7, 8, 10, 12, 15, 16, 18, 19, 20, 21, and 22, along with the Pokémon Village, and can be yellow, red, or purple. The Pokémon that can be found in one color of flowers may be different than those found in another color or in tall grass; especially with Flabébé (whose flower generally matches which patch it is found in).
|
In battle
Certain moves have special effects when used in a battle on a grass tile.
- Secret Power
- In Generation III
- In tall grass: has a 30% chance of poisoning its target and the appearance of Needle Arm
- In long grass: has a 30% chance of putting its target to sleep and the appearance of Magical Leaf
- In seaweed: has a 30% chance of lowering its target's Defense and the appearance of Waterfall
- In Generations IV and V: has a 30% chance of putting its target to sleep and the appearance of Needle Arm
- In Generations VI and VII: has a 30% chance of putting its target to sleep and the appearance of Vine Whip
- In Generation III
- Nature Power
- In Generation III
- In tall or long grass: turns into Stun Spore
- In seaweed: turns into Hydro Pump
- In Generations IV and V: turns into Seed Bomb
- In Generations VI and VII: turns into Energy Ball
- In Generation III
- Camouflage
- In grass: makes the user Grass-type
- In seaweed: makes the user Water-type
In other languages
Tall grass
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Long grass
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Seaweed
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Dark tall grass
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Rustling grass
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Flowers
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Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |