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Difference between revisions of "Tall grass"

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(Dark grass: noted lower catch rate in dark grass. Also, Castelia City Park in BW2 does have dark and regular grass mixed together.)
Line 7: Line 7:
   
 
==Differences between games==
 
==Differences between games==
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
+
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
 
|
 
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
+
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
+
|-
 
|
 
|
{| align="right" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
+
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:RBY Grass.png]]
 
| class="roundy" style="background: #eee;" | [[File:RBY Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
+
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Kanto}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Kanto}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:GSC Grass Kanto.png]]
 
| class="roundy" style="background: #eee;" | [[File:GSC Grass Kanto.png]]
|- align="center"
+
|-
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
+
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Johto}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Johto}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |[[File:GSC Grass Johto.png]]
 
| class="roundy" style="background: #eee;" |[[File:GSC Grass Johto.png]]
|- align="center"
+
|-
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
+
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:RSE Grass.png]]
 
| class="roundy" style="background: #eee;" | [[File:RSE Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
+
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |[[File:FRLG Grass.png]]
 
| class="roundy" style="background: #eee;" |[[File:FRLG Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
+
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|DP}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|DP}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |[[File:DP Grass.png]]
 
| class="roundy" style="background: #eee;" |[[File:DP Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
+
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
+
|-
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|Pt}}
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|Pt}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:Pt Grass.png]]
 
| class="roundy" style="background: #eee;" | [[File:Pt Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
+
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:HGSS Grass.png]]
 
| class="roundy" style="background: #eee;" | [[File:HGSS Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
+
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
+
|-
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:BW Grass Sp.png]] [[File:BW Grass Su.png]] [[File:BW Grass Au.png]] [[File:BW Grass Wi.png]]
 
| class="roundy" style="background: #eee;" | [[File:BW Grass Sp.png]] [[File:BW Grass Su.png]] [[File:BW Grass Au.png]] [[File:BW Grass Wi.png]]
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}
{{-}}
 
   
 
==Technical mechanics==
 
==Technical mechanics==
Line 88: Line 87:
 
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
 
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
   
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border:3px solid #{{locationcolor/light|land}};"
+
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border:3px solid #{{locationcolor/light|land}};"
 
|-
 
|-
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{locationcolor/med|land}}"|Encounter-rate table
+
! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|land}}"|Encounter-rate table
 
|- style="background: #{{locationcolor/med|land}};"
 
|- style="background: #{{locationcolor/med|land}};"
! Encounter Type
+
! Encounter type
! Encounter Rate
+
! Encounter rate
|- style="background: #fff;" align="center"
+
|- style="background: #fff"
| Very Common
+
| Very common
 
| 10
 
| 10
|- style="background: #{{locationcolor/light|land}};" align="center"
+
|- style="background: #{{locationcolor/light|land}}"
 
| Common
 
| Common
 
| 8.5
 
| 8.5
|- style="background: #fff;" align="center"
+
|- style="background: #fff"
| Semi-Rare
+
| Semi-rare
 
| 6.75
 
| 6.75
|- style="background: #{{locationcolor/light|land}};" align="center"
+
|- style="background: #{{locationcolor/light|land}}"
 
| Rare
 
| Rare
 
| 3.33
 
| 3.33
|- align="center"
+
|-
| style="background: #fff; {{roundybl|5px}}"|Very Rare
+
| style="background: #fff; {{roundybl|5px}}"|Very rare
 
| style="background: #fff; {{roundybr|5px}}"|1.25
 
| style="background: #fff; {{roundybr|5px}}"|1.25
 
|}
 
|}
Line 115: Line 114:
 
[[File:PokéRadarShinyFormula.png|thumb|right|The formula for the probability of finding a Shiny Pokémon. N<sub>c</sub> is the number of Pokémon in the chain, up to 40.]]
 
[[File:PokéRadarShinyFormula.png|thumb|right|The formula for the probability of finding a Shiny Pokémon. N<sub>c</sub> is the number of Pokémon in the chain, up to 40.]]
 
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In [[Generation IV]], long grass does not shake when the Poké Radar is used.
 
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In [[Generation IV]], long grass does not shake when the Poké Radar is used.
+
{{-}}
 
==Alternative areas==
 
==Alternative areas==
 
{{incomplete|section|needs=Long rustling grass}}
 
{{incomplete|section|needs=Long rustling grass}}
Line 124: Line 123:
 
In Generation V, long grass can be normal or dark, and behaves just like standard grass: the normal one can [[Phenomenon#Rustling grass|rustle]], while in the dark one double wild encounters may occur.
 
In Generation V, long grass can be normal or dark, and behaves just like standard grass: the normal one can [[Phenomenon#Rustling grass|rustle]], while in the dark one double wild encounters may occur.
   
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
+
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
 
|
 
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
+
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
+
|-
 
|
 
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
+
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |[[File:GSC Long Grass.png]]
 
| class="roundy" style="background: #eee;" |[[File:GSC Long Grass.png]]
|- align="center"
+
|-
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
+
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:RSE Long Grass.png]]
 
| class="roundy" style="background: #eee;" | [[File:RSE Long Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
+
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |[[File:DPPt Long Grass.png]]
 
| class="roundy" style="background: #eee;" |[[File:DPPt Long Grass.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
+
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |[[File:HGSS Long Grass.png]]
 
| class="roundy" style="background: #eee;" |[[File:HGSS Long Grass.png]]
|- align="center"
+
|-
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
+
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
+
|-
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal long grass}}
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal long grass}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:BW Long Grass Sp.png]] [[File:BW Long Grass Su.png]] [[File:BW Long Grass Au.png]] [[File:BW Long Grass Wi.png]]
 
| class="roundy" style="background: #eee;" | [[File:BW Long Grass Sp.png]] [[File:BW Long Grass Su.png]] [[File:BW Long Grass Au.png]] [[File:BW Long Grass Wi.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
+
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
+
|-
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Dark long grass}}
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Dark long grass}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
 
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
 
|}
 
|}
 
|}
 
|}
|}{{left clear}}
+
|}
   
 
===Seaweed===
 
===Seaweed===
Line 179: Line 178:
 
Seaweed, found only in [[Generation III]], is located [[underwater]] in {{game2|Ruby|Sapphire|Emerald}}, as an underwater equivalent to tall grass on land. Seaweed can be found while using {{m|Dive}} on dark patches of water on {{rt|124|Hoenn}} and {{rt|126|Hoenn}}. The chance of encountering Pokémon in seaweed is lower than that of tall grass.
 
Seaweed, found only in [[Generation III]], is located [[underwater]] in {{game2|Ruby|Sapphire|Emerald}}, as an underwater equivalent to tall grass on land. Seaweed can be found while using {{m|Dive}} on dark patches of water on {{rt|124|Hoenn}} and {{rt|126|Hoenn}}. The chance of encountering Pokémon in seaweed is lower than that of tall grass.
   
{| align="left" class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: 1px solid #{{locationcolor/dark|underwater}};"
+
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|underwater}}; border: 1px solid #{{locationcolor/dark|underwater}};"
 
|
 
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: #{{locationcolor/med|underwater}};"
+
{| class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: #{{locationcolor/med|underwater}};"
|- align="center"
+
|-
{| align="right" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
+
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:RSE Seaweed.png]]
 
| class="roundy" style="background: #eee;" | [[File:RSE Seaweed.png]]
 
|}
 
|}
 
|}
 
|}
|}{{left clear}}
+
|}
   
 
===Dark grass===
 
===Dark grass===
 
This kind of grass was introduced in Generation V. In dark grass, not only are Pokémon usually at much higher levels than those in the regular grass, but there is a chance of encountering two wild Pokémon at a time in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in the normal grass of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often Pokémon which are rare in normal grass are more common in dark grass.
 
This kind of grass was introduced in Generation V. In dark grass, not only are Pokémon usually at much higher levels than those in the regular grass, but there is a chance of encountering two wild Pokémon at a time in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in the normal grass of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often Pokémon which are rare in normal grass are more common in dark grass.
   
Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also dark tall grass, which behaves like both types of grass simultaneously.
+
Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.
   
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
+
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
 
|
 
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
+
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
+
|-
 
|
 
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
+
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
+
|-
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal dark grass}}
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal dark grass}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:BW Dark Grass Sp.png]] [[File:BW Dark Grass Su.png]] [[File:BW Dark Grass Au.png]] [[File:BW Dark Grass Wi.png]]
 
| class="roundy" style="background: #eee;" | [[File:BW Dark Grass Sp.png]] [[File:BW Dark Grass Su.png]] [[File:BW Dark Grass Au.png]] [[File:BW Dark Grass Wi.png]]
 
|}
 
|}
 
|
 
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
+
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
+
|-
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Long dark grass}}
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Long dark grass}}
|- align="center"
+
|-
 
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
 
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
 
|}
 
|}
 
|}
 
|}
|}{{left clear}}
+
|}
   
 
===Rustling grass===
 
===Rustling grass===
 
{{main|Phenomenon#Rustling grass|Phenomenon}}
 
{{main|Phenomenon#Rustling grass|Phenomenon}}
 
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
 
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
+
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
 
|
 
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
+
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
+
|-
 
|
 
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
+
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
+
|-
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
 
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
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==In battle==
 
==In battle==

Revision as of 05:51, 9 March 2013

Ethan and Cyndaquil explore the tall grass on Route 29

Tall grass is a mechanic in the Pokémon main series and the habitat for many species of wild Pokémon. By entering patches of tall grass, a wild Pokémon may appear and begin to battle the player.

Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon.

In Generation I and Generation II, using Cut causes a map tile composed of four walkable tiles of tall grass to be cut down directly in front of the player. In Generation III, this instead erases a 3×3 area around the player. In Generation II, long grass, such as that in the National Park, would be cut down gradually, while in Generation III it is instantaneous. From Generation IV onwards, Cut has no effect on tall grass.

Differences between games

RBY
RBY Grass.png
GSC*
GSC Grass Kanto.png
GSC*
GSC Grass Johto.png
RSE
RSE Grass.png
FRLG
FRLG Grass.png
DP
DP Grass.png
Pt
Pt Grass.png
HGSS
HGSS Grass.png
BWB2W2
BW Grass Sp.png BW Grass Su.png BW Grass Au.png BW Grass Wi.png

Technical mechanics

Determining the rate of encounter

The rate of Pokémon encounter is determined from a simple mathematical formula:

1 in (187.5 / ( x )) per step

Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.

Encounter-rate table
Encounter type Encounter rate
Very common 10
Common 8.5
Semi-rare 6.75
Rare 3.33
Very rare 1.25

Poké Radar

Main article: Poké Radar
File:PokéRadarShinyFormula.png
The formula for the probability of finding a Shiny Pokémon. Nc is the number of Pokémon in the chain, up to 40.

The Poké Radar is a device introduced in Generation IV that is used to seek out wild Pokémon hiding in long grass. If the Pokémon that is found is knocked out or captured in a Poké Ball, a chain will begin. These chains consist of multiple members of the same Pokémon species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes. Therefore, it is recommended that Repel is used in order to ensure this and achieve a higher chain. Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively. Long chains increase the chance of finding a Shiny Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking. In Generation IV, long grass does not shake when the Poké Radar is used.

Alternative areas

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Long rustling grass.

Long grass

Long grass on Route 119

Some areas in the Pokémon world have larger patches of grass than usual. These patches of grass have grown longer and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a bicycle or run through the patches in Generation III, but one can run through them in Generation IV. Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in Generation II, where it was found in Johto's National Park. In Generation III, it is found on Route 119 and Route 120, in Generation IV on Route 210, and in Generation V on Route 7.

In Generation V, long grass can be normal or dark, and behaves just like standard grass: the normal one can rustle, while in the dark one double wild encounters may occur.

GSC
GSC Long Grass.png
RSE
RSE Long Grass.png
DPPt
DPPt Long Grass.png
HGSS
HGSS Long Grass.png
BWB2W2*
BW Long Grass Sp.png BW Long Grass Su.png BW Long Grass Au.png BW Long Grass Wi.png
BWB2W2*
BW Dark Long Grass Sp.png BW Dark Long Grass Su.png BW Dark Long Grass Au.png BW Dark Long Grass Wi.png

Seaweed

Patch of seaweed

Seaweed, found only in Generation III, is located underwater in Pokémon Ruby, Sapphire, and Emerald, as an underwater equivalent to tall grass on land. Seaweed can be found while using Dive on dark patches of water on Route 124 and Route 126. The chance of encountering Pokémon in seaweed is lower than that of tall grass.

RSE
RSE Seaweed.png

Dark grass

This kind of grass was introduced in Generation V. In dark grass, not only are Pokémon usually at much higher levels than those in the regular grass, but there is a chance of encountering two wild Pokémon at a time in a Double Battle. Pokémon encountered in dark grass are often similar to those found in the normal grass of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly more difficult to catch). Often Pokémon which are rare in normal grass are more common in dark grass.

Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.

BWB2W2*
BW Dark Grass Sp.png BW Dark Grass Su.png BW Dark Grass Au.png BW Dark Grass Wi.png
BWB2W2*
BW Dark Long Grass Sp.png BW Dark Long Grass Su.png BW Dark Long Grass Au.png BW Dark Long Grass Wi.png

Rustling grass

Main article: Phenomenon

Rustling grass is found in Generation V, in virtually any area with patches of tall grass. Occasionally a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas contain Audino. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.

BWB2W2
BW Rustling Grass Sp.png BW Rustling Grass Su.png BW Rustling Grass Au.png BW Rustling Grass Wi.png

In battle

In Generation III, tall grass gives Secret Power a 30% chance of poisoning its target and gives it the appearance of Needle Arm; it causes Nature Power to become Stun Spore. Long grass gives Secret Power a 30% chance of putting its target to sleep and gives it the appearance of Magical Leaf; it causes Nature Power to become Stun Spore. Seaweed gives Secret Power a 30% chance of lowering its target's Defense and gives it the appearance of Waterfall; it causes Nature Power to become Hydro Pump.

In Generation IV and V, tall grass gives Secret Power a 30% chance of putting its target to sleep and gives it the appearance of Needle Arm; it causes Nature Power to become Seed Bomb.

Camouflage makes the user Grass-type when used in grass, and Water-type when used in seaweed.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.