Talk:Rest (move): Difference between revisions

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I've noticed that the move in Emerald works in the following way:
I've noticed that the move in Emerald works in the following way:


:'''Turn 0 (When used)'''. The user regaines health and falls asleep.
:'''Turn 0 (When used)'''. The user regains health and falls asleep.
:'''Turn 1'''. The user is asleep.
:'''Turn 1'''. The user is asleep.
:'''Turn 2'''. The user is asleep.
:'''Turn 2'''. The user is asleep.
:'''Turn 3'''.The user wakes up and performes an attack if ordered.
:'''Turn 3'''.The user wakes up and performs an attack if ordered.


Does it work in Generation I games in the same way? If yes, the description should be corrected. If no, a description for Generation III ought to be added. --[[User:Pokeresp|Pokeresp]] 13:47, 1 April 2008 (UTC)
Does it work in Generation I games in the same way? If yes, the description should be corrected. If no, a description for Generation III ought to be added. --[[User:Pokeresp|Pokeresp]] 13:47, 1 April 2008 (UTC)


:In Generation I, you probably have to wait a turn before giving more orders, as that was how sleep worked at the time, but I think that change was made between I and II rather than II and III, I could be wrong, but I think that's when, but that was a change made with regards to sleep that effected Rest, rather than a direct change to Rest. That said, it probably should be mentioned. [[User:Gastlys mama|Gastlys mama]] 22:31, 7 December 2008 (UTC)
:In Generation I, you probably have to wait a turn before giving more orders, as that was how sleep worked at the time, but I think that change was made between I and II rather than II and III, I could be wrong, but I think that's when, but that was a change made with regards to sleep that effected Rest, rather than a direct change to Rest. That said, it probably should be mentioned. [[User:Gastlys mama|Gastlys mama]] 22:31, 7 December 2008 (UTC)
== "Stacking" Status Problems ==
I think it should be noted that even if a Pokemon with Rest is already afflicted by a status condition (example, a wild Snorlax with Paralysis), Rest will nullify this condition in a strange case of being able to "stack" status ailments.  I, uh, learned this the hard way. [[User:Recalcitrancy|Recalcitrancy]] 22:17, 19 January 2009 (UTC)

Revision as of 22:17, 19 January 2009

Does Jirachi learn this at 5 or at 30? And does it really learn it twice?

http://pokefor.greenchu.de/zukan/gba/pokemon/jirachi/moves --Jshadias 17:59, 25 Mar 2005 (UTC)

Yes, I know it's a bit weird, but it gets weirder for evolved Pokémon... And let's not forget Sketch. - 振霖T 00:48, 26 Mar 2005 (UTC)

Sleeping in Generation III

I've noticed that the move in Emerald works in the following way:

Turn 0 (When used). The user regains health and falls asleep.
Turn 1. The user is asleep.
Turn 2. The user is asleep.
Turn 3.The user wakes up and performs an attack if ordered.

Does it work in Generation I games in the same way? If yes, the description should be corrected. If no, a description for Generation III ought to be added. --Pokeresp 13:47, 1 April 2008 (UTC)

In Generation I, you probably have to wait a turn before giving more orders, as that was how sleep worked at the time, but I think that change was made between I and II rather than II and III, I could be wrong, but I think that's when, but that was a change made with regards to sleep that effected Rest, rather than a direct change to Rest. That said, it probably should be mentioned. Gastlys mama 22:31, 7 December 2008 (UTC)

"Stacking" Status Problems

I think it should be noted that even if a Pokemon with Rest is already afflicted by a status condition (example, a wild Snorlax with Paralysis), Rest will nullify this condition in a strange case of being able to "stack" status ailments. I, uh, learned this the hard way. Recalcitrancy 22:17, 19 January 2009 (UTC)