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Talk:Psychic (type)

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Revision as of 20:13, 18 March 2012 by Littlmiget123 (Talk | contribs) (Anime section)

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Original

Hey, I did a major revision to the original entry for "Psychic (type)", but because of server problems on the day of launch, it never got entered correctly. It's saved to a Notepad file on my hard drive, and I can easily reproduce it. It mainly covered the history of the metagame in reference to the Psychic-type in particular. Such things were discussed as the lack on tangible weaknesses in the first generation, the introduction of dark & steel types, etc. It also includes all the attack/resistance information that originally existed, but was deleted at some point...

Is it fine to assume that this type of content, since it has a factual and historic relevance to the Psychics, is acceptable for the wiki entry? If so, I'll add it.

Thank you, ~Adam - unsigned comment from ANinyMouse (talkcontribs)

It's really a fine line between the stating of "facts" and the stating of opinions; i've been hanging up Jshadias's work on the Grass (type) page as a spectacular example of what should, for the most part, be done. Talk about trends, battling advantages and disadvantages, but much less in specifics.

You can always post it and have it edited down as people see fit.

~Evan

(Waah. The server bug made me post it like 10x. ~Ev.) - unsigned comment from Evkl (talkcontribs)

Evolution through Generations

I think a page discussing the evolution of the metagame through the generations would be more appropiate, with a mention and a link on the Psychic page (since they are so influential in RBY).

-Jshadias - unsigned comment from Jshadias (talkcontribs)

...amazingly, I found what I'd typed before on the metagame evolution in regards to the Psychic-type. I guess I'm posting it here, for lack of a better idea (of a place). I haven't edited it since, so it's probably needing a lot of input before it's ready for posting for real. Tell me what you think. I'm not so great with the wiki itself, so...
Psychic-type Pokemon were one of the most overused types in the Red/Blue/Yellow days. The reason for this was that, at the time, Psychic-type Pokemon were only weak to Bug-type attacks. There was also what many consider a programming error that rendered the supposed "supereffective" Ghost-type attacks ineffective. Additionally, there were no powerful Bug-type attacks to be found, and those Bug-type Pokemon with moderately powerful attacks often possessed a weakness to Psychic-Type attacks. As you might expect, with no tangible threat from any Bug-type Pokemon, Psychics had an unfair advantage.
This continued until the "Special" stat of Red/GReen/Blue/Yellow was split in Gold/Silver/Crystal into both "Special Attack" and "Special Defense". The hallmark of the Psychic-type had always been to possess a high rating in "Special". However, while this also gave them heavy protection against Special attacks in the first generation, when Special was split in the second generation, most Psychic-type Pokemon either lost some attacking power or some defensive power. Also introduced to help level the playing field was the added weakness to Ghost-type attacks, a new Ghost-type Pokemon and a highly damaging Ghost-type attack, called "Shadow Ball". Additionally and perhaps most importantly, two entirely new Pokemon types were ultimately created to help ensure that Psychic types would no longer be superior to other types; they were the Dark-type Pokemon and the Steel-type Pokemon.
In the current and third generation, Psychic-types, like most pokemon, have an equal share of the power. This is mainly due to the limitations placed on EVs.
Another thing to note about the Psychic-type is that many legendary Pokemon possess this type. All throughout the history of Pokemon, there have always been many inherantly powerful Psychic-type Pokemon. To name a few: Mewtwo, Lugia, Celebi, Latios, Deoxys

--ANinyMouse 01:14, 21 Jun 2005 (UTC)

We need things like that included somehow, perhaps more objectively--but how? evkl 03:04, 21 Jun 2005 (UTC)

Spelling error?

Under characteristics it says "Lati@s", I didn't know whether this was a mistake or referring to both Latias and Latios, and if it was indeed a mistake, which to change it to. Gastly's mama 20:43, 23 November 2008 (UTC) Gastly's Mama

Lati@s is used to refer to both. the @ stmbol looks like an a in a circle (o). Don't ask me why.. Gywall(Talk) 20:47, 23 November 2008 (UTC)

Trivia

I think a note in trivia should be added, as in every odd numbered generation has been a psychic type gim leader(s) and in every even numbered there has been a psychic type elite four member. The pages about Ice type and ghost type (that go the opposite way, with elite four in odd and gym leader in even) have this. Luord 04:32, 17 April 2010 (UTC)Luord

Good idea. Done. —darklordtrom 09:01, 17 April 2010 (UTC)

I noticed this and consider it noteworthy: The Psychic-type seems to double as an outer space type, as several extraterrestrial Pokémon possess this type, such as Deoxys, Cresselia, Riguree, Oobeemu, Solrock, and Lunatone. Yurtablemoron 11:26, 20 October 2010 (UTC)

You forgot Starmie. Tasty Salamanders 15:46, 12 November 2010 (UTC)

Fighting and Psychic types.

They seem to be a counterpart to each other in some way. Psychic-type favors Special Attack, while Fighting favors Attack. Also both types are the only former Special and Physical types, respectively, which only non-Special and non-Physical (respectively) moves were introduced after split (ie. Generation IV onward). Marked +-+-+ 20:14, 2 September 2011 (UTC)

Are you asking for trivia to added? Or you just commenting? Truthseeker4449 20:39, 2 September 2011 (UTC)
I don't know. But for trivia... I think there is somehow too few things that indicate that. Marked +-+-+ 09:25, 3 September 2011 (UTC)

Trivia addition?

In Generation I, a Psychic/Ghost type Pokémon would have had no weaknesses. I realize that this may not be very relevant for trivia (as obviously no new Psychic/Ghost type Pokémon will be added with the same type chart) but just in case, I wanted to bring it up. - unsigned comment from Tk3141 (talkcontribs)

Since there were no Psychic/Ghost Pokémon in Generation I, I don't think it's notable. Werdnae (talk) 23:45, 25 January 2012 (UTC)

Anime section

Would it be worth mentioning stuff from the anime, such as:

- Originally Psychic-type Pokémon could only be controlled by Psychics (an idea which seems to be ignored in later episodes)... this doesn't apply to Pokémon who are only part Psychic though (like Misty's Psyduck). The only exception to this was Giovanni and his Mewtwo, which isn't even really an exception since he never really controlled Mewtwo (just tricked him into cooperating)

- The Ghost-type weakness was introduced in the anime Dannyjenn 10:52, 17 March 2012 (UTC)

Not really sure where the first idea came from (any specific episodes you could mention?). Also, Psyduck is not a Psychic type. As for your Ghost weakness point, this trivia point comes from Ghost (type)#Trivia:
  • In Generation I, Ghost-type moves had no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Yellow). From Generation II onwards, Ghost-type moves are indeed super effective on Psychic-type Pokémon. --SnorlaxMonster 10:59, 17 March 2012 (UTC)
Okay, never mind then.
I thought the first idea came from the episode when Ash first challenged the Saffron City Gym... I thought someone said something like "you need to have psychic powers to control a Psychic-type Pokémon"... but it's been a while since I've seen it so I could be mistaken. Maybe I just assumed that something like that happened since Sabrina had a psychic connection with her Abra / Kadabra. And I was mistaken about Psyduck being Psychic.
Also, I thought that the Ghost weakness thing was fixed in Yellow (to make it more like the TV show). But yeah, the quote in the game did remove the "fear Ghosts" part, so I'm probably mistaken on that as well. Dannyjenn 20:46, 17 March 2012 (UTC)
I just re-watched the episode (EP022) and it indeed says that. The exact quote from the dub -- "You can't control a Psychic-type Pokémon without using telekinetic powers." However, it seems that he's referring to telepathic powers, not telekinetic powers like he says (as it makes no sense that being able to bend spoons and move things with your mind has any impact on controlling Pokémon). Or maybe what he's saying is that the Psychic-type Pokémon is the one using the telekinetic powers, but that's not what it sounds like. But anyway, this quote, and the fact that Sabrina has an obvious telepathic link to her Abra / Kadabra leads me to believe that you must be a psychic to control a Psychic-type Pokémon. Dannyjenn 20:05, 18 March 2012 (UTC)
I always found this intersting as well. Also, in the games, all of the Psychic users either have some type of psychic ability or have an extremely high I.Q. The anime seemed to do this with Sabrina's Abra and said this, but quickly discarded it, I assume so they could show all the Pokemon in the episodes. I suggest adding this in the Trivia section or something instead of adding a whole other section. ^-^ I mean, the player character in the games also has no psychic abilities, but they can use Psychic-type Pokemon without any difficulty at all. Littlmiget123 20:13, 18 March 2012 (UTC)