Talk:Pokémon Shuffle: Difference between revisions

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(→‎Split: Just looked up Ability after finishing my replies here and adding an afterthought. Sorry for constant editing here.)
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{{indent}}I see little point in having a separate page for a single Skill. It's going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there's also the Pokéthlon stat and Warrior Skills from Conquest. <small>[[User:Glik|glik]]</small><sup>[[User talk:Glik|glak]]</sup> 23:56, 30 March 2015 (UTC)
{{indent}}I see little point in having a separate page for a single Skill. It's going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there's also the Pokéthlon stat and Warrior Skills from Conquest. <small>[[User:Glik|glik]]</small><sup>[[User talk:Glik|glak]]</sup> 23:56, 30 March 2015 (UTC)
:In that case, we're arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon's page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)
:In that case, we're arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon's page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the "game" derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)


== Great Challenge special stages ==
== Great Challenge special stages ==

Revision as of 03:54, 31 March 2015

Special Stages

Shouldn't we add the Special Stages? As far as I know, there's only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. BlackButterfree (talk) 18:53, 21 February 2015 (UTC)

Yeah, we should add them. --SnorlaxMonster 02:46, 22 February 2015 (UTC)

Pokémon Pages

Are we updating Shuffle data onto each individual Pokémon's page? For instance, base attack, catch rates, etc.? A quick look at Eevee tells me this hasn't been done yet, but maybe I just looked at one not completed. CycloneGU (talk) 03:32, 22 February 2015 (UTC)


Attack Power for each level

I've changed the column header from "Attack Power" to "Lv.1 Attack Power", and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I've heard some have +2... Also I'm not sure if this is flat line increase or not, but if so we could say something like "40 + 3" just like the current format of "capture %" column. Ping (talk) 20:36, 24 February 2015 (UTC)


I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. Rskoopa (talk) 20:43, 24 February 2015 (UTC)

While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don't know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. PartHunter (talk) 11:50, 7 March 2015 (UTC)

Pokémon data and stage data

I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon's Skill aren't relevant to the stages, and things like the number of moves aren't relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I'd say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --SnorlaxMonster 10:48, 26 February 2015 (UTC)

It's Pokédex number in-game, though we'll end up calling it "Shuffle Pokédex" number or something. This page lists the Pokémon, type, and Ability already, but the templates broke. --Abcboy (talk) 17:38, 1 March 2015 (UTC)
Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage's target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro's Mega Effects). PartHunter (talk) 12:12, 7 March 2015 (UTC)
The browser list (see Abcboy's comment) was a work in process, but it's now complete. I've edited the Wikilink to the new location and the page can now be referenced freely. CycloneGU (talk) 19:03, 9 March 2015 (UTC)

Haxorus bonus moves

I only just got up to Haxorus's stage in Shuffle and haven't solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --SnorlaxMonster 14:14, 3 March 2015 (UTC)

The answer to that is no. The only icons that fall into the stage are solid blocks. If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets. You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down. When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks. CycloneGU (talk) 19:07, 9 March 2015 (UTC)
It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. TrainerX493 (talk) 17:08, 10 March 2015 (UTC)
Actually, this is not entirely correct. Axew, Fraxure, and Haxorus appear in the stage. Nothing you take with you will appear. CycloneGU (talk) 20:11, 10 March 2015 (UTC)
I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I'm also not sure if the levels of the player's Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --SnorlaxMonster 05:13, 11 March 2015 (UTC)
When the stage successfully completes, it takes the last match on the far right to defeat Haxorus. This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top. Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I'm not sure if the Haxorus stage also does this or not. CycloneGU (talk) 05:16, 11 March 2015 (UTC)
I've countered plenty of opponents by bringing in one of the Pokémon they use, and I've only ever had issues in Expert Stages; I've heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that's irrelevant to this question, since if you're using Complexity -1 it will not be replaced; if you're "bringing" Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn't (and them gaining experience). Additionally, I'm fairly sure I had a few icons left over when I defeated Haxorus, so it doesn't require all of them. --SnorlaxMonster 05:30, 11 March 2015 (UTC)
Looking at this, I'll suggest that a Complexity-1 would merely change one of the Pokémon, if anything. The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible. I'm not willing to spend 9,000 coins to find out, however, nor use my freebie. CycloneGU (talk) 07:03, 11 March 2015 (UTC)
The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee's family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I'm not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. PartHunter (talk) 11:13, 13 March 2015 (UTC)
Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --SnorlaxMonster 11:21, 13 March 2015 (UTC)

update

There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.Yamitora1 (talk) 06:07, 7 March 2015 (UTC)

Passcodes section

I have added a Passcodes section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --PokéMaster234 (talk) 23:04, 11 March 2015 (UTC)

Nothing to "finish" ATM, there's only the one code I've ever seen. I can confirm it working, BTW. CycloneGU (talk) 02:57, 12 March 2015 (UTC)

Ranking and points

So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?Yamitora1 (talk) 05:22, 14 March 2015 (UTC)

I don't have any data to back you up, but I'm pretty sure you're right (I've noticed that too). This will definitely be in need of research. --ZestyCactus 06:14, 14 March 2015 (UTC)
Here's possible data. Haxorus, 0 moves left every time, S rank. If number of moves was the factor...we'd never S rank it without special programming.
That said, you still need to have a lot of moves left to get a lot of points. The reason is a big number of bonus points - 500 for each move remaining in normal mode. Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus. CycloneGU (talk) 07:45, 14 March 2015 (UTC)
I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --SnorlaxMonster 10:50, 14 March 2015 (UTC)
I have a new reasoning backing the points theory. I've had very few stages state that I had a C rank at 0 moves remaining. I've had others at a B rank with 0 moves remaining. And I've had some stages, despite doing them in very few moves, that I can't seem to S rank until much later when I've leveled up. CycloneGU (talk) 14:25, 14 March 2015 (UTC)

[Outdent]

If anyone wants to test this out, I can create a userspace table for anyone wishing to participate. We can compare scores and see if there's truth to the theory that points is the guideline. If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory. Shall I set this up? CycloneGU (talk) 14:27, 14 March 2015 (UTC)

I too thought moves left had some baring on getting an S-ranking, but I've gotten it with 0 moves left before, but I don't think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. Yamitora1 (talk) 18:13, 17 March 2015 (UTC)
Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? Yamitora1 (talk) 19:42, 17 March 2015 (UTC)
Getting S-rank with 0 moves doesn't matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven't explained why you think getting less than the previous high score means ranks aren't determined by points. It's tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --SnorlaxMonster 13:11, 18 March 2015 (UTC)
Actually the Moves +5/Time +10 items don't count to the catch rate bonus or moves remaining point bonus, from what I'm seeing the extra moves/time from a gem do add to the bonuses though.TrainerX493 (talk) 18:24, 18 March 2015 (UTC)
Yes, that's correct; it's also stated in the game somewhere that the item bonuses don't count, and I can confirm that the Jewel bonuses do. --SnorlaxMonster 13:16, 19 March 2015 (UTC)
"Somewhere" is right in the in-game description for Moves+5. It says it does not count towards catching. This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc. CycloneGU (talk) 15:19, 19 March 2015 (UTC)
I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. PartHunter (talk) 04:31, 20 March 2015 (UTC)
Three comments to that:
1. Mega Lucario's contest stage is half the time.
2. Contest stages should not be used as a comparable. I think I saw S rank under 8,000.
3. Except for Absol, I have not S ranked a timed stage. I can retrieve scores if you'd like. CycloneGU (talk) 04:44, 20 March 2015 (UTC)

I've never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.

Also, the 5+ only has no baring on catching the pokemon and I've gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range Yamitora1 (talk) 02:49, 21 March 2015 (UTC)

Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? PartHunter (talk) 06:10, 21 March 2015 (UTC)
Here are the notable high points I have for expert stages I've completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. Yamitora1 (talk) 03:33, 22 March 2015 (UTC)

Unused content

TCRF has some interesting information on some stuff they found. Is there enough for a Pokémon Shuffle beta article? --Abcboy (talk) 05:11, 15 March 2015 (UTC)

Not without stealing from them, perhaps - unless that's allowed between Wikis?
But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y. Called it. CycloneGU (talk) 22:40, 15 March 2015 (UTC)
As did everyone else. It's been incredibly apparent that they intend to trickle in content to extend the life of the game. We won't know what content will stay unused, so it'd be better to just wait before putting it in the article. There's certainly not enough to warrant its own page. glikglak 00:35, 16 March 2015 (UTC)
A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community's image could be used, with the possible identities of the silluetes in the background noted as guesses as well. PartHunter (talk) 03:53, 23 March 2015 (UTC)
There goes that source, as all those Pokémon have been added. PartHunter (talk) 06:31, 23 March 2015 (UTC)

Disruptions

I'm thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? PartHunter (talk) 05:58, 17 March 2015 (UTC)

That would go under the Gameplay section. --SnorlaxMonster 07:18, 17 March 2015 (UTC)
As a sub-section or as a seperate section? PartHunter (talk) 05:17, 19 March 2015 (UTC)
Whichever you think it needs. --SnorlaxMonster 13:16, 19 March 2015 (UTC)

Lucarionite

Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.TrainerX493 (talk) 14:15, 23 March 2015 (UTC)

I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it. I don't have the page I got that from, however, and I don't know if it's still correct. I feel bad for the 170,000 people who don't have it, and hope they can buy it using Coins or something later on. CycloneGU (talk) 01:54, 24 March 2015 (UTC)
Yeah, it's 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --SnorlaxMonster 04:06, 24 March 2015 (UTC)
It's more than 2,410,000 people who don't have it, but have the game. PartHunter (talk) 04:17, 24 March 2015 (UTC)

Milotic Stage (165)

Is this a Mega stage? I am not there yet, and there is no catch data in yet, but I am presuming it's a Mega. If not, then I wonder if we're done with Trainers in the game and the rest of the stages will award no Jewels. CycloneGU (talk) 01:54, 24 March 2015 (UTC)

It is not a Mega stage, seeing as Mega Milotic doesn't exist. - Kogoro - Talk to me - 02:03, 24 March 2015 (UTC)
Good point, I did not consider that. Guess they're done giving us Jewels in-game from Trainers. CycloneGU (talk) 02:32, 24 March 2015 (UTC)
Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I've just done the maths, and it dosen't quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from "no prefrence". Where are the other Pokémon? PartHunter (talk) 04:02, 24 March 2015 (UTC)
That's what I was thinking. Kogoro already edited the Pokédex numbers at the Pokémon list (the page I created and prepared for mainspace), and it's safe to assume that the evolutions get the next numbers after them, but there's no information yet on when the evolutions become available. I'm thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created. CycloneGU (talk) 04:06, 24 March 2015 (UTC)
Milotic is the last Pokémon of Wacky Workshop, at least at this time. I've defeated and captured it, and no additional stages opened up on the main path. - Kogoro - Talk to me - 05:02, 24 March 2015 (UTC)
Does it look like there is a design for a new area after that? I'll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me). I was gone today or I might have been a lot further along. CycloneGU (talk) 05:07, 24 March 2015 (UTC)
No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - Kogoro - Talk to me - 05:29, 24 March 2015 (UTC)
Interesting. I guess they'll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned. I'm about to take on Trubbish, so I'll get to see that shortly provided I win (hopefully I can get that missing move bonus, too). CycloneGU (talk) 05:57, 24 March 2015 (UTC)

Skill and Base Power

I have been thinking about this. While the original template for List of Pokémon by Pokémon Shuffle list number does not include base power, I wonder if it would be good to include there (skill is already included). The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games). We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth's stage being a good Coin farming stage qualifies for such notes. What are everyone's thoughts on this? CycloneGU (talk) 21:42, 27 March 2015 (UTC)

Skills and base power will be in the {{Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. glikglak 21:56, 27 March 2015 (UTC)
I agree that stages should have their own page and have thought the same previously, especially if all 721 (I'm including Hoopa and Volcanion someday) get appearances in the game. That section of the page would be more than half the document, and I think it's worthwhile to give it a dedicated page now. I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections. CycloneGU (talk) 23:12, 27 March 2015 (UTC)
Yeah, I'd like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --SnorlaxMonster 03:18, 28 March 2015 (UTC)
The template will need a little editing so that the call to the template includes the base power. Since the base power should be in before the skill in order, it might be necessary to rearrange the template. I'll look carefully at it, but I might need assistance adding it if I mess up. I know that old versions of the page may not display correctly once the template is modified. If I change it, I'll do a sample call in my userspace somewhere to make sure it works, but you won't see that as I will be previewing, not saving it. If the sample fails, I'll just revert the template edit and ask for help in the edit summary. If I don't edit it...well. =) CycloneGU (talk) 04:28, 28 March 2015 (UTC)

[ Outdent ]

Got it. The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered. Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.

I'm now editing the data into the list. Once that's done, I may begin to remove the data from this page and we can see how the tables look then. If we don't like the changes, we can always revert, but data should be moved over before being deleted here. I can always also work from a past copy if anyone decides to remove the data simultaneously. CycloneGU (talk) 05:05, 28 March 2015 (UTC)

There we go. The bulk of my editing for the evening is done, feel free to change anything that doesn't look right. Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered. All Pokémon-specific data is over here now (Kogoro got it done before I did, I verified for accuracy and all matched). Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.
Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now. The only remaining question is that Notes column on the final table. Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple. This applies to Daily Pokémon sets in particular more than others. CycloneGU (talk) 06:58, 28 March 2015 (UTC)
I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I'd want to explain the disruption patterns for each applicable stage and have the points for each rank. glikglak 23:02, 29 March 2015 (UTC)

"Special Stages" Table

First off, with the column widths eliminated, the table looked like this on my screen. Do we really wants things like "20 moves" wrapping within the cell? Is it necessary to have "Wash Rotom" wrap?

The reason this concerns me is because of ideas I have to further edit that table. If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes. I've already created sub-sections for Meowth's Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant. Here's how the section might look after the event ends, with prose:

The Daily Pokémon #2

The Daily Pokémon #2 was available for download from March 23 to April 17, 2015. The event consisted of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varied with each Pokémon available. On the weekend, "Meowth's Coin Mania" could be played.

The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.

Pokémon Type Limit Base capture % Move Bonus Availability
Pachirisu Electric 7 moves 15% 12% Playable on Monday only.
Sigilyph Psychic 15 moves 8% 4% Playable on Tuesday only.
Tropius Grass 20 moves 7% 6% Playable on Wednesday only.
Farfetch'd Flying 10 moves 3% 9% Playable on Thursday only.
|Druddigon Dragon 20 moves 9% 4% Playable on Friday only.

As you can see, it looks much smoother separating individual events. We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose. Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.). Mentioning a concurring event is optional, but also helps to be complete. Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts? CycloneGU (talk) 16:24, 28 March 2015 (UTC)

I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &nbsp;). --SnorlaxMonster 17:21, 28 March 2015 (UTC)
I'm starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose. By eliminating the event name and long notes from the table, it should alleviate all table issues. I'll do a huge edit shortly; I've added the Mew event and am currently separating a table for the Meowth event. I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it. CycloneGU (talk) 17:24, 28 March 2015 (UTC)

Split

This page should be split into quite a few pages:

I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.

Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --Abcboy (talk) 01:01, 30 March 2015 (UTC)

Can you link to the split pages on the other Wikis? CycloneGU (talk) 01:39, 30 March 2015 (UTC)
Sure.
PokéWiki: Perlhafen, Ockerbasar, Purpurfest, Azurgestade, Prismapark, Zinnobergalerie, Bonbonhaus, Silbermuseum, Winterberg, Finsterschloss, Jadewald, Spielzeugfabrik
52Poké: 純白港灣, 米黃市場, 黑炭祭典, 蔚藍海灘, 彩虹公園, 胭紅畫廊, 黑巧棒小屋, 白銀博物館, 白皚冬峰, 晚夜城堡, 茂青叢林, 玩具工廠 (Skills: 絕招列表
There's honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --Abcboy (talk) 01:58, 30 March 2015 (UTC)
Just because some of our partners have things split, doesn't necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - Kogoro - Talk to me - 02:11, 30 March 2015 (UTC)
I wouldn't be against it, but at the same time it would be a stub-size article.
Also, there is a change in the format of that long table I've considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it). It removes the need to have a single cell spanning 15 rows as that's the only column where that even occurs (everything else stays in a single row). The Expert stages section, meanwhile, is fine as it is as that's only 20 stages and they are all in a single area. CycloneGU (talk) 02:41, 30 March 2015 (UTC)
I don't think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has separate articles for each stage, while Battle Trozei is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article. --Abcboy (talk) 02:59, 30 March 2015 (UTC)
I see the argument from the stance of discussing disruptions in each stage and so on. That said, that merits individual stage articles, not just location articles. Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it's still wide open. All we know is Stages need their own page, and I think that's the current discussion without being privy to it myself. CycloneGU (talk) 03:24, 30 March 2015 (UTC)
I'd like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn't really work on the current page. Additionally, I've heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --SnorlaxMonster 11:44, 30 March 2015 (UTC)
After I finish the table edit I mention below (in "Great Challenge special stages"), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it). I'll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?). CycloneGU (talk) 14:35, 30 March 2015 (UTC)
I've got a page ready in the userspace here. Someone who's farther along in the game can work on it.--Abcboy (talk) 15:03, 30 March 2015 (UTC)
I also have one located here, though I used the term "Ability" instead of "Skill". An easy fix if we use individual pages in the end. CycloneGU (talk) 15:22, 30 March 2015 (UTC)

(resetting indent)I see little point in having a separate page for a single Skill. It's going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there's also the Pokéthlon stat and Warrior Skills from Conquest. glikglak 23:56, 30 March 2015 (UTC)

In that case, we're arguing having pages for Delta Stream and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon's page. With 37 users of Opportunist, that page would already be longer than the Delta Stream page. With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion. CycloneGU (talk) 03:49, 31 March 2015 (UTC)
As an afterthought, I looked up Ability. If we want to have consistency (which is something that keeps getting brought up as a reason for why Brendan and others cannot drop the "game" derivative despite having no other appearances), the Skill page needs to be modeled after Ability. Otherwise, we might as well start copying every thumbnail image into the Ability page. CycloneGU (talk) 03:54, 31 March 2015 (UTC)

Great Challenge special stages

I've noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? PartHunter (talk) 07:30, 30 March 2015 (UTC)

I don't remember Kyogre being "Great Challenge"; however, I did locate this image which all but confirms it. Therefore, I am agreeable to having "Great Challenge" as a sub-section and individual table. I'll get to work on that. CycloneGU (talk) 14:35, 30 March 2015 (UTC)

Streamlining streetpass rewards table

I've been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I'm wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.) Linforcer (talk) 15:05, 30 March 2015 (UTC)

I'm willing to suggest that every 10 gets a Heart. The question is whether every 100 gets a Jewel. I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?). CycloneGU (talk) 15:24, 30 March 2015 (UTC)
Well, I didn't take a picture so I have no proof but I got it... don't know what happens at 200.. we'll see. I've just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. Linforcer (talk) 15:52, 30 March 2015 (UTC)
I've put an end to this. It's getting to be repetitive enough that a pattern can be derived. CycloneGU (talk) 03:51, 31 March 2015 (UTC)