I added a) 'Mystery Zone' is the real title of the area; that's never stated...b) messing with loading of snowstorms and such... LordArceus 02:50, 22 October 2008 (UTC)
Okay, so last night (at the time of writing) I was messing around with the 'Walk Through Walls' cheat that is included in Codejunkies' cheat list for Diamond and Pearl. I set out over the Mystery Zone from Sandgem Town, aiming for Jubilife. All goes well, until I try and walk up to the GTS area - I can't get past the line where the Type guy stands. So I kinda shrug, press R again and get past him. As I don't have any badges the GTS man trys to stop me as I walk past him, I move on and....
Jubilife got eaten. There's huge walls of black, like I've been tweaking. Later, I tried to get to Florama using the Walk through walls and when I get there, wherever there's meant to be a flower, it's a strange creamy white colour. Perhaps the Walk Through Walls/Walk Anywhere cheat needs its own page?
- Eh, cheats are kinda frowned upon here, because one of the reasons your game is messing up is because you used a cheating device, but eh. ;>_> Tina δ♫ 20:25, 9 January 2008 (UTC)
Only by [ILEGALLY OH NO] cracking open the game card's code and emulating a map of it. I *can* do that, but just with games encoded on CDs. Apolgies...that would be interesting, though. LordArceus 02:49, 22 October 2008 (UTC)
I also have another request...
Once when I tweaked to ensure the veracity of the one "get to Newmoon Island via tweaking" video, I went through an area that had the Underground's music. I didn't stop, but if I did and opened the menu... would it have shown the Underground menu or just not open as in the rest of the Mystery Zone?
And what happens when you hatch an egg in that place...? I know there's a "Mystery Zone" location... TTEchidna 03:18, 4 October 2008 (UTC) No clue on the first. The location hatched will be Mystery Zone for the second. tc26 03:36, 4 October 2008 (UTC)
- I've never encountered any Mystery Zones with music other than the muted Route 206/etc. music, byut I doubt the menu would appear if you tried to open it in one. LordArceus 23:56, 22 October 2008 (UTC)
"Under" Lake Verity?
Yeah, as I guy that uses the walk anywhere cheat, I know that you walk(or surf) on the water of Lake Verity to the west and south till you'll find some grass. Just go south of the grass and voila, that's where the pic was taken.--DRAGONBEASTX 21:32, 4 February 2009 (UTC)
What I Put
I put "Also, if one would enter the Mystery Zone and refresh by having the town map selected through registration, when the player would go back to the original area, the area will look completely shifted in the coding." Yeah, it happened to me, I went to lake verity, I registered the town map, I got in the mystery zone, like in the picture, I pressed Y and I went back north to the lake. When I was back, and the lake looked brown and I could only see the lines that would differentiate tiles from one another... I pressed Y again and it came back to normal. There, I explained it. Though, I can't prove it...--DRAGONBEASTX 07:25, 23 February 2009 (UTC)
Why is this in the glitches template?
It's not exactly a glitch, so.... why is it there? It was clearly called Mystery Zone by Nintendo too.... OwnageMuch 04:20, 14 February 2010 (UTC)
- Probably because there is no Beta template. Making one isn't a bad idea. --SnorlaxMonster 05:03, 14 February 2010 (UTC)
Sinnoh locations template (if there is one)? I don't know much about the site itself I just contribute to the glitch articles. I guess it is strange enough to stay in glitches and it contains its own glitches too.... OwnageMuch 03:09, 15 February 2010 (UTC)
- Well, it belongs there, but it is also on the Project GlitchDex icon (not saying it was a good choice). A Beta template might be useful though, or a Game data template. --SnorlaxMonster 06:18, 15 February 2010 (UTC)
- It is only in the name, Nintendo never expected people to actually visit these areas (without any speculation anyway) but only the term "Mystery Zone" itself is Beta (i.e. as a placeholder or error handler for areas which do not exist in between routes in the new map engine). You could even argue that the names of '??????????' and 'MISSINGNO.' are error handlers but not the actual Pokémon themselves. Perhaps we could have an Alpha elements section (for e.g. screenshots for sprites which do not exist within the coding of the final game) and Beta elements section (for elements which still exist in the final game, but cannot be accessed through normal gameplay). To be critical I don't like the current Template:Beta, it focuses too much on 'Beta Pokémon games' not certain pointers which still correspond to non-existant data within the final game such as the G/S/C Safari Zone. --Chickasaurus 18:41, 12 March 2010 (UTC)
What if an egg hatches in the mz? Meesa yoda 01:42, 12 March 2010 (UTC)
- Nothing crazy :) it will just say that it was hatched there. --Chickasaurus 18:43, 12 March 2010 (UTC)
- Placeholder maps are definitely called "----" in the Japanese HG/SS. In US/PAL versions IIRC they are named a real phrase e.g. in the English version they are called Mystery Zone, etc. --Chickasaurus 11:45, 5 May 2010 (UTC)
I used to use an AR, and I used a Walk-through-Walls code in Diamond. I was in Eterna Gym at the time, and I walked out to the left. It then displayed a location, I don't know if it was Route 221 or Eterna Forest, and I decided to go back, and I couldn't see the Gym, although I could see the shadows at the bottom of the trainers feet, but no trainers. Pawsrent 16:13, 22 July 2010 (UTC)