Talk:Mirage Island (Generation III)
Yikes, I've never began a talk-page, but for the life of me, I can't imagine what would possess someone to delete the page of a topic of great question and bewilderment.
What part of the personality value is used when checking for Mirage Island? Is it part of their PID instead of the Trainer ID/SID connected with the Pokémon? If it is, does that mean you can run through every Pokémon in your box until a PID matches for that day (if any would match)?--QX Deoxys 23:57, 7 August 2010 (UTC)
Seems like no one has noticed the SECOND switch. If you have to revert my edits, do it at least properly.Tempest370 07:15, 19 January 2011 (UTC)
- Oh, and my point still stands. The infobox must reflect the fact that this island isn't permanent. If this article really isn't about the blank patch of Route 130 when the location isn't present then why leave the gallery section?Tempest370 07:33, 19 January 2011 (UTC)
I know there are special locations in which roaming Pokemon cannot be found such as caves and stuff. Can wandering Pokemon be found on Mirage Island. If so, that means that, technically, Wynaut are not the only Pokemon that can be caught on Mirage island. I'd put it in the trivia depending upon the answer. Frenchhorn 23:34, 13 May 2012 (UTC)
I've noticed that the summary of Mirage Island says that one Leichi Berry can be picked. Does this refer to exactly one berry or one berry plant? I'd always thought the minimum number of berries for any plant was 2. If it's talking about one berry plant, I think it might need to be reworded. Aggron989 (talk) 20:30, 14 December 2012 (UTC)
- One berry. The number of berries per plant depends on how long they take to grow. Quick-growing berries such as Oran berries have 2-5 berries per plant, so you would be right that the minimum is two. In Gen 3 the berries that take 96 hours to grow have a maximum of two berries, yielding 1-2 berries per plant. Werdnae (talk) 21:56, 14 December 2012 (UTC)
Question about Maximum Play Time
Read: "Even though play time has nothing to do with the real-time clock, a game that has reached the maximum time of play (999 hours and 59 minutes) will not generate Mirage Island numbers anymore."
Does this mean that once a play time of 999:59 is reached, new Mirage Island numbers will not be generated (as in, you'll be stuck with whatever was the last Mirage Island number that was generated for your game prior to 999:59) or that no new Mirage Island numbers at all (as in, you'll never be able to visit Mirage Island once the play time limit is reached/there's no point in visiting the Pacifidlog Man after 999:59 is reached). Also, does reaching 999:59 affect Mirage Island if you erase that file and start a new game? And now I'm wondering about what happens if you hit 999:59, your internal battery dries out some time afterwards, and then you start a new game file.
I'm approaching a play time of 999:59 in my own Emerald cartridge (currently at around 993 hours if I recall correctly), so I'm a bit puzzled/worried (thankfully, the internal battery is still functional as of now). Thanks in advance for clarifying. Fenyx4 (talk) 16:43, 18 March 2013 (UTC)
- I can confirm that once the play time reaches 999:59 total time, future Mirage Island numbers will always be 0 if your RTC battery is still working. The number is generated once you press A or Start on the Title Screen (the one with Kyogre/Groudon/Rayquaza on the background that says "Press Start"). According to my research, if you had a Mirage Island number previously, and you haven't booted up your game and the battery dies, the game will be stuck forever in whatever the previously generated number was (or until you replace the battery). I will make a post in my Tumblr about this matter and my findings, but I don't know if it's the best place to make a citation, since some people may find it somewhat NSFW. hfc2X 19:41, 6 June 2013 (UTC)