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Talk:List of glitches in Generation I

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Revision as of 14:26, 19 June 2011 by Fimbulwinter2012 (Talk | contribs) (Trapped in Solaceon Town: new section)

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Surfing outside Turnback Cave

I just thought that I'd point out that you can surf outside Turnback Cave with no music. What I did was I used Rock Climb, then immedietly got onto my Bike, then rode up to the water and press A (to surf). This all happened in a period of about 4 - 5 seconds, and I surfed around on the pond with no surfing music. It seems to only work the first time you try (I've done it twice), and this is for Diamond. ~Takhareon 01:00, 18 April 2010 (UTC)

Hm... Maybe we should get another source... Anyone? CuboneKing 01:16, 18 April 2010 (UTC)
I've heard of situation around Spring Path where riding the bike causes the music to stop, but I couldn't get it to work. Can you repeat it? If not, it might just be dust jamming the system or something. --SnorlaxMonster 01:22, 18 April 2010 (UTC)
I could make a video and YouTube it, if its neccesary, but yeah, it might be the game having trouble handling all the action, rather than a glitch. ~Takhareon 01:40, 18 April 2010 (UTC)
Well, a video would be good, but all I wanted to know was if it could be repeated. --SnorlaxMonster 01:58, 18 April 2010 (UTC)
Yes, what I meant was: I've had this happen to me on two separate occasions (different days). The glitch occurs, then I try to repeat it (get off the pond and repeat the steps taken) and it doesn't seem to work. So it only works sometimes. I'll try to make a video, anyway. ~Takhareon 02:01, 18 April 2010 (UTC)

Glitch with supereffectiveness using a move normally not very effective

http://www.youtube.com/watch?v=0IeGdpFRGtQ

As seen here, Discharge was used by Maggyo against a Denchura. Strangely, it was deemed supereffective by the game. Should this be added? - 050294 03:31, 21 October 2010 (UTC)

The video has been taken down, so it was likely a fake. --SnorlaxMonster 13:01, 24 October 2010 (UTC)

Kecleon glitch

The following comments come from the talk page of the Kecleon glitch, which was merged into this page --SnorlaxMonster 12:31, 25 November 2010 (UTC)

What

What the heck is the Kecleon Glitch? Pokedex493 18:38, 2 September 2010 (UTC)

Also, the Kecleon Glitch article page should not be deleted because articles about glitches should always stay on there. Pokedex493 18:40, 2 September 2010 (UTC)
The article tells you exactly what it is. Also, the article should be deleted and the content paced on list of minor glitches. The whole purpose of that page is to stop pages like this from being created. --SnorlaxMonster 01:39, 4 September 2010 (UTC)
Per SnorlaxMonster --Chickasaurus 14:14, 8 September 2010 (UTC)

Cause

Note: This is based somewhat on presumed data. I'm pretty sure the game does this though.

Couldn't the cause of this come from the Kecleon only aiming for whoever its item or attacked it? If the Pass Scarf causes it to attack the enemy, the chain reaction would then cause it to act as a team member, as Kecleon's data causes it to be on the opposite side of the one it attacked. Since the enemy is then defeated, Kecleon follows the team to the next floor, but doesn't go farther than this because the game would only make it act like a team member, rather than being one. Turtwig's A-B-Cs (talk | contribs) 12:23, 9 September 2010 (UTC)

That seems right to me. That's basically how I thought it worked too. --SnorlaxMonster 12:52, 9 September 2010 (UTC)
That seems right to me too, but I've never tried this glitch before, so I don't know. Pokedex493 23:04, 10 September 2010 (UTC)
'Cause it's not a glitch. It's with all Pokémon that battle the player (barring Run Away when HP is low). ht14 00:35, 11 September 2010 (UTC)
There's a difference. Those will still attack, not just follow the player. Not to mention that the Kecleon are faster than the team, and can easily be able to defeat it. Never activated it before either though. Turtwig's A-B-Cs (talk | contribs) 00:37, 11 September 2010
It may be a glitch.---Pokemaniac2000 02:36, 29 September 2010(UTC)

Discussion regarding potential deletion

This article has been marked for deletion. I'm not really in a position to give my opinion here... it seems just as notable as plenty of other glitches we have/have had articles on, but at the same time, it is sort of walkthrough-ish. Personally, I think all glitches with the exception of a select few should be merged into one article for all the glitches in each game, with subsections for each glitch. That's just me, though. Discuss. The article will likely be deleted within the next week or two if no convinving arguments are presented. --P o L i 19:35, 7 October 2010 (UTC)

Well, that is kinda what list of minor glitches is for, and what is really wanted is that it remains there but doesn't get its own page. However, having specific glitch sections on the articles of the games themselves is a good idea. --SnorlaxMonster 00:43, 9 October 2010 (UTC)
To me, this seems better suited to the list of glitches as opposed to just deleting it or giving it its own article. --ZestyCactus 00:45, 9 October 2010 (UTC)
I suppose it's decided then. Anyone want to volunteer to condense and move it? --P o L i 19:08, 13 October 2010 (UTC)
Did that a while ago. Since there seems to be consensus, I'll just redirect this page there. --SnorlaxMonster 03:06, 17 October 2010 (UTC)

Similar to the cut glitch

Giovanni drops a Silph Scope at the Game Corner in Generation 1, and it's possible to appear on top of it. Looking back, I wonder if that's normal.

Also, certain Pokemon cries will sound glitchy every couple replays in Generation 1. Pikachu's cry sounds different every six plays, for example Zouje 17:43, 31 December 2010 (UTC)

  1. So you can just walk on top of it without a collision? How do you appear on top of it?
  2. Can you link to a video of this please? I'm interested. --SnorlaxMonster 10:42, 1 January 2011 (UTC)
  1. Basically if you fight him from the left hand side the Silph Scope item ball appears in that same spot but remains invisible because of the priority of the player's sprite until you walk away. You can also stand on a boulder in Gold/Silver via the same stand on a tree method from Red/Blue and jump from a ledge and land on a person in Vermilion City.
  2. Interrupting certain sound effects can cause minor 'oddities' such as these (try playing Electabuzz's cry immediately after Jynx's for instance). There is a related 'music doubling trick' where a 'sound effect is playing' flag doesn't activate the first time but I haven't been able to replicate it. --Chickasaurus 16:37, 2 January 2011 (UTC)

Raimon Gym Trainer glitch

Could the glitch occur with Rich Boy Roland? Seeing as both him and Lady Colette are the only trainers are in the roller coaster cars, Roland could possibly be able to trigger this glitch. Also, can you still talk to Colette while she is on the track or does the game act like she is not there after the battle? - unsigned comment from Super goku (talkcontribs) 21:18, 18 January 2011 (UTC)

Grass next to stairs glitch

http://www.youtube.com/watch?v=BTe-BTQbw-s

Should it be added to the list? If it does, can someone do? My english sucks. :/ •●MΣƬΛПG●• 21:21, 6 February 2011 (UTC)

Marowak Ghost Glitch

Is there any proof that the Marowak Ghost-Pokedoll event is actually a glitch? Considering you can use a Pokedoll on pre-Scoped Ghastly to end battles, it doesn't seem likely that it is really a glitch. After all, the Marowak Ghost is still coded as a Pokemon, just an uncatch-able one. Scorponis 19:23, 7 February 2011 (UTC)

For me it is a glitch. First for bypassing a major event, second because it doesn't occur in Firered/Leafgreen versions. •●MΣƬΛПG●• 20:47, 7 February 2011 (UTC)

Poké Radar

I noticed that when I have a chain of Pikachu on my Poké Radar in the Trophy Garden on my Pearl version, and I go into a spot on the edge of the grass, even if a Pikachu turns up from it, my chain ends. I am using a Max Repel to block all other Pokémon, and have a high enough level in my first slot for the Repel to work. Should this glitch be on here? EnosShayrem 15:37, 17 February 2011 (UTC)

If you walk 7 or more steps to find a pokemon with radar the chain can break. Not a glitch. OwnageMuch 03:31, 18 February 2011 (UTC)

R/S/E Walk on water glitch

There is a glitch in R/S/E where if you press B at the right time while entering the Seafloor Cave, you'll be asked to resurface while you're over its entrance. If you choose to do so, the game will put you on a rock in the water (not technically a water tile), so you'll be on your feet and able to walk on the water. Video here: http://www.youtube.com/watch?v=YB4qqYYy7nc I have tried it and I can verify that it works. Good for adding? Frezgle 21:45, 21 February 2011 (UTC)

Yes. (Oh hi Frezparce, I think I've seen you before from HoO forums) --Chickasaurus 21:48, 21 February 2011 (UTC)
Yeah, I was there for a bit a while ago d: And, it's added. Frezgle 00:33, 22 February 2011 (UTC)

Potential additions

I'm passing on some of the things I've been looking at to you people.

  • Mail Trick glitch: If an enemy Pokémon tricks away your Mail you still keep it (JPN Ruby/Sapphire)
  • After 1792 Battle Tower fights in Platinum/HG/SS (possibly D/P too) the Tower resets, but Tower Tycoon Palmer starts appearing again, as a normal, 'wannabe trainer' (see Tower Tycoon event skip).
  • Pressing B to resurface from underwater entrances (see [1] (first uploaded here I believe: [2]) + looked into a little here: [3] )
  • Selfdestruct/Explosion audio glitch: Winning via a sacrificial move in Generation I plays the victory theme even though you black out (fixed in Gen II)
  • Substitute glitch: Using Selfdestruct/Explosion on a Substitute will break it but not faint the user, the picture of the user disappears (Gen I)
  • Breaking through Paralysis/Burn: Increasing or decreasing the appropriate stat breaks through the drop (e.g. Agility when Paralysed breaks through hindering effect of Paralysis) (Gen I)
  • Its possible to combine moves like Reflect and Barrier/Light Screen and Amnesia to roll-over 1023 Defense/Special Defense and consequently end up which much lower defences due to the larger number modulo 1024. (Gen I)
  • A few glitches from PRAMA initative, like this walking Pikachu one [4]
  • If a user's regular Ditto transforms and the player switches the transformation away to a shiny Pokémon the transformation momentarily appears shiny. (G/S) (need to verify)
  • A shiny Ditto transforming into another Shiny Pokémon makes the transformation a normal Pokémon until DPPt (need to verify)
  • A miss from Rage reduces its accuracy the next turn to 0.4%
  • Focus Energy in Gen I is completely broken. [5]
  • Other Red/Green select bugs like 'fossil conversion' except dokokashira if they're notable.
  • Other Gen I battle mechanics related glitches e.g. [6]
  • Ledge glitch needs expanding to apply to a Gentleman west of Lilycove and a trainer in the Abandoned Ship
  • B/W AI oversight forcing trainer to send out fainted Pokémon (needs verifying) [7]
  • Pokémon Yellow critical save glitch [8]
  • Pal Park ability change
  • If you Pal Park a Pokémon with an accented name (from in-game trade from another localization) there's no support for the character when it reaches Gen IV (turns into a Japanese character instead) (thanks Blaziken257)
  • Sketch glitch (G/S), Mimic glitch (JP D/P)
  • A little problem where Shiny shadow Pokémon may change back to normal coloured Shadow Pokémon and vice versa (Colosseum) (needs verifying) [9]
  • Disappearing over-world Pokémon (a derivative of Trainer-Fly/Mew-Trick when your Start Button is disabled (Red/Blue)
  • Life Orb glitch (Pokémon Battle Revolution)
  • Magic Coated Dark Void glitch (Pokémon Battle Revolution)
  • Japanese D/P Ace Trainer oversight [10]
  • Also Smogon reported on Slow Start (JP D/P), Choiced U-Turn (D/P), Choiced Pursuit (JP D/P) + Hitting through Protect without Shadow Force (D/P) glitches here [11] though RE: Choiced U-Turn there have been reports of it not working outside of battle simulators.
  • The rumour that there is a chance a Master Ball will fail in Generation I, any video verification?

--Chickasaurus 22:37, 21 February 2011 (UTC)

I don't have a video, but it says here that any ball can miss in Gen. I. Pokabu82 22:58, 21 February 2011 (UTC)

Route 9 Biker Glitch (Gen V)

This is probably a glitch, but it might be something done on purpose for whatever reason. I've only noticed this on Route 9, where two bikers are riding back and forth, but when you hold down B, they speed up. I'm in the process of checking whether this applies to other moving trainers or just them. --JRBockus 06:06, 12 March 2011 (UTC)

False Thief Glitch

Is this actually a glitch? If kelcon calls a price, I don't think so. It's like if someone drops an apple core on your lawn, it's yours, right? But if you just pick it up, forget what I said. Focus58 22:19, 16 April 2011 (UTC)

Well, it is, because you don't get a choice whether or not to buy it, you just pick it up. --SnorlaxMonster 14:32, 1 May 2011 (UTC)

Trapped in Solaceon Town

In Platinum version, I was trapped in Solaceon town for some odd reason. I just started from the last save, and as I was riding my bike up through Solaceon town, I hit an invisible barrier right where the border is to route 210. I rode back and then tried again to get to route 210, and it let me through. I noticed this glitch wasn't listed, so I wanted to know if this has happened to anybody else. --FiMbUlWiNtEr2O|2 14:26, 19 June 2011 (UTC)