Talk:Hyper Mode

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Attacking a trainer

Question: What exactly happens when a Hyper Mode Pokémon attacks a trainer? --Havoc48 21:47, 6 December 2010 (UTC)

I don't that's possible, even if the article does say so. It's Turtwig A! My talk or wiki edits 22:06, 6 December 2010 (UTC)
It's happened to me once, several years ago. It just says something like "MAKUHITA attacked WES instead!". I don't recall the exact wording, but the Pokémon I THINK does its attacking animation, then Wes just slides back a bit, like when you first battle the Shadow Makuhita, it attacks Wes, then Rui says to be careful, as it's not afraid to attack people. I gotta play Colosseum again... - unsigned comment from Missingno. Master (talkcontribs) 22:12, 6 December 2010 (UTC)

Extended Hyper Mode

So I don't have the coding expertise to be able to say for certain, but from observation alone, it seems like the longer a Pokémon stays in Hyper Mode, the more likely it is to ignore orders and do whatever it wants. Is anyone able to verify this through actual data? - unsigned comment from Eskay64 (talkcontribs)

Notes on Hyper Mode Disobedience

Quotes:

  • (when commanded to use another move besides Shadow Rush): "<POKéMON> selfishly used <move> without orders!"
    • This move may target the ally Pokémon.
    • The move may end up being the same move as the one commanded.
    • Non-Shadow Rush moves do use PP as normal, even triggering Pressure.
    • (How would the Pokémon be affected by things like Torment, Encore, Choice Band, etc.?)
      • Under Encore, a Pokémon uses its last move (whether by choice or through disobedience), and this seems to bypass the disobedience check if the move is not Shadow Rush. (Example: my Stantler used Take Down instead of Leer out of disobedience. I then inflicted Encore onto it the next turn, and it then used Take Down without doing any Hyper Mode check for disobedience. This has been seen at least twice)
      • Under Torment, if the Pokémon uses a random move via disobedience, that move becomes the move that cannot be selected next turn due to Torment. Also, if a Pokémon is under Torment and attacks itself through disobedience, the next turn, the move that was originally selected cannot be selected again under the effects of Torment. (Example: my Stanler was commanded to use Hypnosis, but it instead hurt itself. The enxt turn, I tried to use Hypnosis again, and the message for Torment's effect came up)
  • When trying to use a Hold Item:
    • (when trying to use a Held Item when it isn't holding one): "<POKéMON> tried to use its item without permission! But it's not holding anything!"
    • (when trying to use a Held Item when it is holding one): "<POKéMON> tried to use its item without permission! But it didn't know how!"
      • I swear I saw this quote pop up in an instance where my Pokémon was not actually holding an item. Will research this further to confirm or not)
  • "<POKéMON> ignored orders and returned to its BALL!"
    • (when the Pokémon attempts this but there are no other Pokémon to switch with): "<POKéMON> tried to return to its BALL without permission! But it doesn't know how!"
  • "Unbelievable! <POKéMON> ignored orders and attacked <Player>!" (This one seems to happen more often than attacking the opposing trainer???)
  • "Unbelievable! <POKéMON> ignored orders and attacked the opposing trainer!"
  • "<POKéMON> is in HYPER MODE! It's too confused to do anything!"
  • "<POKéMON> is in HYPER MODE! It attacked itself!" "It hurt itself in its confusion!"
    • This damage is consistent with normal Confusion damage. Furthermore, if a Pokémon is under Torment and attacks itself through disobedience, the next turn, the move that was originally selected cannot be selected again under the effects of Torment. This is also consistent with how Confusion works (I think).
  • (Supposedly when the Pokémon cures itself from Hyper Mode?): (Have not witnessed yet) - unsigned comment from ScottOshawott (talkcontribs)

General Notes Regarding Hyper Mode

The message of "<POKéMON> is in HYPER MODE!" comes after any other effects the Pokémon experiences, such as taking damage from Poison, but still during its check based on the Speed of the Pokémon on the field.

In Hyper Mode, a Pokémon also may be unable to use their own Hold Item under normal circumstances (such as not using an Oran Berry when its HP drops below 50%). I have to look into this further, as I had my Stantler in Hyper Mode and not use its Oran Berry one turn, then suddenly use it at the end of the next turn, even though it was able to do so the first turn.

  • It looks like it can use its Held Item normally. For example, my Stantler was holding a Cheri Berry and got paralyzed, and it immediately used its Cheri Berry even though it was in Hyper Mode.

The odds of what a Pokémon does during Hyper Mode is not something I can check directly. I can say from observation, however, that the Pokémon is very unlikely to ever obey, no matter how long they have been in Hyper Mode.

When the Pokémon attacks either trainer, it is essentially a wasted turn. This is true of most effects, actually.

ScottOshawott (talk) 06:50, 6 January 2019 (UTC)