Difference between revisions of "Talk:Friendship"

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
(Herb Items)
Line 51: Line 51:
Sorry, I forgot to sign [[User:Diby esp|Gabriel Rocha (Diby esp)]] 20:35, 20 January 2009 (UTC)
Sorry, I forgot to sign [[User:Diby esp|Gabriel Rocha (Diby esp)]] 20:35, 20 January 2009 (UTC)
:Try again in a handheld version. Stadium‐style games tend to keep happiness at a specific value for all Pokémon. [[User:IIMarckus|IIMarckus]] 21:03, 20 January 2009 (UTC)

Revision as of 21:03, 20 January 2009

What happens if you give one of the bitter healing items to a Pokemon holding a Soothe Bell? --Ketsuban

Even better question: What happen when you give a Pokémon that likes bitter food the bitter herbs? PsychicFile:Ani475MS.gif Agent 448δ | DP Fighting 12:55, 21 October 2007 (UTC)
As for the first question: Giving bitter herbs are negative events so the Soothe Bell won't help there...
Second, it's a different type of bitter, like earwax bitter. No one likes that kind. TTEchidna 20:18, 21 October 2007 (UTC)

With evolution based on happiness, does the evolution occur when the happines level is reached, or when the pokemon grows a level at that happiness rating? --Mooresnakes 17:13, 30 December 2007 (UTC)

The latter. Tina δ 17:24, 30 December 2007 (UTC)
Thanks, i just looked down at the bottom of the page and i noticed it said that under pokemon evolutions. Sorry! --Mooresnakes 17:27, 30 December 2007 (UTC)

What happen at the happiness if I trade my pokémon? --I.megaphone 15:46, 3 January 2008 (UTC)

It resets the happiness. File:Ani197MS.gifMidnight CelticFile:Ani148MS.gif 15:56, 3 January 2008 (UTC)

thank--I.megaphone 16:05, 5 January 2008 (UTC)

How the hell do you make a pokémon happy in Gen II? I know the methods, but it's almost impossible =S Hfc2x 03:46, 10 April 2008 (UTC)

You smack it over the head until it learns it either has the choice of being happy or being beaten with a stick. MasterRichmond 02:53, 11 November 2008 (UTC)

An observation on egg hatching

"When a Pokémon is still in its egg, its happiness value is ignored and the happiness value is used as a decrementing step value that triggers the egg hatch when it reaches zero." Unlikely - Cheat search couldn't find any values in RAM that decreased by any amount each step. Also, if "decrementing step value" means the happiness value is subtracted from a seperate counter (which I couldn't find), why do higher values give longer wait times? On 50, the egg would "take a long time" to hatch, while on 1 it was almost ready. --Kyoufu Kawa 18:18, 19 June 2008 (UTC)

I'm an idiot. --Kyoufu Kawa 19:34, 11 November 2008 (UTC)

Justification Request - "positive event"

I was just wondering, what exactly constitutes to fulfilling the term "positive event". Is it simply all of the things that are above the statement which increase happiness or are there (other) specific things? --Arpaleggia 22:12, 14 August 2008 (UTC)

Generation II Happiness Checking

Quickly putting: is there anyway to check a Pokémon's happiness in Generation II games? It'd be useful to know at least wether my Pokémon are at maximum happiness or not. -- Professional Mole (Talk here) 13:28, 29 December 2008 (UTC)

There's a lady in Goldenrod somewhere. The Dark Fiddler - Nos hablamos? 13:32, 29 December 2008 (UTC)
Near the bike shop. hfc2X 19:37, 29 December 2008 (UTC)

Herb Items

I have two Ambipoms, same level, same Attack IV, same nature and same Attack EVs. I got them to from trade because a friend of mine had borrowed them. One has Frustration and the other one Return. I gave 10 Energy Roots to the first and walked less than 200 steps, and the second one, I did nothing but walk around (a little).

I used them in PBR, against the same Pokémon and Return caused much more damage than Frustration, but I thought Frustration should be meaximum power.

Can anyone explain? - unsigned comment from Diby esp (talkcontribs)

Sorry, I forgot to sign Gabriel Rocha (Diby esp) 20:35, 20 January 2009 (UTC)

Try again in a handheld version. Stadium‐style games tend to keep happiness at a specific value for all Pokémon. IIMarckus 21:03, 20 January 2009 (UTC)