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Difference between revisions of "Talk:Effort values"

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(New section: Some adjustments needed?)
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And now i know thanks to you. I feel like a noob T_T
 
And now i know thanks to you. I feel like a noob T_T
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== Some adjustments needed? ==
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First off, vitamins, The article's wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV's TO 100 and never over 100, meaning vitamins can only be used when current EV's are 90 or less.
  +
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Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV's apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV's needed for an actual stat point are whole numbers, and how many it is, along the lines of:
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100 = 4
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80 = 5
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50 = 8
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40 = 10
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25 = 16
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20 = 20
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16 = 25
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10 = 40
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8 = 50
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5 = 80
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4 = 100
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2 = 200
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1 = 400
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Obviously we don't need a lot of the lower levels, since it'd be difficult to finish EV training that low. at eight, you'd need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.
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I get the numbers by dividing 400 by the level, or the needed number of EV's. You can see they start to mirror at 20. [[Kendai]] 00:20 October 22, 2007

Revision as of 05:24, 22 October 2007

Where "252" comes from isn't explained... it'd be better as Math.floor(255/4), but I'd prefer to see it written with the proper math symbols, which don't appear to be supported in Bulbapedia yet... - Hyperworm.

We'll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - 刘 (劉) 振霖 12:23, 21 Feb 2005 (UTC)
Feel free to make it floor(255/4) with a description of the floor command, but leave the "Math." out, Bulbapedia isn't a compiler. Don't expect most people viewing the page to know what "floor()" does.
--Jshadias 00:53, 22 Feb 2005 (UTC)

Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn't list all of them at one spot, any ambitions or places online that it could be copied over from? Lucasthalefty 02:12, 13 June 2007 (UTC)

Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it's not linked to here. I'll add a hyperlink to the article. -- Jioruji Derako.> 04:08, 13 June 2007 (UTC)

Wow that makes it so much better thanks Lucasthalefty 14:47, 13 June 2007 (UTC)

Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? Fuzzy 13:53, 17 June 2007 (UTC)

Once they have the effort ribbon, you'll know they have full effort values. Otherwise, then, you can't really know. Heck, a Pokémon can hit 100 without full EVs. --TTEchidna 19:12, 17 June 2007 (UTC)
No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you've filled the 510 EVs? Fuzzy 14:59, 18 June 2007 (UTC)
Well, it's not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don't keep track personally, but I think that they'll show up instantly once you've filled the EVs, and it won't matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --TTEchidna 21:26, 18 June 2007 (UTC)

Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk's, youll get 4 evs. So leveling to 100 isnt necesarry-- User:Mr T Tar

It is. You may have the EVs, but you don't have the stats. TTEchidna 04:32, 10 September 2007 (UTC)

And now i know thanks to you. I feel like a noob T_T

Some adjustments needed?

First off, vitamins, The article's wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV's TO 100 and never over 100, meaning vitamins can only be used when current EV's are 90 or less.

Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV's apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV's needed for an actual stat point are whole numbers, and how many it is, along the lines of:

100 = 4 80 = 5 50 = 8 40 = 10 25 = 16 20 = 20 16 = 25 10 = 40 8 = 50 5 = 80 4 = 100 2 = 200 1 = 400

Obviously we don't need a lot of the lower levels, since it'd be difficult to finish EV training that low. at eight, you'd need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.

I get the numbers by dividing 400 by the level, or the needed number of EV's. You can see they start to mirror at 20. Kendai 00:20 October 22, 2007