Talk:Distribution device: Difference between revisions

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:For Generation III unlock events (Eon/Aurora/MysticTickets), the game itself.
:For Generation III unlock events (Eon/Aurora/MysticTickets), the game itself.
:For all Generation IV-V events, the game itself stores a list of all Wonder Cards ever recieved, blocking repeated Cards so you cannot get the same event twice. [[User:Bluesun|Bluesun]] ([[User talk:Bluesun|talk]]) 12:52, 14 December 2012 (UTC)
:For all Generation IV-V events, the game itself stores a list of all Wonder Cards ever recieved, blocking repeated Cards so you cannot get the same event twice. [[User:Bluesun|Bluesun]] ([[User talk:Bluesun|talk]]) 12:52, 14 December 2012 (UTC)
::Just want to add one little thing here.  In Generation V, events they were distributed via infrared can be obtained multiple times.  Such as the Kanto Starter eggs in Japan. '''[[User:Lady Ariel|<span style="color:magenta">Lady</span>]] [[User talk:Lady Ariel|<span style="color:orange">Ariel</span>]]''' 22:30, 14 December 2012 (UTC)
:For Gen2 at PCNY's "Gotta Catch 'Em All Station", the one Pokémon per distribution week limit could be avoided using an undocumented trick.  There were four pods each running a copy of the distribution software and each one has it's own signature (PCNYa,b,c, or d) for bookkeeping purposes.  If you downloaded an egg at one station, you could then immediately use a different station due to it's different signature.  This could be repeated unlimited times (as long as there was an open spot available in your party).
:Also, the picture for the "Gotta Catch 'Em All Station" for Gen3 distributions is incorrect.  The televisions were mounted traditionally (as opposed to vertically) and the special edition PCNY gold Gameboy Advances were completely removed (due to the SP's being the then-current model).  The 3D graphics from the v1 software were replaced with 2D sprites pulled from the Ruby/Sapphire games of the time and receiving the Pokémon was changed to display on the TVs instead of the missing handhelds.  The pods were also reduced to two stations due to the v2 software being incorrectly region locked to the Japanese Gamecube hardware (and only two of the four in-store NR systems had a region switch).  I believe there was a similar trick to getting more than one distribution per week on the v2 software but instead relied on some deviance from the store's staff.  If each pod was set to distribute a different campaign, the signature check could be avoided. {{unsigned|LeaderPCNY}}

Revision as of 15:12, 31 July 2016

Which one prevents the download of an event multiple times? This cartridge or the game itself? --Abcboy (talk) 05:11, 14 December 2012 (UTC)

For Generation I-III Pokemon distribution, the holder of the distribution cartridge only, there is no limiter.
For Generation III unlock events (Eon/Aurora/MysticTickets), the game itself.
For all Generation IV-V events, the game itself stores a list of all Wonder Cards ever recieved, blocking repeated Cards so you cannot get the same event twice. Bluesun (talk) 12:52, 14 December 2012 (UTC)
Just want to add one little thing here. In Generation V, events they were distributed via infrared can be obtained multiple times. Such as the Kanto Starter eggs in Japan. Lady Ariel 22:30, 14 December 2012 (UTC)
For Gen2 at PCNY's "Gotta Catch 'Em All Station", the one Pokémon per distribution week limit could be avoided using an undocumented trick. There were four pods each running a copy of the distribution software and each one has it's own signature (PCNYa,b,c, or d) for bookkeeping purposes. If you downloaded an egg at one station, you could then immediately use a different station due to it's different signature. This could be repeated unlimited times (as long as there was an open spot available in your party).
Also, the picture for the "Gotta Catch 'Em All Station" for Gen3 distributions is incorrect. The televisions were mounted traditionally (as opposed to vertically) and the special edition PCNY gold Gameboy Advances were completely removed (due to the SP's being the then-current model). The 3D graphics from the v1 software were replaced with 2D sprites pulled from the Ruby/Sapphire games of the time and receiving the Pokémon was changed to display on the TVs instead of the missing handhelds. The pods were also reduced to two stations due to the v2 software being incorrectly region locked to the Japanese Gamecube hardware (and only two of the four in-store NR systems had a region switch). I believe there was a similar trick to getting more than one distribution per week on the v2 software but instead relied on some deviance from the store's staff. If each pod was set to distribute a different campaign, the signature check could be avoided. - unsigned comment from LeaderPCNY (talkcontribs)