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In Emerald, the same moves were able to be learned via move tutors, but some Generation II TM moves which were no longer available by TM were now added to the mix.
In Emerald, the same moves were able to be learned via move tutors, but some Generation II TM moves which were no longer available by TM were now added to the mix.
==Trivia==
The first TM in a set from each Generation so far has been a punching move. (Mega Punch, DynamicPunch and Focus Punch)


==See also==
==See also==

Revision as of 19:49, 16 September 2007

A Technical Machine or TM for short (Japanese: わざマシン Move Machine) is a machine used by Pokémon trainers to teach a Pokémon a new technique, or move that it might not otherwise learn. TMs are good for only one use, unlike Hidden Machines, which can be used over and over again on many different Pokémon. TMs can be found on the ground or bought at department stores.

Mutually-compatible TMs (such as Flamethrower from a father Typhlosion to a baby Torchic) will also be passed down through breeding, though there are several Pokémon that can only learn certain moves contained in TMs via breeding, such as Vulpix with Energy Ball.

Generation I featured the original 50 TMs with an additional five HMs. Move Tutors in Pokémon FireRed, LeafGreen, and Emerald teach several of the moves that were removed from the TM list between Generation I and Generation III.

Generation II, with more moves, overhauled the list of TMs. There were additions and removals to the list, with a majority of newly-added TMs being new moves introduced in Generation II. There are still 50 TMs, however. Several moves that were contained in TMs in Generation II that are no longer contained within TMs during Generation III can be taught by move tutor in Pokémon Emerald.

With even more moves added Generation III, the TM list needed to be readjusted once again. The 50-TM limit remains, however, and unlike in Generation II, several older moves became TMs.

Because of the compatibility with the Generation III games, as well as the ability to let Pokémon hold items, the 50-TM list could not be redone in Generation IV. However, a solution was at hand: the TM list was expanded from 50 to 92, with several moves that were TMs during Generation I and II added back to the list, such as Swagger, Generation II's TM34, now at TM87. With the eight HMs, the number of machine-learnable moves in Generation IV is at an even 100.

For the in-game locations of TMs, see Locations of TMs.

List of TMs

Generation I
# Move Type
01 Mega Punch Normal
02 Razor Wind Normal
03 Swords Dance Normal
04 Whirlwind Normal
05 Mega Kick Normal
06 Toxic Poison
07 Horn Drill Normal
08 Body Slam Normal
09 Take Down Normal
10 Double-Edge Normal
11 BubbleBeam Water
12 Water Gun Water
13 Ice Beam Ice
14 Blizzard Ice
15 Hyper Beam Normal
16 Pay Day Normal
17 Submission Fighting
18 Counter Fighting
19 Seismic Toss Fighting
20 Rage Normal
21 Mega Drain Grass
22 SolarBeam Grass
23 Dragon Rage Dragon
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Ground
27 Fissure Ground
28 Dig Ground
29 Psychic Psychic
30 Teleport Psychic
31 Mimic Normal
32 Double Team Normal
33 Reflect Psychic
34 Bide Normal
35 Metronome Normal
36 Selfdestruct Normal
37 Egg Bomb Normal
38 Fire Blast Fire
39 Swift Normal
40 Skull Bash Normal
41 Softboiled Normal
42 Dream Eater Psychic
43 Sky Attack Flying
44 Rest Psychic
45 Thunder Wave Electric
46 Psywave Psychic
47 Explosion Normal
48 Rock Slide Rock
49 Tri Attack Normal
50 Substitute Normal
Generation II
# Move Type
01 DynamicPunch Fighting
02 Headbutt Normal
03 Curse Unknown
04 Rollout Rock
05 Roar Normal
06 Toxic Poison
07 Zap Cannon Electric
08 Rock Smash Fighting
09 Psych Up Normal
10 Hidden Power Normal
11 Sunny Day Fire
12 Sweet Scent Normal
13 Snore Normal
14 Blizzard Ice
15 Hyper Beam Normal
16 Icy Wind Ice
17 Protect Normal
18 Rain Dance Water
19 Giga Drain Grass
20 Endure Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 DragonBreath Dragon
25 Thunder Electric
26 Earthquake Ground
27 Return Normal
28 Dig Ground
29 Psychic Psychic
30 Shadow Ball Ghost
31 Mud-Slap Ground
32 Double Team Normal
33 Ice Punch Ice
34 Swagger Normal
35 Sleep Talk Normal
36 Sludge Bomb Poison
37 Sandstorm Rock
38 Fire Blast Fire
39 Swift Normal
40 Defense Curl Normal
41 ThunderPunch Electric
42 Dream Eater Psychic
43 Detect Fighting
44 Rest Psychic
45 Attract Normal
46 Thief Dark
47 Steel Wing Steel
48 Fire Punch Fire
49 Fury Cutter Bug
50 Nightmare Ghost
Generation III
# Move Type
01 Focus Punch Fighting
02 Dragon Claw Dragon
03 Water Pulse Water
04 Calm Mind Psychic
05 Roar Normal
06 Toxic Poison
07 Hail Ice
08 Bulk Up Fighting
09 Bullet Seed Grass
10 Hidden Power Normal
11 Sunny Day Fire
12 Taunt Dark
13 Ice Beam Ice
14 Blizzard Ice
15 Hyper Beam Normal
16 Light Screen Psychic
17 Protect Normal
18 Rain Dance Water
19 Giga Drain Grass
20 Safeguard Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Ground
27 Return Normal
28 Dig Ground
29 Psychic Psychic
30 Shadow Ball Ghost
31 Brick Break Fighting
32 Double Team Normal
33 Reflect Psychic
34 Shock Wave Electric
35 Flamethrower Fire
36 Sludge Bomb Poison
37 Sandstorm Rock
38 Fire Blast Fire
39 Rock Tomb Rock
40 Aerial Ace Flying
41 Torment Dark
42 Facade Normal
43 Secret Power Normal
44 Rest Psychic
45 Attract Normal
46 Thief Dark
47 Steel Wing Steel
48 Skill Swap Psychic
49 Snatch Dark
50 Overheat Fire
Generation IV
# Move Type Cat.
01 Focus Punch Fighting Physical
02 Dragon Claw Dragon Physical
03 Water Pulse Water Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Bullet Seed Grass Physical
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Giga Drain Grass Special
20 Safeguard Normal Status
21 Frustration Normal Physical
22 SolarBeam Grass Special
23 Iron Tail Steel Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Shock Wave Electric Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Secret Power Normal Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Steel Wing Steel Physical
48 Skill Swap Psychic Status
49 Snatch Dark Status
50 Overheat Fire Special
51 Roost Flying Status
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Brine Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Endure Normal Status
59 Dragon Pulse Dragon Special
60 Drain Punch Fighting Physical
61 Will-O-Wisp Fire Status
62 Silver Wind Bug Special
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Recycle Normal Status
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Avalanche Ice Special
73 Thunder Wave Electric Status
74 Gyro Ball Fire Special
75 Swords Dance Normal Status
76 Stealth Rock Rock Status
77 Psych Up Normal Status
78 Captivate Normal Status
79 Dark Pulse Dark Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Sleep Talk Normal Status
83 Natural Gift Normal Physical
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Physical
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status

Move tutor moves

Though technically not TMs, move tutor moves are moves which were often formerly contained in TMs. This type of move began in Crystal, where outside of the Goldenrod City Game Corner a man would teach a compatible Pokémon Flamethrower, Ice Beam, or Thunderbolt for 4000 coins on certain days of the week.

This was continued in FireRed and LeafGreen, where trainers could encounter NPCs who would offer to teach a Pokémon a move that was not otherwise available to it. Most often, these moves were available in TMs in the Red, Blue, and Yellow versions, but because FireRed and LeafGreen use the same TM set as other Generation III games, these moves were no longer able to be taught at will.

In Emerald, the same moves were able to be learned via move tutors, but some Generation II TM moves which were no longer available by TM were now added to the mix.

Trivia

The first TM in a set from each Generation so far has been a punching move. (Mega Punch, DynamicPunch and Focus Punch)

See also