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===Generation V===
 
===Generation V===
In [[Generation V]], TMs have changed from being single-use items to having infinite uses, making them akin to [[HM]]s. However, unlike HMs, TMs can be forgotten without the help of a [[Move Deleter]]. In addition, when a Pokémon forgets a move in order to learn from a TM, the move learned with a TM takes on the current PP of the move replaced by the new move. This is to prevent repeated usage of TMs for the purpose of PP restoration. The prices of the buyable TMs are also much higher, and they can no longer be held or sold. The number of TMs was expanded once again from 92 to 95. However, many of the 92 TMs found in Generation IV contain different moves. As there are only six HMs, there are 101 machine-learnable moves normally available in Generation V.
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In [[Generation V]], TMs have changed from being single-use items to having infinite uses, making them akin to [[HM]]s. In addition, when a Pokémon learns a move from a TM by overwriting an old one, the new move takes on the current PP of the forgotten move. The same applies to HMs. This is to prevent repeated usage of machines for the purpose of PP restoration. The prices of the buy-able TMs are also much higher, and they can no longer be held or sold. On the other hand in [[Pokémon Mystery Dungeon: Gates to Infinity|Mystery Dungeon: Gates to Infinity]], they can be sold. The number of TMs was expanded once again from 92 to 95. However, many of the 92 TMs found in Generation IV contain different moves. As there are only six HMs, there are 101 machine-learnable moves normally available in Generation V.
   
 
==List of TMs==
 
==List of TMs==

Revision as of 08:46, 17 April 2013

If you were looking for either of the Pokémon Trading Card Game expansions sometimes abbreviated as TM, see EX Team Magma vs Team Aqua (TCG) or Triumphant (TCG).


A Technical Machine, or TM for short (Japanese: わざマシン Move Machine), is a machine used by Pokémon Trainers to teach a Pokémon a new move that it might not otherwise learn. Up until Generation V, TMs were good for only one use, unlike Hidden Machines, which can be used over and over again on many different Pokémon. TMs can be found on the ground or bought at department stores. Some are also given away by Gym Leaders as prizes for defeating them in addition to a Badge. Silph Co. has distributed a pamphlet containing information on TMs and HMs, indicating they are, at least partially, developed or produced by the company.

Mutually-compatible TMs (such as Flamethrower from a father Typhlosion to a baby Torchic) will also be passed down through breeding, though prior to Generation V there were several Pokémon that could only learn certain moves contained in TMs via breeding, such as Vulpix with Energy Ball.

The depiction of TMs has changed over time. In the TCG, they are shown as small boxes that the Poké Ball would be inserted into, but from FireRed and LeafGreen onwards, they have been depicted as discs that are inserted into the TM Case and the case itself teaches the Pokémon the move. Thus, the one-use nature of the TMs prior to Generation V can be seen as analogous to DVDs that destroy themselves after use.

For the in-game locations of TMs, see List of TM and HM locations.

TM through generations

Generation I

Generation I featured 50 TMs with an additional five HMs. Move Tutors in FireRed, LeafGreen, and Emerald teach several of the moves that were removed from the TM list between Generation I and Generation III.

Generation II

Generation II introduced several new TMs, a majority of which were new moves introduced in this generation. There remained 50 TMs, as some Generation I TMs were removed. Several moves that were contained in TMs in Generation II but were no longer contained within TMs during Generation III can be taught by a Move Tutor in Pokémon Emerald.

Generation III

In Generation III, more moves were introduced, and the TM list was again adjusted. The 50-TM limit remained, and several older moves became TMs—including some that lost their TM status between Generations I and II.

Generation IV

Due to the connectivity with the Generation III games, the 50-TM list was not redone in Generation IV. To include new moves and incorporate older moves as TMs, the TM list was expanded from 50 to 92, leaving the first 50 TMs intact. With the eight HMs, the number of machine-learnable moves in Generation IV was at an even 100.

Generation V

In Generation V, TMs have changed from being single-use items to having infinite uses, making them akin to HMs. In addition, when a Pokémon learns a move from a TM by overwriting an old one, the new move takes on the current PP of the forgotten move. The same applies to HMs. This is to prevent repeated usage of machines for the purpose of PP restoration. The prices of the buy-able TMs are also much higher, and they can no longer be held or sold. On the other hand in Mystery Dungeon: Gates to Infinity, they can be sold. The number of TMs was expanded once again from 92 to 95. However, many of the 92 TMs found in Generation IV contain different moves. As there are only six HMs, there are 101 machine-learnable moves normally available in Generation V.

List of TMs

Move Tutor moves

Main article: Move Tutor

Though technically not TMs, some moves can only be obtained via a Move Tutor: a non-player character who teaches the desired move to a single Pokémon. Often, these moves are moves which were formerly contained in TMs. They first appeared in Crystal, where outside of the Goldenrod City Game Corner a man would teach a compatible Pokémon Flamethrower, Ice Beam, or Thunderbolt for 4000 coins on certain days of the week.

This was continued in FireRed and LeafGreen, where Trainers could encounter NPCs who would offer to teach a Pokémon a move that was not otherwise available to it. All but three of these moves (the elemental Hyper Beam variations) were available as TMs in Red, Blue, and Yellow; FireRed and LeafGreen use the updated TM list of Generation III.

In Emerald, the same moves were able to be learned via Move Tutors, with the addition of some outdated Generation II TMs as well.

Incompatible Pokémon

Although most Pokémon are able to learn a wide range of TM moves, there are 18 Pokémon who cannot learn any. Typically, these Pokémon are low in their evolutionary line or rely on a set moveset.

# Pokémon Type
010 Caterpie Caterpie Bug Poison
Caterpie
Caterpie
Caterpie
Caterpie
Caterpie
011 Metapod Metapod Bug Poison
Metapod
Metapod
Metapod
Metapod
Metapod
013 Weedle Weedle Bug Poison
Weedle
Weedle
Weedle
Weedle
Weedle
014 Kakuna Kakuna Bug Poison
Kakuna
Kakuna
Kakuna
Kakuna
Kakuna
129 Magikarp Magikarp Water Poison
Magikarp
Magikarp
Magikarp
Magikarp
Magikarp
132 Ditto Ditto Normal Poison
Ditto
Ditto
Ditto
Ditto
Ditto
201 Unown Unown Psychic Poison
Unown
Unown
Unown
Unown
Unown
202 Wobbuffet Wobbuffet Psychic Poison
Wobbuffet
Wobbuffet
Wobbuffet
Wobbuffet
Wobbuffet
235 Smeargle Smeargle Normal Poison
Smeargle
Smeargle
Smeargle
Smeargle
Smeargle
265 Wurmple Wurmple Bug Poison
Wurmple
Wurmple
Wurmple
Wurmple
Wurmple
266 Silcoon Silcoon Bug Poison
Silcoon
Silcoon
Silcoon
Silcoon
Silcoon
268 Cascoon Cascoon Bug Poison
Cascoon
Cascoon
Cascoon
Cascoon
Cascoon
360 Wynaut Wynaut Psychic Poison
Wynaut
Wynaut
Wynaut
Wynaut
Wynaut
374 Beldum Beldum Steel Psychic
Beldum
Beldum
Beldum
Beldum
Beldum
401 Kricketot Kricketot Bug Poison
Kricketot
Kricketot
Kricketot
Kricketot
Kricketot
412 Burmy Burmy Bug Poison
Burmy
Burmy
Burmy
Burmy
Burmy
415 Combee Combee Bug Flying
Combee
Combee
Combee
Combee
Combee
602 Tynamo Tynamo Electric Poison
Tynamo
Tynamo
Tynamo
Tynamo
Tynamo

TM-exclusive moves

In all five Generations, there have been moves exclusively taught by TMs:

Returning moves

Several moves taught by TM in Generations I and/or II returned as TMs in Generation IV, but assigned with a different TM number. In Generation V, all but Endure and Sleep Talk maintained their TM status.

Changed TMs
Move Gen I Gen II Gen IV
Endure 20 58
Explosion 47 64
Thunder Wave 45 73
Swords Dance 03 75
Psych Up 09 77
Rock Slide 48 80
Sleep Talk 35 82
Dream Eater 42 42 85
Swagger 34 87
Substitute 50 90

In the TCG

In the TCG, Technical Machines are types of Trainer cards. Unlike the games, they do not follow any specific numbering.

Techincal Machines
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a silver background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Falkner's TM 01 T [TM]       Pokémon VS Uncommon 103/141
Falkner's TM 02 T [TM]       Pokémon VS Uncommon 104/141
Bugsy's TM 01 T [TM]       Pokémon VS Uncommon 105/141
Bugsy's TM 02 T [TM]       Pokémon VS Uncommon 106/141
Whitney's TM 01 T [TM]       Pokémon VS Uncommon 107/141
Whitney's TM 02 T [TM]       Pokémon VS Uncommon 108/141
Morty's TM 01 T [TM]       Pokémon VS Uncommon 109/141
Morty's TM 02 T [TM]       Pokémon VS Uncommon 110/141
Jasmine's TM 01 T [TM]       Pokémon VS Uncommon 111/141
Jasmine's TM 02 T [TM]       Pokémon VS Uncommon 112/141
Chuck's TM 01 T [TM]       Pokémon VS Uncommon 113/141
Chuck's TM 02 T [TM]       Pokémon VS Uncommon 114/141
Pryce's TM 01 T [TM]       Pokémon VS Uncommon 115/141
Pryce's TM 02 T [TM]       Pokémon VS Uncommon 116/141
Clair's TM 01 T [TM]       Pokémon VS Uncommon 117/141
Clair's TM 02 T [TM]       Pokémon VS Uncommon 118/141
Janine's TM 01 T [TM]       Pokémon VS Uncommon 119/141
Janine's TM 02 T [TM]       Pokémon VS Uncommon 120/141
Will's TM 01 T [TM]       Pokémon VS Uncommon 121/141
Will's TM 02 T [TM]       Pokémon VS Uncommon 122/141
Bruno's TM 01 T [TM]       Pokémon VS Uncommon 123/141
Bruno's TM 02 T [TM]       Pokémon VS Uncommon 124/141
Karen's TM 01 T [TM]       Pokémon VS Uncommon 125/141
Karen's TM 02 T [TM]       Pokémon VS Uncommon 126/141
Rocket's TM 01 T [TM]       Pokémon VS Uncommon 127/141
Lance's TM 01 T [TM]       Pokémon VS Uncommon 128/141
Lance's TM 02 T [TM]       Pokémon VS Uncommon 129/141
Multi Technical Machine 01 T [TM] Expedition Base Set Uncommon 144/165 Base Expansion Pack Uncommon 062/128
POP Series 2 Uncommon 09/17 Master Kit   009/012
Alto Mare Cube T [TM]       Theater Limited VS Pack   018/018
Darkness Cube 01 T [TM] Aquapolis Uncommon 119/147 The Town on No Map Uncommon 086/092
Fighting Cube 01 T [TM] Aquapolis Uncommon 121/147 The Town on No Map Uncommon 085/092
Fire Cube 01 T [TM] Aquapolis Uncommon 122/147 The Town on No Map Uncommon 081/092
Grass Cube 01 T [TM] Aquapolis Uncommon 124/147 The Town on No Map Uncommon 080/092
Lightning Cube 01 T [TM] Aquapolis Uncommon 127/147 The Town on No Map Uncommon 083/092
Metal Cube 01 T [TM] Aquapolis Uncommon 129/147 The Town on No Map Uncommon 087/092
Psychic Cube 01 T [TM] Aquapolis Uncommon 132/147 The Town on No Map Uncommon 084/092
Water Cube 01 T [TM] Aquapolis Uncommon 140/147 The Town on No Map Uncommon 082/092
Miracle Sphere α T [TM] Skyridge Uncommon 129/144 Mysterious Mountains Uncommon 081/088
Miracle Sphere β T [TM] Skyridge Uncommon 130/144 Mysterious Mountains Uncommon 082/088
Miracle Sphere γ T [TM] Skyridge Uncommon 131/144 Mysterious Mountains Uncommon 083/088
Mystery Plate α T [TM] Skyridge Uncommon 133/144 Split Earth Uncommon 083/088
Mystery Plate β T [TM] Skyridge Uncommon 134/144 Split Earth Uncommon 084/088
Mystery Plate γ T [TM] Skyridge Uncommon 135/144 Split Earth Uncommon 085/088
Mystery Plate δ T [TM] Skyridge Uncommon 136/144 Split Earth Uncommon 086/088
Team Aqua Technical Machine 01 T [TM] EX Team Magma vs Team Aqua Uncommon 079/95 Magma VS Aqua: Two Ambitions Uncommon 077/080
      Aqua Deck Kit   031/033
Team Magma Technical Machine 01 T [TM] EX Team Magma vs Team Aqua Uncommon 084/95 Magma VS Aqua: Two Ambitions Uncommon 076/080
      Magma Deck Kit   031/033
Ancient Technical Machine T [TM] EX Hidden Legends Uncommon 084/101 Undone Seal Uncommon 075/083
Ancient Technical Machine T [TM] EX Hidden Legends Uncommon 085/101 Undone Seal Uncommon 076/083
Ancient Technical Machine T [TM] EX Hidden Legends Uncommon 086/101 Undone Seal Uncommon 077/083
Technical Machine TS-1 T [TM] Legends Awakened Uncommon 136/147 Cry from the Mysterious Uncommon  
Technical Machine TS-2 T [TM] Legends Awakened Uncommon 137/147 Temple of Anger Uncommon  
Team Galactic's Invention G-107 Technical Machine Pokémon G T [TM] Rising Rivals Uncommon 95/111 Bonds to the End of Time Uncommon 077/090
      Charizard Half Deck   014/016
 

Trivia

In other languages

Language Title
France Flag.png European French Capsule Technique (CT)
Germany Flag.png German Technische Maschine (TM)
Italy Flag.png Italian Macchine Tecniche (MT)
Spain Flag.png European Spanish Máquina Técnica (MT)

See also


Food: FoodGummisSeedsBerriesHealth drinks
Equipment: GlassesScarvesExclusive items
Recruitment-affecting itemsSeven TreasuresFlags
Objects: Wonder OrbsLookalike ItemsThrowing items
TMsHMsUsed TMsTreasure boxes
Mystery Dungeon evolutionary itemsGiftsDevices
Gates to Infinity exclusive items
Special: Rescue Team Starter SetExploration Team KitLink BoxKey
GracideaPrize TicketsWonder EggSky GiftWish Stone
Music BoxMystery Part and Secret SlabGabite Scale
Treasure BagTight BeltRelic FragmentMunch Belt
IQ BoosterLost LootMiracle and Wonder Chests

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.