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- Not to be confused with Synchronoise.
| Generation V
| Passes a burn, poison, or paralysis to the foe.
Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III. Fifteen Pokémon have this Ability; all except one of them are Psychic-type Pokémon.
Generation III to IV
Synchronize passes on status problems to the opponent that caused the problem. Synchronize will not pass on the Sleep or Frozen status conditions, or if the status condition was obtained from items such as the Flame Orb. Synchronize will have no effect if the other Pokémon has a type or Ability that prevents them from being Poisoned, Paralyzed, or Burned. The badly poisoned condition is passed on as regular poison.
Synchronize now passes the badly poisoned condition on as bad poison, rather than normal poison.
If Psycho Shift is used, Synchronize activates before Psycho Shift cures the user of status. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used.
Outside of battle
From Emerald onwards, if a Pokémon with this Ability is leading the party, there is a 50% chance that wild Pokémon encountered will have the same nature as the Pokémon with Synchronize. This does not apply to roaming or gift Pokémon.
The Ability is nullified when a Pokémon with Synchronize is strolling in the Pokéwalker or when capturing Dream World Pokémon from the Entree Forest.
Pokémon with Synchronize
In the manga
In the Pokémon Adventures manga
| The user inflicts its status condition on the opponent.
|| First Chapter Used In
|| When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body, but on the opposite side as Kirlia's.
| Ruby's Ruru
|| VS. Kirlia
- Natu and Xatu are the only dual-type Pokemon that can have Synchronize.
- Umbreon is the only non-Psychic type that can have Synchronize.
In other languages