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Synchronize (Ability)

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Not to be confused with Synchronoise.
Synchronize シンクロ
Synchro
Flavor text
Generation III
Passes on status problems.
Generation IV
Passes on a burn, poison, or paralysis to the foe.
Generation V
Passes a burn, poison, or paralysis to the foe.
Generation VI
Currently unknown

Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III. Fifteen Pokémon have this Ability; all except one of them are Psychic-type Pokémon.

Effect

In battle

Generation III to IV

Synchronize passes on status problems to the opponent that caused the problem. Synchronize will not pass on the Sleep or Frozen status conditions, or if the status condition was obtained from items such as the Flame Orb. Synchronize will have no effect if the other Pokémon has a type or Ability that prevents them from being Poisoned, Paralyzed, or Burned. The badly poisoned condition is passed on as regular poison.

Generation V

Synchronize now passes the badly poisoned condition on as bad poison, rather than normal poison.

If Psycho Shift is used, Synchronize activates before Psycho Shift cures the user of status. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with this Ability is leading the party, there is a 50% chance that wild Pokémon encountered will have the same Nature as the Pokémon with Synchronize. This does not apply to roaming or gift Pokémon. In Emerald, it did not apply to stationary Pokémon either, such as Regirock or Rayquaza.

The Ability is nullified when a Pokémon with Synchronize is strolling in the Pokéwalker or when capturing Dream World Pokémon from the Entree Forest.

Pokémon with Synchronize

# Pokémon Types First Ability Second Ability Hidden Ability
Abra Abra Psychic Psychic Synchronize Inner Focus Magic Guard
Kadabra Kadabra Psychic Psychic Synchronize Inner Focus Magic Guard
Alakazam Alakazam Psychic Psychic Synchronize Inner Focus Magic Guard
Mew Mew Psychic Psychic Synchronize None None
Natu Natu Psychic Flying Synchronize Early Bird Magic Bounce
Xatu Xatu Psychic Flying Synchronize Early Bird Magic Bounce
Espeon Espeon Psychic Psychic Synchronize None Magic Bounce
Umbreon Umbreon Dark Dark Synchronize None Inner Focus
Ralts Ralts Psychic Psychic Synchronize Trace Telepathy
Kirlia Kirlia Psychic Psychic Synchronize Trace Telepathy
Gardevoir Gardevoir Psychic Psychic Synchronize Trace Telepathy
Munna Munna Psychic Psychic Forewarn Synchronize Telepathy
Musharna Musharna Psychic Psychic Forewarn Synchronize Telepathy
Elgyem Elgyem Psychic Psychic Telepathy Synchronize Analytic
Beheeyem Beheeyem Psychic Psychic Telepathy Synchronize Analytic
Please note that this is only 100% accurate to Generation VI games.
  • For Generation III games, ignore Abilities introduced in Generation IV and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 同步 Tóngbù
France Flag.png French Synchro
Germany Flag.png German Synchro
Italy Flag.png Italian Sincronismo
South Korea Flag.png Korean 싱크로 Synchro
Portugal Flag.png Portuguese Sincronizar
Spain Flag.png Spanish Sincronía


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.