Synchronize (Ability): Difference between revisions
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Tyler53841 (talk | contribs) (Put in minor details about another shortcoming of this ability and also performed a quick sucessful field test to verify these details before submitting.) |
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|Sleep}} or {{status|Frozen}} status conditions, | Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|Sleep}} or {{status|Frozen}} status conditions, any status conditions obtained from items such as the [[Flame Orb]], or if the other Pokémon has a [[type]] or [[ability]] that prevents them from being {{status|Poisoned}}, {{status|Paralyzed}}, or {{status|Burned}}. | ||
===Outside of battle=== | ===Outside of battle=== |
Revision as of 06:49, 31 December 2008
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Flavor text
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Synchronize (Japanese: シンクロ Synchro) is an ability introduced in Generation III. Eleven Pokémon have this ability, all but one of them Template:Type2.
Effect
In battle
Synchronize passes on status problems to the opponent that caused the problem. Synchronize will not pass on the Sleep or Frozen status conditions, any status conditions obtained from items such as the Flame Orb, or if the other Pokémon has a type or ability that prevents them from being Poisoned, Paralyzed, or Burned.
Outside of battle
If the Pokémon with this ability is leading the party, Synchronize increases the rate of encountering a wild Pokémon with the same nature.
Pokémon with Synchronize
Single ability
# | Pokémon | Type | |||
---|---|---|---|---|---|
151 | Mew | Psychic | |||
196 | Espeon | Psychic | |||
197 | Umbreon | Dark | |||